Difference between revisions of "User:Sadhorizon"

From Paradise Station Wiki
Jump to navigation Jump to search
m (idea got scrapped)
m
Line 1: Line 1:
__NOTOC__
Heyo
Heyo
I am currently a mentor I guess <br>
I am currently a mentor I guess <br>
Line 309: Line 308:
|-
|-
|}
|}
= [[Head of Personnel#Your Own Departments]] =
== Your Own Department ==
As a Head of Staff, you have your departments to watch out for. You're in charge of coordinating [[Roles#Service|Service]] staff on the station. Usually, you can let the station's various [[Bartender]]s and [[Librarian]]s run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and not particularly vital to the running of the station. [[Botanist]]s are the most likely ones to need supervision, as they are easily capable of causing the crew massive headaches with their horrific experiments. It is worth checking up on the [[Chef]] once in a while, too.
As a Head of Staff, you have your own department to take care of! You are in charge of coordinating the [[Service Portal|service staff]] onboard the station. While most of them don't need to be constantly monitored, having a communicative boss that checks up on you is always desired.
Due to the vast differences between service staff, take note of the table below. It explains their basic funcitons, and how to work with them.
=== Service ===
{| class="wikitable" width="80%" style="background-color: #99D0AB;"
|- style="font-weight: bold; text-align: center; background-color: #30A055; color: white;"
| width=200 | Job
|          | Role
|          | Working with your staff
|-
! [[File:generic_janitor.png|64px|link=Janitor]]<br/>[[Janitor]]
| Janitor's job is to keep the station clean. There will be up to '''X''' janitors on station without changing the job slots.
| Due to janitors constantly being on the move, it's best to check up on them using the '''service radio channel''' (prefix: z). It is a good idea to ask them if they need additional supplies, or if they need assistance in cleaning (in form of hiring more janitors).
|-
! [[File:generic_chef.png|64px|link=Chef]]<br/>[[Chef]]
| Chef is responsible for supplying the crew with food. By default, there will be only one per round.
| It's an extremely vital job, and you should keep a lookout for chef's menu - feeding the crew unedible items is a good reason to demote them. It is always worth asking them if they have enough supplies - an empty kitchen, is a starving crew.
|-
! [[File:Bartender.png|64px|link=Bartender]]<br/>[[Bartender]]
|
|-
! [[File:Botanist.png|64px|link=Botanist]]<br/>[[Botanist]]
| Grow useful plants for the [[Chef]] and station or fill the hallway with bees.
|-
! [[File:Barber.png|64px|link=Barber]]<br/>[[Barber]]
| Give the station haircuts when they need it the least. Dye people's hair funny colours.
|-
! [[File:generic_clown.png|64px|link=Clown]]<br/>[[Clown]]
| Slip everyone, especially when you shouldn't really be slipping them. Honk!
|-
! [[File:generic_mime.png|64px|link=Mime]]<br/>[[Mime]]
| Entertain the crew by acting out funny, interesting or dramatic scenes.
|-
! [[File:generic_chaplain.png|64px|link=Chaplain]]<br/>[[Chaplain]]
| Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor.
|-
! [[File:Librarian.png|64px|link=Librarian]]<br/>[[Librarian]]
| Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to.
|-
! [[File:Explorer.png|64px|link=Explorer]]<br/>[[Explorer]]
| Explore (often dangerous) areas away from the main station. Go to [[Guide to Space Exploration|space]] and supply the station with your findings.
|}
==== Service Account ====
=== Assistants ===

Revision as of 15:39, 10 November 2023

Heyo I am currently a mentor I guess
If you need to contact me, I'm on paracord under the same nick ^-^

God Guide

User:Sirryan2002/WikiGuide

Messing Around

Now, however, gotta test some stuff: 😎👧🦎 🥪

Disability Blacklist Table

Disability Blacklist
Job Mute Deaf Dizzy Blind Nervousness Lisp Missing Limbs
Captain X X X X X X V
Head of Personnel X X X X X X V
Research Director X X X X V V V
Chief Medical Officer X X X X V V V
Quartermaster X X X X V V V
Chief Engineer X X X X X X X
Head of Security X X X X X X X
Warden X X X X X X X
Security Officer X X X X V V X
Detective X X X X V V X
Blueshield X X X X X X X
Nanotrasen Representative X X V V X X V
Magistrate X X V V X X V
Internal Affairs Agent X X V V X X V

IPC Bodytypes

IPC Bodytypes

IPC chassis design varies from company to a company. All, while functionally identical, look significantly different.

Modern day IPCs have been found modifying their chassis with spare parts from many companies at once, making their bodies more unique.

