Difference between revisions of "Security Pod Pilot"

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(→‎Code Blue: Since Guideline 4 regards the security pod, I'm assuming a modification to guideline 2 is what is actually meant by "Pod pilots are now permitted to carry around body armor or riot gear")
m (→‎Starting Out: swapped hand icon images)
 
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{{Obsolete}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = darkred
|colour = BA5656
|headerfontcolor = white
|hcolour = white
|stafftype = SECURITY
|stafftype = SECURITY
|imagebgcolor = #ff9999
|img =Sec_pod_pilot.png
|img_generic = SS13_Sec_pod_pilot.png
|img =
|jobtitle = Security Pod Pilot
|jobtitle = Security Pod Pilot
|access = [[Brig|Security]], [[Morgue]], [[Maintenance]]
|access = [[Brig|Security]], [[Morgue]], [[Maintenance]]
|difficulty = Medium
|difficulty = Hard
|superior = [[Head of Security]]
|superior = [[Head of Security]]
|duties = Pilot the Armed Security Pod, hunt down space fugitives, get lost.
|duties = Pilot the Armed Security Pod, hunt down space fugitives, <s>get lost</s>.
|guides = [[Guide to Security]], [[Space Law]]
|guides = [[Guide to Security]], [[Space Law]], [[Standard Operating Procedure]],  [[Riot Control]]
}}
}}
[[File:Pod Mil.png|frame|alt=A picture of the military space pod.|A picture of your very own space pod! ''(Property of Nanotrasen)'']]
{{JobSecurity}}
The '''Security Pod Pilot's''' job is to pursue suspects that roam in space with your Security Space Pod, away from the trusty hands of your fellow [[Security Officer|Security Officers]], patrol the space nearby, scouting for hull damage or other dangers, keeping the station safe from any troublemakers, [[Traitor|traitorous engineers]], and the [[Nuclear Agent|enemies]].


The '''Security Pod Pilot's''' job is to pursue suspects that roam in space, away from the hands of your fellow [[Security Officer]]s, patrol the space nearby in their Security Spacepod, scouting for hull damage or other dangers, keeping the station safe from any troublemakers, [[Traitor|traitorous engineers]], and the [[Nuclear Agent|enemies]].
=Required Knowledge=
=Required Knowledge=


Obviously, knowledge of how to fly a space pod.
Out of Character wise: '''Read the rules carefully before playing as a member of Security.'''


Knowledge of [[Space Law]]. You're a security officer, after all.
In Character wise: Obviously, knowledge of how '''to fly and manage a space pod.'''


Robustness is mandatory.  
'''Knowledge of [[Space Law]]'''. You're a security officer, after all.
 
'''Robustness is mandatory'''.  


EVA knowledge will be needed to avoid you becoming a cold corpse.
EVA knowledge will be needed to avoid you becoming a cold corpse.


=SoP=
For Standard Operating Procedure for this role and other security roles, please see [[Standard Operating Procedure (Security)#Security Pod Pilot|Standard Operating Procedure (Security)]].
 
==Code Green==
1. The Security Pod Pilot is permitted to carry out arrests under the same conditions as a Security Officer.
 
2. The Security Pod Pilot is permitted to carry a taser, a flash, a stunbaton and a can of pepperspray.
 
3. The Security Pod Pilot is not permitted to carry his hardsuit when inside the station proper, unless en route to a breached area.
 
4. The Security Pod Pilot is not permitted to bring the Security Pod inside the station.
 
5. The Security Pod Pilot is not permitted to swap the Security Pod’s weapon systems to the Laser Module unless a non-stunnable threat, such as Space Carp or Attack Drones are present.
 
6. The Security Pod Pilot is not permitted to use the Laser Module during arrests, and must switch to the Taser Module.
 
7. The Security Pod Pilot must carry around a spare set of tools and energy cell.
 
8. The Security Pod Pilot may immediately, and without warning, conduct arrests on individuals attempting to perform E.V.A actions near the AI Satellite. Exception is made if the AI Unit is malfunctioning.
 
9. The Security Pod Pilot is not permitted to explore the area surrounding the station, and must therefore be confined to the NSS Cyberiad, the Telecomms Satellite and the Mining/Research Asteroid, without permission from the HoS.
 
==Code Blue==
 
1. Guidelines 1, 2, and 9 are carried over from Code Green. In regards to Guideline 2, Pod Pilots are now also permitted to carry around Body Armour or Riot Gear.
 
2. Security Officers are permitted to carry weapons in hand during regular patrols.
 
3. Security Officers are permitted to present weapons during arrests.
 
5. Security Officers may demand entry to specific Departments during regular patrols.
 
6. Security Officers may randomly search crewmembers, but are not allowed to apply any degree of force unless said crewmember acts overtly hostile.
 
