Difference between revisions of "Warden"
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The Warden is a member of the security staff, responsible for the brig and the prisoners. He has also has access to the armoury and is responsible for handing out equipment. He has control over the [[Brig]] and the [[Prison Wing]] | The Warden is a member of the security staff, responsible for the brig and the prisoners. He has also has access to the armoury and is responsible for handing out equipment. He has control over the [[Brig]] and the [[Prison Wing]] | ||
==Watch Hound | |||
=Required Knowledge= | |||
As the person responsible for processing prisoners, you are expected to have a good knowledge of [[Space Law]]. Failing to brig people for the correct times, or brigging people for non-existent crimes may result in a job ban. | |||
You'll need to be able to operate the cells, as well as know the weapons in the armoury. If you don't know the difference between an egun and an ion rifle, and when to use either, you should play security officer and ask for a demonstration from the warden when it's quiet. | |||
Like all security roles, robustness is required. You'll mostly be dealing with unruly prisoners as the Warden however, so extreme combat ability is not required. | |||
Some medical knowledge may be helpful, but is not required - the [[Brig Physician]] can handle that, but they are not always present. | |||
=SoP= | |||
== Code Green == | |||
1. The Warden may not perform arrests if there are Security Officers active | |||
2. The Warden must conduct a thorough search of every prisoner’s belongings, including pockets, PDA slots and coat pocket. | |||
3. The Warden is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. | |||
4. The Warden may not hand out any weapons or armour from the Armory, except for extra tasers. Hardsuits may be issued if emergency E.V.A action is required. | |||
5. The Warden is permitted to carry a taser, a flash, a stunbaton and a can of pepperspray. | |||
6. The Warden may not place the portable flashers within the Brig. | |||
7. The Warden may not place the deployable barriers within the Brig. | |||
8. The Warden must read to every prisoner the crimes they are sentenced to. | |||
9. The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoners acts overtly hostile or attempts to breach the cell in order to escape. | |||
== Code Blue == | |||
1. Guidelines 1, 2, 3, 5 and 8 are carried over from Code Green. | |||
2. The Warden is permitted to hand out all equipment from the Armory. Energy and Laser guns are only to be handed out with HoS or Captain's approval, as they present a lethal risk. | |||
3. The Warden is permitted to place the portable flashers inside the Brig. | |||
4. The Warden is permitted to place the deployable barriers inside the Brig. | |||
5. The Warden is permitted to bucklecuff prisoners to their cell beds during processing. In addition, the prisoners may be kept bucklecuffed if they act hostile, or attempt to escape. | |||
== Code Red == | |||
1. Guidelines 2, 3, 5 and 8 are carried over from Code Green. Guidelines 3, 4 and 5 are carried over from Code Blue. In addition, the Warden may also carry any weapon from the Armory, but never more than one at a time | |||
2. The Warden is permitted to distribute any weapon or piece of equipment in the Armory. This includes whatever Research has provided | |||
3. The Warden is permitted to carry out arrests freely. | |||
4. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest. | |||
=Watch Hound= | |||
Half of your job is to look after the prisoners; make sure they [[Rules of Shitcurity|aren't abused]] or given [[Space Law|unfair sentences]] and that they [[Traitor|don't escape]]. The other half of your job is to arm security with weapons in [[Standard Operating Procedure#Alert_Levels| emergencies]]. You are not a [[Security Officer]] and should not leave the brig if possible. Ensure the prisoners are given the right amount of time and are let out when they have done their time. | Half of your job is to look after the prisoners; make sure they [[Rules of Shitcurity|aren't abused]] or given [[Space Law|unfair sentences]] and that they [[Traitor|don't escape]]. The other half of your job is to arm security with weapons in [[Standard Operating Procedure#Alert_Levels| emergencies]]. You are not a [[Security Officer]] and should not leave the brig if possible. Ensure the prisoners are given the right amount of time and are let out when they have done their time. | ||
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Remember to follow [[Guide_to_Security#Standard_Procedure|standard security procedures.]] | Remember to follow [[Guide_to_Security#Standard_Procedure|standard security procedures.]] | ||
= Things to Know = | |||
