Difference between revisions of "Space Law"

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{| width='95%' height='60' style='background-color:#FFCCCC;' align='center'
{{Glossarytable}}
|align='center'|'''Note:''' This is a WORK IN PROGRESS. This is the new official space law. All hail.
 
<br>
'''Space Law''' is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.
|}
Space Law applies to all Nanotrasen employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.
Central Command can authorize pardons for crimes as they see fit.
 
Adminhelp if you wish to intentionally break a law.
 
= Interpretation of the Law [[file:documents.png|32px]]=
 
In order to facilitate productivity, an operating knowledge of Space Law is important for Nanotrasen employees. In-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and the Head of Security. Some Space Law knowledge is required for the role of Captain who, in the absence of key Legal & Security members, may be required to render judgment.
 
With this in mind, please review the following sections.
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquittal based on a technicality.]]


<span style="font-size:1.2em">'''The Pathos of the Law'''</span><hr>
'''''Space Law is a tool to benefit the station, not a cudgel.'''''
* The greater good of the station should be considered when sentencing.
* Space Law is designed to protect the station and crew, not to hinder them.
* Station-wide emergencies, such as a nuclear threat, take precedence over enforcement.


-------------------------
'''''Behaviour may merit leniency or severity in sentencing.'''''
* Minor, Medium, and Major Crimes all have discretionary sentencing ranges.
* Modifiers, where applicable, can also be applied to sentences.
* Pending relevant approval, demotions may be a more effective tool.


Space Law is the name given to the set of corporate regulations approved by the NanoTrasen Board of Directors for use on their Space Stations.
<span style="font-size:1.2em">'''The Ethos of the Law'''</span><hr>
'''''Sentencing conflicts are to be resolved by the 'Chain of Authority.''''''
* If the Magistrate is present, their opinion outweighs all others sans Central Command.
* Otherwise, obey the following: Captain > Head of Security > Warden > Officer / Detective.


They may be modified depending on the station they are being applied to.
'''''The Magistrate is the final authority on Space Law.'''''
* If the Magistrate is not present, the Captain may perform duties (like authorizing executions) in lieu.
* The Magistrate may be overridden at any time by Central Command.


This set applies to the NSS Cyberiad.
<span style="font-size:1.2em">'''The Logos of the Law'''</span><hr>
'''''Space Law does not allow for multiple counts of the same charge.'''''
* Stealing every toolbox on station is only one count of [[#Petty Theft|Petty Theft]].
* Repeat offenses are to be prosecuted with the [[#Repeat Offender|Repeat Offender]] modifier.


They apply for all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law.
'''''A sentence of sixty minutes results in permanent imprisonment.'''''
* This includes [[#Repeat Offender|Repeat Offenders]] on their fourth same-type offense.
* This applies regardless of the crimes or modifiers.


Central Command can authorize pardons for crimes as they see fit.
'''''Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]].'''''
* Offenders are to be charged with the same sentence as the person they helped.
* The minimum charge is five minutes (even if the original offender only receives a warning).


Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you will get fired for it if you can't cover it up. The threat of a ban still applies.
'''''To [[#Resisting Arrest|Resist Arrest]] is to resist the Law.'''''
* This includes resisting any legal arrest or search: a sentence of zero to five minutes applies.
* Like Aiding and Abetting, this applies regardless of the crime committed (or lack thereof).


'''''For certain crimes, intentionality is a factor.'''''
* For instance, [[#Murder|5-02 - Murder]] and [[#Manslaughter|4-01 - Manslaughter]] differ only by intent.
* Where intent cannot be proven, charge the lesser crime.


== Legal Representation and Trials [[file:gavel.png|32px]]==
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]
See [[Legal Standard Operating Procedure]].
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However:


==Interpretation of the Law==
* Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing.
* Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.
* Disruptive IAAs can be barred from Security by the Magistrate, HoS, Warden or Captain.


A good working knowledge of Space Law is important for any person on the station, in order to ensure stability of the workplace. More in-depth knowledge and interpretative capability of Space Law is required for such positions as the Magistrate, Internal Affairs Agent, Warden, and the Head of Security.
An Internal Affairs Agent who continues to be disruptive, or ignores being barred from Security, may be demoted at the Magistrate's discretion. The Captain may approve their demotion if no Magistrate is available.


For certain crimes, the intention of the accused is important. The difference between First and Second Degree Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime.
== Enemies of the Corporation [[file:emag.png|32px]]==


An important concept is "stacking". "Stacking" refers to the act of sentencing an individual for the same crime more than once, or sentencing an individual with similar crimes simultaneously (such as Petty Theft and Theft, or Assault and Aggravated Assault). This is '''expressly forbidden'''. Only non-similar crimes can be applied in the same sentencing, and the same crime cannot be counted more than once in the same sentence. As such, even if someone steals every single multitool in the station, that is still just Petty Theft. When two similar crimes are present, sentence only the more severe one.
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.


Knowingly aiding a criminal makes you an accomplice. You can, and will, be charged with the same crime(s) as the person you aided.
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizard Federation, Changelings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.


* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labour Camp) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].


==Brig Procedures==
* '''Uncontainable EoCs''' - Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed irrespective of their crimes. Head Revolutionaries are to be executed as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.


See [[Legal Standard Operating Procedure]].
* '''Changelings''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof they are a changeling. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.


Special precautions are to be taken aside from Standard Brigging Procedures:
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.


* Always ask Vox or Plasmamen prisoners where their Internals Tank is located, if it cannot be found. '''Do not remove this tank, as it will kill them.''' In such a case as their clothes have to be changed, '''expedience is mandatory.''' Get their internal on as fast as possible.
* '''Parole for EoCs''' - See: [[Legal Standard Operating Procedure#Parole|Legal SOP, Parole Section]]


* All [[Contraband]] is to be confiscated and placed in Evidence Storage. The same goes for any tools used to hack station property. These are '''not''' to be returned.
== Use of Deadly Force [[File:Laser Gun.png|32px]]==
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, Security is expected to use non-lethal tools which are generally more effective in defusing situations. It is preferable to capture personnel through non-lethal means unless a situation warrants otherwise. Failure to adhere to this principle '''will''' result in discipline, demotion, and even job bans.
There are, however, circumstances where deadly force is permissible:
{| class="wikitable" style="text-align: center; width: 75%; background-color: #ffee99;"
! colspan="1" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-EOCs / Petty Criminals
|- style="background-color: #B4FFA5;
| style="width:100%;" | Should lethal force be levied against a target that is not an EoC (such as a cultist), is not set to DNR, or is not set to Execute/Kill on Sight via lawful order the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
|-}
{| class="wikitable" style="text-align: center; width: 75%; background-color: #ffee99;"
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Lethals Authorised - Post-Combat Treatment/Revival Required
|-
| style="width:20%;" | '''Armed and Dangerous'''<br>(Stun Weapons, Lethals, etc.)
| style="width:20%;" | '''Multiple Assailants'''<br>(Armed or Otherwise)
| style="width:20%;" | '''Cultists'''<br>(Flag Robes, Highly Armed, etc.)
| style="width:20%;" | '''Possessing Explosives'''<br>(Grenades, TTVs, etc.)
| style="width:20%;" | '''Enhanced Individuals'''<br>(Stimulants, Implants, Bio-Chips, etc.)
|-
| '''Revolutionaries'''<br>(Non-Heads)
| '''Armoury Trespassers'''<br>(Armed or Otherwise)
| '''Thralls'''<br>(Vampires or Otherwise)
| '''Hostile Environment'''<br>(N2O, Fire, Space)
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Lethals Recommended - Posthumous Revival Potentially Required
|- style="background-color: #ffaa99;"
| '''Vampires'''<br>(Dark Passage)
| '''Heavily Armed'''<br>(.357, eSword, etc.)
| '''Cultists'''<br>(Halos)
| '''Holoparasite Users'''<br>(Irrespective of Type)
| '''Hostile Exosuits'''<br>(Any Chassis)
|- style="background-color: #ffaa99;"
| '''Non-Crew'''<br>(Golems, Ash Walkers, etc.)
| '''Uncontainable Individuals'''<br>(Bloodcrawl, Jaunt, etc.)
|
|
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #092337; color: white" | Lethals Authorised - Kill on Sight
|- style="background-color: #E2E5E7;"
| '''Fully Powered Vampires'''<br>(Irrespective of Hostilities)
| '''Nuclear Operatives'''<br>(Including Infiltration Teams)
| '''Cultists'''<br>(Summoning Deity)
| '''Perma Escapees'''<br>(Outside Permabrig/Isolation)
| '''Exogenous Threats'''<br>(Xenomorphs, Terror Spiders, Changelings, etc.)
|- style="background-color: #E2E5E7;"
| '''Abductors'''<br>(Including Other Hostile Aliens)
| '''Cult Constructs'''<br>(Irrespective of Type)
| '''Bluespace Entities'''<br>(Demons, Wizards, Revenants)
|'''Revolutionary Heads'''<br>(Non-Standard Revolutionaries)
|'''Abominations'''<br>(cluwnes)
|}


* Always check on the Permabrig, Solitary or Labor Camp if they happen to be occupied. They are notorious for being unsafe.
== Additional Clarifications [[file:filingcabopen.png|32px]]==


==Legal Representation and Trials==
<span style="font-size:1.2em">'''Brig Procedures'''</span>


See [[Legal Standard Operating Procedure]].
See [[Legal Standard Operating Procedure]].
Special precautions are to be taken aside from Standard Brigging Procedures:
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, including tools used in a crime. These are '''not''' to be returned.
* Routine checks on the Permabrig, Solitary or Labour Camp areas are encouraged when occupied.


