Difference between revisions of "MODsuits"
Sadhorizon (talk | contribs) m (Updated the headers) |
(Updates modsuit names) |
||
(49 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
[[ | <div style="display: grid; float: right;">{{Glossarytable}}</div> | ||
Modular Outerwear Devices, '''MODsuits''', are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and [[MODsuits#Building a MODsuit|assemble]] them! | |||
==Using a MODsuit== | |||
[[File:Mod UI.png|right|MODsuit Interface|275px|thumb]] | |||
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. | To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a [[#Storage|Storage Module]]. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. | ||
===Charging a MODsuit=== | |||
If your MODsuit is operating on a[[File:Mod Core.gif|32px]] standard core, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit to recharge it's cell. | |||
Eventually, you can also change it's cell. | |||
== | If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit. | ||
===Exchanging the Power Cell=== | |||
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''. | |||
# Use [[File:Wrench.png|32px]] '''Wrench'''. | |||
# Re-insert the [[File:Mod Core.gif|32px]] '''MODsuit core'''. | |||
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''. | |||
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''. | |||
==Building a MODsuit== | |||
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator. | |||
# [[File:Mod Core.gif|32px]] Order a '''MOD core''' from Cargo '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one. | |||
# [[File:Mod Shell.png|32px]] Add core to shell. | |||
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' core to shell. | |||
# [[File:Mod Helmet.png|32px]] Add '''helmet''' to assembly. | |||
# [[File:Mod Chestplate.png|32px]] Add '''chestplate''' to assembly. | |||
# [[File:Mod Gauntlets.png|32px]] Add '''gauntlets''' to assembly. | |||
# [[File:Mod Boots.png|32px]] Add '''boots''' to assembly. | |||
# [[File:Wrench.png|32px]] '''Wrench''' assembly. | |||
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' assembly. | |||
# [[File:Mod Standard Plating.png|32px]] Add '''external plating''' to assembly. | |||
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with '''screwdriver'''. | |||
# [[File:Powercell.png|32px]] Insert a '''power cell'''. | |||
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''. | |||
==Modsuit Maintenance== | |||
===Fixing Wiring=== | |||
MODsuits wiring can malfunction after MODsuit is damaged by ''EMPs''. <br> | |||
'''Possible Malfunctions include:''' | |||
* Lack of response from the MODsuits functions. | |||
* The User Interface becoming Dysfunctional until fixed. | |||
In order to fix the wiring: | |||
<!-- copied from hacking, basically template this could use --> | |||
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring. | |||
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''. | |||
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done. | |||
* Do note the wire order in every single MODsuit is different. | |||
{|class="wikitable | {| class="wikitable" width="65%" style="background-color: #f0e8f0;" | ||
|-style="font-weight: bold; background-color: #A06DA0; color: white;" | |-style="font-weight: bold; background-color: #A06DA0; color: white;" | ||
! style='background-color: #A06DA0' width: 20%; | | ! style='background-color: #A06DA0' width: 20%; | Wire | ||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | | ! class="unsortable" style='background-color: #A06DA0' width: 40%; | Effects | ||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | | ! class="unsortable" style='background-color: #A06DA0' width: 40%; | [[File:Multitool.png|32px]] Pulsing | ||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | [[File:Wirecutters.png|32px]] Cutting | |||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | [[File:Wirecutters.png|32px]] Mending | |||
|- | |||
| Shock / Electrify | |||
'''(Orange Light)''' | |||
| Delivers an electrical shock to the person hacking the MODsuit. | |||
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light. | |||
| Will shock anyone hacking the MODsuit until repaired. | |||
| Returns normal operation. | |||
|- | |||
| Disable | |||
'''(Red Light)''' | |||
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses. | |||
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light. | |||
| Malfunctions the MODsuit until the wires mended. | |||
| Returns the MODsuit to normal functionality. | |||
|- | |||
| ID Lock | |||
'''(Green Light)''' | |||
| Toggles the ID Lock on a MODsuit. | |||
| Toggles the ID Lock. Toggles the Green Light. | |||
| None | |||
| None | |||
|- | |||
| Interface Functionality | |||
'''(Yellow Light)''' | |||
| Toggles the MODsuits User Interface functionality on a MODsuit. | |||
| Toggles the User Interfaces Functionality. Toggles the Yellow Light. | |||
| Breaks the User Interfaces Functionality until the wire is mended. | |||
| Restores the User Interface Functionality. | |||
|- | |||
| Dud Wires | |||
| The remaining two wires in the MODsuit are duds and have no effect. | |||
| None | |||
| None | |||
| None | |||
|} | |||
===Upgrading the MODsuit=== | |||
'''Module Addition:''' | |||
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''. | |||
# Insert [[#Modules|modules of your choosing]]. | |||
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''. | |||
'''Module Removal:''' | |||
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''. | |||
# Use [[File:Red_crowbar.png|32px]] '''Crowbar''' to take the modules out. | |||
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''. | |||
==Modules== | |||
Module power drain is based on MODsuit's power drain. <br> | |||
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>. | |||
===Printable Modules=== <!-- someone may need to fix the anchors to the items, THEY DO NOT WORK because they are in a tab. A possible solution could be to move the anchors outside the tabs. --> | |||
<tabs container="width:55%"> | |||
<tab name='Storage Modules' inline> | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Storage Module''' <br> [[File:Mod Storage.png]] {{anchor|Storage}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| None | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 3 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Extended Storage Module''' <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 3 <br> '''Cell Drain:''' None | |||
|} | |||
</tab> | |||
