Difference between revisions of "Space Law"

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{{Glossarytable}}
{{Glossarytable}}


Space Law is the name given to the set of corporate regulations approved by the NanoTrasen Board of Directors for use on their Space Stations.
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.
   
   
They may be modified depending on the station they are being applied to.
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.
This set applies to the NSS Cyberiad.
They apply for all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. This means that any individuals that forcefully board the station are not protected by Space Law.
 
In addition, authorized sentient Xenobiological organisms and Golems are also protected by, and are expected to follow, Space Law. Unauthorized Xenobiological organisms and Golems are to be terminated.
   
   
Central Command can authorize pardons for crimes as they see fit.
Central Command can authorize pardons for crimes as they see fit.
   
   
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you will get fired for it if you can't cover it up. The threat of a ban still applies.
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.
   
   
= Interpretation of the Law [[file:documents.png|32px]]=
   
   
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.
   
   
==Interpretation of the Law==
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.
   
   
A good working knowledge of Space Law is important for any person on the station, in order to ensure stability of the workplace. More in-depth knowledge and interpretative capability of Space Law is required for such positions as the Magistrate, Internal Affairs Agent, Warden, and the Head of Security.
'''Crime Stacking''' - Crime stacking is expressly forbidden. Crimes of the same code level (IE: 102 (Battery), 202 (Assault), 302 (Aggravated Assault), etc.) can not be stacked with one another whatsoever (02 is the crime code, in this case).
 
For certain crimes, the intention of the accused is important. The difference between First and Second Degree Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime.
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].
 
An important concept is "stacking". "Stacking" refers to the act of sentencing an individual for the same crime more than once, or sentencing an individual with similar crimes simultaneously (such as Petty Theft and Theft, or Assault and Aggravated Assault). This is '''expressly forbidden'''. Only non-similar crimes can be applied in the same sentencing, and the same crime cannot be counted more than once in the same sentence. As such, even if someone steals every single multitool in the station, that is still just Petty Theft. When two similar crimes are present, sentence only the more severe one.
* When two similar crimes are present, apply only the more severe one. Dissimilar crimes may be stacked, such as [[#Breaking and Entering|Breaking and Entering]] and [[#Theft|Theft]].
 
Knowingly aiding a criminal makes you an accomplice. You can, and will, be charged with the same crime(s) as the person you aided.
* Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of five minutes.
 
== Brig Procedures [[file:handcuffs.png|32px]]==
==Brig Procedures==
   
   
See [[Legal Standard Operating Procedure]].
See [[Legal Standard Operating Procedure]].
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Special precautions are to be taken aside from Standard Brigging Procedures:
Special precautions are to be taken aside from Standard Brigging Procedures:
   
   
* Always ask Vox or Plasmamen prisoners where their Internals Tank is located, if it cannot be found. '''Do not remove this tank, as it will kill them.''' In such a case as their clothes have to be changed, '''expedience is mandatory.''' Get their internal on as fast as possible.
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case were their clothes have to be changed, '''expedience is mandatory.'''
   
   
* All [[Contraband]] is to be confiscated and placed in Evidence Storage. The same goes for any tools used to hack station property. These are '''not''' to be returned.
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.
   
   
* Always check on the Permabrig, Solitary or Labor Camp if they happen to be occupied. They are notorious for being unsafe.
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.
 
==Legal Representation and Trials==
== Legal Representation and Trials [[file:gavel.png|32px]]==
   
   
See [[Legal Standard Operating Procedure]].
See [[Legal Standard Operating Procedure]].
   
   
Prisoners are permitted to seek legal representation. However, '''Security is under no obligation to provide or allow it.'''
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''
   
   
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the judicial process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents deliberately ignoring this and attempting to throw their weight around can, and should be, duly ignored, if their points are not valid.
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.
   
   
If the Internal Affairs Agent continuously acts as a disruptive influence, Security personnel are fully permitted to confiscate their access, remove them from the Brig and bar their future access to it.
* '''Disruptive IAA''' - If an Internal Affairs Agent continuously acts as a disruptive influence, Security is permitted to confiscate their access and remove them from the Brig. If no Magistrate is present, the HoS is permitted to demote a disruptive IAA with the Captain's approval.
   
   
In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Sec Officer / Detective.
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.
 
== Use of Deadly Force [[file:laser.png|32px]]==
   
   
==Use of Deadly Force==
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.
   
   
As a member of the Station's Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal detainment technology and weaponry.
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.
   
   
It is for this reason that the situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your stun tools, which indeed are many times more effective than lethal options, to diffuse a situation.
There are however certain circumstances where deadly force is permissible:
   
   
However there are certain circumstances where deadly force is permissible:
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
   
   
* '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to Non-Lethal Weapons, such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.
   
   
* '''Severe Personal Risk''' - sometimes, getting close enough to a target to cuff them will create significant personal risk to the Officer in question. Deadly force from a range is recommended to subdue Wizards and actively hostile Changelings. Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of active high explosives; ranged lethal force is the only reasonable option in these conditions.
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
 
* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. However, in the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorised personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''''As a last resort''''', if you are being mobbed, you may deploy your baton in a harmful manner to thin the crowd. Generally, however, it is better to use a flashbang, retreat and regroup than to stand your ground and use lethal force in these circumstances.
   
   
In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired, and Administrators to not be Jobbanned.
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.
==Additional Clarifications==
Executions can be done '''only''' by electric chair, firing squad, CO2 inhallation, or lethal injection. Other means of Execution are illegal unless the prisoner requests them. Cyborgification is also a viable option, and should be used if prisoners behave, or if they appeal. See Legal Standard Operating Procedure for more information regarding Executions..
In cases where the final sentence is equal to, or greater than, 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
The greater good of the station should be considered when sentencing. If someone breaks into the AI Core in order to destroy it when it is Malfunctioning, there is no need to charge them. The intent of Space Law is to protect the station and the crew.


==Enemies of the Corporation==
== Enemies of the Corporation [[file:emag.png|32px]]==


Occasionally, you will encounter personnal that are proven to be working for an enemy of NanoTrasen (such as the Syndicate) and/or are working to undermine NanoTrasen's operations. Depending on the status of the person in question, the response given can vary wildly.
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.


Current enemies of NanoTrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, the Changeling Hivemind, Shadowlings, Vampires and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.


If the Enemy of the Corporation has not committed any Capital Crimes (see below), they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp). Otherwise, Execution is permitted, at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize execution in accordance to Legal Standard Operating Procedure. Possession of Contraband alone is not enough to warrant an execution.
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].


Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled. Head Revolutionaries are to be executed or exiled as soon as they are positively identified.
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.


All changelings are to be considered hostile alien lifeforms, and a direct active threat to all crewmembers. All changelings are to be killed on sight, and their bodies cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof.
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.


Personel who provide false testimony on this matter are to be charged with Murder, if the supposed changeling is killed, or Attempted Murder, if they are not.
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.


Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment, assuming they aren't impossible to contain (see below). Such defectors and captives are to be transported to Central Command for debriefing via the Crew Transfer Shuttle. They are to be treated as dangerous enemies, but also protected from possible retribution and provided care and medical treatment.
* '''Parole for EoCs''' - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.


Additionally, Enemies of the Corporation that have not commited any Capital Crimes and/or have turned themselves in may still be executed if they are impossible to contain, such as fully-powered vampires or Wizards that require no magical items to cast spells. Being a space-proof species, by itself, does not make a prisoner impossible to contain.
== Additional Clarifications [[file:filingcabopen.png|32px]]==
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.


Parole can be offered to Enemies of the Corporation, at the discretion of the Captain or Magistrate. This should only happen in emergencies, where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.
= Space Law [[file:SpaceLaw.png|32px]]=
=== Crime Codes Quick Reference ===
   
   
----
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.
   