Prisoners are permitted to seek legal representation. However, '''Security is under no obligation to provide or allow it.'''
<span style="font-size:1.2em">'''Executions'''</span><hr>


Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the judicial process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents deliberately ignoring this and attempting to throw their weight around can, and should be, duly ignored, if their points are not valid.
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution: Electric Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution: Lethal Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution: Firing Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution: Gas Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution: Asphyxiation|asphyxiation]].


If the Internal Affairs Agent continuously acts as a disruptive influence, Security personnel are fully permitted to confiscate their access, remove them from the Brig and bar their future access to it.
* Other means of Execution are illegal, constituting a charge of [[#Murder|5-02 - Murder]], unless a prisoner explicitly requests them.
* Cyborgification, posthumous or otherwise, may also be used. See [[Legal Standard Operating Procedure]] for more information regarding executions.


In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Sec Officer / Detective.
<span style="font-size:1.2em">'''Crime Stacking'''</span><hr>


==Use of Deadly Force==
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:


As a member of the Station's Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal detainment technology and weaponry.
* Crimes with the same category code (last two digits) can never be charged together. e.g: 1-02, 2-02, 3-02 do not stack.
* Otherwise, crimes '''can''' be stacked together; the timers are added together for stacking.


It is for this reason that the situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your stun tools, which indeed are many times more effective than lethal options, to diffuse a situation.
''For instance, breaking a window to steal something can be charged with [[#Trespass|1-08 - Trespass]], [[#Petty Theft|1-07 - Petty Theft]], and [[#Damage to Station Assets|1-00 - Damage to Station Assets]]''


However there are certain circumstances where deadly force is permissible:  
<span style="font-size:1.2em">'''Escape & In-Cell Vandalism'''</span><hr>


* '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to Non-Lethal Weapons, such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
Often, prisoners may attempt to escape from the brig. In this case, heed the following definitions and clauses:


* '''Severe Personal Risk''' - sometimes, getting close enough to a target to cuff them will create significant personal risk to the Officer in question. Deadly force from a range is recommended to subdue Wizards and actively hostile Changelings. Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of active high explosives. Ranged lethal force is the only reasonable option in these conditions.
'''E-01 - In-Cell Vandalism:''' A prisoner breaking things non-essential to confinement. Examples include:
* Breaking lights and furniture.
* Damaging or destroying equipment in permabrig.


* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. However, in the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorised personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
'''E-02 - Attempted Escape:''' A prisoner attempting to break or subvert confinement barriers. Examples include:
* Breaking cell windows and airlocks.
* Attacking an officer inside a cell.
* Coercing another party to assist with an escape.


* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''''As a last resort''''', if you are being mobbed, you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than to stand your ground.
'''E-03 - Escape:''' A prisoner exiting their designated holding area ''without'' permission from security. Examples include:
* A prisoner exiting from a temporary cell while the timer is running.
* A permanent prisoner exiting from prisoner-accessible areas within permabrig.
* A prisoner in isolation exiting from the isolation block (moving between cells is not escaping).


In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired, and Administrators to not be Jobbanned.
''If placed in isolation, a temporary prisoner's timer continues running. Temporary prisoners who escape or attempt escape from isolation are subject to execution at the Magistrate or Captain's discretion.''
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
| style="width: 6em;"  | Prisoner<br>Classification {{anchor|Escape}}
| style="width: 16em;" | E-01<br>In-Cell Vandalism
| style="width: 16em;  | E-02<br>Attempted Escape
| style="width: 16em;" | E-03<br>Escape
|-
!style='background:#FFFFFF;' | Temporary
|style='background:#B4FFA5;' | Reset Timer
|style='background:#ffee99;' | Reset Timer +/- Isolation (Discretionary)
|style='background:#ffaa99;' | Reset Timer + 10 Minutes
|-
!style='background:#FFFFFF;' | Permanent
|style='background:#B4FFA5;' | Isolation
|style='background:#ffee99;' | Isolation
|style='background:#ffaa99;' | Re-Detained, Executed, or KoS (Discretionary)
|-
!style='background:#FFFFFF;' | Isolation
|style='background:#B4FFA5;' | Straightjacket
|style='background:#ffee99;' | Straightjacket or Execution (Discretionary)
|style='background:#ffaa99;' | Re-Detained, Executed, or KoS (Discretionary)
|}


==Additional Clarifications==
= Space Law [[file:Spacelaw.png|32px]]=
== Reference Tables ==
<span style="font-size:1.2em">'''Crime Codes Quick Reference'''</span><br>
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.
Crime codes are organized by a Category Code (_-xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X-__).


Executions can be done '''only''' by Electric Chair, Firing squad, or Lethal injection. Other means of Execution are illegal unless the prisoner requests them. Cyborgification is also a viable option, and should be used if prisoners behave, or if they appeal. See [[Legal Standard Operating Procedure]] for more information regarding Executions.
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"
! style='background-color:#092337;' Width='20px' |<span style="color: white">Code</span>
! style='background-color:#092337;' Width='180px' |<span style="color: white">1-XX - Minor<br>(0–5 minutes)</span>
! style='background-color:#092337;' width='180px' |<span style="color: white">2-XX - Medium<br>(5–10 minutes)</span>
! style='background-color:#092337;' width='180px' |<span style="color: white">3-XX - Major<br>(10–15 minutes)</span>
! style='background-color:#092337;' width='180px' |<span style="color: white">4-XX - Exceptional<br>(Permabrig)</span>
! style='background-color:#092337;' width='180px' |<span style="color: white">5-XX - Capital<br>(Permabrig/Execution)</span>
|-
!style='background:#FFFFFF;' | 00
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]
|style='background:#E2E5E7;' |
|-
!style='background:#FFFFFF;' | 01
|style='background:#B4FFA5;' |
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]
|style='background:#ffcc99;' |
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]
|style='background:#E2E5E7;' |
|-
!style='background:#FFFFFF;' | 02
|style='background:#B4FFA5;' | [[#Battery|Battery]]
|style='background:#ffee99;' | [[#Assault|Assault]]
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]
|style='background:#E2E5E7;' | [[#Murder|Murder]]
|-
!style='background:#FFFFFF;' | 03
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]
|style='background:#ffcc99;' |
|style='background:#ffaa99;' |
|style='background:#E2E5E7;' |
|-
!style='background:#FFFFFF;' | 04
|style='background:#B4FFA5;' |
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon/Item|Possession of a Restricted Weapon/Item]]
|style='background:#ffaa99;' |
|style='background:#E2E5E7;' |
|-
!style='background:#FFFFFF;' | 05
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]
|style='background:#ffee99;' | [[#Rioting|Rioting]]
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]
|style='background:#ffaa99;' |
|style='background:#E2E5E7;' | [[#Mutiny|Mutiny]]
|-
!style='background:#FFFFFF;' | 06
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]
|style='background:#ffaa99;' |
|style='background:#E2E5E7;' |
|-
!style='background:#FFFFFF;' | 07
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]
|style='background:#ffee99;' | [[#Robbery|Robbery]]
|style='background:#ffcc99;' | [[#Theft|Theft]]
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]
|style='background:#E2E5E7;' |
|-
!style='background:#FFFFFF;' | 08
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]
|style='background:#ffee99;' |
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]
|style='background:#ffaa99;' |
|style='background:#E2E5E7;' |
|}


In cases where the final sentence is equal to, or greater than, 60 minutes, it is to be changed to a Permanent Imprisonment sentence.  
<span style="font-size:1.2em">'''Modifiers Quick Reference'''</span><br>


The greater good of the station should be considered when sentencing. If someone breaks into the AI Core in order to destroy it when it is Malfunctioning, there is no need to charge them. The intent of Space Law is to protect the station and the crew.
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.


----
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions.
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
|-
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''
| style="background: #ffee99;" | 50% addition
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''
| 50% reduction
|-
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''
| style="background: #ffee99;" | +10 mins on 2nd same offense
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''
| Parole Until Release
|-
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''
| style="background: #ffee99;" | Partner's sentence; minimum 5
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''
| 50% reduction
|-
! style="font-weight: normal;" | '''[[#Resisting Arrest|Resisting Arrest]]'''
| style="background: #ffee99;" | +0-5 mins to sentence
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''
| Running Timer
|-
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''
| style="background: #ffee99;" | Immediate Release/Relocation
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''
| Immediate Release
|-
! style="font-weight: normal;" | '''[[#Offense Against an Officer|Offense Against an Officer]]'''
| style="background: #ffee99;" | +5 mins to sentence
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''
| Deconversion & Release
|-
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''
| style="background: #D4E7F2;" | Sentence Overridden
! style="font-weight: normal;" |
|
|}


== Crime Codes ==
=== Minor Crimes ===
=== Minor Crimes ===
 
----
All of these crimes carry a 5 minute sentence.
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.
 
