Difference between revisions of "MODsuits"
(Adds bio resistance (meaning you are resistant to viruses)) |
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<div style="display: grid; float: right;">{{Glossarytable}}</div> | <div style="display: grid; float: right;">{{Glossarytable}}</div> | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | '''Standard MODsuit''' <br> [[file:Mod Standard.png]] [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}} | | style="background-color: #D0B1EC; width: 15%; text-align: center;" | ''' ‘Wanderer’ Standard MODsuit''' <br> [[file:Mod Standard.png]] [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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|- | |- | ||
| | | | ||
* plating does not require special access to obtain. | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Engineering MODsuit''' <br> [[File:Mod Engineering.png]] [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}} | | style="background-color: #FFC364; width: 15%; text-align: center;" | ''' ‘Spark’ Engineering MODsuit''' <br> [[File:Mod Engineering.png]] [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | {| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | ||
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| | | | ||
* shock-proof | * shock-proof | ||
* | * can hold RCDs and Fireaxes in suit storage | ||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Atmospheric MODsuit''' <br> [[File:Mod Atmospheric.png]] [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}} | | style="background-color: #FFC364; width: 15%; text-align: center;" | ''' ‘Canary’ Atmospheric MODsuit''' <br> [[File:Mod Atmospheric.png]] [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}} | ||
| rowspan='2'style="width: 35%" | | | rowspan='2'style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | {| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | ||
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| | | | ||
* extreme heat resistance | * extreme heat resistance | ||
* can hold RCDs, Fireaxes, RPDs, T-Ray Scanners, and Analyzers in suit storage | |||
* ash-proof <!--I had been told over #coding chat in the discord that anything that can survive plasma fires can survive ash storms--> | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #FFC364; width: 15%; text-align: center;" | '''Advanced MODsuit''' <br> [[File:Mod Advanced.png]] [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}} | | style="background-color: #FFC364; width: 15%; text-align: center;" | ''' ‘Daedalus’ Advanced MODsuit''' <br> [[File:Mod Advanced.png]] [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | {| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | ||
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|- | |- | ||
| | | | ||
* | * extreme heat resistance | ||
* shock-proof | * shock-proof | ||
* can hold Analyzers, RCDs, Fireaxes, Telescopic Batons, RPDs, T-Ray Scanners, Analyzers, and Guns in suit storage | |||
* ash-proof | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | ''' | | style="background-color: #C5AB8A; width: 15%; text-align: center;" | ''' ‘Pioneer’ Mining MODsuit''' <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | {| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | ||
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! style="width: 25%" |Fire | ! style="width: 25%" |Fire | ||
|- | |- | ||
| | | 30 | ||
| 5 | | 5 | ||
| 5 | | 5 | ||
| | | 50 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
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! Radiation | ! Radiation | ||
|- | |- | ||
| | | 50 | ||
| IMMUNE | | IMMUNE | ||
| 5 | | 5 | ||
| | | 50 | ||
|} | |} | ||
| rowspan='2' style="width: 50%" | | | rowspan='2' style="width: 50%" | | ||
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| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information''' | | style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information''' | ||
|- | |- | ||
| | | | ||
* can hold Resonators, Mining Scanners, Advanced Mining Scanners, Pickaxes, Kenetic Crushers, Plasma Ore, Ore Bags, Kinetic Accelerators in suit storage | |||
* ash-proof | |||
* recharged by inserting plasma into modsuit | |||
* can be made space-proof with Astroid Skin | |||
|} | |} | ||
|- | |- | ||
| | | | ||
'''Complexity''': | '''Complexity''': 12 | ||
<br>'''Cell drain''': | <br>'''Cell drain''': 10 | ||
<br>'''Slowdown''': 0 | <br>'''Slowdown''': 0.5 | ||
|} | |} | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #C5AB8A; width: 15%; text-align: center;" | ''' | | style="background-color: #C5AB8A; width: 15%; text-align: center;" | ''' ‘Heracles’ Loader MODsuit''' <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | {| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | ||
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! style="width: 25%" |Fire | ! style="width: 25%" |Fire | ||
|- | |- | ||
| | | 20 | ||
| 5 | | 5 | ||
| 5 | | 5 | ||
| | | 25 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
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! Radiation | ! Radiation | ||
|- | |- | ||
| | | 10 | ||
| IMMUNE | | IMMUNE | ||
| 5 | | 5 | ||
| | | 0 | ||
|} | |} | ||