   
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).
{| width='910px' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0
! style='background-color:#FFFFFF;' Width='20px'|Code
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span>
|-
!style='background:#FFFFFF;' | 00
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]
|style='background:#ffee99;' | [[#Workplace Hazard|Workplace Hazard]]
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 01
|style='background:#B4FFA5;' |
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 02
|style='background:#B4FFA5;' | [[#Battery|Battery]]
|style='background:#ffee99;' | [[#Assault|Assault]]
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]
|style='background:#cccccc;' | [[#Murder|Murder]]
|-
!style='background:#FFFFFF;' | 03
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]
|style='background:#ffcc99;' |
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 04
|style='background:#B4FFA5;' |
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 05
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]
|style='background:#ffee99;' | [[#Rioting|Rioting]]
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]
|-
!style='background:#FFFFFF;' | 06
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 07
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]
|style='background:#ffee99;' | [[#Robbery|Robbery]]
|style='background:#ffcc99;' | [[#Theft|Theft]]
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 08
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 09
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]
|style='background:#ffee99;' |
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|}
=== Modifiers Quick Reference ===
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions.
{| class="wikitable sortable" style="text-align: center; width: 910px; background-color: #B4FFA5;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
|-
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''
| Partner's sentence; minimum 5
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''
| Running Timer
|-
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''
| Sentence Overridden
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''
| Parole Until Release
|-
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''
| 25% reduction (3-15 mins)
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''
| 25% addition (3-15 mins)
|-
! style="font-weight: normal;" | '''[[#Escape from Brig|Escape from Brig]]'''
| Reset Timer or +5 mins
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''
| +5 mins on 3rd same offense
|-
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''
| Deconversion & Release
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''
| Immediate Release
|-
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''
| Immediate Release/Relocation
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''
| 25% reduction (3-15 mins)
|}
=== Minor Crimes ===
=== Minor Crimes ===
<hr>
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.
   
   
All of these crimes carry a sentence that can vary between a simple warning and 5 minutes in the Brig, at the discretion of Security.
{| class="wikitable sortable" style="text-align: center; width: 910px; background-color: #B4FFA5;"
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"
{| width='825px' style='text-align:center; background-color:#ffee99;' border=1 cellspacing=0
| style="width: 20px;" class="unsortable" | Code
! style='background-color:#ffee55;' Width='20px'|Code
| style="width: 1px;" class="unsortable" | Image
! style='background-color:#ffee55;' Width='1px'|
| style="width: 135px;" class="unsortable" | Crime
! style='background-color:#ffee55;' width='130px'|Crime
| style="width: 250px;" class="unsortable" | Description
! style='background-color:#ffee55;' width='300px'|Description
| style="width: 350px;" class="unsortable" | Notes
! style='background-color:#ffee55;' width='300px'|Notes
|-
|-
| 101
! 100
|[[File:Resisting Arrest.PNG]]
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}
|'''Resisting Arrest'''
|'''Damage to Station Assets'''
| To not cooperate with an officer who attempts a proper arrest.
| To deliberately damage the station or station property to a minor degree with malicious intent.
| The arrest must be legitimate for this law to apply. Personnel that have been illegitimately arrested cannot be charged with this law. Simply screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or to attack the arresting officer.
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].
|-
|-
| 102
! 102
|[[File:Battery.png]]
|[[File:SL_Battery.png]]{{anchor|Battery}}
|'''Battery'''
|'''Battery'''
| To use minor physical force against someone without the apparent intent to seriously injure them.
| To use minor physical force against someone without intent to seriously injure them.
| The following are examples of Battery: multiple instances of Disarming (1-3 instances of Disarming do not even qualify for Battery. Doing so to steal items from someone should be considered Robbery) or throwing personnel on tables, non-lethal chokeholds, minor punching (one to three punches), smashing bottles on heads, as well as using Flashes,Taser/Disabler, or other non-lethal rounds for no legal reason.
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, or stunning are all considered battery. For serious harm, see [[#Assault|Assault]].
|-
|-
| 104
! 103
|[[File:Smoking_dank_kush.png]]
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}
|'''Drug Possession'''
|'''Drug Possession'''
| To possess space drugs, ambrosia, krokodil, crank, meth, Aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.
| Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation.
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].
|-
|-
| 106
! 105
|[[File:Indecent_exposure.png]]
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}
|'''Indecent Exposure'''
|'''Indecent Exposure'''
| To be intentionally and publicly unclothed.
| To be intentionally and publicly unclothed.
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
| Running around the station naked or otherwise unclothed.
|-
! 106
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}
|'''Abuse of Equipment'''
| To utilize security/non-lethal equipment in an illegitimate fashion.
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
|-
|-
| 107
! 107
|[[File:Vandalism.PNG]]
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}
|'''Vandalism'''
|'''Petty Theft'''
| To deliberately damage the station or station property without malicious intent.
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.
| All Departmental Pets (such as Ian and Runtime) count as station property, as do any other pets owned by individual personnel. Graffiti is not considered Vandalism
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].
|-
|-
| 109
! 108
|[[File:Trespassing.png]]
|[[File:SL_Trespass.png]]{{anchor|Trespass}}
|'''Trespass'''
|'''Trespass'''
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].
|-
! 109
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}
|'''Resisting Arrest'''
| To resist an officer who attempts a proper arrest.
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.
|}
|}
 
----
=== Medium Crimes ===
=== Medium Crimes ===
<hr>
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.
   