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]
{| width='825px' style='text-align:center; background-color:#ffee99;' border=1 cellspacing=0
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"
! style='background-color:#ffee55;' Width='20px'|Code
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
! style='background-color:#ffee55;' Width='1px'|
| style="width: 2em;"  | Code
! style='background-color:#ffee55;' width='130px'|Crime
| style="width: 1px;| Image
! style='background-color:#ffee55;' width='300px'|Description
| style="width: 9em;| Crime
! style='background-color:#ffee55;' width='300px'|Notes
| style="width: 17em;" | Description
|                      | Notes
|-
! 1-00
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}
|'''Damage to Station Assets'''
| To deliberately damage the station or station property to a minor degree with malicious intent.
| [[Pets|Departmental Pets]], [[Cyborg]]s, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].
|-
|-
| 101
! 1-02
|[[File:Resisting Arrest.PNG]]
|[[File:SL_Battery.png]]{{anchor|Battery}}
|'''Resisting Arrest'''
|'''Battery'''
| To not cooperate with an officer who attempts a proper arrest.  
| To use minor physical force against someone without intent to seriously injure them.
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.
| Repeated attempts at disarming (more than 3), shoving into walls, tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].
|-
|-
| 104
! 1-03
|[[File:libertycap.png]]
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}
|'''Drug Possession'''
|'''Drug Possession'''
| To possess space drugs, mindbreaker, ambrosia,krokodil, crank, meth, Aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.  
| The unauthorized possession of recreational use drugs such as ambrosia, krokodil, crank, meth, aranesp, bath salts, or THC.
| Botanists and MedSci staff are authorized to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation.  
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation.
For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].<br>
For drugs from illicit sources (ketamine, synaptizine, etc.), see [[#Possession of Contraband|Possession of Contraband]].
|-
|-
| 106
! 1-05
|[[File:Indecent_exposure.png]]
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}
|'''Indecent Exposure'''
|'''Indecent Exposure'''
| To be intentionally and publicly unclothed.
| To be intentionally and publicly unclothed.
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
| Running around the station naked or otherwise unclothed.
|-
! 1-06
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}
|'''Abuse of Equipment'''
| To utilize security/non-lethal equipment in an illegitimate fashion.
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
|-
|-
| 107
! 1-07
|[[File:Vandalism.PNG]]
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}
|'''Vandalism'''
|'''Petty Theft'''
| To deliberately damage the station or station property without malicious intent.
| To take items from areas one lacks access to or to take items belonging to others or the station as a whole.
| Sentence depends on quantity of property damaged. All Departmental Pets (such as Ian and Runtime) count as station property, as do any other non-hostile animals acquired by any other means.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Petty Theft includes unauthorized use or access of credits, from any source, in amounts up to 250.
Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].
|-
|-
| 109
! 1-08
|[[File:Trespassing.png]]
|[[File:SL_Trespass.png]]{{anchor|Trespass}}
|'''Trespass'''
|'''Trespass'''
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].
|}
|}


 
=== Medium Crimes ===
----
----
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.


=== Medium Crimes ===
{{LawModifiers}}


All of these crimes carry a 10 minute sentence or a 500 point target at the [[Labor Camp]], optional for the suspect you are arresting.
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"
 
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
{| width='825px' style='text-align:center; background-color:#ffcc99;' border=1 cellspacing=0
| style="width: 2em;"  | Code
! style='background-color:#ffaa55;' Width='20px'|Code
| style="width: 1px;| Image
! style='background-color:#ffaa55;' Width='1px'|
| style="width: 9em;| Crime
! style='background-color:#ffaa55;' width='130px'|Crime
| style="width: 17em;" | Description
! style='background-color:#ffaa55;' width='300px'|Description
|                      | Notes
! style='background-color:#ffaa55;' width='300px'|Notes
|-
! 2-00
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}
|'''Creating a Workplace Hazard'''
| To endanger the crew or station through negligent but not deliberately malicious actions.
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is.
For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]] Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see [[Standard Operating Procedure#Alert Levels|Code Red SOP.]]
|-
! 2-01
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}
|'''Kidnapping'''
| To hold a crewmember under duress or against their will.
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping.
|-
|-
| 201
! 2-02
|[[File:Assault.png]]
|[[File:SL_Assault.png]]{{anchor|Assault}}
|'''Assault'''
|'''Assault'''
| To use excessive physical force against someone without the apparent intent to kill them.
| To use excessive physical force against someone without the apparent intent to kill them.
| Depending on the amount and kind of force used, severe instances should be elevated to manslaughter or even murder. Assaults with deadly weapons are a higher crime.
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].
|-
| 202
|[[File:Pickpocketing.png]]
|'''Robbery'''
| To steal items from another's person.
| Remember to take the stolen items from the person and arrange for their return to the owner. Stealing an ID is the most common and most serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed.
|-
|-
| 203
! 2-03
|[[File:Narcotics_Distribution.PNG]]
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}
|'''Narcotics Distribution'''
|'''Narcotics Distribution'''
| To distribute narcotics and other controlled substances. This includes ambrosia, mindbreaker, and space drugs. It is not illegal for them to be grown - distribution is the crime here.
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.
| Forcing or tricking someone to consume substances such as space drugs is assault.
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].
|-
|-
| 204
! 2-04
|[[File:Deadly_Weapon.PNG]]
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}
|'''Possession of a Weapon'''
|'''Possession of a Weapon'''
| To be in possession of a dangerous item that is not part of their job role.
| To be in possession of a dangerous item that is not part of one's job.
| Items capable of a high level of damage, such as saws, axes, spears, stunprods, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon/Item|Possession of a Restricted Weapon]].
|-
|-
| 206
! 2-05
|[[File:Rioting.PNG]]
|[[File:SL_Rioting.png]]{{anchor|Rioting}}
|'''Rioting'''
|'''Rioting'''
| To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.
| To partake in an unauthorized and disruptive assembly of crewmen.
| It is required to order the crowd to disperse, failure to disperse is the crime, not the assembly. Any crimes committed during the riot are considered separate offences.
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].
|-
|-
| 207
! 2-06
|[[File:Workplace_Hazard.PNG]]
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}
|'''Creating a Workplace Hazard'''
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is.
|-
| 208
|[[File:Petty_theft.png]]
|'''Petty Theft'''
| To take items from areas one does not have authority to access or to take items belonging to others or the station as a whole.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.
|-
| 210
|[[File:BandE.PNG]]
|'''Breaking and Entry'''
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.
| Crew can still be charged with breaking & entry even if they do not enter the area themselves.
|-
| 211
|[[File:PENDING]]
|'''Abuse of Confiscated Equipment'''
|'''Abuse of Confiscated Equipment'''
| To take and use equipment confiscated as evidence.
| To take and use equipment confiscated as evidence.
| Security shouldn't be using evidence for anything but evidence. Anything used in a crime is considered evidence, this includes syndicate items such as emags
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].
|-
! 2-07
|[[File:SL_Robbery.png]]{{anchor|Robbery}}
|'''Robbery'''
| To steal items from another's person.
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. This includes the theft of up to 250 credits. If the victim was SSD, ahelp it - this isn't allowed.  For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].
|}
|}


 
=== Major Crimes ===
----
----
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.
[[File:LawProc.png|frame|Security processing a suspected cultist.]]


=== Major Crimes ===
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"
 
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
These crimes carry a service at the [[Labor Camp]], with a 1000 point target or a 15 minute brig sentence.
| style="width: 2em;"  | Code
 