<tab name='Visor Modules' inline> | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Medical Visor Module''' <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Diagnostic Visor Module''' <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Security Visor Module''' <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Meson Visor Module''' <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 4 Materials <br> 4 Biotech <br> 4 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Welding Protection Module''' <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' None | |||
|} | |||
</tab> | |||
<tab name='Passive Modules' inline> | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Radiation Protection Module''' <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 0.1 Passive | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''EMP Shield Module''' <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Passive | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Waddle Module''' <br> [[File:Mod Waddle.png]] {{anchor|Waddle}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 3 Materials <br> 3 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 Passive | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Plasma Stabilizer Module''' <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Passive | |||
|} | |||
</tab> | |||
<tab name='Active Modules' inline> | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''T-Ray Scanner Module''' <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 2 Engineering | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.5 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Cloak Module''' <br> [[File:Mod Cloak.png]] {{anchor|Cloak}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 4 <br> '''Cell Drain:''' 2 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Ion Jetpack Module''' <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 7 Materials <br> 7 Engineering <br> 7 EM Spectrum | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 3 <br> '''Cell Drain:''' | |||
*0.5 Active | |||
*1 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Magnetic Stabilizator Module''' <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 0.5 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Flashlight Module''' <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Reagent Scanner Module''' <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Thermal Regulator Module''' <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Injector Module''' <br> [[File:Mod Injector.png]] {{anchor|Injector}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
</tab> | |||
<tab name='Ability Modules' inline> | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Emergency Tether Module''' <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 1 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Internal GPS Module''' <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 2 Bluespace | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Defibrillator Module''' <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 7 Materials <br> 7 Biotech <br> 6 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 200 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Bike Horn Module''' <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 3 Materials <br> 3 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 1 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Crate Clamp Module''' <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 3 Materials <br> 3 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 3 <br> '''Cell Drain:''' 1 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Drill Module''' <br> [[File:Mod Drill.png]] {{anchor|Drill}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 1 On-Use Cell Drain | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Ore Bag Module''' <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''DNA Lock Module''' <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 3 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Holster Module''' <br> [[File:Mod Holster.png]] {{anchor|Holster}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Active Sonar Module''' <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.'' | |||
|} | |||
| | |||
|- | |- | ||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 4 On-Use | |||
| | |} | ||
| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Pathfinder Module''' <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
| | |} | ||
| | | rowspan='2' style="width: 55%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.'' | |||
|} | |||
| | |||
|- | |- | ||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 200 On-Use | |||
| | |} | ||
| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Status Readout Module''' <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal | |||
| | |} | ||
| | | rowspan='2' style="width: 55%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.'' | |||
|} | |||
| | |||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.1 On-Use | |||
| | |} | ||
| | |||
</tab> | |||
<tab name='Anomaly-Powered Modules' inline> | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Teleporter Module''' <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat | |||
| | |} | ||
| | | rowspan='2' style="width: 55%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module that uses a bluespace core to let the user transport their particles elsewhere.'' <br> <br> '''Requires <u>bluespace</u> anomaly core to function.''' | |||
|} | |||
| | |||
|- | |- | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' 5 On-Use | |||
| | |} | ||
| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Kinesis Module''' <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat | |||
| | |} | ||
| | | rowspan='2' style="width: 55%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.'' <br> <br> '''Requires <u>gravitational</u> anomaly core to function.''' | |||
| | |} | ||
|- | |- | ||
! Syndicate | | '''Complexity:''' 3 <br> '''Cell Drain:''' 3 On-Use | ||
| | |} | ||
| | </tab> | ||
<tab name='Illegal Modules' inline> <!-- only for illegal modules that can be printed, should only contain links and levels required--> | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" <!-- emphasizing illegality with use of shades of red --> | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Syndicate Storage Module''' <br> [[File:Mod Syndicate Storage.png]] | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal | |||
| | |} | ||
| | | rowspan='2' style="width: 55%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.'' | |||
| | |} | ||
| | |- style="background-color: #ffeeee;" | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Plate Compression Module''' <br> [[File:Mod Plate Compression.png]] | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal | |||
| | |} | ||
| | | rowspan='2' style="width: 55%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.'' | |||
| | |} | ||