As a Warden, you have full control over the entirety of the [[Brig]]. Other than that, you are on the same level as [[Detective|everyone else]] [[Security Officer|in Security]]. You report to the [[Head of Security]] just like every other officer. The only difference is that you are expected to take over should the Head of Security become unavailable. | As a Warden, you have full control over the entirety of the [[Brig]]. Other than that, you are on the same level as [[Detective|everyone else]] [[Security Officer|in Security]]. You report to the [[Head of Security]] just like every other officer. The only difference is that you are expected to take over should the Head of Security become unavailable. | ||
Have an advanced knowledge of [[Space Law]]. There aren't many people who want to be brigged for no reason, and ''nobody'' wants to be permabrigged without due cause. If necessary, you might even need to release a prisoner for being held unlawfully. | Have an advanced knowledge of [[Space Law]]. There aren't many people who want to be brigged for no reason, and ''nobody'' wants to be permabrigged without due cause. If necessary, you might even need to release a prisoner for being held unlawfully. | ||
=Equipment= | |||
To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a stun baton. You already have a taser and a pair of sunglasses. Several portable flashers are in the armoury. These CAN and will be useful in securing the brig during attacks. Make sure no one gets your ID, and you know who the [[Head of Security]] is, as you need to defend your equipment from would-be thieves. Nobody other than yourself, the Head of Security, and the [[Captain]] are allowed into the armory; walking into the armory without authorization is considered trespassing. | To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a stun baton. You already have a taser and a pair of sunglasses. Several portable flashers are in the armoury. These CAN and will be useful in securing the brig during attacks. Make sure no one gets your ID, and you know who the [[Head of Security]] is, as you need to defend your equipment from would-be thieves. Nobody other than yourself, the Head of Security, and the [[Captain]] are allowed into the armory; walking into the armory without authorization is considered trespassing. | ||
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If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records. | If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records. | ||
=Clearance Level Check= | |||
You need to make sure any and all crew that the [[Head of Personnel]] authorizes comes with a stamped form, or the Head of Security. Nothing is worse than a [[Traitor]] breaking in, and you foolishly giving them armour or a gun. | You need to make sure any and all crew that the [[Head of Personnel]] authorizes comes with a stamped form, or the Head of Security. Nothing is worse than a [[Traitor]] breaking in, and you foolishly giving them armour or a gun. | ||
=Traitor= | |||
You start with gloves, an energy gun, armor, and sunglasses. You have access to a ton of guns, and a ton of other things no station member could dream of. Problem is, you have poor access to the station, but you have a whole brig to play with. You are less likely to be "needed" compared to a Head of Security, and less likely to be expected to respond to call than a security officer. Yet, running about station will attract attention, so get done what you need to, do it fast, and remain in the safety of the brig. | You start with gloves, an energy gun, armor, and sunglasses. You have access to a ton of guns, and a ton of other things no station member could dream of. Problem is, you have poor access to the station, but you have a whole brig to play with. You are less likely to be "needed" compared to a Head of Security, and less likely to be expected to respond to call than a security officer. Yet, running about station will attract attention, so get done what you need to, do it fast, and remain in the safety of the brig. | ||
{{Jobs}} | {{Jobs}} | ||
[[category: jobs]] | [[category: jobs]] |
Revision as of 02:38, 5 August 2015
[[File:]]
Warden
Superiors: Head of Security
Difficulty: Hard
Guides: Guide to Security, Space Law
Access: Armory, Security, Brig Timers, Warden's Office, Prison Wing, Maintenance
Duties: Ensure the arrested prisoners don't escape, issue weapons to security, command the Brig.
The Warden is a member of the security staff, responsible for the brig and the prisoners. He has also has access to the armoury and is responsible for handing out equipment. He has control over the Brig and the Prison Wing
Required Knowledge
As the person responsible for processing prisoners, you are expected to have a good knowledge of Space Law. Failing to brig people for the correct times, or brigging people for non-existent crimes may result in a job ban.
You'll need to be able to operate the cells, as well as know the weapons in the armoury. If you don't know the difference between an egun and an ion rifle, and when to use either, you should play security officer and ask for a demonstration from the warden when it's quiet.