| style="width: 1px;| Image
{| width='825px' style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0
| style="width: 9em;| Crime
! style='background-color:#ff6655;' Width='20px'|Code
| style="width: 17em;" | Description
! style='background-color:#ff6655;' Width='1px'|
|                      | Notes
! style='background-color:#ff6655;' width='130px'|Crime
! style='background-color:#ff6655;' width='300px'|Description
! style='background-color:#ff6655;' width='300px'|Notes
|-
|-
| 301
! 3-00
|[[File:Assault_Deadly_Weapon.PNG]]
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}
|'''Assault With a Deadly Weapon'''
|'''Sabotage'''
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.
| To hinder the work of the crew or station through malicious actions.
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].
|-
| 302
|[[File:Assaulting_an_officer.PNG]]
|'''Assault of an Officer'''
| To use excessive physical force against a Department Head, Magistrate, NT Rep, or member of Security without the apparent intent to kill them.
| Criminals who attempt to disarm or grab officers while fleeing from a crime are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal where possible.
|-
| 303
|[[File:Manslaughter.PNG]]
|'''Manslaughter'''
| To unintentionally kill someone through negligent, but not malicious, actions.
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.  
|-
|-
| 304
! 3-02
|[[File:Lethal_Weapon.PNG]]
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}
|'''Possession of a Restricted Weapon'''
|'''Aggravated Assault'''
| To be in possession of a restricted weapon without prior authorization, such as: Guns, Batons, etc.
| To use excessive physical force resulting in severe or life-threatening harm.
| Any item that can cause severe bodily harm. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double barrel shotgun loaded with beanbag rounds. <br>Only the Captain and Head of Security can issue weapon permits.
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].
|-
|-
| 305
! 3-04
|[[File:Possession_Explosives.PNG]]
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon/Item}}
|'''Possession of Explosives'''
|'''Possession of a Restricted Weapon/Item'''
| To be in possession of an explosive device.
| To be in unauthorized possession of restricted weapons/items such as: Guns, Batons, Harmful Chemicals, Non-Beneficial Explosives, Combat Implants (Anti-Drop, CNS Rebooter, Razorwire), MODsuit Modules (Power Kick, Stealth), etc.
| Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department. This includes offensive grenades, explosive or smoke based.
| Any item carried by an unauthorized person, including chemicals, that can cause severe bodily harm. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits.
For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].
|-
|-
| 306
! 3-05
|[[File:Inciting_Riot.PNG]]
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}
|'''Inciting a Riot'''
|'''Inciting a Riot'''
| To attempt to stir the crew into a riot.
| To attempt to stir the crew into a riot.
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.
| The offender should also have restrictions placed on their radio traffic and be given a tracking bio-chip. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].
|-
|-
| 307
! 3-06
|[[File:Disrupting_power.png]]
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}
|'''Sabotage'''
|'''Possession of Contraband'''
| To hinder the work of the crew or station through malicious actions.
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband obtained from non-Syndicate sources ([[Lavaland]], etc.) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.  
For non-Syndicate derived poisons, see [[#Possession of a Restricted Weapon/Item|Possession of a Restricted Weapon/Item]].
|-
|-
| 308
! 3-07
|[[File:Theft.PNG]]
|[[File:SL_Theft.png]]{{anchor|Theft}}
|'''Theft'''
|'''Theft'''
| To steal restricted or dangerous items.
| To steal restricted or dangerous items from either an area or one's person.  
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.
| Weapons, valuable objects, locked cargo crates, restricted access safes, or limited items such as (spacesuits and jetpacks) fall into this category. Unauthorized use or access of credits, from any source, in amounts between 251-1000 is considered Theft. Even if the contents are not taken, breaking into restricted access safes or locked cargo crates through any means is still considered Theft.
 
For theft of minor valuables, see [[#Petty Theft|Petty Theft]].
|-
|-
| 309
! 3-08
|[[File:Major_Trespass.PNG]]
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}
|'''Major Trespass'''
|'''Major Trespass'''
| Being in a restricted area without prior authorization. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.
| Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and warrants a time of 15 minutes with a possible permabrigging if intent is believed to be malicious.  
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].
This does not stack with B&E of a Restricted Area
|-
| 310
|[[File:BE_Restricted.PNG]]
|'''B&E of a Restricted Area'''
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc), the Engine Room, Atmos, or Toxins research.
| For a major crime, sentences start at 15 minutes, but can be extended if security believes the break-in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don't count as grand theft!).
This does not stack with Major Trespassing.
|-
|}
|}


 
=== Exceptional Crimes ===
----
----
All of these crimes can result in Permanent Prison Time, or Permanent Labour Camp Time.


=== Capital Crimes ===
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence.
 
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization.
 
Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence.


Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
* If a prisoner requests an Execution or Cyborgization, they may be given one.
 
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]
{| width='825px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"
! style='background-color:#FFFfff;' Width='20px'|Code
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
! style='background-color:#FFFfff;' Width='1px'|
| style="width: 2em;"  | Code
! style='background-color:#FFFfff;' width='130px'|Crime
| style="width: 1px;| Image
! style='background-color:#FFFfff;' width='300px'|Description
| style="width: 9em;| Crime
! style='background-color:#FFFfff;' width='300px'|Notes
| style="width: 17em;" | Description
|                      | Notes
|-
|-
| 401
! 4-00
|[[File:Murder.PNG]]
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}
|'''Murder'''
|'''Grand Sabotage'''
| To maliciously kill someone.
| To engage in maliciously destructive actions which endanger the crew or station.
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. <br>'''Unauthorised executions are classed as Murder.'''
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].
|-
|-
| 402
! 4-01
|[[File:Sexual_Assault.PNG]]
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}
|'''Sexual Assault'''
|'''Manslaughter'''
| To molest or otherwise sexually attack someone.
| To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.
| ERP scenes, is a permabannable offense. Adminhelp if this happens to you; it's against server rules, not just station rules.
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].
|-
|-
| 403
! 4-02
|[[File:Attempted_Murder.PNG]]
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}
|'''Attempted Murder'''
|'''Attempted Murder'''
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.
| To use excessive physical force with intention to cause death.
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them.
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].
|-
| 404
|[[File:Antag_skum.png]]
|'''Enemy of the Corporation'''
| To be legally proven to either be working for a known hostile corporation (ie: Syndicate), or to be working to undermine Nanotrasen's operations. In order to apply for this crime, enough forensic/legal evidence must be provided that the criminal has actually committed a Medium/Major/Capital Crime. Should the suspect be found to have been contracted by an Enemy of Nanotrasen, but to not actually have done anything, they are to be stripped of their rank, have all items confiscated, and be given a tracking implant. Executions done under this law without proper legal/forensic justification are to be considered murder.
| Current enemies of Nanotrasen include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie, Vampires, Shadowlings, and illegal and hostile boarding parties. Shadowling thralls are victims, not enemies.
<br>Antagonists that reveal themselves to Security without having committed any crimes are to be kept in Protective Custody (read: kept in Security) until the Crew Transfer, where they are to be brought to Central Command. Antagonists that escape from custody or act hostile in any way are to be apprehended and executed.
|-
| 406
|[[File:Mutiny.PNG]]
|'''Mutiny'''
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon and/or promotion.
|-
| 407
|[[File:Compromising_Station_Integrity.PNG]]
|'''Grand Sabotage'''
| To engage in maliciously destructive actions, seriously threatening crew or station.
| Bombing, arson, releasing viruses, deliberately exposing areas to space, hotwiring the grid so APCs shock people, destroying the AI, physically destroying machinery or electrifying doors all count as Grand Sabotage.  
|-
|-
| 408
! 4-07
|[[File:High_value_target_theft.png‎]]
|[[File:SL_Grand Theft.png‎]]{{anchor|Grand Theft}}
|'''Grand Theft'''
|'''Grand Theft'''
| To steal items of high value or sensitive nature.
| To steal items of high value or sensitive nature from either an area or one's person.
| Syndicate agents frequently attempt to steal cutting-edge technology, intelligence or research samples, including: Hand Teleporter, the Captain/Head of Security's Antique Laser, Captain or HoP's ID cards, or Mechs.
| Theft of cutting-edge technology, documents, and research samples. Examples include the nuke, hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. Unauthorized use or access of credits, from any source, in excess of 1,000 is considered Grand Theft.
Almost all [[High-Risk Items]] fall in this category. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].
|}
|}


=== Capital Crimes ===
----
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labour Camp Time or Cyborgization.


----
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence.
 
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.


=== Modifiers & Special Situations ===
* If a prisoner requests an Execution or Cyborgization, they may be given one.


{| width='825px' style='text-align:center; background-color:#aaffaa;' border=1 cellspacing=0
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #E2E5E7;"
! style='background-color:#55ff55;' width='150px'|Situation
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
! style='background-color:#55ff55;' width='300px'|Description
| style="width: 2em;"  | Code
! style='background-color:#55ff55;' width='100px'|Modification
| style="width: 1px;"  | Image
| style="width: 9em;| Crime
| style="width: 17em;" | Description
|                      | Notes
|-
|-
|'''Surrender'''
! 5-02
| Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without a fuss is not surrender. For this, you have to actually come to the brig yourself.
|[[File:Murder.PNG]]{{anchor|Murder}}
| -25%, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.
|'''Murder'''
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].
|-
|-
|'''Re-education'''
! 5-05
| Getting de-converted from revolutionary.
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}
| -Immediate release
|'''Mutiny'''
|-
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
|'''Cooperation with prosecution or security'''
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party.  
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.
If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.
| -25%; in the case of revealing a head revolutionary: Immediate release.
|-
|'''Immediate threat to the prisoner'''
| The singularity eats something near the brig, an explosion goes off, etc.
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.
|-
|'''Medical reasons'''
| Prisoners are entitled to medical attention if sick or injured.
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
|-
|'''Self Defense'''
|  Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Generally this is disarming/pushing. Hitting someone on the ground is generally NEVER self defence.
| Immediate release.
|-
|'''Escape from Brig'''
| If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.
| Reset timer
|-
|'''Aiding and Abetting'''
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).
| The same sentence as the original criminal.
|-
|'''Refusal to Cooperate'''
| When already detained inside the Brig, either in Processing or Temporary Detainment and pending a sentence, refusing to cooperate with Security and instead attempting to break free from their cuffs and/or buckling in such a way that the attending Officers must spend more time preventing their escape than they do actually processing the prisoner.
| +25% to original sentence. Can bring sentences up to Permanent Imprisonment if the 60 minute threshold is crossed because of it.
|-
|'''Repeat Offender'''
|To be repeatedly brigged for the same offense multiple times in a single shift (minimum of three times. Applies on the third brigging). Much like crime stacking, these offenses cannot occur during the same incident. Does not apply to Resisting Arrest.
| For each successive Repeated Incidence, an extra five minutes is added to the sentence. If the added time exceeds the original sentence, the crime should be considered one Level above (ie, Medium Crimes become Major Crimes), and the sentence adjusted. Major Crimes with 15 extra minutes added via this modifier should be considered Capital Crimes, but not punishable by Execution or forced Cyborgization.
|}
|}


