Difference between revisions of "User:Gerando"

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=="So What Do I Do Now?"==
=="So What Do I Do Now?"==
When you get out of your cryogenics bay pod, you'll find yourself in Charlie Station, with Beta station to it's left and Theta Station to it's right. There will be some glowsticks and crowbars off to your left. You'll need the crowbars to open doors if there's no power and a glowstick to see in the same situation. You can also find a backpack in the maintenance area to the left of the cryogenics area. Once you've left the cryo bay, you'll want to try and restore power. You can do this by wiring the PACMAN Generator, found in the engineering room directly to your left with the radiation hazard signs (Don't worry about that too much), into the grid and powering it with uranium, stored in the crate directly in front of the generator. Now that you've done this, you can head to the bridge to lift the station lockdown and access the engineering bay. Here you'll find that the station solar array's been mostly destroyed. Fortunately, there are spare panels scattered around the station in crates, meaning you can [[Solars|rebuild it]] and power the station more permanently.
So you've just woken up from a nap in cryogenics after the Artificial Program alerted the crew of a 6 hour long radiation storm, and you're greeted by rusted floors and walls, a general aura of decay and a sense of forebode hanging over you, along with an emergency alert from the AP printed out in the corner. Fortunately, you were trained for this kind of situation, and the station was prepared for any kind of emergency that could befall it. In the corner there's a table with 3 crowbars and 3 glowsticks, and in a maintenance tunnel just across from it, a crate of backpacks. Hopefully, you should be able to use the crowbars to leave the room and activate backup power, via the emergency PACMAN generator. You'll need to wire the generator into the SMES, attach it to the floor and then insert uranium fuel into it. Once you've done this, you can head to the bridge to lift the automatic station lockdown and check the most recent status report from the Artificial Program.


[[File:ThetaPACMANSetup.png|right|frame|An Average PACMAN setup. This setup should be enough to power the entire station until you get the solar panels or the Tesla Engine up and running. Just make sure it doesn't overheat.|100px]]
[[File:ThetaPACMANSetup.png|right|frame|An Average PACMAN setup. This setup should be enough to power the entire station until you get the solar panels or the Tesla Engine up and running. Just make sure it doesn't overheat.|100px]]
==The Power Of The Sun==
Of course, the PACMAN generator was only intended to be used for temporary power, and eventually it'll run out of fuel. To avoid this happening, you'll need to set up the station's solar array. The crates containing components for it are scattered around the maintenance tunnels of Charlie Station, and should provide enough power to allow the station to become self sufficient power-wise. There are also a few components for the solar array around the exterior of Beta Station, as well as some spare sets of insulated gloves, a toolbox, an Engineering Voidsuit and an APC Access Card in the Engineering Bay.


==Let There Be Light==
==Let There Be Light==
With power properly restored to the entirety of the station, you'll have a lot more freedom as to what you can do now. You can take the various laser guns from security (Unless [[Explorer|"someone"]] stole them) and attempt to kill the hivebots in the R&D area of the station, allowing you access to a basic R&D setup, robotics setup, some varied chemicals and the prototypes in the prototype lab, if you can manage to access them. (Note that both the Security Officer and Engineer are also capable of accessing science, not just the Scientist.) You can also attempt to grow some plants in the hydroponics area so that you can make food, try to restore atmospherics to the station properly, attempt to figure out what happened whilst you were asleep, attempt to make contact with [[Nanotrasen#Cyberiad|a nearby station]] or explore the surrounding area of space.  
Having now restored station power, you have a lot more freedom to explore. To the left of Charlie Station is Beta Station, which houses the Medical Department and Atmospherics. To the right of Charlie Station is Theta Station, housing the Research And Development Department, the soul of the station and the main reason you were out here to begin with. At the top of Charlie Station resides the Bridge, with various computers designed to monitor the status of the wings of the station and to interface with the Artificial Program. Most, if not all, station systems could be accessed from there. You may also want to consider exploring the surrounding area and checking for anything that might be useful. There's also a garden where you can try to grow some food, as to avoid starving to death.