Like all security roles, robustness is required. You'll mostly be dealing with unruly prisoners as the Warden however, so extreme combat ability is not required.
Some medical knowledge may be helpful, but is not required - the Brig Physician can handle that, but they are not always present.
SoP
Code Green
1. The Warden may not perform arrests if there are Security Officers active
2. The Warden must conduct a thorough search of every prisoner’s belongings, including pockets, PDA slots and coat pocket.
3. The Warden is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it.
4. The Warden may not hand out any weapons or armour from the Armory, except for extra tasers. Hardsuits may be issued if emergency E.V.A action is required.
5. The Warden is permitted to carry a taser, a flash, a stunbaton and a can of pepperspray.
6. The Warden may not place the portable flashers within the Brig.
7. The Warden may not place the deployable barriers within the Brig.
8. The Warden must read to every prisoner the crimes they are sentenced to.
9. The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoners acts overtly hostile or attempts to breach the cell in order to escape.
Code Blue
1. Guidelines 1, 2, 3, 5 and 8 are carried over from Code Green.
2. The Warden is permitted to hand out all equipment from the Armory. Energy and Laser guns are only to be handed out with HoS or Captain's approval, as they present a lethal risk.
3. The Warden is permitted to place the portable flashers inside the Brig.
4. The Warden is permitted to place the deployable barriers inside the Brig.
5. The Warden is permitted to bucklecuff prisoners to their cell beds during processing. In addition, the prisoners may be kept bucklecuffed if they act hostile, or attempt to escape.
Code Red
1. Guidelines 2, 3, 5 and 8 are carried over from Code Green. Guidelines 3, 4 and 5 are carried over from Code Blue. In addition, the Warden may also carry any weapon from the Armory, but never more than one at a time
2. The Warden is permitted to distribute any weapon or piece of equipment in the Armory. This includes whatever Research has provided
3. The Warden is permitted to carry out arrests freely.
4. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest.
Watch Hound
Half of your job is to look after the prisoners; make sure they aren't abused or given unfair sentences and that they don't escape. The other half of your job is to arm security with weapons in emergencies. You are not a Security Officer and should not leave the brig if possible. Ensure the prisoners are given the right amount of time and are let out when they have done their time.
If you have no prisoners to watch out for, you should be coordinating your officers over your radio channel, checking cameras when people call for help, and updating arrest records. Your fellow officers will appreciate your help in sending them where they can make a difference. You should also do a role call every so often, to make sure that all your officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine.
Also make sure you keep track of what's in the armory. You start with a list of everything in the armory and should keep track of who and whats being taken and there reason why.
Remember to follow standard security procedures.
Things to Know
As a Warden, you have full control over the entirety of the Brig. Other than that, you are on the same level as everyone else in Security. You report to the Head of Security just like every other officer. The only difference is that you are expected to take over should the Head of Security become unavailable.
Have an advanced knowledge of Space Law. There aren't many people who want to be brigged for no reason, and nobody wants to be permabrigged without due cause. If necessary, you might even need to release a prisoner for being held unlawfully.
Equipment
To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a stun baton. You already have a taser and a pair of sunglasses. Several portable flashers are in the armoury. These CAN and will be useful in securing the brig during attacks. Make sure no one gets your ID, and you know who the Head of Security is, as you need to defend your equipment from would-be thieves. Nobody other than yourself, the Head of Security, and the Captain are allowed into the armory; walking into the armory without authorization is considered trespassing.
Don't Sit Around
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who is behaving suspiciously in security and hold them till the Head of Security comes. Remember, talk first, disarm second, kill if that's your only option (it never is).
If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records.
Clearance Level Check
You need to make sure any and all crew that the Head of Personnel authorizes comes with a stamped form, or the Head of Security. Nothing is worse than a Traitor breaking in, and you foolishly giving them armour or a gun.
Traitor
You start with gloves, an energy gun, armor, and sunglasses. You have access to a ton of guns, and a ton of other things no station member could dream of. Problem is, you have poor access to the station, but you have a whole brig to play with. You are less likely to be "needed" compared to a Head of Security, and less likely to be expected to respond to call than a security officer. Yet, running about station will attract attention, so get done what you need to, do it fast, and remain in the safety of the brig.