   
All of these crimes carry a sentence that can vary between 5 and 10 minutes in the Brig, at the discretion of Security.
{| class="wikitable sortable" style="text-align: center; width: 910px; background-color: #ffee99;"
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"
{| width='825px' style='text-align:center; background-color:#ffcc99;' border=1 cellspacing=0
| style="width: 20px;" class="unsortable" | Code
! style='background-color:#ffaa55;' Width='20px'|Code
| style="width: 1px;" class="unsortable" | Image
! style='background-color:#ffaa55;' Width='1px'|
| style="width: 135px;" class="unsortable" | Crime
! style='background-color:#ffaa55;' width='130px'|Crime
| style="width: 250px;" class="unsortable" | Description
! style='background-color:#ffaa55;' width='300px'|Description
| style="width: 350px;" class="unsortable" | Notes
! style='background-color:#ffaa55;' width='300px'|Notes
|-
! 200
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}
|'''Creating a Workplace Hazard'''
| To endanger the crew or station through negligent but not deliberately malicious actions.
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]]
|-
! 201
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}
|'''Kidnapping'''
| To hold a crewmember under duress or against their will.
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].
|-
|-
| 201
! 202
|[[File:Assault.png]]
|[[File:SL_Assault.png]]{{anchor|Assault}}
|'''Assault'''
|'''Assault'''
| To use excessive physical force against someone without the apparent intent to kill them.
| To use excessive physical force against someone without the apparent intent to kill them.
| Depending on the amount and kind of force used, severe instances should be elevated to manslaughter or even murder.
| To cause serious but non-critical harm to another crewmember. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].
|-
| 202
|[[File:Pickpocketing.png]]
|'''Robbery'''
| To steal items from another's person.
| Remember to take the stolen items from the person and arrange for their return to the owner. Stealing an ID is the most common and most serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed.
|-
|-
| 203
! 203
|[[File:Narcotics_Distribution.PNG]]
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}
|'''Narcotics Distribution'''
|'''Narcotics Distribution'''
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown - distribution is the crime here.
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.
| Forcing or tricking someone to consume substances such as space drugs is assault.
| Forcing or tricking someone to consume substances such as space drugs is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].
|-
|-
| 204
! 204
|[[File:Deadly_Weapon.PNG]]
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}
|'''Possession of a Weapon'''
|'''Possession of a Weapon'''
| To be in possession of a dangerous item that is not part of their job role.
| To be in possession of a dangerous item that is not part of one's job.
| Items capable of a high level of damage, such as saws, axes, spears, stunprods, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].
|-
| 205
|[[File:Kidnapping.png]]
|'''Kidnapping'''
| To hold a crewmember under duress, against their will.
| Physical harm need not be done for this law to apply: the crewmember must either be forcefully kept in their workspace against their will, or forcefully relocated to another location against their will and being prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. Anything else does not fall under this law.
|-
|-
| 206
! 205
|[[File:Rioting.PNG]]
|[[File:SL_Rioting.png]]{{anchor|Rioting}}
|'''Rioting'''
|'''Rioting'''
| To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.
| To partake in an unauthorized and disruptive assembly of crewmen.
| It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offences.
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].
|-
|-
| 207
! 206
|[[File:Workplace_Hazard.PNG]]
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}
|'''Creating a Workplace Hazard'''
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is.
|-
| 208
|[[File:Petty_theft.png]]
|'''Petty Theft'''
| To take items from areas one does not have authority to access or to take items belonging to others or the station as a whole.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.
|-
| 209
|[[File:Abuse_of_confiscated_equipment.png]]
|'''Abuse of Confiscated Equipment'''
|'''Abuse of Confiscated Equipment'''
| To take and use equipment confiscated as evidence.
| To take and use equipment confiscated as evidence.
| Security shouldn't be using evidence for anything but evidence. Anything used in a crime is considered evidence, this includes syndicate items such as emags
| Evidence is not to be used for anything but evidence. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].
|-
|-
| 210
! 207
|[[File:BandE.PNG]]
|[[File:SL_Robbery.png]]{{anchor|Robbery}}
|'''Breaking and Entry'''
|'''Robbery'''
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.
| To steal items from another's person.
| Actual entry needs to occur for this law to apply. Simply destroying windows, grilles or walls, or hacking open doors, is to be considered Vandalism. This law does not stack with Trespassing.
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].
|-
! 208
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}
|'''Breaking and Entering'''
| Forced entry to areas where the subject does not have access to. This counts for general areas.
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].
|}
|}
----


=== Major Crimes ===
=== Major Crimes ===
 
<hr>
All of these crimes carry a sentence that can vary between 10 and 15 minutes in the Brig, at the discretion of Security.
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.
   
   
{| width='825px' style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0
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! style='background-color:#ff6655;' Width='20px'|Code
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"
! style='background-color:#ff6655;' Width='1px'|
| style="width: 20px;" class="unsortable" | Code
! style='background-color:#ff6655;' width='130px'|Crime
| style="width: 1px;" class="unsortable" | Image
! style='background-color:#ff6655;' width='300px'|Description
| style="width: 135px;" class="unsortable" | Crime
! style='background-color:#ff6655;' width='300px'|Notes
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| style="width: 350px;" class="unsortable" | Notes
|-
|-
| 300
! 300
|[[File:Possession_of_contraband.png]]
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}
|'''Possession of Contraband'''
|'''Sabotage'''
|To be in the possession of contraband items. Being in the possession of two or more contraband items, or any restricted Syndicate gadget or weapon, makes you an Enemy of the Corporation (see above). In addition, being caught committing a Major Crime or higher with any of these items makes you an Enemy of the Corporation as well. Personnel turning in these items to Security of their own volition are exempt from this law.
| To hinder the work of the crew or station through malicious actions.
| For information on what items are considered, or not, contraband, see [[Contraband]]. In addition, any non-sanctioned items recovered from the Gateway or Asteroid (such as weaponry or cultist items) are subject to this law. Found cultist items are to be turned in immediately. Failure to do so will lead to a Holy Water Test, and sentencing with this law if the person found with the items is not a cultist. Finally, Adrenaline and Freedom Implants produced by Science are subject to this law unless sanctioned by the Head of Security or Captain. Multiple instances of the same item are to be counted as a single item (E.g, 2 emags or a million c4 charges.). This includes a gun and its respective ammunition, which are counted as a single item.
| Deliberately releasing N2O, bolting doors, disabling the power network, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].
|-
|-
| 301
! 301
|[[File:Kidnapping_an_officer.png]]
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}
|'''Kidnapping of an Officer'''
|'''Kidnapping of an Officer'''
| To hold a member of Command, Security or any Central Command VIP under duress, against their will.
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.
| Physical harm need not be done for this law to apply: the crewmember must either be forcefully kept in their workspace against their will, or forcefully relocated to another location against their will and being prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. Anything else does not fall under this law.
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].
|-
|-
| 302
! 302
|[[File:Assaulting_an_officer.PNG]]
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}
|'''Assault of an Officer'''
| To use excessive physical force against a Department Head, Magistrate, NT Rep, or member of Security without the apparent intent to kill them.
| Criminals disarming, grabbing or stunning an officer during an arrest do not qualify for this law, and should instead be charged with Resisting Arrest.
|-
| 303
|[[File:Aggravated_assault.png]]
|'''Aggravated Assault'''
|'''Aggravated Assault'''
| To assault someone with enough force to cause severe bodily damage (severe external bleeding, severe limb damage, broken bones, internal bleeding, organ damage, disfigurement), but not resulting in their immediate death.
| To use excessive physical force resulting in severe or life-threatening harm.
| If the victim of aggravated assault eventually dies of their wounds, the crime should be deliberated between Manslaughter and Murder.
| Breaking bones, disfiguring, causing internal bleeding, or otherwise beating someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].
|-
|-
| 304
! 304
|[[File:Lethal_Weapon.PNG]]
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}
|'''Possession of a Restricted Weapon'''
|'''Possession of a Restricted Weapon'''
| To be in possession of a restricted weapon without prior authorization, such as: Guns, Batons, etc.
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc.
| Any item that can cause severe bodily harm. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double barrel shotgun loaded with beanbag rounds. <br>Only the Captain and Head of Security can issue weapon permits.
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].
|-
|-
| 305
! 305
|[[File:Possession_Explosives.PNG]]
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}
|'''Possession of Explosives'''
| To be in possession of an explosive device.
| Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department. This includes offensive grenades, explosive or smoke based.
|-
| 306
|[[File:Inciting_Riot.PNG]]
|'''Inciting a Riot'''
|'''Inciting a Riot'''
| To attempt to stir the crew into a riot.
| To attempt to stir the crew into a riot.
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].
|-
|-
| 307
! 306
|[[File:Disrupting_power.png]]
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}
|'''Sabotage'''
|'''Possession of Contraband'''
| To hinder the work of the crew or station through malicious actions.
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
| For information on what items are contraband see [[#Contraband|Contraband]]. Contraband items from the [[Gateway]] are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
|-
|-
| 308
! 307
|[[File:Theft.PNG]]
|[[File:SL_Theft.png]]{{anchor|Theft}}
|'''Theft'''
|'''Theft'''
| To steal restricted or dangerous items.
| To steal restricted or dangerous items from either an area or one's person.
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].
|-
|-
| 309
! 308
|[[File:Major_Trespass.PNG]]
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}
|'''Major Trespass'''
|'''Major Trespass'''
| Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.
| This law applies to situations where the person did not open the way into the restricted area, and simply went in through a previously existing opening (such as an open door). This law does not stack with B&E of a Restricted Area
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].
|-
| 310
|[[File:BE_Restricted.PNG]]
|'''B&E of a Restricted Area'''
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc), the Engine Room, Atmos, or Toxins research.
| Actual entry needs to occur for this law to apply. Simply destroying windows, grilles or walls, or hacking open doors, into secure areas, is to be considered Vandalism.
This does not stack with Major Trespassing.
|-
|-
! 309
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}
|'''Assault of an Officer'''
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.
|}
|}


----
=== Exceptional Crimes ===
<hr>
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.


