Difference between revisions of "MODsuits"
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! class="unsortable" style='background-color:darkred' width:70%; | Description | ! class="unsortable" style='background-color:darkred' width:70%; | Description | ||
|- | |- | ||
! | ! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}} | ||
| | | 1 | ||
| || || | | || || | ||
| | | 3 | ||
| | | Lets you see living beings through walls. Also provides night vision. | ||
|- | |||
! Night Visor Module <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}} | |||
| 1 | |||
| || || | |||
| 1 | |||
| Lets you see clearer in the dark. | |||
|- | |||
! Plate Compression Module <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}} | |||
| 2 | |||
| || || | |||
| 2 | |||
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first. | |||
|- | |||
! Anti-Slip Module <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}} | |||
| 1 | |||
| || || | |||
| 1 | |||
| A module preventing the user from slipping on water. Already installed in the uplink modsuits. | |||
|- | |||
! Heavily Modified Springlock Module <br> [[File:Mod Springlock.png]] {{anchor|Syndicate Springlock}} | |||
| | |||
| || || | |||
| 1 | |||
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to ''"snap"'' back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? <br> | |||
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that. | |||
|- | |||
! Hidden Holster Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}} | |||
| 1 | |||
| || || | |||
| 1 | |||
| A holster module disguised to look like a tether module. Gun not included. | |||
|- | |||
|} | |} | ||
Revision as of 09:41, 20 August 2023
REASON: THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: TG STATION WIKI
Assigned to:None
What are MODsuits?
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together!
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, if it's equipped with a Storage Module. Deploy each part of the suit, and then activate it.
Charging a MODsuit.
If your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell.
If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit.
Pre-Equipped MODsuits
Departmental Head
Chief Engineer
Departmental Head
Research Director
R&D • | Adv. Construction • | Robotics • | MODsuits • | E.X.P.E.R.I-MENTOR • | Chemical Research • | Xenobiology • | Toxins • | Genetics • | Teleportation • | Research Items • | Autolathe • | Anomalies • | Science SOP |
Departmental Head
Quartermaster
Quartermaster • | Miner • | Explorer • | Cargo Tech |
Departmental Head
Chief Medical Officer
Chief Medical Officer • | Medical Doctor • | Paramedic • | Chemist • | Geneticist • | Virologist • | Psychologist • | Coroner |
Guide to Medical • | Cadavers • | Guide to Cloning • | Surgery • | Chemistry • | Virology • | Genetics • | MODsuits • | Medical Items • | Medical SOP |
Departmental Head
Head of Security
Guide to Security • | Combat • | Identifying Antagonists • | Riot Control • | MODsuits • | Security Items • | Space Law • | Standard SOP • | Legal SOP • | Security SOP |
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Enginner's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armory, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
ERT MODsuit File:Mod ERT.gif |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Plating Types
Item | Complexity | Melee | Bullet | Laser | Energy | Bomb | Rad | Fire | Cell Drain | Slowdown | Other Traits | In-Built Modules | Alternate Skins |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard MODsuit |
15 | 15 | 5 | 5 | 5 | 0 | 25 | 33 | 5 | 0.75 | civilian File:Mod Civilian Skin.png | ||
Engineering MODsuit |
15 | 20 | 5 | 5 | 5 | 30 | 150 | IMMUNE | 5 | 0.75 | shock-proof and heat resistant | ||
Atmospheric MODsuit |
12 | 20 | 5 | 5 | 5 | 15 | 15 | IMMUNE | 10 | 0.75 | extreme heat resistance | ||
Advanced MODsuit |
12 | 35 | 10 | 10 | 10 | 50 | IMMUNE | IMMUNE | 7.5 | 0.45 | Acid and Fire resistant, shock-proof | ||
Loader MODsuit |
10 | 20 | 5 | 5 | 5 | 10 | 0 | 25 | 5 | 0 | |||
Mining MODsuit |
12 | 30 | 5 | 5 | 5 | 50 | 50 | 50 | 10 | 0.5 | ash-proof | asteroid mining File:Mod Asteroid Skin.png | |
Medical MODsuit |
15 | 10 | 5 | 5 | 5 | 10 | 0 | 75 | 10 | 0.45 | corpsman File:Mod Corpsman Skin.png | ||
Rescue MODsuit |
15 | 20 | 20 | 5 | 5 | 10 | 50 | 150 | 7.5 | 0.25 | |||
Research MODsuit |
20 | 30 | 30 | 5 | 5 | IMMUNE | 75 | 75 | 5 | 1 | |||
Security MODsuit |
12 | 25 | 20 | 20 | 5 | 25 | 0 | 150 | 5 | 0.45 | shock-proof | ||
Safeguard MODsuit |
15 | 30 | 25 | 25 | 15 | 40 | 25 | IMMUNE | 5 | 0.25 | shock-proof | ||
Magnate MODsuit |
20 | 50 | 50 | 50 | 15 | 15 | 50 | IMMUNE | 5 | 0.25 | shock-proof | ||
Cosmohonk MODsuit |
15 | 5 | 5 | 5 | 5 | 5 | 0 | 75 | 1.25 | 1.25 | |||
Syndicate MODsuit |
15 | 15 in EVA mode 40 in combat mode |
20 in EVA mode 50 in combat mode |
5 in EVA mode 20 in combat mode |
5 in EVA mode 20 in combat mode |
35 | 50 | 50 | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Syndicate Elite MODsuit |
15 | 50 in EVA mode 75 in combat mode |
45 in EVA mode 75 in combat mode |
35 in EVA mode 50 in combat mode |
10 in EVA mode 25 in combat mode |
60 | 150 | IMMUNE | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Prototype MODsuit |
20 | 20 | 5 | 10 | 10 | 50 | 50 | 150 | 10 | 0.95 | |||
ERT MODsuit File:Mod ERT.gif |
15 | 40 | 25 | 25 | 20 | 25 | IMMUNE | 200 | 5 | 0 | |||
Apocryphal MODsuit |
25 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0.75 | |||
Corporate MODsuit |
15 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Debug MODsuit |
50 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Administrative MODsuit |
1000 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 0 | 0 |
Modsuit Maintenance
Exchanging the Power Cell
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Printable Modules
Anomaly-Powered Modules
Illegal Modules
Module | Required Tech Levels |
---|---|
Syndicate Storage Module |
7 Materials 7 Power 7 Engineering 4 Illegal |
Plate Compression Module |
6 Materials 6 Engineering 5 Power 2 Illegal |
Maintenance Modules
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Springlock Module |
3 | 0 | 0 | 0 | |
Balloon Blower Module |
1 | ||||
Stamper Module |
1 |
Syndicate Modules
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | Description |
---|---|---|---|---|---|---|
Thermal Visor Module |
1 | 3 | Lets you see living beings through walls. Also provides night vision. | |||
Night Visor Module |
1 | 1 | Lets you see clearer in the dark. | |||
Plate Compression Module |
2 | 2 | A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first. | |||
Anti-Slip Module |
1 | 1 | A module preventing the user from slipping on water. Already installed in the uplink modsuits. | |||
Heavily Modified Springlock Module |
1 | A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that. | ||||
Hidden Holster Module |
1 | 1 | A holster module disguised to look like a tether module. Gun not included. |
Other Modules
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | Description |
---|---|---|---|---|---|---|
MOD Magnet Module | 0 | Pre-Equipped on Loader MODsuit. |