Brand Description Alternate Heads
Morpheus Cyberkinetics
IPC Morpheus.png
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Alt
File:IPC Morpheus Head Alt.png
Bishop Cybernetics
IPC Bishop.png
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Alt
File:IPC Bishop Head Alt.png
Monitor
File:IPC Bishop Head Mtr.png

Template:JobPageHeader

{{{stafftype}}}

[[File:{{{img}}}]]
Job

Superiors: Not defined


Difficulty: Not defined
Guides: Not defined
Access: Not defined
Duties: Not defined

This template is intended to be at the top of each of the jobs pages to provide a basic overview of each job.

Meaning of parameters

colour is the background color of the header. This will also set the image background colour automatically.
hcolour is the font colour for the header. It accepts plaintext colours only. stafftype is the word that is added before STAFF. So adding the word MAINTENANCE here yields MAINTENANCE STAFF. Intended to be in caps.
img Sets the file without the need for the [[File:]] command. The extension and size modifier must still be specified.
jobtitle, access, difficulty, guides and duties are self-explanatory. theft_targets is an optional parameter for crewmembers (captain, heads, etc) who start the round with items which may be antag theft targets. alt_titles is an optional parameter for crewmembers who can choose other titles on the job selection screen.

Usage

Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections

COMMAND

Generic captain.png
Captain

Superiors: Space Law and Nanotrasen Officials
Difficulty: Very hard
Guides: no separate guides
Access: All
Duties: Command the ship, protect the nuke disk, stop revolutions, get killed for all mentioned before.
High-Risk Items: Antique Laser Gun, Jetpack, Rapier, Hand Teleporter, Medal of Captaincy, Nuclear Authentication Disk, Plutonium Core (Vault), Classified Documents (Vault)


Lore Portal/Species

HumanImage.png
Human
Humans are soft-skinned mammals originating from the planet Earth. They are largely united under the flag of the Trans-Solar Federation except for the USSP. Humans have positive relations with many species in the galaxy and are at the seat of the largest military alliance in the galaxy—the Human-Skrellian Alliance.
TajaraM.png
Tajaran
A species of mammals closely resembling felines, the Tajaran hail from the mineral-rich arctic moon of Ahdomai. They were first encountered by Nanotrasen in the mid-24th century, an event which fractured their traditional clan system, paving the way for a Nanotrasen-friendly provisional government. The teachings of S'randarr and solar iconography dominate their religious practices. Tajaran often speak in the third person due to the lack of first-person references in their native tongue.
Unathi.png
Unathi
Unathi are a scaled species of reptilian beings from the desert world of Moghes. Organizing themselves in highly competitive feudal kingdoms, Unathi lack any sort of wide-scale unification. Unathi are the only known species to have warred with the Vox, a conflict which, though unsuccessful, is a great source of Unathi pride. Despite having a sizeable military force, inter-clan rivalries and constant civil war prevents the Unathi from achieving much more in the wider galactic scene.
SkrellM.png
Skrell
Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation and transcendence are central tenets of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Human-Skrellian Alliance.
SlimeM.png
Slime People
Slime People are gelatinous and translucent beings from the vast oceans of Xarxis 5. They are recent entrants to the galactic scene, having been discovered by an NT exploratory probe in the year 2521. Slime People traditionally operate in roaming bands and tribes that migrate according to orbital patterns and tides.
VoxM.png
Vox
Vox are a space-faring avian-like species hailing from large stations known as arkships - Most Vox seen within Nanotrasen vessels are bioengineered and breathes pure Nitrogen, thus requiring both specialized masks and Nitrogen tanks in order to survive. Vox are unique in their physiologically based caste system and their adherence to a set of tenets called "The Inviolate". Vox commonly form raiding parties and appropriate resources when needed—a tradition which led to war with the Unathi in 2203. Due to their insular nature, Vox have little to no large role in galactic affairs.
DraskM.png
Drask
Drask are cold-bodied humanoids from the ice world of Hoorlm. Operating in enclaves run by contiguous groups of elders, Drasks are biologically immortal and place great societal value in the virtues of patience and long-term strategy. While Drask traditionally pay homage to their planet as their birth deity, many modern Drask have come to view space travel in and of itself as their patron saint. While Drasks wield little influence on the galaxy in a traditional sense, they are quite well known for their successful galactic entertainment industry.
Dionam.png
Diona
Dionae are plant-like creatures made up of a gestalt of smaller Nymphs. Dionae lack any form of centralized government or homeworld, with most eschewing the politics and affairs of the wider galaxy, preferring instead to focus on the accumulation of knowledge and the spread of their species. Much to the chagrin of their kind, the Nymphs that constitute their form are considered a delicacy by the Kidan.
GreyM.png
Grey
A species known for their psychic abilities, the Grey have no known homeworld, having originated from beyond the Milky Way. Their technocratic government consists of an appointed panel of scientists who dictate policies and priorities. Preferring to devote their attention to technology and the study of other species, Grey have no known religious or spiritual systems and often serve as mediators in galactic affairs.
IPC.png
IPC
IPCs are machine intelligences which were originally manufactured to serve as expendable workers. Unlike cyborgs and station AIs, they are fully sentient and unrestrained by lawsets, allowing them to be more creative and flexible than their synthetic brethren. Frustrated with their status as slave labourers, many IPCs fled to the world of New Canaan while others held a massive worker's strike in 2525. After establishing a colony on New Canaan, IPCs struck up several diplomatic treaties and are now considered a minor player in galactic affairs.
KidanM.png
Kidan
Kida are ant-like beings possessing a hardened exoskeleton and a strict adherence to social castes. They originate from the planet Aurum—a harsh world with a poor atmosphere. They are the only species to suffer a war with the Human-Skrellian Alliance, having lost decisively after the Battle of Argos in 2416. They are relatively minor players in galactic affairs and presently suffer heavy sanctions from the HSA, though they are tentatively re-establishing relations with other galactic powers.
PlasmamanM.png
Plasmaman
Plasmamen are the remnants of a species that was either exiled to or crashed upon, the plasma-rich world of Boron. Believed to have initially served as indentured labourers, Plasmamen are the result of chronic plasma exposure throughout several hundred generations. Their leaders must ritually self-immolate and are only allowed to hold office for as long as they remain on fire.
VulpkaninM.png
Vulpkanin
Vulpkanin are bipedal canid-like beings from the Vazzend binary system, having been forced from their homeworld by a cataclysmic event. While Vulpkanin are chiefly led by planetary governments, they also serve under a loose federation known as The Assembly. Their religious systems traditionally pay tribute to an all-infusing universal will called 'Racht'. A minor player in galactic affairs, Vulpkanin are largely concerned with the restoration of their homeworld.
NianM.png
Nian
Hailing from an unknown homeworld, Nians are large bipedal invertebrates with a marked resemblance to Terran moths. Known for spendthrift behavior and predilection for luxury and flair as well as artisan crafts, the Nian civilization has been pressed to the fore of developed space in an effort to resolve material shortages in homeworld sectors. Unlike most species in the galactic fold, Nian do not recognize the authority of the Trans-Solar Federation: having instead established close diplomatic relationships with their splinter faction, the USSP.