=== Exceptional Crimes===
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.


These crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.
* If a prisoner requests an Execution or Cyborgization, they may be given one.


Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
* Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.


If the prisoner requests an Execution or Cyborgization, they may be given one.
{| class="wikitable sortable" style="text-align: center; width: 910px; background-color: #ffaa99;"
 
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"
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| style="width: 20px;" class="unsortable" | Code
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! style='background-color:#FFFfff;' width='130px'|Crime
| style="width: 250px;" class="unsortable" | Description
! style='background-color:#FFFfff;' width='300px'|Description
| style="width: 350px;" class="unsortable" | Notes
! style='background-color:#FFFfff;' width='300px'|Notes
|-
! 400
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}
|'''Grand Sabotage'''
| To engage in maliciously destructive actions which endanger the crew or station.
| Releasing damaging/lethal viruses, hotwiring the engine, destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].
|-
|-
| 402
! 401
|[[File:Manslaughter.PNG]]
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}
|'''Manslaughter'''
|'''Manslaughter'''
| To assault someone with enough force as to cause their death, without apparent, premeditated intent to murder them.
| To cause death to a person via negligence or injury without apparent intent to kill.
| Careful deliberation should be done when considering someone for this law. The divide between “intentional” and “accidental” can be very thin, and it is important to review all available evidence to come to an appropriate conclusion. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If in doubt as to whether it was premeditated, it is to be assumed so and the Murder charge applied.
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].
 
Personnel that fall under this law may not be executed, and must be kept in Permanent Imprisonment.
 
|-
|-
| 403
! 402
|[[File:Attempted_Murder.PNG]]
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}
|'''Attempted Murder'''
|'''Attempted Murder'''
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.
| To use excessive physical force with intention to cause death.
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them.
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].
|-
|-
| 407
! 409
|[[File:Compromising_Station_Integrity.PNG]]
|[[File:SL_Grand Theft.png‎]]{{anchor|Grand Theft}}
|'''Grand Sabotage'''
| To engage in maliciously destructive actions, seriously threatening crew or station.
| Releasing damaging/lethal viruses, hotwiring the electrical grid, destroying the AI, opening several holes in the station hull, setting fire to large areas or detonating high-yield explosives all count as Grand Sabotage
|-
| 408
|[[File:High_value_target_theft.png‎]]
|'''Grand Theft'''
|'''Grand Theft'''
| To steal items of high value or sensitive nature.
| To steal items of high value or sensitive nature from either an area or one's person.
| Syndicate agents frequently attempt to steal cutting-edge technology, intelligence or research samples, including: Hand Teleporter, the Captain/Head of Security's Antique Laser, Captain or HoP's ID cards, or Mechs.
| Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, the Captain or HoP's ID cards, and Mechs. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].
|}
|}
----


=== Capital Crimes ===
=== Capital Crimes ===
<hr>
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.


These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.


Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.


Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
* If a prisoner requests an Execution or Cyborgization, they may be given one.


If the prisoner requests an Execution or Cyborgization, they may be given one.
* Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.


Any personnel that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security. Any personnel that escape from an Execution sentence are to be killed on sight.
* Any prisoners that escape from an Execution sentence are to be killed on sight.
   
   
{| width='825px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
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! style='background-color:#FFFfff;' Width='20px'|Code
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
! style='background-color:#FFFfff;' Width='1px'|
| style="width: 20px;" class="unsortable" | Code
! style='background-color:#FFFfff;' width='130px'|Crime
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! style='background-color:#FFFfff;' width='300px'|Description
| style="width: 135px;" class="unsortable" | Crime
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| style="width: 350px;" class="unsortable" | Notes
|-
|-
| 501
! 502
|[[File:Murder.PNG]]
|[[File:Murder.PNG]]{{anchor|Murder}}
|'''Murder'''
|'''Murder'''
| To deliberately and maliciously cause the death of another crewmember, via direct or indirect means.
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.
| Careful deliberation should be done when considering someone for this law. The divide between “intentional” and “accidental” can be very thin, and it is important to review all available evidence to come to an appropriate conclusion. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder.'''Unauthorised executions are classed as Murder.'''
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].
|-
|-
| 502
! 505
|[[File:Mutiny.PNG]]
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}
|'''Mutiny'''
|'''Mutiny'''
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon and/or promotion.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.
|}
|}
 
----
=== Modifiers & Special Situations ===
=== Modifiers & Special Situations ===
<hr>
{| width='825px' style='text-align:center; background-color:#aaffaa;' border=1 cellspacing=0
 