==Making Contact==
==Making Contact==
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*A holopad.
*A holopad.
*A helpful cyborg.
*A helpful cyborg.
If you haven't noticed, you most likely lack all of these. Therefore, you'll need to clear out the Theta Station if you want to build one of these to cry to any nearby Nanotrasen Vessels for help. Make sure to pack armour, weapons and bubblegum (Optional)
If you haven't noticed, you most likely lack all of these. Therefore, you'll need to clear out the Theta Station if you want to build one of these to cry to any nearby Nanotrasen Vessels for help. Make sure to pack armour, weapons and bubblegum (Optional) The armour and weapons can be found in the security area of Charlie Station, to the right of the cryo bay and just above the Transit Tube leading towards Theta. Unfortunately, you're all out of bubblegum.


Once you've cleared out all of the Hivebots, you'll need to use the R&D setup available to you to construct some method of contacting a nearby vessel and requesting assistance. Hopefully, if they're feeling nice, someone will get sent over to come and rescue you and the rest of your crew.
Once you've cleared out all of the Hivebots, you'll need to use the R&D setup available to you to construct some method of contacting a nearby vessel and requesting assistance. Hopefully, if they're feeling nice, someone will get sent over to come and rescue you and the rest of your crew.


==Ride The Lightning==
==Ride The Lightning==
In the prototype storage area, you'll find an Energy Ball Generator, and furthermore, a Particle Accelerator and equipment to set up a containment field in Research Storage. This is all the equipment you'll need to set up a Tesla Engine if you have the know-how to do so. Generally when doing this, it's advised to remove the atmosphere from the engine room (for the safety of your ears) and to only attempt it if you know what you're doing, as if containment fails, the energy ball will likely kill nearly everything on the Z-Level. This, most likely, includes you, which is less than ideal for your continued survival.
Theta itself was responsible for a lot of technical development in both Plasma Technology and MODSuit technology, creating ripples of technical discovery and design principals that can still be found in the modern day, with modern technology found in almost all the technology that was developed there still being used in one form or another in day-to-day operations, and whilst improvements were made to general efficiency over time, the core concept remained throughout all of them, and can still be found and utilized in the prototypes left over in the ruin. Perhaps some of them could help you survive on the station, and maybe even rebuild it..


==List of Prototype Items==
==List of Prototype Items==

Revision as of 18:14, 6 September 2023

Mob Spawner

Theta Station Scientist.png
Nanotrasen Scientist

Superiors: Nanotrasen
Difficulty: Medium
Guides: Guide to Construction, Guide to Advanced Construction, Guide to Space Exploration, Guide to Medical, Guide to Research and Development, Research Items, Solars, Guide to Engineering, Guide to hydroponics, Tesla Engine
Access: Derelict Nanotrasen Research Station, Maintenance
Duties: Survive, attempt to reestablish contact with a Nanotrasen vessel.


Assistant/Misc.
CivilianHeader.png

Departmental Head
N/A

Civilian/Misc. Roles
Civilian/Misc. Guides


As a Derelict researcher you spawn in the cryogenics area of Charlie Station, a Derelict Nanotrasen Research Station far away from the main station. Most of your equipment and various infrastructure starts out in varying levels of disrepair from your extended time in storage, and primary power seems to have failed a long time ago. Fortunately for you, though, not all hope is lost, and you are able to escape, or if you so wish to, restore Charlie Station to it's former glory.

"So What Do I Do Now?"