 
== Additional References==
=== Modifiers & Special Situations ===
----
----


=== Crime Codes Quick Reference ===
{| class="wikitable" style="text-align: center; width: 75%; background-color: #D4E7F2;"
 
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
Use this to quickly find the Crime Code Numbers.
| style="width: 13em;" | Situation {{anchor|Aiding and Abetting}}
 
| style="width: 18em;" | Description
Crime codes are made up of a Category Code (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
|                      | Notes
 
| style="width: 14em;" | Modifier
{| width='825px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
! style='background-color:#FFFFFF;' Width='20px'|Code
! style='background-color:#ffee55;' Width='200px'|1XX - Minor
! style='background-color:#ffaa55;' width='200px'|2XX - Medium
! style='background-color:#ff6655;' width='200px'|3XX - Major
! style='background-color:#FFFfff;' width='200px'|4XX - Capital
|-
|-
!style='background:#FFFFFF;' | 01
!'''Aiding and Abetting'''
|style='background:#ffee99;' | Resisting Arrest
| To knowingly assist a criminal.
|style='background:#ffcc99;' | Assault
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}
|style='background:#ffaa99;' | Assault, Deadly Weapon
| style="background: #ffee99;" | '''The original criminal's sentence; 5 minute minimum'''
|style='background:#FFFFFF;' | Murder
|-style="background: #E5F5FF;" |
! style="background: #F9FCFF;" | '''Central Command Directive'''
| To be issued a pardon/sentence modification by Central Command.
| Central Command may waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}
| style="background: #C6FFC6;" | '''Immediate Release/Modification'''
|-
|-
!style='background:#FFFFFF;' | 02
!'''Cooperation with Security'''
|style='background:#ffee99;' |
| Being helpful to the members of security, revealing things during questioning.
|style='background:#ffcc99;' | Robbery
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Hostile Brainwashing}}
|style='background:#ffaa99;' | Assault, Officer
| style="background: #aaffaa;" | '''50% reduction'''
|style='background:#FFFFFF;' | Assault, Sexual
|-style="background: #E5F5FF;" |
! style="background: #F9FCFF;" | '''Hostile Brainwashing'''
| To be under the mind control of a Cult, Head Revolutionary, Vampire, or other mind-controlling circumstances.
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}
| style="background: #C6FFC6;" | '''Deconversion & Release'''
|-
|-
!style='background:#FFFFFF;' | 03
!'''Immediate Threat to Prisoner'''
|style='background:#ffee99;' |
| A severe threat to a prisoner's person.
|style='background:#ffcc99;' | Drug Distribution
| The singularity eats something near the brig, an explosion goes off, etc. Officers must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}
|style='background:#ffaa99;' | Manslaughter
| style="background: #aaffaa;" | '''Immediate Release/Relocation'''
|style='background:#FFFFFF;' | Attempted Murder
|-style="background: #E5F5FF;" |
! style="background: #F9FCFF;" | '''Medical Attention'''
| A sick or injured prisoner requires medical aid.
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}
| style="background: #C6FFC6;" | '''Running Timer''' {{anchor|Offense Against an Officer}}
|-
|-
!style='background:#FFFFFF;' | 04
!'''Offense Against an Officer'''
|style='background:#ffee99;' | Possession, Drugs
| To batter, assault or kidnap an Officer.
|style='background:#ffcc99;' | Possession, Weapons
| An Officer is defined as any member of Security, Command, or of Dignitary status (Magistrate, Blueshield, Representative). This modifier is specific to the charges of [[#Battery|Battery]], [[#Assault|Assault]], [[#Aggravated Assault|Aggravated Assault]], and [[#Kidnapping|Kidnapping]].
|style='background:#ffaa99;' | Possession, Restricted Weapons
| style="background: #ffee99;" | '''+5 Minutes to Sentence'''
|style='background:#FFFFFF;' | Enemy of the Corp
|-style="background: #E5F5FF;" |
! style="background: #F9FCFF;" | '''Parole'''
| To be released, under parole, before the allotted sentence for a crime is up.
| Several requirements must be met in order for parole to be granted.
See: [[Legal Standard Operating Procedure#Parole|Legal SOP, Parole Section]]
| style="background: #C6FFC6;" | '''Parole Until Release'''
|-
|-
!style='background:#FFFFFF;' | 05
!'''Refusal to Cooperate'''
|style='background:#ffee99;' |
| Non-cooperative behaviour
|style='background:#ffcc99;' |  
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. {{anchor|Repeat Offender}}
|style='background:#ffaa99;' | Possession, Explosives
| style="background: #ffee99;" | '''50% addition'''
|style='background:#FFFFFF;' |
|-style="background: #E5F5FF;" |
! style="background: #F9FCFF;" | '''Repeat Offender'''
| To be brigged for the same offense more than once.
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the second sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After two applications of this modifier (on their fourth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}
| style="background: #FFF0A8;" | '''10 minute cumulative addition on 2nd/3rd offense'''
'''Permabrig on 4th offense.'''
|-
|-
!style='background:#FFFFFF;' | 06
!'''Resisting Arrest'''
|style='background:#ffee99;' | Indecent Exposure
| To resist or impede an officer legally arresting or searching you.
|style='background:#ffcc99;' | Rioting
| Non-combative action such as fleeing, blocking access, or slipping is considered resisting. Minor combative actions, such as repeated shoving or disarming, should be charged as [[#Battery|1-02 - Battery]] in addition to this modifier. Resisting Arrest can be applied independent of other offenses: even if no crime was committed, the modifier still applies. {{anchor|Resisting Arrest}}
|style='background:#ffaa99;' | Inciting a Riot
| style="background: #ffee99;" | '''+0-5 Minutes to Sentence'''
|style='background:#FFFFFF;' | Mutiny
|-style="background: #E5F5FF;" |
|-
! style="background: #F9FCFF;" | '''Self Defence'''
!style='background:#FFFFFF;' | 07
| Acting to protect one's self, coworkers, or workplace.
|style='background:#ffee99;' | Vandalism
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defence. Self-defence typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}
|style='background:#ffcc99;' | Workplace Hazard
| style="background: #C6FFC6;" | '''Immediate Release'''
|style='background:#ffaa99;' | Sabotage
|style='background:#FFFFFF;' | Grand Sabotage
|-
|-
!style='background:#FFFFFF;' | 08
!'''Surrender'''
|style='background:#ffee99;' |
| Willfully surrendering to Security.
|style='background:#ffcc99;' | Petty Theft
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.
|style='background:#ffaa99;' | Theft
| style="background: #aaffaa;" | '''50% reduction'''
|style='background:#FFFFFF;' | Grand Theft
|-
!style='background:#FFFFFF;' | 09
|style='background:#ffee99;' | Trespass
|style='background:#ffcc99;' |
|style='background:#ffaa99;' | Major Trespass
|style='background:#FFFFFF;' |
|-
!style='background:#FFFFFF;' | 10
|style='background:#ffee99;' |
|style='background:#ffcc99;' | Breaking and Entry
|style='background:#ffaa99;' | B&E Restricted
|style='background:#FFFFFF;' |
|}
|}


=== Contraband ===
----
* It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
* Conversely, personnel turning in contraband to Security of their own volition should not be charged.
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #ffffff;"
|- style="font-weight: bold; text-align: center; background-color: #092337; color: white;"
| style="width: 20px;" class="unsortable"  | Code
| style="width: 300px;" class="unsortable" | Explanation
| style="width: 400px;" class="unsortable" | Standard Charges For Possession
| style="width: 400px;" class="unsortable" | Exceptions
|- style="text-align: center; background-color: #B4FFA5; color: black;"
!NC
| Non-Contraband items.<br>Having one of these is not a crime.
| No charges.<br>May be confiscated if utilized in the commission of a crime.
| None
|- style="text-align: center; background-color: #ffee99; color: black;"
!C
| Standard Contraband items.
| Confiscate and charge the owner with [[#Possession of Contraband|3-06]].<br>The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the charge is automatically upgraded to [[#Enemies of the Corporation|Enemy of the Corporation]].
| Can be possessed legally if obtained in maintenance or off-station '''and''' the owner is authorized by the Magistrate, Captain, or HoS.
|- style="text-align: center; background-color: #ffaa99; color: black;"
!S
| Dangerous Contraband items.
| Confiscate and charge the owner as an<br>[[#Enemies of the Corporation|Enemy of the Corporation]].
| Security may legally use syndicate headset keys. All other S-class contraband can only be used with '''direct permission''' from Central Command.
|}


 
{{:Space Law/Contraband}}
(Courtesy of TG space law, with modifications by Neca, Dave, and Hyperion)


[[Category:Guides]]
[[Category:Guides]]
[[Category:Standard Operating Procedure]]

Latest revision as of 16:50, 6 July 2024

Useful Resources

Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.