! style='background-color:#55ff55;' width='150px'|Situation
{| class="wikitable sortable" style="text-align: center; width: 910px; background-color: #aaffaa;"
! style='background-color:#55ff55;' width='300px'|Description
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
! style='background-color:#55ff55;' width='100px'|Modification
| style="width: 160px;" class="unsortable" | Situation
| style="width: 235px;" class="unsortable" | Description
| style="width: 351px;" class="unsortable" | Notes
| style="width: 180px;" class="unsortable" | Modifier
|-
|-
|'''Hostile Brainwashing'''
!'''{{anchor|Aiding and Abetting}}Aiding and Abetting'''
| To be under the mind control of either the Cult of Nar-Sie, a Shadowling, or any such mind-altering circumstances.
| To knowingly assist a criminal.
| All Cultists of Nar-Sie and Shadowling Thralls are to be detained non-lethally and deconverted or dethralled, via the use of Holy Water or Surgery, respectively. Lethal force is not authorized unless there is a clear and present danger to the integrity of the station and crew at large (such as large amounts of Shadowling Thralls, or actively hostile cultists leading hostile incursions). Otherwise, they are to be detained, deconverted/dethralled, pardoned of their crimes, and released. The same applies for (non-Head) Revolutionaries, who are to be given a Mindshield Implant and released. Any instances of brainwashing are to be handled non-lethally, fixed, and the victim released with a full pardon. Any contraband on their persons at the time of deconversion is to be confiscated and they are not to be punished for possession of it.
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender.
| The original criminal's sentence; 5 minute minimum
|-
|-
|'''Surrender'''
!'''{{anchor|Central Command Directive}}Central Command Directive'''
| Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without a fuss is not surrender. For this, you have to actually come to the Brig yourself.
| To be issued a pardon/sentence modification by Central Command.
| -25%, and should be taken into account when the choice between Permanent Imprisonment, Execution, and Cyborgization is made.
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately.
| Immediate Release/Modification
|-
|-
'''Example:''' Person A is brigged for Assault, for 10 minutes. Person A then gets brigged for Vandalism, for 5 minutes. Person A then gets brigged for Assault and Possession of a Weapon, for 30 minutes (10 for Assault, 10 for Possession of a Weapon, 10 due to Repeat Offender). Person A then gets brigged for Assault on an Officer, for 35 minutes (15+20). Person A then gets brigged for Possession of a Restricted Weapon and Assault on an Officer, for 60 minutes (15 for Possession of a Restricted Weapon, 15 for Assault on an Officer, 30 due to Repeat Offender), bringing the sentence to Permabrig Status.
!'''{{anchor|Cooperation with Security}}Cooperation with Security'''
| Being helpful to the members of security, revealing things during questioning.
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. Brig time should be reduced by 25%, up to a maximum of 15 minutes.
| 25% reduction (3-15 mins)
|-
|-
|'''Parole'''
!'''{{anchor|Escape from Brig}}Escape from Brig'''
| To be released, under parole, before the allotted sentence for a crime is up.
| To flee successfully or unsuccessfully from a lawful sentence.
| Prisoners may technically be paroled for any crime. However, for Capital Crimes, see Enemy of the Corporation above. For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. Personnel under parole are to be kept under surveillance and, if they commit another crime, are to be sentenced for that crime, in addition to the sentence that they were paroled from. Any personnel breaking Parole are disqualified from future Parole. Any personnel breaking Parole from Capital Crimes are to be executed upon capture.
| Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an [[#Immediate Threat to Prisoner|immediate threat]], reset the timer to the original sentence or add five minutes (whichever is greater).
| Reset Timer or +5 minutes.
|-
|-
|'''Cooperation with prosecution or security'''
!'''{{anchor|Hostile Brainwashing}}Hostile Brainwashing'''
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.
| -25%; in the case of revealing a head revolutionary, immediate release.
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment.
| Deconversion & Release
|-
|-
|'''Immediate threat to the prisoner'''
!'''{{anchor|Immediate Threat to Prisoner}}Immediate Threat to Prisoner'''
| The singularity eats something near the brig, an explosion goes off, etc.
| A severe threat to a prisoner's person.
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them.
| Immediate Release/Relocation
|-
|-
|'''Medical reasons'''
!'''{{anchor|Medical Attention}}Medical Attention'''
| Prisoners are entitled to medical attention if sick or injured.
| A sick or injured prisoner requires medical aid.
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time.
| Running Timer
|-
|-
|'''Self Defense'''
!'''{{anchor|Parole}}Parole'''
| Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Generally this is disarming/pushing. Hitting someone on the ground is generally NEVER self defence.
| To be released, under parole, before the allotted sentence for a crime is up.
| Immediate release.
| For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see [[#Enemies of the Corporation|Enemy of the Corporation]]. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture.
| Parole Until Release
|-
|-
|'''Escape from Brig'''
!'''{{anchor|Refusal to Cooperate}}Refusal to Cooperate'''
| If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.
| Non-cooperative behaviour/repeated attempts to escape.
| Reset timer
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. Brig time should be increased by 25%, up to 15 minutes. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes.
| 25% addition (3-15 mins)
|-
|-
|'''Aiding and Abetting'''
!'''{{anchor|Repeat Offender}}Repeat Offender'''
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).
| To be brigged for the same offense more than twice.
| The same sentence as the original criminal.
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged.
| 5 minute cumulative addition on 3rd offense.
Permabrig on 5th offense.
|-
|-
|'''Refusal to Cooperate'''
!'''{{anchor|Self Defense}}Self Defense'''
| When already detained inside the Brig, either in Processing or Temporary Detainment and pending a sentence, refusing to cooperate with Security and instead attempting to break free from their cuffs and/or buckling in such a way that the attending Officers must spend more time preventing their escape than they do actually processing the prisoner.
| Acting to protect one's self, coworkers, or workplace.
| +25% to original sentence. Can bring sentences up to Permanent Imprisonment if the 60 minute threshold is crossed because of it.
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger.
| Immediate Release
|-
|-
|'''Repeat Offender'''
!'''{{anchor|Surrender}}Surrender'''
|To be repeatedly brigged for the same offense multiple times in a single shift (minimum of three times. Applies on the third brigging). Much like crime stacking, these offenses cannot occur during the same incident. Does not apply to Resisting Arrest.
| Willfully surrendering to Security.
| For each successive Repeated Incidence, an extra five minutes is added to the sentence. If the added time exceeds the original sentence, the crime should be considered one Level above (ie, Medium Crimes become Major Crimes), and the sentence adjusted. Major Crimes with 15 extra minutes added via this modifier should be considered Capital Crimes, but not punishable by Execution or forced Cyborgization.
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. Brig time should be reduced by 25%, up to a maximum of 15 minutes.
| 25% reduction (3-15 mins)
|}
 
=== Contraband ===
<hr>
* It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
{| class="wikitable sortable" style="text-align: center; width: 910px; background-color: #ffffff;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 20px;" class="unsortable" | Code
| style="width: 300px;" class="unsortable" | Explanation
| style="width: 400px;" class="unsortable" | Description
|- style="text-align: center; background-color: #B4FFA5; color: black;"
!NC
| Non-Contraband items. These items are not to be charged as [[#Contraband|Contraband]].
| The [[#Contraband|Contraband]] charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.
|- style="text-align: center; background-color: #ffee99; color: black;"
!C
| Standard Contraband items. These items are chargeable as [[#Contraband|Contraband]].
| These items are to be confiscated and the owner is to be charged for Contraband. If used in a [[#Major Crime|Major Crime]], the owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.
|- style="text-align: center; background-color: #ffaa99; color: black;"
!S
| Dangerous Contraband items. The owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]].
| Any person caught with a S-Grade contraband item is to be immediately charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge.
|}
|}


