Difference between revisions of "Nanotrasen Recruiter"
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{{JobPageHeader | {{JobPageHeader | ||
| | |colour = 127BB7 | ||
| | |hcolour = white | ||
| stafftype = | |stafftype = COMMAND | ||
| | |img = NTRECRUIT.png | ||
| jobtitle = NanoTrasen Recruiter | | jobtitle = NanoTrasen Recruiter | ||
| access = [[ | | access = [[Locations|Most security, Medbay, Engineering, Science, Bridge, RC announcements, Keycode Auth Device, AI Upload, EVA, Gateway, Personel Lockers, Main Vault, Head of Personnel, All Civilian, All supply]] | ||
| difficulty = Low | | difficulty = Low to Medium, Highly Roleplay based. | ||
| superior = [[Captain]], [[Central Command]] and the NanoTrasen Board of Directors. ''(Admins)'' | | superior = [[Captain]], [[Central Command]] and the NanoTrasen Board of Directors. ''(Admins)'' Central Command | ||
| duties = Represent NanoTrasen. Recruit those pesky civilians into the great family of NT! | | duties = Represent NanoTrasen. Recruit those pesky civilians into the great family of NT! | ||
| guides = [[Standard Operating Procedure]], [[Space Law]], [[Chain of Command]] and obviously [[ | | guides = [[Standard Operating Procedure]], [[Space Law]], [[Chain of Command]] and obviously [[Guide to Paperwork|Paperwork]]! | ||
}} | }} | ||
'''The Nanotrasen Recruiter has been retired in Paradise Station. It is a refundable Karma unlock that can be refunded for 10 Karma points.''' | |||
This page shows how the Nanotrasen Recruiter was back then, as such, this page has been archived due to various reasons. | |||
== Overview == | == Overview == | ||
So, you've spent 10 [[karma]] points on this and you now want to know what you can and can't do! | So, you've spent 10 [[karma]] points on this and you now want to know what you can and can't do! | ||
First of all, you're like a HoP, same access as a HoP, same objectives as a HoP... you're basically a HoP, but you only have to deal with the | First of all, you're like a HoP, same access as a HoP, same objectives as a HoP... you're basically a HoP, but you only have to deal with the Greytide! | ||
Also, your job allows you to be less required than a HoP. But if you're active, and you're doing everything more than required by your work, you'll have a really bad HoP looking for blood! (To be more precise, ''your'' blood.) | Also, your job allows you to be less required than a HoP. But if you're active, and you're doing everything more than required by your work, you'll have a really bad HoP looking for blood! (To be more precise, ''your'' blood.) | ||
Before you start going around with your newly created Emergency-ID(Read:All-Access ID), you should alert the other Heads of your presence, and make sure that the [[ | Before you start going around with your newly created Emergency-ID(Read:All-Access ID), you should alert the other Heads of your presence, and make sure that the [[civilian]]s aboard the NSS Cyberiad knows that you're active and ready to give them a real job! | ||
After having assigned the civilians to every department they've choosen, you can go to the [[Bar]] and have a drink! | After having assigned the civilians to every department they've choosen, you can go to the [[Bar]] and have a drink! | ||
Or, better yet, you can allow the HoP to have a little free time giving him the change on the job(You're basically | Or, better yet, you can allow the HoP to have a little free time giving him the change on the job(You're basically their CCom counterpart, so you ''should'' help him). | ||
== Human Resources Management == | == Human Resources Management == | ||
Line 34: | Line 36: | ||
If someone's job request isn't completely ridiculous, then it's time for you to do some background checks. (Basically, this is both for RP reasons and security reasons, ''you don't want a troublesome civilian inside the Toxins Storage,'' do you?). Make sure the crew member knows what they're going to be doing inside of their new department. | If someone's job request isn't completely ridiculous, then it's time for you to do some background checks. (Basically, this is both for RP reasons and security reasons, ''you don't want a troublesome civilian inside the Toxins Storage,'' do you?). Make sure the crew member knows what they're going to be doing inside of their new department. | ||
Once you've decided that someone is a viable candidate for that job, it's a good idea to grab one of the several versions of the [[ | Once you've decided that someone is a viable candidate for that job, it's a good idea to grab one of the several versions of the [[Guide to Paperwork|job transfer forms.]] Pick out one that you like and give the form to recruit; ask him to fill it out. '''(Yes, even if it's boring...)''' Keeping a record of all of the Civilians you've recruited is key to keeping every Head informed about what you've done and keeping you out of [[Brig|trouble.]] | ||