| rowspan='2' style="width: 50%" | | | rowspan='2' style="width: 50%" | | ||
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| style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information''' | | style="background-color: #A0743E; text-align: center; color: white;" | '''Additional Information''' | ||
|- | |- | ||
| | | | ||
* | * does not provide pressure protection | ||
|} | |} | ||
|- | |- | ||
| | | | ||
'''Complexity''': | '''Complexity''': 10 | ||
<br>'''Cell drain''': | <br>'''Cell drain''': 5 | ||
<br>'''Slowdown''': 0 | <br>'''Slowdown''': 0 | ||
|} | |} | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #98C7E0; width: 15%; text-align: center;" | '''Medical MODsuit''' <br> [[File:Mod Medical.png]] [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}} | | style="background-color: #98C7E0; width: 15%; text-align: center;" | ''' ‘Apollo’ Medical MODsuit''' <br> [[File:Mod Medical.png]] [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | {| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | ||
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|- | |- | ||
| | | | ||
* can hold Health Analyzers, Droppers, Beakers, Bottles, Hyposprays, Syringes, {{tooltip|Stackable Medical| Gauzes <br> Ointments <br> Brute Trauma Kits <br> Burn Trauma Kits <br> Botanical Medications}} Supplies, Sensor Devices, Pill Bottles, Chemistry Bags, and Biological Bags in suit storage | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #98C7E0; width: 15%; text-align: center;" | '''Rescue MODsuit''' <br> [[File:Mod Rescue.png]] [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}} | | style="background-color: #98C7E0; width: 15%; text-align: center;" | ''' ‘Valkyrie’ Rescue MODsuit''' <br> [[File:Mod Rescue.png]] [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | {| class="wikitable" style="width: 100%; text-align: center; margin: 0px;" | ||
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|- | |- | ||
| | | | ||
* can hold Health Analyzers, Droppers, Beakers, Bottles, Hyposprays, Syringes, {{tooltip|Stackable Medical| Gauzes <br> Ointments <br> Brute Trauma Kits <br> Burn Trauma Kits <br> Botanical Medications}} Supplies, Sensor Devices, Pill Bottles, Chemistry Bags, Biological Bags, and Telescopic Batons in suit storage | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | '''Research MODsuit''' <br> [[File:Mod Research.png]] [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}} | | style="background-color: #D0B1EC; width: 15%; text-align: center;" | ''' ‘Minerva’ Research MODsuit''' <br> [[File:Mod Research.png]] [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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|- | |- | ||
| | | | ||
* can hold Analyzers, DNA Injectors, Handheld Teleporters, Biological Bags, Telescopic Batons, and Guns in suit storage | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #CD7272; width: 15%; text-align: center;" | '''Security MODsuit''' <br> [[File:Mod Security.png]] [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}} | | style="background-color: #CD7272; width: 15%; text-align: center;" | ''' ‘Takabara’ Security MODsuit''' <br> [[File:Mod Security.png]] [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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|- | |- | ||
| | | | ||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #CD7272; width: 15%; text-align: center;" | ''' | | style="background-color: #CD7272; width: 15%; text-align: center;" | ''' ‘Safeguard’ Bulwark MODsuit''' <br> [[File:Mod Safeguard.png]] [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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|- | |- | ||
| | | | ||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
|} | |} | ||
|- | |- | ||
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<br>'''Slowdown''': 0.25 | <br>'''Slowdown''': 0.25 | ||
|} | |} | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #6FAED3; width: 15%; text-align: center;" | ''' | | style="background-color: #6FAED3; width: 15%; text-align: center;" | ''' ‘Magnate’ Command MODsuit''' <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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! style="width: 25%" |Fire | ! style="width: 25%" |Fire | ||
|- | |- | ||
| | | 50 | ||
| | | 50 | ||
| | | 50 | ||
| | | IMMUNE | ||
|- | |- | ||
! Bomb | ! Bomb | ||
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! Radiation | ! Radiation | ||
|- | |- | ||
| | | 15 | ||
| IMMUNE | | IMMUNE | ||
| | | 15 | ||
| | | 50 | ||
|} | |} | ||
| rowspan='2' style="width: 50%" | | | rowspan='2' style="width: 50%" | | ||
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| style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information''' | | style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information''' | ||
|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* shock-proof | |||
* can hold Ammo Boxes, Ammo Casings, Handcuffs, Flashes, and any Weapon in suit storage | |||
* ash-proof | |||
* indestructable | |||
|} | |} | ||
|- | |- | ||
| | | | ||
'''Complexity''': | '''Complexity''': 20 | ||
<br>'''Cell drain''': 5 | <br>'''Cell drain''': 5 | ||
<br>'''Slowdown''': 0. | <br>'''Slowdown''': 0.25 | ||