| | |- style="background-color: #ffeeee;" | ||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Smoke Grenade Module''' <br> [[File:Mod Smoke Grenade.png]] | |||
''' | | rowspan='2' style="width: 25%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 5 Materials <br> 6 Engineering <br> 2 Illegal | |||
| | |} | ||
| | | rowspan='2' style="width: 55%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module that dispenses smoke grenades for hasty getaways. Ninja outfit not included.'' | |||
| | |} | ||
| | |- style="background-color: #ffeeee;" | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' None | |||
|} | |} | ||
</tab> | |||
</tabs> | |||
== | ===Non-Printable Modules=== | ||
<tabs container="width:55%"> | |||
<tab name='Maintenance Modules' inline> | |||
Modules, that can be found in [[Maintenance]]. | |||
# | {| class="wikitable" style="width: 100%;" | ||
# [[File:Mod | |- style="vertical-align: top;" | ||
# [[File:Mod | | style="background-color: #E5E5E5; width: 20%; text-align: center;" | '''Springlock Module''' <br> [[File:Mod Springlock.png]] {{anchor|Springlock}} | ||
# [[File: | | rowspan='2' style="width: 80%" | | ||
# [[File:Mod | {| style="width:100%; margin: 0px;" | ||
# [[File:Mod | | style="background-color: #777777; text-align: center; color: white;" | '''Description''' | ||
# [[File:Mod | |- | ||
# [[File: | | ''A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to '''"snap"''' back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?'' | ||
# [[File: | |} | ||
# [[File: | |- | ||
# [[File:Mod | | '''Complexity:''' 3 <br> '''Cell Drain:''' None | ||
# [[File: | |} | ||
# [[File: | {| class="wikitable" style="width: 100%;" | ||
# [[File: | |- style="vertical-align: top;" | ||
| style="background-color: #E5E5E5; width: 20%; text-align: center;" | '''Balloon Blower Module''' <br> [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #777777; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A strange module invented years ago by some ingenious mimes. It blows balloons.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.5 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #E5E5E5; width: 20%; text-align: center;" | '''Stamper Module''' <br> [[File:Mod Stamper.png]] {{anchor|Stamper}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #777777; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module installed into the wrist of the suit, this functions as a high-power stamp, able to switch between accept and deny modes.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
</tab> | |||
<tab name='Uplink Modules' inline> | |||
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]]. | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Thermal Visor Module''' <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Lets you see living beings through walls. Also provides night vision.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|- style="background-color: #ffeeee;" | |||
| '''Telecrystal Cost:''' 15 | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Night Visor Module''' <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Lets you see clearer in the dark.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|- style="background-color: #ffeeee;" | |||
| '''Telecrystal Cost:''' 5 | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Plate Compression Module''' <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|- style="background-color: #ffeeee;" | |||
| '''Telecrystal Cost:''' 10 | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Anti-Slip Module''' <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module preventing the user from slipping on water. Already installed in the uplink modsuits.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.1 Passive | |||
|- style="background-color: #ffeeee;" | |||
| '''Telecrystal Cost:''' 10 | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Heavily Modified Springlock Module''' <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|- style="background-color: #ffeeee;" | |||
| '''Telecrystal Cost:''' 5 | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Hidden Holster Module''' <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A holster module disguised to look like a tether module. Gun not included.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' None | |||
|- style="background-color: #ffeeee;" | |||
| '''Telecrystal Cost:''' 5 | |||
|} | |||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Chameleon''' <br> [[File:Chameleon_Module.png]] {{anchor|Chameleon}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module that allows you to change an inactive MOD into a disguised bag. | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|- style="background-color: #ffeeee;" | |||
| '''Telecrystal Cost:''' 10 | |||
|} | |||
</tab> | |||
<tab name='Other Modules' inline> | |||
Modules obtainable via other means, as well as ones you cannot obtain. | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Prototype Kinesis Module''' <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 5 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Firefighting Tank Module''' <br> [[File:Mod Firefighter Tank.png]] {{anchor|Firefighter_tank}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on Atmospheric MODsuit'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Kinesis Module Plus''' <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| '''ADMIN SPAWN ONLY.''' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 3 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Insignia Module''' <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Power Kick Module''' <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Traders]].'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Advanced Cloaking Module''' <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| '''ADMIN SPAWN ONLY.''' | |||
|} | |||
|- | |||
| '''Complexity:''' 4 <br> '''Cell Drain:''' 5 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Camera Module''' <br> [[File:Mod Camera.gif]] {{anchor|Camera}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Advanced Magnetic Stability Module''' <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 0.5 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''MOD Magnet Module''' <br> [[File:Mod Magnet.png]] | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on Loader MODsuit.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' None | |||
|} | |||
</tab></tabs> | |||
==Plating Types== | ==Plating Types== | ||
{|class="wikitable | <div><!-- contains the sticky text! --><div class="wikitable" style="position: sticky; top: 2em; float: right; width: 15%; padding: 1em;">'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div> | ||