7. Security Officers are permitted to bucklecuff prisoners prior to processing should they act hostile.
 
==Code Red==
 
1. Guidelines 1, 7, 8 and 9 carry over from Code Green.
 
2. The Security Pod Pilot is permitted to act like a regular Security Officer.
 
3. The Security Pod Pilot is permitted to carry a taser, a flash, a stunbaton, a can of pepperspray and any weapon from the Armory, but never more than one at a time.
 
4. The Security Pod Pilot is permitted to bring the Security Pod inside the station in extreme emergencies.
 
5. The Security Pod Pilot is permitted to permanently install the Laser Module onto the Security Pod.


6. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest.
==Equipment==
Here is a list of stuff available in the pod pilot's office:


 
* '''Security Spacepod''' - Your trusty pod to wander the space around the station in, keeping the crew from harm from all the nasty aliens that live out there.
= Equipment =
* '''Security hardsuit''' - You need this to go EVA in order to grab people from space, or in case your pod somehow explodes.
Here is a list of stuff that the security pod pilot spawns with:
* '''Security locker''' Along with the standard security gear, here is also a lethal laser module for your pod.
 
* '''O2 canister''' - Fill up your jetpack and oxygen tanks with this.
* A space pod. You wander the skies around the station in this, your trusty space pod, keeping the crew from harm from all the nasty aliens that live out there.
* '''Jetpack''' - Makes it even easier to navigate space if your pod explodes.
* A space suit. You need this in case your pod somehow explodes.
* '''Recharger''' and a spare '''power cell''' - Use these to keep your pod charged and ready.
** Note: You can find suit converters for different species to the left of the pod bay.
* '''Mechanical toolbox''' - Needed for repairs and changing out parts.
* A security locker. Along with the standard security gear, here is also a laser module for your pod.
* '''Welding goggles''' - Allow you to weld things, can be used without taking off your helmet or beret.
* Laser module. For emergencies that need some firepower from space.
* O2 canister. Fill up your jetpack/ oxygen tanks with this.
* Jetpack. Makes it even easier to navigate space if/when your pod explodes.
* Recharger/ 2 battery cells. Use these to keep your pod charged and ready.
* Toolbox with tools. Needed for repairs and changing out parts.


=Starting Out=
=Starting Out=
The Security Pod Pilot starts out in the Eastern side of Security. They kit up in this area and they have access to breathing apparatus as they are in space most of the time. Just above their spawn is the area where the pod is. Feel free to change into your space suit / fill up your oxygen tank / figure out your loadout. Once that's done, head into your pod by click dragging your sprite to the pod (Similar to a mech.). From here, use the 'Open pod door' button on your space pod tab, and fly into space. Your aim here is to fly around the station and make sure everything is in order. That's really all there is to it, unless you actually run into something you can't handle.
The Security Pod Pilot starts out in the Eastern side of Security. This is where they gear up in preparation for the shift. Just above their spawn is pod hangar. Feel free to change into your space suit, fill up your oxygen tank, and figure out your loadout - a visit to the security vendor to pick up extra gear is worthwhile. Once that's done, head into your pod by click dragging your sprite to the pod, similar to a mech. From here, use the 'Open pod doors' button on your Spacepod tab, and fly into space. Your aim here is to fly around the station and make sure everything is in order. That's really all there is to it, unless you actually run into something you can't handle. A lot of the time, the pod pilot is essentially a regular [[[Security Officer]]], but better equipped to handle threats that attack from or escape into space, and actively expected to do so.


= Pod maintenance =
==Pod maintenance==


As the Security Pod Pilot you are expected to maintain the pod and keep in in good shape at all times. You never know when the enemy will strike.
As the Security Pod Pilot you are expected to maintain the pod and keep in in good shape at all times. You never know when the enemy will strike.
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# [[File:Crowbar.png]] Use a crowbar to open the maintenance hatch.
# [[File:Crowbar.png]] Use a crowbar to open the maintenance hatch.
# [[File:Empty_hand_Midnight.png]] Use an empty hand on the pod, take out the old battery.
# [[File:Right hand midnight.png|64px]] Use an empty hand on the pod, take out the old battery.
# [[File:HCell.png]] Insert the new battery.
# [[File:HCell.png]] Insert the new battery.
# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch.
# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch.
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# [[File:Crowbar.png]] Use a crowbar to open the maintenance hatch.
# [[File:Crowbar.png]] Use a crowbar to open the maintenance hatch.
# [[File:Empty_hand_Midnight.png]] Use an empty hand on the pod, take out the old weapons system.
# [[File:Right hand midnight.png|64px]] Use an empty hand on the pod, take out the old weapons system.
# [[File:Pod_w_laser.png]]Insert the new weapons system.
# [[File:Pod_w_laser.png]]Insert the new weapons system.
# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch.
# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch.
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# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch.
# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch.


