Difference between revisions of "Job Selection and Assignment"

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== Preference ranks ==
{{Glossarytable}}
==Vital Information==
On round-start, the server will automatically assign you a job based on preferences you set in the lobby. You should have your favorite job set to HIGH, set at least 3 to MEDIUM, and at least 3 more sets to LOW. Doing this reduces the chances of you getting a job you don't want. The server will run through everyone and attempt to give people their highest-picked jobs and then will follow through with medium and so on. If you have Command jobs other generally disliked roles in your preferences, you may get them more often than you expect.


In the job selection window of your character setup you can select how much you would like to play as a job.
At the bottom of the job preferences screen, by default, it says "get a random job if preferences unavailable". Clicking this changes it to "Return to lobby if preferences unavailable", which means that, at round start, if you don't get any of your preferred jobs, you stay in the lobby, and can then hit 'Join' to select any open job. This gives you more choice over which job you get, at the price of making it slightly less likely that there is any job available at the time you make your selection.


There are five levels of priority:
==Disabilities==
Your character having certain disabilities selected might blacklist them from being specific jobs.<br>
For example, if your character is blind, they cannot be a part of security.<br>
See the table below for exact blacklists.


*High
{| class="wikitable sortable mw-collapsible" width="40%" style="text-align: center;"
*Medium
|- style="font-weight: bold; text-align: center; background-color: #127BB7; color: white;"
*Low
| style="width: 150pt; center;" colspan="8"            | Disability Blacklist
*Never
|-
*Banned
! Job
! Mute
! Deaf
! Dizzy
! Blind
! Nervousness
! Lisp
! Missing Limbs
|-
! Captain
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
! Head of Personnel
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
! Research Director
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
|-
! Chief Medical Officer
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
|-
! Quartermaster
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
|-
! Chief Engineer
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
! Head of Security
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
! Warden
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
! Security Officer
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
|-
! Detective
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
|-
! Blueshield
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
|-
! Nanotrasen Representative
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
! Magistrate
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
! Internal Affairs Agent
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
| style="background-color:#2A96335d" | V
| style="background-color:#962A335d" | X
| style="background-color:#962A335d" | X
| style="background-color:#2A96335d" | V
|-
|}


You can only select one job as '''high''', the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the [http://nanotrasen.se/phpbb3/viewforum.php?f=6 forums].
==Detailed Explanation of Job Selection Process (for nerds)==
Antagonist status is determined first BEFORE any job selection happens. At least one head (member of command) is selected, from players with any command job set to HIGH. If none, from any with it set to MEDIUM. If none, from any with it set to LOW.
* Jobs are assigned to players with that job set to HIGH.
* Jobs are assigned to players with that job set to MEDIUM.
* Jobs are assigned to players with that job set to LOW.
* The remaining players get a random job, or are returned to the lobby, or spawn as assistants, depending on their preferences.


== How jobs are assigned ==
==Implications Of Job Selection (for nerds)==
* There will always be at least one department head, unless every player has all head jobs set to NEVER.
* There will always be an AI, unless every single player has AI set to NEVER.
Jobs will always go to a player with that job set as HIGH unless no player has it set to HIGH, in which case players with it set to MEDIUM can get it. Yes, this means if there is a job where one person has it set to HIGH, and 30 others have it set to MEDIUM, the one person with it set to HIGH will get it every, single, shift. That's the power of the HIGH job preference.


Once the game is about to start, jobs are assigned to players.
Since antagonist status is determined before job selection, your job selection cannot possibly influence whether you get antagonist or not. You being an antagonist will, however, prevent you from spawning in certain jobs, like Security. If you have "Get random job if preferences are unavailable" set, you may wish to ensure you have some non-security jobs on MEDIUM or LOW so it has something to spawn you as if you are an antagonist. If it cannot find anything you will still spawn, but you will be a random job or assistant.
 
=== Preemptive assignment ===
 
*One head is selected
*The AI is selected
 
=== Selection round one ===
 
A table is made, which contains the job name, followed by all the players who have the job set to '''HIGH''':
 
*Station engineer: player1, player2, player4
*Captain: player3, player5
*...
 