|} | |} | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #6FAED3; width: 15%; text-align: center;" | ''' | | style="background-color: #6FAED3; width: 15%; text-align: center;" | ''' ‘Praetorian’ Escort MODsuit''' <br> [[File:Mod Praetorian.png]] {{anchor|Praetorian MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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! style="width: 25%" |Fire | ! style="width: 25%" |Fire | ||
|- | |- | ||
| | | 25 | ||
| | | 20 | ||
| | | 20 | ||
| | | 150 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
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! Radiation | ! Radiation | ||
|- | |- | ||
| | | 25 | ||
| IMMUNE | | IMMUNE | ||
| | | 5 | ||
| | | 0 | ||
|} | |} | ||
| rowspan='2' style="width: 50%" | | | rowspan='2' style="width: 50%" | | ||
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| style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information''' | | style="background-color: #127BB7; text-align: center; color: white;" | '''Additional Information''' | ||
|- | |- | ||
| | | | ||
* | * extreme heat resistance | ||
* can hold Guns, Pepper Spray, Ammo Boxes, Ammo Casings, Batons, Handcuffs, Flashlights, Telescopic Batons, and Combat Knifes in suit storage | |||
* ash-proof | |||
|} | |} | ||
|- | |- | ||
| | | | ||
'''Complexity''': | '''Complexity''': 12 | ||
<br>'''Cell drain''': 5 | <br>'''Cell drain''': 5 | ||
<br>'''Slowdown''': 0. | <br>'''Slowdown''': 0.45 | ||
|} | |} | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
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|- | |- | ||
| | | | ||
* can hold Bike Horns, Banana Peels, Water Flowers, and Instruments in suit storage | |||
* extremely power efficient | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #8D8291; width: 15%; text-align: center;" | '''Syndicate MODsuit''' <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}} | | style="background-color: #8D8291; width: 15%; text-align: center;" | ''' ‘Raider’ Blood-Red Syndicate MODsuit''' <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted"> | <div class="mw-collapsible" id="mw-customcollapsible-syndicate_modsuit_amour_boosted"> | ||
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| | | | ||
<div class="mw-customtoggle-syndicate_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table --> | <div class="mw-customtoggle-syndicate_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table --> | ||
* | * click here to toggle The Armour Booster | ||
</div> | </div> | ||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, Energy Swords, Energy Shields, and Guns in suit storage | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #8D8291; width: 15%; text-align: center;" | '''Syndicate Elite MODsuit''' <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}} | | style="background-color: #8D8291; width: 15%; text-align: center;" | ''' ‘Jaeger’ Syndicate Elite MODsuit''' <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
<div class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted"> | <div class="mw-collapsible" id="mw-customcollapsible-syndicate_elite_modsuit_amour_boosted"> | ||
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| | | | ||
<div class="mw-customtoggle-syndicate_elite_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table --> | <div class="mw-customtoggle-syndicate_elite_modsuit_amour_boosted"> <!-- collapses the table above and uncollapses a second table --> | ||
* | * click here to toggle The Armour Booster | ||
</div> | </div> | ||
* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, Energy Swords, Energy Shields, and Guns in suit storage | |||
* ash-proof | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #ACACAC; width: 15%; text-align: center;" | '''Prototype MODsuit''' <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}} | | style="background-color: #ACACAC; width: 15%; text-align: center;" | ''' ‘Ogre’ Prototype MODsuit''' <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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|- | |- | ||
| | | | ||
* can hold Analyzers, T-Ray Scanners, RPDs, and RCDs in suit storage | |||
* the modsuit resides in [[Derelict_Researcher|a long lost station, lost to time]] | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | '''Responsory MODsuit''' <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}} | | style="background-color: #8E8DB7; width: 15%; text-align: center;" | ''' ‘Ward’ Responsory MODsuit''' <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}} | ||
| rowspan='2' style="width: 35%" | | | rowspan='2' style="width: 35%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
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|- | |- | ||
| | | | ||
* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
* ash-proof | |||
|} | |} | ||
|- | |- | ||
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{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #8E8DB7; width: 15%; text-align: center;" | ''' | | style="background-color: #8E8DB7; width: 15%; text-align: center;" | ''' ‘Charon’ Absolver MODsuit''' <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}} | ||