Finally, when everything is signed, stamped, and filled out, you can sign the form yourself. Ask the | Finally, when everything is signed, stamped, and filled out, you can sign the form yourself. Ask the crew member for their [[General Items#ID Card|Identification Card]] so that you can officially give them the requested job title and access. Unless someone would like a specific job title, make sure to use the generic job titles near the top of the screen so that [[Security Officer|Security]] can identify that person much more easily with their fancy SecHUDs. | ||
=== Emergency ID === | === Emergency ID === | ||
Line 43: | Line 45: | ||
As the HoP usually gives himself All-Access everywhere, you're expected, being part of CentComm, to have a more serious approach about this practice. But we both know that you're going to do it anyway, so why bother? | As the HoP usually gives himself All-Access everywhere, you're expected, being part of CentComm, to have a more serious approach about this practice. But we both know that you're going to do it anyway, so why bother? | ||
Easy, keeping such a powerful thing in a safe place will probably help you if you're in a troublesome situation (Like being closed in a hallway by two firelocks and something nasty is incoming), but apart from that, there's no real need of creating one. Also, if a antagonist knows that you have such a thing, he'll surely add a | Easy, keeping such a powerful thing in a safe place will probably help you if you're in a troublesome situation (Like being closed in a hallway by two firelocks and something nasty is incoming), but apart from that, there's no real need of creating one. Also, if a antagonist knows that you have such a thing, he'll surely add a cross on your photo. | ||
== Roleplaying Tips == | == Roleplaying Tips == | ||
* As an example, you could play as a subservient right hand man to NanoTrasen (The classical lackey), or a devious power hungry maniac, only serving to further your own career goals. (The classical [[NanoTrasen Representative]]) Remember, whichever you choose, try to enjoy it, and try not to ruin the round for other people. | * As an example, you could play as a subservient right hand man to NanoTrasen (The classical lackey), or a devious power hungry maniac, only serving to further your own career goals. (The classical [[NanoTrasen Representative]]) Remember, whichever you choose, try to enjoy it, and try not to ruin the round for other people. | ||
* Same as the HoP: You may have access to it, but you are not (read {{Color|red|'''NOT'''}}) part of the [[Security Officer|Security Staff.]] Also, you don't have any security gear, so don't even try to help them, you're just a High Ranking Officer from CentComm skilled with [[ | * Same as the HoP: You may have access to it, but you are not (read {{Color|red|'''NOT'''}}) part of the [[Security Officer|Security Staff.]] Also, you don't have any security gear, so don't even try to help them, you're just a High Ranking Officer from CentComm skilled with [[Guide to Paperwork|paperwork]] and other theoretical things! | ||
== Traitoring == | == Traitoring == | ||
While you are loyalty implanted, you can still be a [[Vampire]], [[Changeling]] or [[Blob]], and your All-Access ID will be very useful for finding your objective, a safe spot or a good place to hide in and wait your transformation. Mix this with your capability of being rarer than water in the desert (thus leaving you usually ignored by the rest of the crew), and you'll make a deadly traitor above every suspicion and capable of going everywhere! | While you are loyalty implanted, you can still be a [[Vampire]], [[Changeling]] or [[Blob]], and your All-Access ID will be very useful for finding your objective, a safe spot or a good place to hide in and wait your transformation. Mix this with your capability of being rarer than water in the desert (thus leaving you usually ignored by the rest of the crew), and you'll make a deadly traitor above every suspicion and capable of going everywhere! | ||
{{ | {{Archive}} | ||
Latest revision as of 19:54, 26 November 2023
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.
Superiors: Captain, Central Command and the NanoTrasen Board of Directors. (Admins) Central Command
Difficulty: Low to Medium, Highly Roleplay based.
Guides: Standard Operating Procedure, Space Law, Chain of Command and obviously Paperwork!