Space Law applies to all Nanotrasen employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.

Central Command can authorize pardons for crimes as they see fit.

Adminhelp if you wish to intentionally break a law.

Interpretation of the Law Documents.png

In order to facilitate productivity, an operating knowledge of Space Law is important for Nanotrasen employees. In-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and the Head of Security. Some Space Law knowledge is required for the role of Captain who, in the absence of key Legal & Security members, may be required to render judgment.

With this in mind, please review the following sections.

An internal affairs agent argues for his client's acquittal based on a technicality.

The Pathos of the Law


Space Law is a tool to benefit the station, not a cudgel.

  • The greater good of the station should be considered when sentencing.
  • Space Law is designed to protect the station and crew, not to hinder them.
  • Station-wide emergencies, such as a nuclear threat, take precedence over enforcement.

Behaviour may merit leniency or severity in sentencing.

  • Minor, Medium, and Major Crimes all have discretionary sentencing ranges.
  • Modifiers, where applicable, can also be applied to sentences.
  • Pending relevant approval, demotions may be a more effective tool.

The Ethos of the Law


Sentencing conflicts are to be resolved by the 'Chain of Authority.'

  • If the Magistrate is present, their opinion outweighs all others sans Central Command.
  • Otherwise, obey the following: Captain > Head of Security > Warden > Officer / Detective.

The Magistrate is the final authority on Space Law.

  • If the Magistrate is not present, the Captain may perform duties (like authorizing executions) in lieu.
  • The Magistrate may be overridden at any time by Central Command.

The Logos of the Law


Space Law does not allow for multiple counts of the same charge.

  • Stealing every toolbox on station is only one count of Petty Theft.
  • Repeat offenses are to be prosecuted with the Repeat Offender modifier.

A sentence of sixty minutes results in permanent imprisonment.

  • This includes Repeat Offenders on their fourth same-type offense.
  • This applies regardless of the crimes or modifiers.

Knowingly aiding a criminal is Aiding and Abetting.

  • Offenders are to be charged with the same sentence as the person they helped.
  • The minimum charge is five minutes (even if the original offender only receives a warning).

To Resist Arrest is to resist the Law.

  • This includes resisting any legal arrest or search: a sentence of zero to five minutes applies.
  • Like Aiding and Abetting, this applies regardless of the crime committed (or lack thereof).

For certain crimes, intentionality is a factor.

Legal Representation and Trials Gavel.png

The detective files a report during his investigation on Punpun's murder.

See Legal Standard Operating Procedure.

While prisoners are permitted to seek legal representation, Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.

Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However:

  • Internal Affairs Agents have zero authority over the Brig, Security personnel, prisoners, or sentencing.
  • Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.
  • Disruptive IAAs can be barred from Security by the Magistrate, HoS, Warden or Captain.

An Internal Affairs Agent who continues to be disruptive, or ignores being barred from Security, may be demoted at the Magistrate's discretion. The Captain may approve their demotion if no Magistrate is available.

Enemies of the Corporation Emag.png

Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.

Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizard Federation, Changelings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.

  • Execution/Imprisonment - If an Enemy of the Corporation has not committed any Capital Crimes they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labour Camp) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
  • Uncontainable EoCs - Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed irrespective of their crimes. Head Revolutionaries are to be executed as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
  • Changelings - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof they are a changeling. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
  • Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.

Use of Deadly Force Laser Gun.png

Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, Security is expected to use non-lethal tools which are generally more effective in defusing situations. It is preferable to capture personnel through non-lethal means unless a situation warrants otherwise. Failure to adhere to this principle will result in discipline, demotion, and even job bans.

There are, however, circumstances where deadly force is permissible:

Non-EOCs / Petty Criminals
Should lethal force be levied against a target that is not an EoC (such as a cultist), is not set to DNR, or is not set to Execute/Kill on Sight via lawful order the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
Lethals Authorised - Post-Combat Treatment/Revival Required
Armed and Dangerous
(Stun Weapons, Lethals, etc.)
Multiple Assailants
(Armed or Otherwise)
Cultists
(Flag Robes, Highly Armed, etc.)
Possessing Explosives
(Grenades, TTVs, etc.)
Enhanced Individuals
(Stimulants, Implants, Bio-Chips, etc.)
Revolutionaries
(Non-Heads)
Armoury Trespassers
(Armed or Otherwise)
Thralls
(Vampires or Otherwise)
Hostile Environment
(N2O, Fire, Space)
Lethals Recommended - Posthumous Revival Potentially Required
Vampires
(Dark Passage)
Heavily Armed
(.357, eSword, etc.)
Cultists
(Halos)
Holoparasite Users
(Irrespective of Type)
Hostile Exosuits
(Any Chassis)
Non-Crew
(Golems, Ash Walkers, etc.)
Uncontainable Individuals
(Bloodcrawl, Jaunt, etc.)
Lethals Authorised - Kill on Sight
Fully Powered Vampires
(Irrespective of Hostilities)
Nuclear Operatives
(Including Infiltration Teams)
Cultists
(Summoning Deity)
Perma Escapees
(Outside Permabrig/Isolation)
Exogenous Threats
(Xenomorphs, Terror Spiders, Changelings, etc.)
Abductors
(Including Other Hostile Aliens)
Cult Constructs
(Irrespective of Type)
Bluespace Entities
(Demons, Wizards, Revenants)
Revolutionary Heads
(Non-Standard Revolutionaries)
Abominations
(cluwnes)

Additional Clarifications Filingcabopen.png

Brig Procedures

See Legal Standard Operating Procedure.

Special precautions are to be taken aside from Standard Brigging Procedures:

  • Ask Vox or Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case where their clothes have to be changed, expedience is mandatory.
  • All Contraband is to be confiscated and placed in Evidence Storage, including tools used in a crime. These are not to be returned.
  • Routine checks on the Permabrig, Solitary or Labour Camp areas are encouraged when occupied.

Executions


Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation.

  • Other means of Execution are illegal, constituting a charge of 5-02 - Murder, unless a prisoner explicitly requests them.
  • Cyborgification, posthumous or otherwise, may also be used. See Legal Standard Operating Procedure for more information regarding executions.

Crime Stacking


The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:

  • Crimes with the same category code (last two digits) can never be charged together. e.g: 1-02, 2-02, 3-02 do not stack.
  • Otherwise, crimes can be stacked together; the timers are added together for stacking.

For instance, breaking a window to steal something can be charged with 1-08 - Trespass, 1-07 - Petty Theft, and 1-00 - Damage to Station Assets

Escape & In-Cell Vandalism


Often, prisoners may attempt to escape from the brig. In this case, heed the following definitions and clauses:

E-01 - In-Cell Vandalism: A prisoner breaking things non-essential to confinement. Examples include:

  • Breaking lights and furniture.
  • Damaging or destroying equipment in permabrig.

E-02 - Attempted Escape: A prisoner attempting to break or subvert confinement barriers. Examples include:

  • Breaking cell windows and airlocks.
  • Attacking an officer inside a cell.
  • Coercing another party to assist with an escape.

E-03 - Escape: A prisoner exiting their designated holding area without permission from security. Examples include:

  • A prisoner exiting from a temporary cell while the timer is running.
  • A permanent prisoner exiting from prisoner-accessible areas within permabrig.
  • A prisoner in isolation exiting from the isolation block (moving between cells is not escaping).

If placed in isolation, a temporary prisoner's timer continues running. Temporary prisoners who escape or attempt escape from isolation are subject to execution at the Magistrate or Captain's discretion.

Prisoner
Classification
E-01
In-Cell Vandalism
E-02
Attempted Escape
E-03
Escape
Temporary Reset Timer Reset Timer +/- Isolation (Discretionary) Reset Timer + 10 Minutes
Permanent Isolation Isolation Re-Detained, Executed, or KoS (Discretionary)
Isolation Straightjacket Straightjacket or Execution (Discretionary) Re-Detained, Executed, or KoS (Discretionary)

Space Law Spacelaw.png

Reference Tables

Crime Codes Quick Reference
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.

Crime codes are organized by a Category Code (_-xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X-__).

Code 1-XX - Minor
(0–5 minutes)
2-XX - Medium
(5–10 minutes)
3-XX - Major
(10–15 minutes)
4-XX - Exceptional
(Permabrig)
5-XX - Capital
(Permabrig/Execution)
00 Damage to Station Assets Workplace Hazard Sabotage Grand Sabotage
01 Kidnapping Manslaughter
02 Battery Assault Aggravated Assault Attempted Murder Murder
03 Drug Possession Narcotics Distribution
04 Possession of a Weapon Possession of a Restricted Weapon/Item
05 Indecent Exposure Rioting Inciting a Riot Mutiny
06 Abuse of Equipment Abuse of Confiscated Equipment Possession of Contraband
07 Petty Theft Robbery Theft Grand Theft
08 Trespass Major Trespass

Modifiers Quick Reference

Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.

Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.