| | <!-- * The projectiles from the Proto-kinetic accelerator are affected by bomb armour. <- this information lacks relevance to MODsuits, apply it to the firearms/armour page please. --> | ||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | ''' ‘Wanderer’ Standard MODsuit''' <br> [[file:Mod Standard.png]] [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #B17FE0; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style= | ! style="width: 25%" |Fire | ||
! | |||
! | |||
! | |||
|- | |- | ||
| 15 | | 15 | ||
| 5 | | 5 | ||
| 0. | | 5 | ||
| 33 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 0 | |||
| IMMUNE | |||
| 5 | |||
| 25 | |||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #B17FE0; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | |||
* plating does not require special access to obtain. | |||
|} | |||
|- | |||
| | | | ||
| | '''Complexity''': 15 | ||
| | <br>'''Cell drain''': 5 | ||
<br>'''Slowdown''': 0.75 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #FFC364; width: 15%; text-align: center;" | ''' ‘Spark’ Engineering MODsuit''' <br> [[File:Mod Engineering.png]] [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | |||
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 20 | |||
| 5 | |||
| 5 | |||
| IMMUNE | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 30 | |||
| IMMUNE | |||
| 5 | |||
| 150 | |||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | |||
* shock-proof | |||
* can hold RCDs and Fireaxes in suit storage | |||
|} | |||
|- | |||
| | |||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0.75 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #FFC364; width: 15%; text-align: center;" | ''' ‘Canary’ Atmospheric MODsuit''' <br> [[File:Mod Atmospheric.png]] [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}} | |||
| rowspan='2'style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | |||
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 20 | |||
| 5 | |||
| 5 | |||
| IMMUNE | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| 15 | | 15 | ||
| IMMUNE | |||
| 5 | | 5 | ||
| | | 15 | ||
| | |} | ||
| rowspan='2' style="width: 50%" | | |||
| | {| style="width:100%; margin: 0px;" | ||
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | |||
* extreme heat resistance | |||
* can hold RCDs, Fireaxes, RPDs, T-Ray Scanners, and Analyzers in suit storage | |||
* ash-proof <!--I had been told over #coding chat in the discord that anything that can survive plasma fires can survive ash storms--> | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 12 | |||
<br>'''Cell drain''': 10 | |||
<br>'''Slowdown''': 0.75 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #FFC364; width: 15%; text-align: center;" | ''' ‘Daedalus’ Advanced MODsuit''' <br> [[File:Mod Advanced.png]] [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | |||
| colspan='8' style="background-color: #FF9D00; color: white;" | '''Resistances''' | |||
|- | |- | ||
! | ! style="width: 25%" |Melee | ||
| | ! style="width: 25%" |Bullet | ||
| | ! style="width: 25%" |Laser | ||
| | ! style="width: 25%" |Fire | ||
| | |||
|- | |- | ||
| 35 | |||
| 10 | |||
| 10 | | 10 | ||
| | | IMMUNE | ||
|- | |- | ||
! | ! Bomb | ||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| 50 | |||
| | | IMMUNE | ||
| | |||
| 10 | | 10 | ||
| | | IMMUNE | ||
| | |} | ||
| | | rowspan='2' style="width: 50%" | | ||
| | {| style="width:100%; margin: 0px;" | ||
| style="background-color: #FF9D00; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
| | * shock-proof | ||
* can hold Analyzers, RCDs, Fireaxes, Telescopic Batons, RPDs, T-Ray Scanners, Analyzers, and Guns in suit storage | |||
* ash-proof | |||
|} | |||
|- | |- | ||
| | | | ||
| | '''Complexity''': 12 | ||
<br>'''Cell drain''': 7.5 | |||
| | <br>'''Slowdown''': 0.45 | ||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | ''' ‘Pioneer’ Mining MODsuit''' <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | |||
| colspan='8' style="background-color: #A0743E; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |- | ||
| 30 | |||
| | | 5 | ||
| 5 | | 5 | ||
| | | 50 | ||
| | |- | ||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| 50 | |||
| | | IMMUNE | ||
| 5 | | 5 | ||
| | | 50 | ||
| | |} | ||
| | | rowspan='2' style="width: 50%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | | | ||
* can hold Resonators, Mining Scanners, Advanced Mining Scanners, Pickaxes, Kenetic Crushers, Plasma Ore, Ore Bags, Kinetic Accelerators in suit storage | |||
* ash-proof | |||
* recharged by inserting plasma into modsuit | |||
* can be made space-proof with Astroid Skin | |||
|} | |||
|- | |||
| | |||
'''Complexity''': 12 | |||
<br>'''Cell drain''': 10 | |||
<br>'''Slowdown''': 0.5 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | ''' ‘Heracles’ Loader MODsuit''' <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | |||
| colspan='8' style="background-color: #A0743E; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |- | ||
| 20 | | 20 | ||
| 5 | | 5 | ||
| 0 | | 5 | ||
| | | 25 | ||
| | |- | ||
| | ! Bomb | ||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 10 | |||
| IMMUNE | |||
| 5 | |||
| 0 | |||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | |||
* does not provide pressure protection | |||
|} | |||
|- | |- | ||
| | | | ||
| | '''Complexity''': 10 | ||
| | <br>'''Cell drain''': 5 | ||
<br>'''Slowdown''': 0 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #98C7E0; width: 15%; text-align: center;" | ''' ‘Apollo’ Medical MODsuit''' <br> [[File:Mod Medical.png]] [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | |||
| colspan='8' style="background-color: #57A3CC; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |- | ||
| 10 | |||
| | | 5 | ||
| 5 | | 5 | ||
| | | 75 | ||
| | |- | ||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| 10 | |||
| | | IMMUNE | ||
| 5 | | 5 | ||
| 0 | | 0 | ||
| | |} | ||
| | | rowspan='2' style="width: 50%" | | ||
{| style="width:100%; margin: 0px;" | |||
| | | style="background-color: #57A3CC; text-align: center; color: white;" | '''Additional Information''' | ||
|- | |||
| | |||
* can hold Health Analyzers, Droppers, Beakers, Bottles, Hyposprays, Syringes, {{tooltip|Stackable Medical| Gauzes <br> Ointments <br> Brute Trauma Kits <br> Burn Trauma Kits <br> Botanical Medications}} Supplies, Sensor Devices, Pill Bottles, Chemistry Bags, and Biological Bags in suit storage | |||
|} | |||
|- | |||
| | |||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 10 | |||
<br>'''Slowdown''': 0.45 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #98C7E0; width: 15%; text-align: center;" | ''' ‘Valkyrie’ Rescue MODsuit''' <br> [[File:Mod Rescue.png]] [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | |||
| colspan='8' style="background-color: #57A3CC; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| 5 | |||