So you've just woken up from a nap in cryogenics after the Artificial Program alerted the crew of a 6 hour long radiation storm, and you're greeted by rusted floors and walls, a general aura of decay and a sense of forebode hanging over you, along with an emergency alert from the AP printed out in the corner. Fortunately, you were trained for this kind of situation, and the station was prepared for any kind of emergency that could befall it. In the corner there's a table with 3 crowbars and 3 glowsticks, and in a maintenance tunnel just across from it, a crate of backpacks. Hopefully, you should be able to use the crowbars to leave the room and activate backup power, via the emergency PACMAN generator. You'll need to wire the generator into the SMES, attach it to the floor and then insert uranium fuel into it. Once you've done this, you can head to the bridge to lift the automatic station lockdown and check the most recent status report from the Artificial Program.

An Average PACMAN setup. This setup should be enough to power the entire station until you get the solar panels or the Tesla Engine up and running. Just make sure it doesn't overheat.

The Power Of The Sun

Of course, the PACMAN generator was only intended to be used for temporary power, and eventually it'll run out of fuel. To avoid this happening, you'll need to set up the station's solar array. The crates containing components for it are scattered around the maintenance tunnels of Charlie Station, and should provide enough power to allow the station to become self sufficient power-wise. There are also a few components for the solar array around the exterior of Beta Station, as well as some spare sets of insulated gloves, a toolbox, an Engineering Voidsuit and an APC Access Card in the Engineering Bay.

Let There Be Light

Having now restored station power, you have a lot more freedom to explore. To the left of Charlie Station is Beta Station, which houses the Medical Department and Atmospherics. To the right of Charlie Station is Theta Station, housing the Research And Development Department, the soul of the station and the main reason you were out here to begin with. At the top of Charlie Station resides the Bridge, with various computers designed to monitor the status of the wings of the station and to interface with the Artificial Program. Most, if not all, station systems could be accessed from there. You may also want to consider exploring the surrounding area and checking for anything that might be useful. There's also a garden where you can try to grow some food, as to avoid starving to death.

Making Contact

In order for you to communicate with any nearby stations, you'll need one of the following;

  • A Headset and a Telecommunications Relay.
  • A Station Bounced Radio.
  • A holopad.
  • A helpful cyborg.

If you haven't noticed, you most likely lack all of these. Therefore, you'll need to clear out the Theta Station if you want to build one of these to cry to any nearby Nanotrasen Vessels for help. Make sure to pack armour, weapons and bubblegum (Optional) The armour and weapons can be found in the security area of Charlie Station, to the right of the cryo bay and just above the Transit Tube leading towards Theta. Unfortunately, you're all out of bubblegum.

Once you've cleared out all of the Hivebots, you'll need to use the R&D setup available to you to construct some method of contacting a nearby vessel and requesting assistance. Hopefully, if they're feeling nice, someone will get sent over to come and rescue you and the rest of your crew.

Ride The Lightning

Theta itself was responsible for a lot of technical development in both Plasma Technology and MODSuit technology, creating ripples of technical discovery and design principals that can still be found in the modern day, with modern technology found in almost all the technology that was developed there still being used in one form or another in day-to-day operations, and whilst improvements were made to general efficiency over time, the core concept remained throughout all of them, and can still be found and utilized in the prototypes left over in the ruin. Perhaps some of them could help you survive on the station, and maybe even rebuild it..

List of Prototype Items

Prototype Item Name Description
Prototype MODSuit
Mod Prototype.png
An early, experimental version of the modern, more advanced, MODSuit. Despite this, it comes loaded with a variety of modules that are highly useful for EVA work, at the cost of mobility compared to more modern suits.
Prototype Health Analyzer
Healthanalyzer.png
Original version of the modern day Analyzer, used on most Nanotrasen Vessels to this day. Functionally the same as an Advanced Health Analyzer.
NT-P:01 Prototype Energy Gun.
Prototype Energy Gun.png
An energy gun, developed as an improvement over the standard Laser Gun of the time, with the ability to alter the type of projectile it fired. The 'Stun' setting was later removed because of power constraints.
Energy Ball Generator
Tesla gen.png
One of the first developed versions of the now largely commonplace Energy Ball Generator, a key element in the process of creating a Tesla Engine, which activates after being fired at by a Particle Accelerator for a small amount of time.