Situation Modifier Situation Modifier
Refusal to Cooperate 50% addition Cooperation with Security 50% reduction
Repeat Offender +10 mins on 2nd same offense Parole Parole Until Release
Aiding and Abetting Partner's sentence; minimum 5 Surrender 50% reduction
Resisting Arrest +0-5 mins to sentence Medical Attention Running Timer
Immediate Threat to Prisoner Immediate Release/Relocation Self Defense Immediate Release
Offense Against an Officer +5 mins to sentence Hostile Brainwashing Deconversion & Release
Central Command Directive Sentence Overridden

Crime Codes

Minor Crimes


All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.

Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.
Code Image Crime Description Notes
1-00 SL Damage to Station Assets.png Damage to Station Assets To deliberately damage the station or station property to a minor degree with malicious intent. Departmental Pets, Cyborgs, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage.
1-02 SL Battery.png Battery To use minor physical force against someone without intent to seriously injure them. Repeated attempts at disarming (more than 3), shoving into walls, tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.
1-03 SL Drug Posession.png Drug Possession The unauthorized possession of recreational use drugs such as ambrosia, krokodil, crank, meth, aranesp, bath salts, or THC. Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation.

For distribution, see Narcotics Distribution.
For drugs from illicit sources (ketamine, synaptizine, etc.), see Possession of Contraband.

1-05 SL Indecent Exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked or otherwise unclothed.
1-06 SL Abuse of Equipment.png Abuse of Equipment To utilize security/non-lethal equipment in an illegitimate fashion. The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
1-07 SL Petty Theft.png Petty Theft To take items from areas one lacks access to or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Petty Theft includes unauthorized use or access of credits, from any source, in amounts up to 250.

Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery.

1-08 SL Trespass.png Trespass To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.

Medium Crimes


All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.

Sentencing Modifiers
Aiding and Abetting
Partner's sentence; minimum 5
Medical Attention
Running Timer
Central Command Directive
Sentence Overridden
Cooperation with Security
50% reduction (3-15 mins)
Hostile Brainwashing
Deconversion & Release
Immediate Threat to Prisoner
Immediate Release/Relocation
Offense Against an Officer
+5 minutes to sentence
Parole
Parole Until Release
Refusal to Cooperate
50% addition (3-15 mins)
Repeat Offender
+10 mins on 2nd same offense
Self Defense
Immediate Release
Surrender
50% reduction (3-15 mins)
Code Image Crime Description Notes
2-00 SL Creating A Workplace Hazard.png Creating a Workplace Hazard To endanger the crew or station through negligent but not deliberately malicious actions. Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is.

For Workplace Hazards that lead to death, see Manslaughter. Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see Code Red SOP.

2-01 SL Kidnapping.png Kidnapping To hold a crewmember under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping.
2-02 SL Assault.png Assault To use excessive physical force against someone without the apparent intent to kill them. To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see Aggravated Assault.
2-03 SL Narcotics Distribution.png Narcotics Distribution To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.
2-04 SL Weapon Posession.png Possession of a Weapon To be in possession of a dangerous item that is not part of one's job. Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon.
2-05 SL Rioting.png Rioting To partake in an unauthorized and disruptive assembly of crewmen. It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot.
2-06 SL Abuse of Confiscated Equipment.png Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
2-07 SL Robbery.png Robbery To steal items from another's person. Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. This includes the theft of up to 250 credits. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see Theft or Grand Theft.

Major Crimes


All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.

Security processing a suspected cultist.
Code Image Crime Description Notes
3-00 SL Sabotage.png Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage.
3-02 SL Aggravated Assault.png Aggravated Assault To use excessive physical force resulting in severe or life-threatening harm. Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder.
3-04 SL Posession of a Restricted Weapon.png Possession of a Restricted Weapon/Item To be in unauthorized possession of restricted weapons/items such as: Guns, Batons, Harmful Chemicals, Non-Beneficial Explosives, Combat Implants (Anti-Drop, CNS Rebooter, Razorwire), MODsuit Modules (Power Kick, Stealth), etc. Any item carried by an unauthorized person, including chemicals, that can cause severe bodily harm. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits.

For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage.

3-05 SL Inciting a Riot.png Inciting a Riot To attempt to stir the crew into a riot. The offender should also have restrictions placed on their radio traffic and be given a tracking bio-chip. For second offenses or violent uprisings, see Mutiny.
3-06 SL Posession of Contraband.png Possession of Contraband To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. For information on what items are contraband, see Contraband. Contraband obtained from non-Syndicate sources (Lavaland, etc.) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.

For non-Syndicate derived poisons, see Possession of a Restricted Weapon/Item.

3-07 SL Theft.png Theft To steal restricted or dangerous items from either an area or one's person. Weapons, valuable objects, locked cargo crates, restricted access safes, or limited items such as (spacesuits and jetpacks) fall into this category. Unauthorized use or access of credits, from any source, in amounts between 251-1000 is considered Theft. Even if the contents are not taken, breaking into restricted access safes or locked cargo crates through any means is still considered Theft.

For theft of minor valuables, see Petty Theft.

3-08 SL Major Trespass.png Major Trespass Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass.

Exceptional Crimes


All of these crimes can result in Permanent Prison Time, or Permanent Labour Camp Time.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.
Code Image Crime Description Notes
4-00 Compromising Station Integrity.PNG Grand Sabotage To engage in maliciously destructive actions which endanger the crew or station. Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder.
4-01 SL Manslaughter.png Manslaughter To cause death to a person via deliberate attack or excessive negligence, without any intent to kill. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
4-02 Attempted Murder.PNG Attempted Murder To use excessive physical force with intention to cause death. Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter.
4-07 SL Grand Theft.png Grand Theft To steal items of high value or sensitive nature from either an area or one's person. Theft of cutting-edge technology, documents, and research samples. Examples include the nuke, hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. Unauthorized use or access of credits, from any source, in excess of 1,000 is considered Grand Theft.

Almost all High-Risk Items fall in this category. For theft of less important property, see Theft or Petty Theft.

Capital Crimes


All of these crimes can result in Execution, Permanent Prison Time, Permanent Labour Camp Time or Cyborgization.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence.
  • Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
Code Image Crime Description Notes
5-02 Murder.PNG Murder To deliberately and maliciously cause the death of another crewmember via direct or indirect means. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter.
5-05 SL Mutiny.png Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party.

If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.

Additional References

Modifiers & Special Situations


Situation Description Notes Modifier
Aiding and Abetting To knowingly assist a criminal. Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. The original criminal's sentence; 5 minute minimum
Central Command Directive To be issued a pardon/sentence modification by Central Command. Central Command may waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. Immediate Release/Modification
Cooperation with Security Being helpful to the members of security, revealing things during questioning. Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. 50% reduction
Hostile Brainwashing To be under the mind control of a Cult, Head Revolutionary, Vampire, or other mind-controlling circumstances. Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. Deconversion & Release
Immediate Threat to Prisoner A severe threat to a prisoner's person. The singularity eats something near the brig, an explosion goes off, etc. Officers must relocate the prisoner(s) to a safe location or otherwise immediately release them. Immediate Release/Relocation
Medical Attention A sick or injured prisoner requires medical aid. Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. Running Timer
Offense Against an Officer To batter, assault or kidnap an Officer. An Officer is defined as any member of Security, Command, or of Dignitary status (Magistrate, Blueshield, Representative). This modifier is specific to the charges of Battery, Assault, Aggravated Assault, and Kidnapping. +5 Minutes to Sentence
Parole To be released, under parole, before the allotted sentence for a crime is up. Several requirements must be met in order for parole to be granted.

See: Legal SOP, Parole Section

Parole Until Release
Refusal to Cooperate Non-cooperative behaviour While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. 50% addition
Repeat Offender To be brigged for the same offense more than once. Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the second sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After two applications of this modifier (on their fourth same-crime offense), the perpetrator is to be permabrigged. 10 minute cumulative addition on 2nd/3rd offense

Permabrig on 4th offense.

Resisting Arrest To resist or impede an officer legally arresting or searching you. Non-combative action such as fleeing, blocking access, or slipping is considered resisting. Minor combative actions, such as repeated shoving or disarming, should be charged as 1-02 - Battery in addition to this modifier. Resisting Arrest can be applied independent of other offenses: even if no crime was committed, the modifier still applies. +0-5 Minutes to Sentence
Self Defence Acting to protect one's self, coworkers, or workplace. Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defence. Self-defence typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. Immediate Release
Surrender Willfully surrendering to Security. Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. 50% reduction

Contraband


  • It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
  • Conversely, personnel turning in contraband to Security of their own volition should not be charged.
Code Explanation Standard Charges For Possession Exceptions
NC Non-Contraband items.
Having one of these is not a crime.
No charges.
May be confiscated if utilized in the commission of a crime.
None
C Standard Contraband items. Confiscate and charge the owner with 3-06.
The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related Major Crime, the charge is automatically upgraded to Enemy of the Corporation.
Can be possessed legally if obtained in maintenance or off-station and the owner is authorized by the Magistrate, Captain, or HoS.
S Dangerous Contraband items. Confiscate and charge the owner as an
Enemy of the Corporation.
Security may legally use syndicate headset keys. All other S-class contraband can only be used with direct permission from Central Command.
Non-Contraband Items (NC)
Cardboard Cutout.png

Adaptive Cardboard Cutout

Securebriefcase.png

Briefcase Full of Cash

Chameleon jumpsuit.gif

Chameleon Clothing (jumpsuit, hat, etc.)