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* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, Energy Swords, Energy Shields, and Guns in suit storage | |||
* ash-proof | |||
* only legal by technicality <!-- IAA mains eat this up --> | |||
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* extreme heat resistance | |||
* can hold Ammo Boxes, Ammo Casings, Pepper Sprays, Handcuffs, Flashes, Batons, and Guns in suit storage | |||
* ash-proof | |||
* scraping the paint of the modsuit is a warcrime | |||
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* can hold Guns in suit storage | |||
* does not contain flight | |||
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* extreme heat resistance | |||
* can hold Guns in suit storage | |||
* ash-proof | |||
* made of adminium, almost certainly not IC friendly | |||
* indestructable | |||
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* Flashlight | * Flashlight | ||
* Advanced Ion Jetpack | * Advanced Ion Jetpack | ||
* Firefighting Tank | |||
! Loader MODsuit <br> [[File:MOD Loader.png]] | ! Loader MODsuit <br> [[File:MOD Loader.png]] | ||
| colspan='2' | [[Supply Crates|Can be ordered from cargo]] | | colspan='2' | [[Supply Crates|Can be ordered from cargo]] |
Latest revision as of 16:28, 19 November 2024
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.
Charging a MODsuit
If your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell.
If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit.
Exchanging the Power Cell
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Extended Storage Module |
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Complexity: 3 Cell Drain: None |
Medical Visor Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Diagnostic Visor Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Security Visor Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Meson Visor Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Welding Protection Module |
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Complexity: 1 Cell Drain: None |
Radiation Protection Module |
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Complexity: 0 Cell Drain: 0.1 Passive |
EMP Shield Module |
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Complexity: 1 Cell Drain: 0.3 Passive |
Waddle Module |
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Complexity: 1 Cell Drain: 0.2 Passive |
Plasma Stabilizer Module |
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Complexity: 1 Cell Drain: 0.3 Passive |
T-Ray Scanner Module |
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Complexity: 1 Cell Drain: 0.5 Active |
Cloak Module |
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Complexity: 4 Cell Drain: 2 Active |
Ion Jetpack Module |
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Complexity: 3 Cell Drain:
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Magnetic Stabilizator Module |
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Complexity: 2 Cell Drain: 0.5 Active |
Flashlight Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Reagent Scanner Module |
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Complexity: 1 Cell Drain: 0.2 Active |
Thermal Regulator Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Injector Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Emergency Tether Module |
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Complexity: 1 Cell Drain: 1 On-Use |
Internal GPS Module |
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Complexity: 1 Cell Drain: 0.2 On-Use |
Defibrillator Module |
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Complexity: 2 Cell Drain: 200 On-Use |
Bike Horn Module |
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Complexity: 1 Cell Drain: 1 On-Use |
Crate Clamp Module |
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Complexity: 3 Cell Drain: 1 On-Use |
Drill Module |
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Complexity: 2 Cell Drain: 1 On-Use Cell Drain |
Ore Bag Module |
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Complexity: 1 Cell Drain: 0.2 On-Use |
DNA Lock Module |
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Complexity: 2 Cell Drain: 3 On-Use |
Holster Module |
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Complexity: 2 Cell Drain: None |
Active Sonar Module |
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Complexity: 2 Cell Drain: 4 On-Use |
Pathfinder Module |
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Complexity: 2 Cell Drain: 200 On-Use |
Status Readout Module |
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Complexity: 1 Cell Drain: 0.1 On-Use |
Teleporter Module |
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Complexity: 3 Cell Drain: 5 On-Use |
Kinesis Module |
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Complexity: 3 Cell Drain: 3 On-Use |
Syndicate Storage Module |
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Complexity: 3 Cell Drain: None |
Plate Compression Module |
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Complexity: 2 Cell Drain: None |
Smoke Grenade Module |
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Complexity: 1 Cell Drain: None |
Non-Printable Modules
Modules, that can be found in Maintenance.