=== Crime Codes Quick Reference ===
{| class="wikitable" style="text-align: center; width: 910px; background-color: #B4FFA5;"
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)
Use this to quickly find the Crime Code Numbers.
|-  
| width = 130px | [[File:Securebriefcase.png|32px]]
Crime codes are made up of a Category Code (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
Briefcase Full of Cash
| width = 130px | [[File:DonksBox.png|32px]]
{| width='825px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
Donk Pockets
! style='background-color:#FFFFFF;' Width='20px'|Code
| width = 130px | [[File:SyndicateShoes.png|32px]]
! style='background-color:#ffee55;' Width='200px'|1XX - Minor
No-Slip Shoes
! style='background-color:#ffaa55;' width='200px'|2XX - Medium
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]
! style='background-color:#ff6655;' width='200px'|3XX - Major
Sharpened Playing Cards
! style='background-color:#FFFfff;' width='200px'|4XX - Exceptional
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]
! style='background-color:#FFFfff;' width='200px'|5XX - Capital
Smuggler's Satchel
|-
| width = 130px | [[File:SyndicateSuit.png|32px]]
!style='background:#FFFFFF;' | 00
Space Suit
|style='background:#ffee99;' |
| width = 130px |[[File:DuffleSyndiMed.png|32px]]
|style='background:#ffcc99;' |
Surgery Duffelbag
|style='background:#ffaa99;' | Possession of Contraband
|style='background:#FFFFFF;' |
|style='background:#FFFFFF;' |
|-
!style='background:#FFFFFF;' | 01
|style='background:#ffee99;' | Resisting Arrest
|style='background:#ffcc99;' | Assault
|style='background:#ffaa99;' | Kidnapping of an Officer
|style='background:#FFFFFF;' |  
|style='background:#FFFFFF;' | Murder
|-
!style='background:#FFFFFF;' | 02
|style='background:#ffee99;' | Battery
|style='background:#ffcc99;' | Robbery
|style='background:#ffaa99;' | Assault of an Officer
|style='background:#FFFFFF;' | Manslaughter
|style='background:#FFFFFF;' | Mutiny
|-
!style='background:#FFFFFF;' | 03
|style='background:#ffee99;' |
|style='background:#ffcc99;' | Drug Distribution
|style='background:#ffaa99;' | Aggravated Assault
|style='background:#FFFFFF;' | Attempted Murder
|style='background:#FFFFFF;' |
|-
!style='background:#FFFFFF;' | 04
|style='background:#ffee99;' | Drug Possession
|style='background:#ffcc99;' | Possession of a Weapon
|style='background:#ffaa99;' | Possession of a Restricted Weapon
|style='background:#FFFFFF;' |
|style='background:#FFFFFF;' |
|-
!style='background:#FFFFFF;' | 05
|style='background:#ffee99;' |
|style='background:#ffcc99;' | Kidnapping
|style='background:#ffaa99;' | Possession of Explosives
|style='background:#FFFFFF;' |
|-
|-
!style='background:#FFFFFF;' | 06
|
|style='background:#ffee99;' | Indecent Exposure
| [[File:SyndicateToolbox.png|32px]]
|style='background:#ffcc99;' | Rioting
Suspicious Toolbox
|style='background:#ffaa99;' | Inciting a Riot
| [[File:SyndicateBalloon.png|32px]]
|style='background:#FFFFFF;' |  
Syndicate Balloon
|style='background:#FFFFFF;' |
| [[File:SyndicateSoap.png|32px]]
Syndicate Soap
| [[File:Syndicate Smoke.png|32px]]
Syndicate Cigarettes
|
|
|-
|-
!style='background:#FFFFFF;' | 07
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)
|style='background:#ffee99;' | Vandalism
|- style="background-color: #ffee99;"
|style='background:#ffcc99;' | Workplace Hazard
| [[File:Implant.png|32px]]
|style='background:#ffaa99;' | Sabotage
Adrenal Implant
|style='background:#FFFFFF;' | Grand Sabotage
| [[File:Cardboard_Cutout.png]]
|style='background:#FFFFFF;' |
Adaptive Cardboard Cutout
| [[File:Pinpointer.png|32px]]
Advanced Pinpointer
| [[File:Multitool.png|32px]]
AI Detector
| [[File:Ambrosiavulgarisseed.png|32px]]
Ambrosia Cruciatus
| [[File:Grenade.png|32px]]
Banana Grenade
| [[File:SyndiKey.png|32px]]
Binary Translator Key
|- style="background-color: #ffee99;"
| [[File:SyndicateBox.png|32px]]
Boozy Shotgun Shells
| [[File:Chameleon_jumpsuit.gif|32px]]
Chameleon Jumpsuit
| [[File:Camera_Bug.png|32px]]
Camera Bug
| [[File:Chameleon_Stamp.png|32px]]
Chameleon Stamp
| [[File:Atmosjumpsuit.png|16px]]
Contortionist's Jumpsuit
| [[File:DartPistol.png|32px]]
Dart Pistol
| [[File:DNA_Scrambler.png|32px]]
DNA Scrambler
|- style="background-color: #ffee99;"
| [[File:Flashlight.png|32px]]
EMP Flashlight
| [[File:FoamPistol.png|32px]]
Foam Force Riot Pistol
| [[File:Implant.png|32px]]
Freedom Implant
| [[File:Militarybelt.png|32px]]
Military Belt
| [[File:Black_Gloves.png|32px]]
Pickpocket's Gloves
| [[File:Poison.png|32px]]
Poison Bottle (Non-Lethal)
| [[File:Ammo.gif|32px]]
Standard Ammunition
|- style="background-color: #ffee99;"
| [[File:Stimulants.png|32px]]
Stimulants
| [[File:Implant.png|32px]]
Storage Implants
| [[File:SyndiPistol.png|32px]]
Syndicate Pistol
| [[File:Sunglasses.png|32px]]
Thermal Imaging Glasses
| [[File:UniversalSuppressor.png|32px]]
Universal Supressor
| [[File:Gas mask.png|32px]]
Voice Changer
|  [[File:VoodooDoll.png|32px]]
Voodoo Doll
|-
|-
!style='background:#FFFFFF;' | 08
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)
|style='background:#ffee99;' |
|- style="background-color: #ffaa99;"
|style='background:#ffcc99;' | Petty Theft
| [[File:SyndiRevolver.png|32px]]
|style='background:#ffaa99;' | Theft
.357 Revolver
|style='background:#FFFFFF;' | Grand Theft
| [[File:Id_card.png|32px]]
|style='background:#FFFFFF;' |
Agent ID Card
|-
| [[File:Artistic_Toolbox.png|32px]]
!style='background:#FFFFFF;' | 09
Artistic Toolbox
|style='background:#ffee99;' | Trespass
| [[File:clustergrenade.png|32px]]
|style='background:#ffcc99;' | Abuse of Confiscated Equipment
Atmos Grenades
|style='background:#ffaa99;' | Major Trespass
| [[File:Syndi_Hardsuit.png|32px]]
|style='background:#FFFFFF;' |
Blood Red Hardsuit
|style='background:#FFFFFF;' |
| [[File:Ninjastar.png|32px]]
|-
Box of Throwing Weapons
!style='background:#FFFFFF;' | 10
| [[File:Shotguncane.png|32px]]
|style='background:#ffee99;' |
Cane Shotgun
|style='background:#ffcc99;' | Breaking and Entry
|- style="background-color: #ffaa99;"
|style='background:#ffaa99;' | B&E of a Restricted Area
| [[File:Ntflag.png|32px]]
|style='background:#FFFFFF;' |
Chameleon Flag
|style='background:#FFFFFF;' |
| [[File:Chameleon_projector.gif|32px]]
Chameleon Projector
| [[File:SecHud.png|32px]]
Chameleon Security HUD
| [[File:MiscCondiment.png|32px]]
Chef's Excellence Special Sauce
| [[File:Emag.png|32px]]
Cryptographic Sequencer (Emag)
| [[File:C4.gif|32px]]
Composition C4
| [[File:PlushieCarp.png|32px]]
Dehydrated Space Carp
|- style="background-color: #ffaa99;"
| [[File:Pda_cartrige.png|32px]]
Detomatix Cartridge
| [[File:SyndicateBox.png|32px]]
EMP Kit
| [[File:Energy_crossbow.png|32px]]
Energy Crossbow
| [[File:Edagger.gif|32px]]
Energy Dagger
| [[File:Sword.gif|32px]]
Energy Sword
| [[File:d20.png|32px]]
E20
| [[File:Grenade.png|32px]]
Feral Cat Grenade
|- style="background-color: #ffaa99;"
| [[File:Garrote.png|32px]]
Fibre Wire Garrote
| [[File:Pda cartrige.png|32px]]
F.R.A.M.E Cartridge
| [[File:Fingerless.png|32px]]
Gloves of the North Star
| [[File:Uploadmodule.png|32px]]
Hacked AI Upload Module
| [[File:Combathypo.gif|32px]]
Holoparasites
| [[File:Meat_Cleaver.png|32px]]
Meat Cleaver
| [[File:Mindbatterer.png|32px]]
Mind Batterer
|- style="background-color: #ffaa99;"
| [[File:Implant.png|32px]]
Mindslave Implant
| [[File:godstaff_blue.png|32px]]
Missionary Starter Kit
| [[File:Scroll1.png|32px]]
Mysterious Scroll (Sleeping Carp)
| [[File:Nanocalciuminjector.png|32px]]
Nanocalcium Injector
| [[File:Ammo2.gif|32px]]
Non-Standard Ammunition
| [[File:PizzaBomb.gif|32px]]
Pizza Bomb
| [[File:Poison.png|32px]]
Poison Bottle (Lethal)
|- style="background-color: #ffaa99;"
| [[File:SingularityBeacon.gif|32px]]
Power Beacon
| [[File:Powerfist.png|32px]]
Powerfist
| [[File:Yellowgloves.png|32px]]
Power Gloves
| [[File:Powersink.gif|32px]]
Powersink
| [[File:WetFloorSign.png|32px]]
Proximity Mine
| [[File:Healthanalyzer.png|32px]]
Radiation Laser
| [[File:Rjammer.png|32px]]
Radio Jammer
|- style="background-color: #ffaa99;"
| [[File:Rawtelecrystal.png|32px]]
Raw Telecrystal
| [[File:Scissors.png|32px]]
Safety Scissors
| [[File:Pen.png|32px]]
Sleepy Pen
| [[File:Syndicate_Bomb.png|32px]]
Syndicate Bomb
| [[File:Chainsaw.gif|32px]]
Syndicate Chainsaw
| [[File:SyndiKey.png|32px]]
Syndicate Encryption Key
| [[File:GunContra.gif|32px]]
Syndicate Long Arms
|- style="background-color: #ffaa99;"
|
| [[File:SyndiMinibomb.png|32px]]
Syndicate Minibomb
| [[File:MMI empty.png|32px]]
Syndicate MMI
| [[File:SyndiPDA.png|32px]]
Syndicate Uplink
| [[File:GunTele.png|32px]]
Telegun
| [[File:Implant.png|32px]]
Uplink Implant
|
|}
|}
 
[[Category:Guides]]
[[Category:Guides]]

Revision as of 16:09, 29 June 2018

Useful Resources

Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.

Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.

Central Command can authorize pardons for crimes as they see fit.

Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.

Interpretation of the Law Documents.png

In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.

For certain crimes, the intention of the accused is important. The difference between Murder and Manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.

Crime Stacking - Crime stacking is expressly forbidden. Crimes of the same code level (IE: 102 (Battery), 202 (Assault), 302 (Aggravated Assault), etc.) can not be stacked with one another whatsoever (02 is the crime code, in this case).

Multiple Counts - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of Petty Theft.

  • When two similar crimes are present, apply only the more severe one. Dissimilar crimes may be stacked, such as Breaking and Entering and Theft.
  • Knowingly aiding a criminal is Aiding and Abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of five minutes.

Brig Procedures Handcuffs.png

See Legal Standard Operating Procedure.

Special precautions are to be taken aside from Standard Brigging Procedures:

  • Ask Vox or Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case were their clothes have to be changed, expedience is mandatory.
  • All Contraband is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are not to be returned.
  • Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.

Legal Representation and Trials Gavel.png

See Legal Standard Operating Procedure.

While prisoners are permitted to seek legal representation, Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.

Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have zero authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.

  • Disruptive IAA - If an Internal Affairs Agent continuously acts as a disruptive influence, Security is permitted to confiscate their access and remove them from the Brig. If no Magistrate is present, the HoS is permitted to demote a disruptive IAA with the Captain's approval.
  • Sentencing Conflicts - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.

Use of Deadly Force File:Laser.png

As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.

Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.

There are however certain circumstances where deadly force is permissible:

  • Non-Lethal Weapons Ineffective - Targets impervious to non-lethal weapons such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.
  • Armed and Dangerous - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
  • Posthumous Revival - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.

In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.

Enemies of the Corporation Emag.png

Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.

Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.

  • Execution/Imprisonment - If an Enemy of the Corporation has not committed any Capital Crimes they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
  • Uncontainable EoCs - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
  • Changelings/Testimony - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
  • Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.
  • Parole for EoCs - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.

Additional Clarifications Filingcabopen.png

Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See Legal Standard Operating Procedure for more information regarding executions.

  • In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
  • The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.

Space Law File:SpaceLaw.png

Crime Codes Quick Reference

Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.

Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).

Code 1XX - Minor
(0-5 minutes)
2XX - Medium
(5-10 minutes)
3XX - Major
(10-15 minutes)
4XX - Exceptional
(Permabrig)
5XX - Capital
(Permabrig/Execution)
00 Damage to Station Assets Workplace Hazard Sabotage Grand Sabotage
01 Kidnapping Kidnapping of an Officer Manslaughter
02 Battery Assault Aggravated Assault Attempted Murder Murder
03 Drug Possession Narcotics Distribution
04 Possession of a Weapon Possession of a Restricted Weapon
05 Indecent Exposure Rioting Inciting a Riot Mutiny
06 Abuse of Equipment Abuse of Confiscated Equipment Possession of Contraband
07 Petty Theft Robbery Theft Grand Theft
08 Trespass Breaking and Entering Major Trespass
09 Resisting Arrest Assault of an Officer

Modifiers Quick Reference

Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.

Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.

Situation Modifier Situation Modifier
Aiding and Abetting Partner's sentence; minimum 5 Medical Attention Running Timer
Central Command Directive Sentence Overridden Parole Parole Until Release
Cooperation with Security 25% reduction (3-15 mins) Refusal to Cooperate 25% addition (3-15 mins)
Escape from Brig Reset Timer or +5 mins Repeat Offender +5 mins on 3rd same offense
Hostile Brainwashing Deconversion & Release Self Defense Immediate Release
Immediate Threat to Prisoner Immediate Release/Relocation Surrender 25% reduction (3-15 mins)

Minor Crimes


All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.

Code Image Crime Description Notes
100 SL Damage to Station Assets.png Damage to Station Assets To deliberately damage the station or station property to a minor degree with malicious intent. Departmental Pets, Cyborgs, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage.
102 SL Battery.png Battery To use minor physical force against someone without intent to seriously injure them. Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, or stunning are all considered battery. For serious harm, see Assault.
103 SL Drug Posession.png Drug Possession To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel. Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.
105 SL Indecent Exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked or otherwise unclothed.
106 SL Abuse of Equipment.png Abuse of Equipment To utilize security/non-lethal equipment in an illegitimate fashion. The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
107 SL Petty Theft.png Petty Theft To take items from areas one lacks access to, or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery.
108 SL Trespass.png Trespass To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
109 SL Resisting Arrest.png Resisting Arrest To resist an officer who attempts a proper arrest. Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.

Medium Crimes


All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.

Code Image Crime Description Notes
200 SL Creating A Workplace Hazard.png Creating a Workplace Hazard To endanger the crew or station through negligent but not deliberately malicious actions. Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter.
201 SL Kidnapping.png Kidnapping To hold a crewmember under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer.
202 SL Assault.png Assault To use excessive physical force against someone without the apparent intent to kill them. To cause serious but non-critical harm to another crewmember. For life-threatening harm, see Aggravated Assault.
203 SL Narcotics Distribution.png Narcotics Distribution To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. Forcing or tricking someone to consume substances such as space drugs is Assault. For non-distributed drugs used for recreation, see Drug Possession.
204 SL Weapon Posession.png Possession of a Weapon To be in possession of a dangerous item that is not part of one's job. Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon.
205 SL Rioting.png Rioting To partake in an unauthorized and disruptive assembly of crewmen. It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot.
206 SL Abuse of Confiscated Equipment.png Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Evidence is not to be used for anything but evidence. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
207 SL Robbery.png Robbery To steal items from another's person. Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see Theft or Grand Theft.
208 SL Breaking & Entering.png Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas. Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Major Trespass.

Major Crimes


All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.

Code Image Crime Description Notes
300 SL Sabotage.png Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling the power network, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage.
301 SL Kidnapping of an Officer.png Kidnapping of an Officer To hold a member of Command, Security, or any Central Command VIP under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping.
302 SL Aggravated Assault.png Aggravated Assault To use excessive physical force resulting in severe or life-threatening harm. Breaking bones, disfiguring, causing internal bleeding, or otherwise beating someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder.
304 SL Posession of a Restricted Weapon.png Possession of a Restricted Weapon To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc. Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage.
305 SL Inciting a Riot.png Inciting a Riot To attempt to stir the crew into a riot. The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see Mutiny.
306 SL Posession of Contraband.png Possession of Contraband To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. For information on what items are contraband see Contraband. Contraband items from the Gateway are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
307 SL Theft.png Theft To steal restricted or dangerous items from either an area or one's person. Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks.
Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft. For theft of minor valuables, see Petty Theft.
308 SL Major Trespass.png Major Trespass Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass.
309 SL Assault of an Officer.png Assault of an Officer To use excessive physical force against a member of Command or Security without the apparent intent to kill them. To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.