Chameleon Module.png

Chameleon Module

ContractorBalloon.png

Contractor Balloon

ContractorZippo.png

Contractor Zippo

DonksBox.png

Donk Pockets (Stimulants)

Mod EMP Shield.png

EMP Shield Module

FoamPistol.png

Foam Force Riot Pistol

Cyber eyes.png

Kaleido Optics Eyes

Mod Night Visor.png

Night Visor Module

SyndicateShoes.png

No-Slip Shoes

Mod Anti Slip.png

No Slip Module

Mod Plate Compression.png

Plate Compression Module

Razorwire Spool Arm Implant.png

Razorwire Spool Arm Implant

SyndicateBox.png

Safe Cracking Kit

Syndicate Playing Cards.png

Sharpened Playing Cards

Smuggler's Satchel.png

Smuggler's Satchel

SyndicateSuit.png

Space Suit

DuffleSyndiMed.png

Surgery Duffelbag

SyndieTank.png

Suspicious Oxygen Tank

SyndicateToolbox.png

Suspicious Toolbox

SyndicateBalloon.png

Syndicate Balloon

Syndicate Smoke.png

Syndicate Cigarettes

SWATmask.png

Syndicate Mask

SyndicateSoap.png

Syndicate Soap

Contraband Items (C)
Pinpointer.png

Advanced Pinpointer

Multitool.png

AI Detector

Grenade.png

Banana Grenade

Binary Key.png

Binary Translator Key

SyndicateBox.png

Boozy Shotgun Shells

Camera Bug.png

Camera Bug

Camera.png

Camera Flash

C-Foam Launcher.png

C-Foam Launcher

Ntflag.png

Chameleon Flag

Chameleon Stamp.png

Chameleon Stamp

Shoesclown.png

Clown Acrobatic Shoes

Atmosjumpsuit.png

Contortionist's Jumpsuit

ContractorPinpointer.png

Contractor Pinpointer

Ritual Dagger All.gif

Cultist Items (Non-Chaplain)

DartPistol.png

Dart Pistol

DNA Scrambler.png

DNA Scrambler

Flashlight.png

EMP Flashlight

Briefcase.png

False-Bottomed Briefcase

RiotDart.png

Foam Force Riot Foam Dart Including Sniper Rounds

Biochip Syndicate.png

Freedom Bio-chip

Holocigar.png

Holo Cigar

Hyper-regenerative Medipen.png

Hyper-regenerative Medipen

Cmag.png

Jestographic Sequencer

Kineticacceleratormod.png

KA Pressure Mod

Traitorbelt.gif

Military/Traitor Belt

Organ Extractor.png

Organ Extractor

OvergrownRevolver.png

Overgrown Revolver

Black Gloves.png

Pickpocket's Gloves

Poison.png

Poison Bottle (Non-Lethal)

Biochip Syndicate.png

Prototype Freedom Bio-chip

Qani-Laaca Sensory Computer.png

Qani-Laaca Sensory Computer

Ammo.gif

Standard Ammunition

Sticky Tar Applicator.png

Sticky Tar Applicator

Grenade.png

Sticky Tar Grenade

Biochip Syndicate.png

Storage Bio-chip

Suspicious Implant Autosurgeon.png

Suspicious Implant Autosurgeon

SyndicateKnuckledusters.png

Syndicate Knuckleduster

SyndiPistol.png

Syndicate Pistol

The Lovers Card.gif

Tarot Card

Sunglasses.png

Thermal Imaging Glasses

ThermalDrill.png

Thermal Safe Drill

Mod Thermal Visor.png

Thermal Visor Module

SyndiRevolver.png

Trick Revolver

UniversalGunKit.png

Universal Gun Part Kit

UniversalSuppressor.png

Universal Suppressor

Gas mask.png

Voice Changer

Voice Modulator.png

Voice Modulator

Dangerous Contraband Items (S)
SyndiRevolver.png

.357 Revolver

AccessTuner.gif

Access Tuner

Biochip Syndicate.png

Adrenal Bio-chip

Advanced Mimery.png

Advanced Mimery

Id regular.png

Agent ID Card

Clustergrenade.png

Atmos Grenades

Biochip Syndicate.png

Basic-Adrenal Bio-chip

BearPelt.png

Bearserker Pelt

Tacticalturtleneck.png

"Big Brother" Obfuscation Suit

Hackerman Implant.png

Binyat Wireless Hacking System

Syndi Magboots.png

Blood Red Magboots

Mod Syndicate.png

Blood Red Syndicate MODsuit

Ninjastar.png

Box of Throwing Weapons

Breach Cleaver.png

Breach Cleaver

Briefcase.png

Briefcase Full of Bees

Shotguncane.png

Cane Shotgun

Cham counter.png

Chameleon Counterfeiter

Chameleon projector.gif

Chameleon Projector

SecHud.png

Chameleon Security HUD

MiscCondiment.png

Chef Excellence's Special Sauce

C4.gif

Composition C4

X4.png

Composition X4

ContractorBaton.png

Contractor Baton

ContractorSuitAndHelmet.png

Contractor Space Suit

ContractorUplink.gif

Contractor Uplink

Cqcmanual.png

CQC Manual

Combathypo.gif

Cryoregenerative Enhancer

Emag.png

Cryptographic Sequencer (Emag)

Cutlass.gif

Cutlass

PlushieCarp.png

Dehydrated Space Carp

Pda cartrige.png

Detomatix Cartridge

Double Energy Sword Red.gif

Double Energy Sword

D20.png

E20

ContractorFlare.png

Emergency Extraction Flare

Emp bomb.gif

EMP Bomb

SyndicateBox.png

EMP Kit

Fireaxe.png

Energized Fire Axe

Edagger.gif

Energy Dagger

Swordred.gif

Energy Sword

Combatgloves.png

Experimental Krav Gloves

Pda cartrige.png

F.R.A.M.E Cartridge

Grenade.png

Feral Cat Grenade

Garrote.png

Fibre Wire Garrote

Combathypo.gif

Fireproofing Nanite Injector

Frag Grenade.png

Frag Grenades

Fingerless.png

Gloves of the North Star

Uploadmodule.png

Hacked AI Upload Module

Mod DNA Lock.png

Heavily Modified Springlock Module

Mod Emergency Tether.png

Hidden Holster Module

Artistic Toolbox.png

His Grace

Combathypo.gif

Holoparasites

Biochip Syndicate.png

Magillitis Serum Bio-chip

Meat Cleaver.png

Meat Cleaver

Mindbatterer.png

Mind Batterer

Biochip Syndicate.png

Mindslave Bio-chip

Energy crossbow.png

Mini Energy Crossbow

Godstaff blue.png

Missionary Starter Kit

Scroll1.png

Mysterious Scroll (Sleeping Carp)

Nanocalciuminjector.png

Nanocalcium Injector

Ammo2.gif

Non-Standard Ammunition

PizzaBomb.gif

Pizza Bomb

Poison.png

Poison Bottle (Lethal)

Pen.png

Poison Pen

SingularityBeacon.gif

Power Beacon

Biochip Syndicate.png

Power Bio-Chip

Powerfist.png

Powerfist

Powersink.gif

Powersink

Biochip Syndicate.png

Proto-Adrenal Bio-chip

WetFloorSign.png

Proximity Mine

Rjammer.png

Radio Jammer

Rapidsyringegun.png

Rapid Syringe Gun

Rawtelecrystal.png

Raw Telecrystal

Scissors.png

Safety Scissors

VoxSpikethrower.png

Skipjack Spikethrower

Snakesfang.png

Snakesfang

Pen.png

Sleepy Pen

Biochip Syndicate.png

Stealth Bio-chip

Stimulants.png

Stimulants

Supermatter Theft Tools.gif

Supermatter Extraction Tools

Supermatter Plutonium Core Containers.gif

Supermatter or Plutonium Container

Syndicate Bomb.png

Syndicate Bomb

Chainsaw.gif

Syndicate Chainsaw

Syndicatedocs.gif

Syndicate Documents

Mod Syndicate Elite.png

Syndicate Elite Modsuit

SyndiKey.png

Syndicate Encryption Key

GunContra.gif

Syndicate Long Arms

SyndiMinibomb.png

Syndicate Minibomb

MMI empty.png

Syndicate MMI

WallbangGrenade.png

Syndicate Portable Pop Up Turret

Syndi Teleporter.gif

Syndicate Teleporter

SyndiPDA.png

Syndicate Uplink

Biochip Syndicate.png

Synthetic Supercharge Bio-chip

Tarot Box.png

Tarot Box

SyndicateBox.png

Technocracy Advanced Cloning System

GunTele.png

Telegun

Push broom.png

Titanium Push Broom

Biochip Syndicate.png

Uplink Bio-chip

Pipette.png

Viral Injector