Springlock Module |
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Complexity: 3 Cell Drain: None |
Balloon Blower Module |
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Complexity: 1 Cell Drain: 0.5 On-Use |
Stamper Module |
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Complexity: 1 Cell Drain: 0.3 Active |
Modules that can be obtained through Syndicate Uplink.
Thermal Visor Module |
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Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 15 |
Night Visor Module |
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Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 5 |
Plate Compression Module |
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Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 10 |
Anti-Slip Module |
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Complexity: 1 Cell Drain: 0.1 Passive | |||
Telecrystal Cost: 10 |
Heavily Modified Springlock Module |
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Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 5 |
Hidden Holster Module |
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Complexity: 1 Cell Drain: None | |||
Telecrystal Cost: 5 |
Chameleon |
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Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 10 |
Modules obtainable via other means, as well as ones you cannot obtain.
Prototype Kinesis Module |
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Complexity: 0 Cell Drain: 5 On-Use |
Firefighting Tank Module |
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Complexity: 2 Cell Drain: 3 Active |
Kinesis Module Plus |
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Complexity: 0 Cell Drain: 3 On-Use |
Insignia Module |
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Complexity: 0 Cell Drain: None |
Power Kick Module |
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Complexity: 0 Cell Drain: None |
Advanced Cloaking Module |
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Complexity: 4 Cell Drain: 5 On-Use |
Camera Module |
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Complexity: 1 Cell Drain: None |
Advanced Magnetic Stability Module |
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Complexity: 0 Cell Drain: 0.5 Active |
MOD Magnet Module |
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Complexity: 0 Cell Drain: None |
Plating Types
‘Wanderer’ Standard MODsuit |
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Complexity: 15
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‘Spark’ Engineering MODsuit |
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Complexity: 15
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‘Canary’ Atmospheric MODsuit |
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Complexity: 12
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‘Daedalus’ Advanced MODsuit |
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Complexity: 12
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‘Pioneer’ Mining MODsuit |
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Complexity: 12
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‘Heracles’ Loader MODsuit |
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Complexity: 10
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‘Apollo’ Medical MODsuit |
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Complexity: 15
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‘Valkyrie’ Rescue MODsuit |
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Complexity: 15
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‘Minerva’ Research MODsuit |
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Complexity: 20
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‘Takabara’ Security MODsuit |
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Complexity: 12
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‘Safeguard’ Bulwark MODsuit |
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Complexity: 15
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‘Magnate’ Command MODsuit |
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Complexity: 20
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‘Praetorian’ Escort MODsuit |
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Complexity: 12
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Cosmohonk MODsuit |
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Complexity: 15
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‘Raider’ Blood-Red Syndicate MODsuit |
In EVA Mode
In Combat Mode |
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Complexity: 15
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‘Jaeger’ Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
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Complexity: 15
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‘Ogre’ Prototype MODsuit |
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Complexity: 20
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‘Ward’ Responsory MODsuit |
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Complexity: 15
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‘Charon’ Absolver MODsuit |
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Complexity: 25
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Corporate MODsuit |
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Complexity: 15
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Debug MODsuit |
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Complexity: 50
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Administrative MODsuit |
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Complexity: 1000
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Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equipped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
|
Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
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---|---|---|---|---|---|---|---|---|---|---|
Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Traders
Modules:
|
Loader MODsuit |
Can be ordered from cargo
Modules:
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Mining MODsuit |
In the Mining Equipment Vendor
Modules:
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Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
|
Rescue MODsuit |
In the Paramedic's office. Can be bought from Traders
Modules:
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Research MODsuit |
In the Research Director's Office. Can be bought from Traders
Modules:
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Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
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Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Traders
Modules:
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Magnate MODsuit |
In the Captain's Office
Modules:
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Praetorian MODsuit |
In the Blueshield's Office
Modules:
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Cosmohonk MODsuit |
Can be built by robotics
Modules:
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Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
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Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
|
Prototype MODsuit |
In Space Ruins
Modules:
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Responsory MODsuit |
On Emergency Response Team
Modules:
| |||||
Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
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Corporate MODsuit |
On Central Command Officers
Modules:
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Debug MODsuit |
Modules:
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Administrative MODsuit |
Modules:
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