| 150 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 10 | | 10 | ||
| | | IMMUNE | ||
| 5 | |||
| 50 | |||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #57A3CC; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | |||
* can hold Health Analyzers, Droppers, Beakers, Bottles, Hyposprays, Syringes, {{tooltip|Stackable Medical| Gauzes <br> Ointments <br> Brute Trauma Kits <br> Burn Trauma Kits <br> Botanical Medications}} Supplies, Sensor Devices, Pill Bottles, Chemistry Bags, Biological Bags, and Telescopic Batons in suit storage | |||
|} | |||
|- | |||
| | | | ||
| | '''Complexity''': 15 | ||
<br>'''Cell drain''': 7.5 | |||
| | <br>'''Slowdown''': 0.25 | ||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | ''' ‘Minerva’ Research MODsuit''' <br> [[File:Mod Research.png]] [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #B17FE0; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 30 | |||
| 30 | |||
| 5 | |||
| 75 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| IMMUNE | |||
| | | IMMUNE | ||
| 5 | | 5 | ||
| | | 75 | ||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #B17FE0; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | | | ||
| | * can hold Analyzers, DNA Injectors, Handheld Teleporters, Biological Bags, Telescopic Batons, and Guns in suit storage | ||
|} | |||
|- | |||
| | | | ||
'''Complexity''': 20 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 1 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #CD7272; width: 15%; text-align: center;" | ''' ‘Takabara’ Security MODsuit''' <br> [[File:Mod Security.png]] [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |- | ||
| 25 | | 25 | ||
| | | 20 | ||
| | | 20 | ||
| 150 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| 25 | |||
| | | IMMUNE | ||
| 5 | | 5 | ||
| 0 | | 0 | ||
| | |} | ||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #AD1818; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | | | ||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
|} | |||
|- | |||
| | | | ||
'''Complexity''': 12 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0.45 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #CD7272; width: 15%; text-align: center;" | ''' ‘Safeguard’ Bulwark MODsuit''' <br> [[File:Mod Safeguard.png]] [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 30 | |||
| 25 | |||
| 25 | |||
| IMMUNE | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 40 | |||
| IMMUNE | |||
| 15 | |||
| 25 | |||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #AD1818; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
| | |} | ||
|- | |- | ||
| | | | ||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0.25 | |||
|} | |} | ||
== | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |||
= | | style="background-color: #6FAED3; width: 15%; text-align: center;" | ''' ‘Magnate’ Command MODsuit''' <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}} | ||
| rowspan='2' style="width: 35%" | | |||
# | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
| colspan='8' style="background-color: #127BB7; color: white;" | '''Resistances''' | |||
== | |||
# | |||
|- | |- | ||
! | ! style="width: 25%" |Melee | ||
! style="width: 25%" |Bullet | |||
! | ! style="width: 25%" |Laser | ||
! | ! style="width: 25%" |Fire | ||
! | |||
|- | |- | ||
| | | 50 | ||
| | | 50 | ||
| | | 50 | ||
| | | IMMUNE | ||
|- | |- | ||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| | | 15 | ||
| | | IMMUNE | ||
| | | 15 | ||
| | | 50 | ||
|} | |} | ||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information''' | |||
'' | |||
{| | |||
| | |||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* shock-proof | |||
* can hold Ammo Boxes, Ammo Casings, Handcuffs, Flashes, and any Weapon in suit storage | |||
* ash-proof | |||
* indestructable | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 20 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0.25 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #6FAED3; width: 15%; text-align: center;" | ''' ‘Praetorian’ Escort MODsuit''' <br> [[File:Mod Praetorian.png]] {{anchor|Praetorian MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #127BB7; color: white;" | '''Resistances''' | |||
|- | |- | ||
! | ! style="width: 25%" |Melee | ||
| | ! style="width: 25%" |Bullet | ||
| | ! style="width: 25%" |Laser | ||
! style="width: 25%" |Fire | |||
| | |||
|- | |- | ||
| 25 | |||
| | | 20 | ||
| | | 20 | ||
| 150 | |||
| | |||
|- | |- | ||
! | ! Bomb | ||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| 25 | |||
| | | IMMUNE | ||
| | | 5 | ||
| | | 0 | ||
| | |} | ||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* can hold Guns, Pepper Spray, Ammo Boxes, Ammo Casings, Batons, Handcuffs, Flashlights, Telescopic Batons, and Combat Knifes in suit storage | |||
* ash-proof | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 12 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0.45 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #81C597; width: 15%; text-align: center;" | '''Cosmohonk MODsuit''' <br> [[File:Mod Cosmohonk.png]] [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #30A055; color: white;" | '''Resistances''' | |||
|- | |- | ||
! | ! style="width: 25%" |Melee | ||
| | ! style="width: 25%" |Bullet | ||
| | ! style="width: 25%" |Laser | ||
! style="width: 25%" |Fire | |||
| | |||
|- | |- | ||
| 5 | |||
| | | 5 | ||
| | | 5 | ||
| 75 | |||
| | |||
|- | |- | ||
! | ! Bomb | ||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| 5 | |||
| IMMUNE | |||
| 5 | |||
| 0 | | 0 | ||
| | |} | ||
| | | rowspan='2' style="width: 50%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #30A055; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| | |||
* can hold Bike Horns, Banana Peels, Water Flowers, and Instruments in suit storage | |||
* extremely power efficient | |||
|} | |||
|- | |||
| | | | ||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 1.25 | |||
<br>'''Slowdown''': 1.25 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #8D8291; width: 15%; text-align: center;" | ''' ‘Raider’ Blood-Red Syndicate MODsuit''' <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted"> | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 15 | |||
| 20 | |||
| 5 | |||
| 50 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 35 | |||
| IMMUNE | |||
| 5 | |||
| IMMUNE | |||
|} | |||
'''In EVA Mode''' | |||
</div> | |||
<div class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted"> | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 40 | |||
| 50 | |||
| 20 | |||
| 50 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 35 | |||
| IMMUNE | |||
| 20 | |||
| IMMUNE | |||
|} | |||
'''In Combat Mode''' | |||
</div> | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #453249; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
