Difference between revisions of "Job Selection and Assignment"

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{{Glossarytable}}
{{Glossarytable}}
== Preference ranks ==


In the job selection window of your character setup you can select how much you would like to play as a job.
== Vital Information ==


There are five levels of priority:
* You should set your favorite job to HIGH, and several others you like to MEDIUM. Not doing this reduces the chances of you getting ANY of the jobs you want.
* If you have Command/AI jobs in your preferences, you are surprisingly likely to get them.
* Your job preferences have NO impact on whether you get antag or not.
* If you don't get any of your preferred jobs, having your preferences set to "Return to lobby if preferences unavailable" lets you pick your job freely from all remaining open jobs.


*High
*Medium
*Low
*Never
*Banned


You can only select one job as '''high''', the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the [http://nanotrasen.se/phpbb3/viewforum.php?f=6 forums].
== Detailed Explanation of Job Selection Process ==


== How jobs are assigned ==
* Antag status is determined first, BEFORE any job selection happens.
* At least one head (member of command) is selected, from players with any command job set to HIGH. If none, from any with it set to MEDIUM. If none, from any with it set to LOW.
* The AI is selected, from players with AI set to HIGH. If none, from any with it set to MEDIUM. If none, from any with it set to LOW.
* Jobs are assigned to players with that job set to HIGH.
* Jobs are assigned to players with that job set to MEDIUM.
* Jobs are assigned to players with that job set to LOW.
* The remaining players get a random job, or are returned to the lobby, or spawn as assistants, depending on their preferences.


Once the game is about to start, jobs are assigned to players.
== Implications Of Job Selection ==


=== Preemptive assignment ===
* There will always be at least one department head, unless every player has all head jobs set to NEVER.
 
* There will always be an AI, unless every single player has AI set to NEVER.
*One head is selected
* Jobs will always go to a player with that job set as HIGH, unless no player has it set to HIGH, in which case players with it set to MEDIUM can get it. Yes, this means if there is a job where one person has it set to HIGH, and 30 others have it set to MEDIUM, the one person with it set to HIGH will get it every, single, shift. That's the power of the HIGH job preference.
*The [[AI]] is selected
* Since antag status is determined before job selection, your job selection cannot possibly influence whether you get antag or not. You being an antag will, however, prevent you spawning as certain jobs, like Security. If you have "Get random job if preferences are unavailable" set, you may wish to ensure you have some non-security jobs on MEDIUM or LOW so it has something to spawn you as if you are an antag. If it cannot find anything you will still spawn, but you may be a random job, or civilian.
 
=== Selection round one ===
 
A table is made, which contains the job name, followed by all the players who have the job set to '''HIGH''':
 
*Station engineer: player1, player2, player4
*Captain: player3, player5
*...
 
Then players are selected to fill the jobs, if there are more candidates than there are slots available, then a random selection of players are chosen. Those who are not go into the next round along with the jobs which were not completely filled.
 
=== Selection round two ===
 
A table is made, which contains the job name of the jobs that were not filled in the first round, followed by the players who have the job set to '''MEDIUM''':
 
*Station engineer: player5, player6, player7
*Medical doctor: <noone>
 
Players are assigned in the same manner as with HIGH. Players who were still not assigned a job and jobs who were still not filled up move into the last round
 
=== Selection round three ===
 
This round is identical to round two, just for players with the jobs set to '''LOW'''
 
=== Post selection ===
 
Any player who was not assigned a job spawns as an assistant.
 
== Tips for job selection ==
 
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
 
*Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.


[[Category:Game Resources]][[Category:Guides]]
[[Category:Game Resources]][[Category:Guides]]

Revision as of 10:02, 18 December 2019

Useful Resources

Vital Information

  • You should set your favorite job to HIGH, and several others you like to MEDIUM. Not doing this reduces the chances of you getting ANY of the jobs you want.
  • If you have Command/AI jobs in your preferences, you are surprisingly likely to get them.
  • Your job preferences have NO impact on whether you get antag or not.
  • If you don't get any of your preferred jobs, having your preferences set to "Return to lobby if preferences unavailable" lets you pick your job freely from all remaining open jobs.


Detailed Explanation of Job Selection Process

  • Antag status is determined first, BEFORE any job selection happens.
  • At least one head (member of command) is selected, from players with any command job set to HIGH. If none, from any with it set to MEDIUM. If none, from any with it set to LOW.
  • The AI is selected, from players with AI set to HIGH. If none, from any with it set to MEDIUM. If none, from any with it set to LOW.
  • Jobs are assigned to players with that job set to HIGH.
  • Jobs are assigned to players with that job set to MEDIUM.
  • Jobs are assigned to players with that job set to LOW.
  • The remaining players get a random job, or are returned to the lobby, or spawn as assistants, depending on their preferences.

Implications Of Job Selection

  • There will always be at least one department head, unless every player has all head jobs set to NEVER.
  • There will always be an AI, unless every single player has AI set to NEVER.
  • Jobs will always go to a player with that job set as HIGH, unless no player has it set to HIGH, in which case players with it set to MEDIUM can get it. Yes, this means if there is a job where one person has it set to HIGH, and 30 others have it set to MEDIUM, the one person with it set to HIGH will get it every, single, shift. That's the power of the HIGH job preference.
  • Since antag status is determined before job selection, your job selection cannot possibly influence whether you get antag or not. You being an antag will, however, prevent you spawning as certain jobs, like Security. If you have "Get random job if preferences are unavailable" set, you may wish to ensure you have some non-security jobs on MEDIUM or LOW so it has something to spawn you as if you are an antag. If it cannot find anything you will still spawn, but you may be a random job, or civilian.