= Code Red =
==Code Red==
Either Space carp are killing the station, Nuke Ops are in space with the disk, or some other bad horrible thing has happened to cause code red. If this is the case, then the first thing you should do is:
Either Space carp are killing the station, Nuke Ops are in space with the disk, or some other bad horrible thing has happened to cause code red. If this is the case, then the first thing you should do is:
* Assess the situation, both on station and in space.
* Assess the situation, both on station and in space.
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* Head back into space. Fly around, look around for the threat, and take it out as you please.
* Head back into space. Fly around, look around for the threat, and take it out as you please.


{{Jobs}}
{{Archive}}
[[Category: Jobs]]
 
[[Category:Jobs]]

Latest revision as of 23:04, 6 October 2022

This article features obsolete content.
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.
SECURITY

Sec pod pilot.png
Security Pod Pilot

Superiors: Head of Security
Difficulty: Hard
Guides: Guide to Security, Space Law, Standard Operating Procedure, Riot Control
Access: Security, Morgue, Maintenance
Duties: Pilot the Armed Security Pod, hunt down space fugitives, get lost.


Security Department


The Security Pod Pilot's job is to pursue suspects that roam in space, away from the hands of your fellow Security Officers, patrol the space nearby in their Security Spacepod, scouting for hull damage or other dangers, keeping the station safe from any troublemakers, traitorous engineers, and the enemies.

Required Knowledge

Out of Character wise: Read the rules carefully before playing as a member of Security.

In Character wise: Obviously, knowledge of how to fly and manage a space pod.

Knowledge of Space Law. You're a security officer, after all.

Robustness is mandatory.

EVA knowledge will be needed to avoid you becoming a cold corpse.

For Standard Operating Procedure for this role and other security roles, please see Standard Operating Procedure (Security).

Equipment

Here is a list of stuff available in the pod pilot's office:

  • Security Spacepod - Your trusty pod to wander the space around the station in, keeping the crew from harm from all the nasty aliens that live out there.
  • Security hardsuit - You need this to go EVA in order to grab people from space, or in case your pod somehow explodes.
  • Security locker Along with the standard security gear, here is also a lethal laser module for your pod.
  • O2 canister - Fill up your jetpack and oxygen tanks with this.
  • Jetpack - Makes it even easier to navigate space if your pod explodes.
  • Recharger and a spare power cell - Use these to keep your pod charged and ready.
  • Mechanical toolbox - Needed for repairs and changing out parts.
  • Welding goggles - Allow you to weld things, can be used without taking off your helmet or beret.

Starting Out

The Security Pod Pilot starts out in the Eastern side of Security. This is where they gear up in preparation for the shift. Just above their spawn is pod hangar. Feel free to change into your space suit, fill up your oxygen tank, and figure out your loadout - a visit to the security vendor to pick up extra gear is worthwhile. Once that's done, head into your pod by click dragging your sprite to the pod, similar to a mech. From here, use the 'Open pod doors' button on your Spacepod tab, and fly into space. Your aim here is to fly around the station and make sure everything is in order. That's really all there is to it, unless you actually run into something you can't handle. A lot of the time, the pod pilot is essentially a regular [[[Security Officer]]], but better equipped to handle threats that attack from or escape into space, and actively expected to do so.

Pod maintenance

As the Security Pod Pilot you are expected to maintain the pod and keep in in good shape at all times. You never know when the enemy will strike.

Changing/upgrading the battery

  1. Crowbar.png Use a crowbar to open the maintenance hatch.
  2. Right hand midnight.png Use an empty hand on the pod, take out the old battery.
  3. HCell.png Insert the new battery.
  4. Crowbar.png Use a crowbar to close the maintenance hatch.

Changing the weapon system

The pod starts out with a taser module which shoots disabling beams, but there's also a laser module in your security locker.

  1. Crowbar.png Use a crowbar to open the maintenance hatch.
  2. Right hand midnight.png Use an empty hand on the pod, take out the old weapons system.
  3. Pod w laser.pngInsert the new weapons system.
  4. Crowbar.png Use a crowbar to close the maintenance hatch.

Repairing the pod

Repairing the pod is quite straightforward. Just make sure you cover your eyes while welding; either with a welder helmet, or with the space suit helmet.

  1. Crowbar.png Use a crowbar to open the maintenance hatch.
  2. Welder.png Use a welder to repair the damage.
  3. Crowbar.png Use a crowbar to close the maintenance hatch.

Code Red

Either Space carp are killing the station, Nuke Ops are in space with the disk, or some other bad horrible thing has happened to cause code red. If this is the case, then the first thing you should do is:

  • Assess the situation, both on station and in space.
  • If the situation is very bad/ will become very bad in one or both of these cases, then head back to your pod bay (Assuming it's still standing.) and install the laser module onto your pod. You can do this via using a crowbar on the pod, clicking on the pod with an empty hand, and then removing the taser module. Place this in your security locker, and place the laser module in. Crowbar the pod again.
  • Head back into space. Fly around, look around for the threat, and take it out as you please.
Archived Obsolete Content