<div class="mw-customtoggle-syndicate_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table --> | |||
* click here to toggle The Armour Booster | |||
</div> | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, Energy Swords, Energy Shields, and Guns in suit storage | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 5 | |||
<br> <span class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">'''Slowdown''': 0.5</span> | |||
<span class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted">'''Slowdown''': 0</span> | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #8D8291; width: 15%; text-align: center;" | ''' ‘Jaeger’ Syndicate Elite MODsuit''' <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted"> | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 50 | |||
| 45 | |||
| 35 | |||
| IMMUNE | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 60 | |||
| IMMUNE | |||
| 10 | |||
| IMMUNE | |||
|} | |||
'''In EVA Mode''' | |||
</div> | |||
<div class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted"> | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #453249; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 75 | |||
| 75 | |||
| 50 | |||
| IMMUNE | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 60 | |||
| IMMUNE | |||
| 25 | |||
| IMMUNE | |||
|} | |||
'''In Combat Mode''' | |||
</div> | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #453249; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
<div class="mw-customtoggle-syndicate_elite_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table --> | |||
* click here to toggle The Armour Booster | |||
</div> | |||
* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, Energy Swords, Energy Shields, and Guns in suit storage | |||
* ash-proof | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 5 | |||
<br> <span class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">'''Slowdown''': 0.5</span> | |||
<span class="mw-collapsed mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted">'''Slowdown''': 0</span> | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ACACAC; width: 15%; text-align: center;" | ''' ‘Ogre’ Prototype MODsuit''' <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #777777; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 20 | |||
| 5 | |||
| 10 | |||
| 150 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 50 | |||
| IMMUNE | |||
| 10 | |||
| 50 | |||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #777777; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* can hold Analyzers, T-Ray Scanners, RPDs, and RCDs in suit storage | |||
* the modsuit resides in [[Derelict_Researcher|a long lost station, lost to time]] | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 20 | |||
<br>'''Cell drain''': 10 | |||
<br>'''Slowdown''': 0.95 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | ''' ‘Ward’ Responsory MODsuit''' <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
|- | |||
| 40 | |||
| 25 | |||
| 25 | |||
| 200 | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |||
| 25 | |||
| IMMUNE | |||
| 20 | |||
| IMMUNE | |||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
* ash-proof | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | ''' ‘Charon’ Absolver MODsuit''' <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances''' | |||
|- | |- | ||
! | ! style="width: 25%" |Melee | ||
| | ! style="width: 25%" |Bullet | ||
| | ! style="width: 25%" |Laser | ||
| | ! style="width: 25%" |Fire | ||
| | |- | ||
| 200 | |||
| 200 | |||
| 50 | |||
| IMMUNE | |||
|- | |- | ||
! | ! Bomb | ||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| IMMUNE | |||
| | | IMMUNE | ||
| | | 50 | ||
| | | IMMUNE | ||
| | |} | ||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, Energy Swords, Energy Shields, and Guns in suit storage | |||
* ash-proof | |||
* only legal by technicality <!-- IAA mains eat this up --> | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 25 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0.75 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Corporate MODsuit''' <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances''' | |||
|- | |- | ||
! | ! style="width: 25%" |Melee | ||
| | ! style="width: 25%" |Bullet | ||
| | ! style="width: 25%" |Laser | ||
! style="width: 25%" |Fire | |||
| | |||
|- | |- | ||
| 200 | |||
| | | 200 | ||
| | | 50 | ||
| IMMUNE | |||
| | |||
|- | |- | ||
! | ! Bomb | ||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| IMMUNE | |||
| | | IMMUNE | ||
| | | 50 | ||
| | | IMMUNE | ||
| | |} | ||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
* ash-proof | |||
* scraping the paint of the modsuit is a warcrime | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0 | |||
|} | |||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Debug MODsuit''' <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}} | |||
| rowspan='2' style="width: 35%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #464489; color: white;" | '''Resistances''' | |||
|- | |- | ||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Fire | |||
| | |||
! style= | |||
! style= | |||
! style= | |||
|- | |- | ||
| 200 | |||
| | | 200 | ||
| | | 50 | ||
| | | IMMUNE | ||
|- | |- | ||
! | ! Bomb | ||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| IMMUNE | |||
| IMMUNE | |||
| 50 | |||
| IMMUNE | |||
|} | |} | ||
| rowspan='2' style="width: 50%" | | |||
= | {| style="width:100%; margin: 0px;" | ||
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information''' | |||
| | |||
|- | |- | ||
| | |||
| | * can hold Guns in suit storage | ||
* does not contain flight | |||
|} | |||
|- | |- | ||
| | |||
'''Complexity''': 50 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0 | |||
|} | |} | ||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Administrative MODsuit''' <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}} | |||
{|class="wikitable | | rowspan='2' style="width: 35%" | | ||
| | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
! style= | | colspan='8' style="background-color: #464489; color: white;" | '''Resistances''' | ||
! style= | |- | ||
! style= | ! style="width: 25%" |Melee | ||
! style= | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | |||
! | ! style="width: 25%" |Fire | ||
|- | |||
| 200 | |||
| 200 | |||
| 50 | |||
| IMMUNE | |||
|- | |||
! Bomb | |||
! Bio | |||
! Energy | |||
! Radiation | |||
|- | |- | ||
| IMMUNE | |||
| | | IMMUNE | ||
| | | 50 | ||
| | | IMMUNE | ||
|} | |||
| rowspan='2' style="width: 50%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #464489; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* can hold Guns in suit storage | |||
* ash-proof | |||