Access: Most security, Medbay, Engineering, Science, Bridge, RC announcements, Keycode Auth Device, AI Upload, EVA, Gateway, Personel Lockers, Main Vault, Head of Personnel, All Civilian, All supply
Duties: Represent NanoTrasen. Recruit those pesky civilians into the great family of NT!
The Nanotrasen Recruiter has been retired in Paradise Station. It is a refundable Karma unlock that can be refunded for 10 Karma points.
This page shows how the Nanotrasen Recruiter was back then, as such, this page has been archived due to various reasons.
Overview
So, you've spent 10 karma points on this and you now want to know what you can and can't do!
First of all, you're like a HoP, same access as a HoP, same objectives as a HoP... you're basically a HoP, but you only have to deal with the Greytide!
Also, your job allows you to be less required than a HoP. But if you're active, and you're doing everything more than required by your work, you'll have a really bad HoP looking for blood! (To be more precise, your blood.)
Before you start going around with your newly created Emergency-ID(Read:All-Access ID), you should alert the other Heads of your presence, and make sure that the civilians aboard the NSS Cyberiad knows that you're active and ready to give them a real job!
After having assigned the civilians to every department they've choosen, you can go to the Bar and have a drink!
Or, better yet, you can allow the HoP to have a little free time giving him the change on the job(You're basically their CCom counterpart, so you should help him).
Human Resources Management
You basically move the newly arrived visitors into every Department and when a department is lacking in crew members, you are expected to take the initiative to hire more civilians for that department! Offering pay raises, reimbursements, or recommending people into certain departments are all good ways of convincing people to move to a department that needs more staff members. Denying (or "strongly discouraging") civilians a transfer into a fully-staffed department is a good way of getting crew into the places you actually need them as well.
You're Hired!
If someone's job request isn't completely ridiculous, then it's time for you to do some background checks. (Basically, this is both for RP reasons and security reasons, you don't want a troublesome civilian inside the Toxins Storage, do you?). Make sure the crew member knows what they're going to be doing inside of their new department.
Once you've decided that someone is a viable candidate for that job, it's a good idea to grab one of the several versions of the job transfer forms. Pick out one that you like and give the form to recruit; ask him to fill it out. (Yes, even if it's boring...) Keeping a record of all of the Civilians you've recruited is key to keeping every Head informed about what you've done and keeping you out of trouble.
Finally, when everything is signed, stamped, and filled out, you can sign the form yourself. Ask the crew member for their Identification Card so that you can officially give them the requested job title and access. Unless someone would like a specific job title, make sure to use the generic job titles near the top of the screen so that Security can identify that person much more easily with their fancy SecHUDs.
Emergency ID
Let's be honest, the first time you've seen the ID Console, you've wanted to create a All-Access ID for yourself! This isn't totally a bad thing to do, but you absolutely must keep it in a safe, easily accessible and personal place, unless you want the crazy one running around with a Captain-Level ID with your name on it!
As the HoP usually gives himself All-Access everywhere, you're expected, being part of CentComm, to have a more serious approach about this practice. But we both know that you're going to do it anyway, so why bother?
Easy, keeping such a powerful thing in a safe place will probably help you if you're in a troublesome situation (Like being closed in a hallway by two firelocks and something nasty is incoming), but apart from that, there's no real need of creating one. Also, if a antagonist knows that you have such a thing, he'll surely add a cross on your photo.
Roleplaying Tips
- As an example, you could play as a subservient right hand man to NanoTrasen (The classical lackey), or a devious power hungry maniac, only serving to further your own career goals. (The classical NanoTrasen Representative) Remember, whichever you choose, try to enjoy it, and try not to ruin the round for other people.
- Same as the HoP: You may have access to it, but you are not (read NOT) part of the Security Staff. Also, you don't have any security gear, so don't even try to help them, you're just a High Ranking Officer from CentComm skilled with paperwork and other theoretical things!
Traitoring
While you are loyalty implanted, you can still be a Vampire, Changeling or Blob, and your All-Access ID will be very useful for finding your objective, a safe spot or a good place to hide in and wait your transformation. Mix this with your capability of being rarer than water in the desert (thus leaving you usually ignored by the rest of the crew), and you'll make a deadly traitor above every suspicion and capable of going everywhere!
Box Station Locations