Exceptional Crimes


All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.
Code Image Crime Description Notes
400 Compromising Station Integrity.PNG Grand Sabotage To engage in maliciously destructive actions which endanger the crew or station. Releasing damaging/lethal viruses, hotwiring the engine, destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder.
401 SL Manslaughter.png Manslaughter To cause death to a person via negligence or injury without apparent intent to kill. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
402 Attempted Murder.PNG Attempted Murder To use excessive physical force with intention to cause death. Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter.
409 SL Grand Theft.png Grand Theft To steal items of high value or sensitive nature from either an area or one's person. Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, the Captain or HoP's ID cards, and Mechs. For theft of less important property, see Theft or Petty Theft.

Capital Crimes


All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.
  • Any prisoners that escape from an Execution sentence are to be killed on sight.
Code Image Crime Description Notes
502 Murder.PNG Murder To deliberately and maliciously cause the death of another crewmember via direct or indirect means. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter.
505 SL Mutiny.png Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.

Modifiers & Special Situations


Situation Description Notes Modifier
Aiding and Abetting To knowingly assist a criminal. Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. The original criminal's sentence; 5 minute minimum
Central Command Directive To be issued a pardon/sentence modification by Central Command. Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. Immediate Release/Modification
Cooperation with Security Being helpful to the members of security, revealing things during questioning. Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. Brig time should be reduced by 25%, up to a maximum of 15 minutes. 25% reduction (3-15 mins)
Escape from Brig To flee successfully or unsuccessfully from a lawful sentence. Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an immediate threat, reset the timer to the original sentence or add five minutes (whichever is greater). Reset Timer or +5 minutes.
Hostile Brainwashing To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances. Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. Deconversion & Release
Immediate Threat to Prisoner A severe threat to a prisoner's person. The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. Immediate Release/Relocation
Medical Attention A sick or injured prisoner requires medical aid. Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. Running Timer
Parole To be released, under parole, before the allotted sentence for a crime is up. For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see Enemy of the Corporation. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. Parole Until Release
Refusal to Cooperate Non-cooperative behaviour/repeated attempts to escape. While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. Brig time should be increased by 25%, up to 15 minutes. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. 25% addition (3-15 mins)
Repeat Offender To be brigged for the same offense more than twice. Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. 5 minute cumulative addition on 3rd offense.

Permabrig on 5th offense.

Self Defense Acting to protect one's self, coworkers, or workplace. Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. Immediate Release
Surrender Willfully surrendering to Security. Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. Brig time should be reduced by 25%, up to a maximum of 15 minutes. 25% reduction (3-15 mins)

Contraband


  • It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
Code Explanation Description
NC Non-Contraband items. These items are not to be charged as Contraband. The Contraband charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.
C Standard Contraband items. These items are chargeable as Contraband. These items are to be confiscated and the owner is to be charged for Contraband. If used in a Major Crime, the owner is to be charged as an Enemy of the Corporation. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.
S Dangerous Contraband items. The owner is to be charged as an Enemy of the Corporation. Any person caught with a S-Grade contraband item is to be immediately charged as an Enemy of the Corporation. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge.
Non-Contraband Items (NC)
Securebriefcase.png

Briefcase Full of Cash

DonksBox.png

Donk Pockets

SyndicateShoes.png

No-Slip Shoes

Syndicate Playing Cards.png

Sharpened Playing Cards

Smuggler's Satchel.png

Smuggler's Satchel

SyndicateSuit.png

Space Suit

DuffleSyndiMed.png

Surgery Duffelbag

SyndicateToolbox.png

Suspicious Toolbox

SyndicateBalloon.png

Syndicate Balloon

SyndicateSoap.png

Syndicate Soap

Syndicate Smoke.png

Syndicate Cigarettes

Contraband Items (C)
Implant.png

Adrenal Implant

Cardboard Cutout.png

Adaptive Cardboard Cutout

Pinpointer.png

Advanced Pinpointer

Multitool.png

AI Detector

Ambrosiavulgarisseed.png

Ambrosia Cruciatus

Grenade.png

Banana Grenade

SyndiKey.png

Binary Translator Key

SyndicateBox.png

Boozy Shotgun Shells

Chameleon jumpsuit.gif

Chameleon Jumpsuit

Camera Bug.png

Camera Bug

Chameleon Stamp.png

Chameleon Stamp

Atmosjumpsuit.png

Contortionist's Jumpsuit

DartPistol.png

Dart Pistol

DNA Scrambler.png

DNA Scrambler

Flashlight.png

EMP Flashlight

FoamPistol.png

Foam Force Riot Pistol

Implant.png

Freedom Implant

Militarybelt.png

Military Belt

Black Gloves.png

Pickpocket's Gloves

Poison.png

Poison Bottle (Non-Lethal)

Ammo.gif

Standard Ammunition

Stimulants.png

Stimulants

Implant.png

Storage Implants

SyndiPistol.png

Syndicate Pistol

Sunglasses.png

Thermal Imaging Glasses

UniversalSuppressor.png

Universal Supressor

Gas mask.png

Voice Changer

VoodooDoll.png

Voodoo Doll

Dangerous Contraband Items (S)
SyndiRevolver.png

.357 Revolver

File:Id card.png

Agent ID Card

Artistic Toolbox.png

Artistic Toolbox

Clustergrenade.png

Atmos Grenades

Syndi Hardsuit.png

Blood Red Hardsuit

Ninjastar.png

Box of Throwing Weapons

Shotguncane.png

Cane Shotgun

Ntflag.png

Chameleon Flag

Chameleon projector.gif

Chameleon Projector

SecHud.png

Chameleon Security HUD

MiscCondiment.png

Chef's Excellence Special Sauce

Emag.png

Cryptographic Sequencer (Emag)

C4.gif

Composition C4

PlushieCarp.png

Dehydrated Space Carp

Pda cartrige.png

Detomatix Cartridge

SyndicateBox.png

EMP Kit

Energy crossbow.png

Energy Crossbow

Edagger.gif

Energy Dagger

Sword.gif

Energy Sword

D20.png

E20

Grenade.png

Feral Cat Grenade

Garrote.png

Fibre Wire Garrote

Pda cartrige.png

F.R.A.M.E Cartridge

Fingerless.png

Gloves of the North Star

Uploadmodule.png

Hacked AI Upload Module

Combathypo.gif

Holoparasites

Meat Cleaver.png

Meat Cleaver

Mindbatterer.png

Mind Batterer

Implant.png

Mindslave Implant

Godstaff blue.png

Missionary Starter Kit

Scroll1.png

Mysterious Scroll (Sleeping Carp)

Nanocalciuminjector.png

Nanocalcium Injector

Ammo2.gif

Non-Standard Ammunition

PizzaBomb.gif

Pizza Bomb

Poison.png

Poison Bottle (Lethal)

SingularityBeacon.gif

Power Beacon

Powerfist.png

Powerfist

Yellowgloves.png

Power Gloves

Powersink.gif

Powersink

WetFloorSign.png

Proximity Mine

Healthanalyzer.png

Radiation Laser

Rjammer.png

Radio Jammer

Rawtelecrystal.png

Raw Telecrystal

Scissors.png

Safety Scissors

Pen.png

Sleepy Pen

Syndicate Bomb.png

Syndicate Bomb

Chainsaw.gif

Syndicate Chainsaw

SyndiKey.png

Syndicate Encryption Key

GunContra.gif

Syndicate Long Arms

SyndiMinibomb.png

Syndicate Minibomb

MMI empty.png

Syndicate MMI

SyndiPDA.png

Syndicate Uplink

GunTele.png

Telegun

Implant.png

Uplink Implant