* made of adminium, almost certainly not IC friendly | |||
* indestructable | |||
|} | |||
|- | |- | ||
| | | | ||
'''Complexity''': 1000 | |||
<br>'''Cell drain''': 0 | |||
<br>'''Slowdown''': 0 | |||
|} | |} | ||
</div> | |||
== | ==Pre-Equipped MODsuits== | ||
This is a glossary of the MODsuits, their locations, and their pre-equipped modules. | |||
{|class="wikitable | {|class="wikitable" style="background-color: #f0e8f0; width:90%;" | ||
|-style="font-weight: bold | |- style="font-weight: bold; background-color: #A06DA0; color: white; text-align:center" | ||
! style=' | | colspan='9' | Modsuits | ||
! style=' | |- | ||
! style="width: 10%;" | Standard MODsuit <br> [[File:Mod Standard.png]] | |||
! | | colspan='2' style="width: 20%;" | Can be built by robotics | ||
! | ! style="width: 10%;" | Engineering MODsuit <br> [[File:Mod Engineering.png]] | ||
! | | colspan='2' style="width: 20%;" | In the Engineering Suit Storage. Can be built by robotics | ||
! | '''Modules:''' | ||
* Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* Magnetic Stability | |||
* Emergency Tether | |||
! style="width: 10%;" | Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] | |||
| colspan='2' style="width: 20%;" | In the Atmospherics Suit Storage. Can be built by robotics | |||
'''Modules:''' | |||
* Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* T-Ray | |||
* Firefighting Tank | |||
|- | |||
! Advanced MODsuit <br> [[File:Mod Advanced.png]] | |||
| colspan='2' | In the Chief Engineer's Office. Can be bought from [[Traders]] | |||
'''Modules:''' | |||
* Advanced Magnetic Stability | |||
* Expanded Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* Advanced Ion Jetpack | |||
* Firefighting Tank | |||
! Loader MODsuit <br> [[File:MOD Loader.png]] | |||
| colspan='2' | [[Supply Crates|Can be ordered from cargo]] | |||
'''Modules:''' | |||
* Loader Clamp | |||
* Loader Arms | |||
* Loader Magner | |||
* Expanded Storage | |||
* Flashlight | |||
* Stamper | |||
! Mining MODsuit <br> [[File:Mod Mining.png]] | |||
| colspan='2' | [[Vendors#Supply| In the Mining Equipment Vendor]] | |||
'''Modules:''' | |||
* Ash Armour | |||
* Sphere Transform | |||
* Storage | |||
* Internal GPS | |||
* Ore Bag | |||
* Hydraullic Clamp | |||
|- | |||
! Medical MODsuit <br> [[File:Mod Medical.png]] | |||
| colspan='2' | In the Medbay Suit Storage, can be built by robotics | |||
'''Modules:''' | |||
* Storage | |||
* Flashlight | |||
* Injector | |||
! Rescue MODsuit <br> [[File:Mod Rescue.png]] | |||
| colspan='2' | In the Paramedic's office. Can be bought from Traders | |||
'''Modules:''' | |||
* Expanded Storage | |||
* Flashlight | |||
* Injector | |||
* Defibrillator | |||
* Crew Monitor | |||
! Research MODsuit <br> [[File:Mod Research.png]] | |||
| colspan='2' | In the Research Director's Office. Can be bought from Traders | |||
'''Modules:''' | |||
* Reagent Scanner | |||
* Expanded Storage | |||
* Welding Protection | |||
* Flashlight | |||
* T-Ray | |||
|- | |||
! Security MODsuit <br> [[File:Mod Security.png]] | |||
| colspan='2' | In the Armoury. Can be built by robotics | |||
'''Modules:''' | |||
* Storage | |||
* Flashlight | |||
* Mirage Grenade | |||
* Ion Jetpack | |||
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] | |||
| colspan='2' | In the Head of Security's Office. Can be bought from Traders | |||
'''Modules:''' | |||
* Expanded Storage | |||
* Flashlight | |||
* Mirage Grenade | |||
* Advanced Ion Jetpack | |||
* Holster | |||
! Magnate MODsuit <br> [[File:Mod Magnate.png]] | |||
| colspan='2' | In the Captain's Office | |||
'''Modules:''' | |||
* Expanded Storage | |||
* Advanced Ion Jetpack | |||
|- | |||
! Praetorian MODsuit <br> [[File:Mod Praetorian.png]] | |||
| colspan='2' | In the Blueshield's Office | |||
'''Modules:''' | |||
* Expanded Storage | |||
* Ion Jetpack | |||
* Crew Monitor | |||
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] | |||
| colspan='2' | Can be built by robotics | |||
'''Modules:''' | |||
* Storage | |||
* Waddle | |||
* Bike Horn | |||
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] | |||
| colspan='2' | In the Syndicate Uplink, and Nuclear Operative Uplink | |||
'''Modules:''' | |||
* Armour Booster | |||
* Syndicate Storage | |||
* EMP Shield | |||
* Ion Jetpack for Traitors | |||
**'''OR''' Advanced Ion Jetpack for Nuclear Operatives | |||
* Flashlight | |||
* No-Slip | |||
|- | |||
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] | |||
| colspan='2' | In the Syndicate Uplink, and Nuclear Operative Uplink | |||
'''Modules:''' | |||
* Armour Booster | |||
* Syndicate Storage | |||
* EMP Shield | |||
* Status Readout | |||
* Advanced Ion Jetpack | |||
* Flashlight | |||
* No-Slip | |||
! Prototype MODsuit <br> [[File:Mod Prototype.png]] | |||
| colspan='2' | In Space Ruins | |||
'''Modules:''' | |||
* Prototype Kinesis | |||
* Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* Emergency Tether | |||
! Responsory MODsuit <br> [[File:Mod Responsory.gif]] | |||
| colspan='2' | On [[Emergency Response Team]] | |||
'''Modules:''' | |||
{| style="float:right" | |||
| '''Role-Specific Modules:''' | |||
|- | |- | ||
| | | | ||
* Commander - Power Kick | |||
* Security - Mirage Grenade | |||
* Engineering - Kinesis | |||
* Medical - Defibrillator | |||
* Janitor - Hydraulic Clamp | |||
* Inquisitor - Power Kick | |||
|} | |} | ||
* Insignia | |||
* Syndicate Storage | |||
* Welding Protection | |||
* EMP Shield | |||
* Status Readout | |||
* Flashlight | |||
* Advanced Magnetic Stability | |||
* Advanced Ion Jetpack | |||
</div> | |||
|- | |- | ||
! | ! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] | ||
| | | colspan='2' | On [[Death Squad]] | ||
| || | '''Modules:''' | ||
* Bluespace Storage | |||
| | * Welding Protection | ||
* EMP Shield | |||
* Advanced Ion Jetpack | |||
* Status Readout | |||
'''Apocryphal Officer MODsuit Only:''' | |||
* Power Kick | |||
! Corporate MODsuit <br> [[File:Mod Corporate.png]] | |||
| colspan='2' | On [[Nanotrasen Central Command|Central Command]] Officers | |||
'''Modules:''' | |||
* Bluespace Storage | |||
* EMP Shield | |||
* Status Readout | |||
* Kinesis Plus | |||
! Debug MODsuit <br> [[File:Mod Debug.png]] | |||
| colspan='2' | | |||
'''Modules:''' | |||
* Bluespace Storage | |||
* Welding Protection | |||
* Flashlight | |||
* Radiation Detection | |||
* Bike Horn | |||
* Injector | |||
|- | |- | ||
! Administrative MODsuit <br> [[File:Mod Debug.png]] | |||
| colspan='2' | | |||
'''Modules:''' | |||
* Bluespace Storage | |||
* Welding Protection | |||
* Flashlight | |||
* Radiation Detection | |||
* Bike Horn | |||
* Injector | |||
|} | |} | ||
[[Category:Guides]] |
Latest revision as of 16:28, 19 November 2024
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.