Then players are selected to fill the jobs, if there are more candidates than there are slots available, then a random selection of players are chosen. Those who are not go into the next round along with the jobs which were not completely filled.
 
=== Selection round two ===
 
A table is made, which contains the job name of the jobs that were not filled in the first round, followed by the players who have the job set to '''MEDIUM''':
 
*Station engineer: player5, player6, player7
*Medical doctor: <noone>
 
Players are assigned in the same manner as with HIGH. Players who were still not assigned a job and jobs who were still not filled up move into the last round
 
=== Selection round three ===
 
This round is identical to round two, just for players with the jobs set to '''LOW'''
 
=== Post selection ===
 
Any player who was not assigned a job spawns as an assistant.
 
== Tips for job selection ==
 
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
 
*Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.


[[Category:Game Resources]][[Category:Guides]]
[[Category:Game Resources]][[Category:Guides]]

Latest revision as of 21:08, 9 October 2023

Useful Resources

Vital Information

On round-start, the server will automatically assign you a job based on preferences you set in the lobby. You should have your favorite job set to HIGH, set at least 3 to MEDIUM, and at least 3 more sets to LOW. Doing this reduces the chances of you getting a job you don't want. The server will run through everyone and attempt to give people their highest-picked jobs and then will follow through with medium and so on. If you have Command jobs other generally disliked roles in your preferences, you may get them more often than you expect.

At the bottom of the job preferences screen, by default, it says "get a random job if preferences unavailable". Clicking this changes it to "Return to lobby if preferences unavailable", which means that, at round start, if you don't get any of your preferred jobs, you stay in the lobby, and can then hit 'Join' to select any open job. This gives you more choice over which job you get, at the price of making it slightly less likely that there is any job available at the time you make your selection.

Disabilities

Your character having certain disabilities selected might blacklist them from being specific jobs.
For example, if your character is blind, they cannot be a part of security.
See the table below for exact blacklists.

Disability Blacklist
Job Mute Deaf Dizzy Blind Nervousness Lisp Missing Limbs
Captain X X X X X X V
Head of Personnel X X X X X X V
Research Director X X X X V V V
Chief Medical Officer X X X X V V V
Quartermaster X X X X V V V
Chief Engineer X X X X X X X
Head of Security X X X X X X X
Warden X X X X X X X
Security Officer X X X X V V X
Detective X X X X V V X
Blueshield X X X X X X X
Nanotrasen Representative X X V V X X V
Magistrate X X V V X X V
Internal Affairs Agent X X V V X X V

Detailed Explanation of Job Selection Process (for nerds)

Antagonist status is determined first BEFORE any job selection happens. At least one head (member of command) is selected, from players with any command job set to HIGH. If none, from any with it set to MEDIUM. If none, from any with it set to LOW.

  • Jobs are assigned to players with that job set to HIGH.
  • Jobs are assigned to players with that job set to MEDIUM.
  • Jobs are assigned to players with that job set to LOW.
  • The remaining players get a random job, or are returned to the lobby, or spawn as assistants, depending on their preferences.

Implications Of Job Selection (for nerds)

  • There will always be at least one department head, unless every player has all head jobs set to NEVER.
  • There will always be an AI, unless every single player has AI set to NEVER.

Jobs will always go to a player with that job set as HIGH unless no player has it set to HIGH, in which case players with it set to MEDIUM can get it. Yes, this means if there is a job where one person has it set to HIGH, and 30 others have it set to MEDIUM, the one person with it set to HIGH will get it every, single, shift. That's the power of the HIGH job preference.

Since antagonist status is determined before job selection, your job selection cannot possibly influence whether you get antagonist or not. You being an antagonist will, however, prevent you from spawning in certain jobs, like Security. If you have "Get random job if preferences are unavailable" set, you may wish to ensure you have some non-security jobs on MEDIUM or LOW so it has something to spawn you as if you are an antagonist. If it cannot find anything you will still spawn, but you will be a random job or assistant.