Head of Personnel#Your Own Departments

Your Own Department

As a Head of Staff, you have your departments to watch out for. You're in charge of coordinating Service staff on the station. Usually, you can let the station's various Bartenders and Librarians run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and not particularly vital to the running of the station. Botanists are the most likely ones to need supervision, as they are easily capable of causing the crew massive headaches with their horrific experiments. It is worth checking up on the Chef once in a while, too.

As a Head of Staff, you have your own department to take care of! You are in charge of coordinating the service staff onboard the station. While most of them don't need to be constantly monitored, having a communicative boss that checks up on you is always desired.

Due to the vast differences between service staff, take note of the table below. It explains their basic funcitons, and how to work with them.

Service

Job Role Working with your staff
Generic janitor.png
Janitor
Janitor's job is to keep the station clean. There will be up to X janitors on station without changing the job slots. Due to janitors constantly being on the move, it's best to check up on them using the service radio channel (prefix: z). It is a good idea to ask them if they need additional supplies, or if they need assistance in cleaning (in form of hiring more janitors).
Generic chef.png
Chef
Chef is responsible for supplying the crew with food. By default, there will be only one per round. It's an extremely vital job, and you should keep a lookout for chef's menu - feeding the crew unedible items is a good reason to demote them. It is always worth asking them if they have enough supplies - an empty kitchen, is a starving crew.
Bartender.png
Bartender
Botanist.png
Botanist
Grow useful plants for the Chef and station or fill the hallway with bees.
Barber.png
Barber
Give the station haircuts when they need it the least. Dye people's hair funny colours.
Generic clown.png
Clown
Slip everyone, especially when you shouldn't really be slipping them. Honk!
Generic mime.png
Mime
Entertain the crew by acting out funny, interesting or dramatic scenes.
Generic chaplain.png
Chaplain
Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor.
Librarian.png
Librarian
Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to.
Explorer.png
Explorer
Explore (often dangerous) areas away from the main station. Go to space and supply the station with your findings.


Service Account

Assistants