Charging a MODsuit
If your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell.
If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit.
Exchanging the Power Cell
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Extended Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Medical Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Diagnostic Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Security Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Meson Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Welding Protection Module |
|
| ||||
Complexity: 1 Cell Drain: None |
Radiation Protection Module |
|
| ||||
Complexity: 0 Cell Drain: 0.1 Passive |
EMP Shield Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive |
Waddle Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Passive |
Plasma Stabilizer Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive |
T-Ray Scanner Module |
|
| ||||
Complexity: 1 Cell Drain: 0.5 Active |
Cloak Module |
|
| ||||
Complexity: 4 Cell Drain: 2 Active |
Ion Jetpack Module |
|
| ||||
Complexity: 3 Cell Drain:
|
Magnetic Stabilizator Module |
|
| ||||
Complexity: 2 Cell Drain: 0.5 Active |
Flashlight Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Reagent Scanner Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Active |
Thermal Regulator Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Injector Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Emergency Tether Module |
|
| ||||
Complexity: 1 Cell Drain: 1 On-Use |
Internal GPS Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 On-Use |
Defibrillator Module |
|
| ||||
Complexity: 2 Cell Drain: 200 On-Use |
Bike Horn Module |
|
| ||||
Complexity: 1 Cell Drain: 1 On-Use |
Crate Clamp Module |
|
| ||||
Complexity: 3 Cell Drain: 1 On-Use |
Drill Module |
|
| ||||
Complexity: 2 Cell Drain: 1 On-Use Cell Drain |
Ore Bag Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 On-Use |
DNA Lock Module |
|
| ||||
Complexity: 2 Cell Drain: 3 On-Use |
Holster Module |
|
| ||||
Complexity: 2 Cell Drain: None |
Active Sonar Module |
|
| ||||
Complexity: 2 Cell Drain: 4 On-Use |
Pathfinder Module |
|
| ||||
Complexity: 2 Cell Drain: 200 On-Use |
Status Readout Module |
|
| ||||
Complexity: 1 Cell Drain: 0.1 On-Use |
Teleporter Module |
|
| ||||
Complexity: 3 Cell Drain: 5 On-Use |
Kinesis Module |
|
| ||||
Complexity: 3 Cell Drain: 3 On-Use |
Syndicate Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Plate Compression Module |
|
| ||||
Complexity: 2 Cell Drain: None |
Smoke Grenade Module |
|
| ||||
Complexity: 1 Cell Drain: None |
Non-Printable Modules
Modules, that can be found in Maintenance.
Springlock Module |
| ||
Complexity: 3 Cell Drain: None |
Balloon Blower Module |
| ||
Complexity: 1 Cell Drain: 0.5 On-Use |
Stamper Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active |
Modules that can be obtained through Syndicate Uplink.
Thermal Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 15 |
Night Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 5 |
Plate Compression Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 10 |
Anti-Slip Module |
| ||
Complexity: 1 Cell Drain: 0.1 Passive | |||
Telecrystal Cost: 10 |
Heavily Modified Springlock Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 5 |
Hidden Holster Module |
| ||
Complexity: 1 Cell Drain: None | |||
Telecrystal Cost: 5 |
Chameleon |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 10 |
Modules obtainable via other means, as well as ones you cannot obtain.
Prototype Kinesis Module |
| ||
Complexity: 0 Cell Drain: 5 On-Use |
Firefighting Tank Module |
| ||
Complexity: 2 Cell Drain: 3 Active |
Kinesis Module Plus |
| ||
Complexity: 0 Cell Drain: 3 On-Use |
Insignia Module |
| ||
Complexity: 0 Cell Drain: None |
Power Kick Module |
| ||
Complexity: 0 Cell Drain: None |
Advanced Cloaking Module |
| ||
Complexity: 4 Cell Drain: 5 On-Use |
Camera Module |
| ||
Complexity: 1 Cell Drain: None |
Advanced Magnetic Stability Module |
| ||
Complexity: 0 Cell Drain: 0.5 Active |
MOD Magnet Module |
| ||
Complexity: 0 Cell Drain: None |
Plating Types
‘Wanderer’ Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
‘Spark’ Engineering MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
‘Canary’ Atmospheric MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
‘Daedalus’ Advanced MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
‘Pioneer’ Mining MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
‘Heracles’ Loader MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 10
|
‘Apollo’ Medical MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
‘Valkyrie’ Rescue MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
‘Minerva’ Research MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
‘Takabara’ Security MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
‘Safeguard’ Bulwark MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
‘Magnate’ Command MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
‘Praetorian’ Escort MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Cosmohonk MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
‘Raider’ Blood-Red Syndicate MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
‘Jaeger’ Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
‘Ogre’ Prototype MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
‘Ward’ Responsory MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
‘Charon’ Absolver MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 25
|
Corporate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Debug MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 50
|
Administrative MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 1000
|
Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equipped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
|
Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
| |||||
---|---|---|---|---|---|---|---|---|---|---|
Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Traders
Modules:
|
Loader MODsuit |
Can be ordered from cargo
Modules:
|
Mining MODsuit |
In the Mining Equipment Vendor
Modules:
| |||||
Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
|
Rescue MODsuit |
In the Paramedic's office. Can be bought from Traders
Modules:
|
Research MODsuit |
In the Research Director's Office. Can be bought from Traders
Modules:
| |||||
Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
|
Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Traders
Modules:
|
Magnate MODsuit |
In the Captain's Office
Modules:
| |||||
Praetorian MODsuit |
In the Blueshield's Office
Modules:
|
Cosmohonk MODsuit |
Can be built by robotics
Modules:
|
Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
| |||||
Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
|
Prototype MODsuit |
In Space Ruins
Modules:
|
Responsory MODsuit |
On Emergency Response Team
Modules:
| |||||
Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
On Central Command Officers
Modules:
|
Debug MODsuit |
Modules:
| |||||
Administrative MODsuit |
Modules:
|