Difference between revisions of "User:Imnotthesharpest"

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m (→‎Wiki Pages I edited: added a list for a future edits on the todo list)
(Im working on modsuit page noew)
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''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
I have totally redone four pages: <br>
I have totally redone four pages: <br>
[[guide to Robotics|Guide to Robotics]] <br>
*[[guide to Robotics|Guide to Robotics]] <br>
[[surgery|Guide to Surgery]] <br>
*[[surgery|Guide to Surgery]] <br>
[[Firearms]] <br>
*[[Firearms]] <br>
[[Guide to Medical]] <br>
*[[Guide to Medical]] <br>
Pages I probably plan on working on: <br>
Pages I probably plan on working on: <br>
[[Security Items]] <br>
*[[Security Items]] <br>
[[Crafting]] <br>
*[[Crafting]] <br>
[[MODsuits]] <br>
*[[Guide to Cadavers]] <br>
[[Guide to Cadavers]] <br>
Currently editing this page: <br>
Currently editing this page: <br>
*[[MODsuits]] <br>
{{Needsrevision|reason=Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)}}<div style="display: grid; float: right;">{{JobEngineering}}{{JobScience}}{{JobSupply}}{{JobMedical}}{{JobSecurity}}</div>
Modular Outerwear Devices, '''MODsuits''', are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and [[#MODsuitsBuilding a MODsuit|assemble]] them!
==Using a MODsuit==
{{See Also|[https://tgstation13.org/wiki/MODsuits TG STATION WIKI]'''}}
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a [[#Storage|Storage Module]]. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.
[[File:Mod UI.png|270px]]
===Charging a MODsuit.===
If your MODsuit is operating on a[[File:Mod Core.gif|32px]] standard core, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit to recharge it's cell.
Eventually, you can also [[#Exchanging the Power Cell|change it's cell.]]
If your MODsuit is operating on a [[File:Mod Plasma Core.gif|32px]] plasma core, which is a standard for mining MODsuits, insert [[File:Plasma.png|32px]] plasma sheets into the [[File:Mod Control.png|32px]]control unit.
==Building a MODsuit==
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
# [[File:Mod Core.gif|32px]] Order a '''MOD core''' from Cargo '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, [[Robotics Lab]] also starts with one.
# [[File:Mod Shell.png|32px]] Add core to shell.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' core to shell.
# [[File:Mod Helmet.png|32px]] Add '''helmet''' to assembly.
# [[File:Mod Chestplate.png|32px]] Add '''chestplate''' to assembly.
# [[File:Mod Gauntlets.png|32px]] Add '''gauntlets''' to assembly.
# [[File:Mod Boots.png|32px]] Add '''boots''' to assembly.
# [[File:Wrench.png|32px]] '''Wrench''' assembly.
# [[File:Screwdriver tool.png|32px]] '''Screwdriver''' assembly.
# [[File:Mod Standard Plating.png|32px]] Add '''external plating''' to assembly.
# [[File:Screwdriver tool.png|32px]] Open modsuit panel with '''screwdriver'''.
# [[File:Powercell.png|32px]] Insert a '''power cell'''.
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.
==Pre-Equipped MODsuits==
{|class="wikitable sortable mw-collapsible" width="50%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! style='background-color: #A06DA0' width: 20%;                            | Item
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | location
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | Default Modules
|-
! Standard MODsuit <br> [[File:Mod Standard.png]]
| Can be built by robotics
| N/A
|-
! Engineering MODsuit <br> [[File:Mod Engineering.png]]
| Engineering Suit Storage, can be built by robotics
|
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Magnetic Stability
* Emergency Tether
|-
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]]
| Atmospherics Suit Storage, can be built by robotics
|
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* T-Ray
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]]
| Chief Engineer's Office, can be bought from [[Sol Traders]]
|
* Advanced Magnetic Stability
* Expanded Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Advanced Ion Jetpack
|-
! Loader MODsuit <br> [[File:MOD Loader.png]]
| [[Supply Crates|Can be ordered from cargo]]
|
* Loader Clamp
* Loader Arms
* Loader Magner
* Expanded Storage
* Flashlight
* Stamper
|-
! Mining MODsuit <br> [[File:Mod Mining.png]]
| [[Vendors#Supply|Mining Equipment Vendor]]
|
* Ash Armour
* Sphere Transform
* Storage
* Internal GPS
* Ore Bag
* Hydraullic Clamp
|-
! Medical MODsuit <br> [[File:Mod Medical.png]]
| Medbay Suit Storage, can be built by robotics
|
* Storage
* Flashlight
* Injector
|-
! Rescue MODsuit <br> [[File:Mod Rescue.png]]
| Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders
|
* Expanded Storage
* Flashlight
* Injector
* Defibrillator
|-
! Research MODsuit <br> [[File:Mod Research.png]]
| Research Director's Office, can be bought from Sol Traders
|
* Reagent Scanner
* Expanded Storage
* Welding Protection
* Flashlight
* T-Ray
|-
! Security MODsuit <br> [[File:Mod Security.png]]
| Armoury, can be built by robotics
|
* Storage
* Flashlight
* Mirage Grenade
* Ion Jetpack
|-
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]]
| Head of Security's Office, can be bought from Sol Traders
|
* Expanded Storage
* Flashlight
* Mirage Grenade
* Advanced Ion Jetpack
* Holster
|-
! Magnate MODsuit <br> [[File:Mod Magnate.png]]
| Captain's Office
|
* Expanded Storage
* Advanced Ion Jetpack
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]]
| Can be built by robotics
| N/A
|-
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]]
| Syndicate Uplink, Nuclear Operative Uplink
|
* Armour Booster
* Syndicate Storage
* EMP Shield
* Ion Jetpack for Traitors '''OR''' Advanced Ion Jetpack for Nuclear Operatives
* Flashlight
* No-Slip
|-
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]]
| Syndicate Uplink, Nuclear Operative Uplink
|
* Armour Booster
* Syndicate Storage
* EMP Shield
* Status Readout
* Advanced Ion Jetpack
* Flashlight
* No-Slip
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]]
| Space Ruins
|
* Prototype Kinesis
* Storage
* Welding Protection
* Radiation Detection
* Flashlight
* Emergency Tether
|-
! Responsory MODsuit <br> [[File:Mod Responsory.gif]]
| [[Emergency Response Team]]
|
* Insignia
* Syndicate Storage
* Welding Protection
* EMP Shield
* Status Readout
* Flashlight
* Advanced Magnetic Stability
* Advanced Ion Jetpack
* '''Role-Specific Module:'''
<span class="mw-collapsible mw-collapsed">
<br> Commander - Power Kick
<br> Security - Mirage Grenade
<br> Engineering - Kinesis
<br> Medical - Defibrillator
<br> Janitor - Hydraulic Clamp
<br> Inquisitor - Power Kick
|-
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]]
| [[Death Squad]]
|
* Bluespace Storage
* Welding Protection
* EMP Shield
* Advanced Ion Jetpack
* Status Readout
'''Apocryphal Officer MODsuit Only:'''
* Power Kick
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]]
| [[Nanotrasen Central Command|Central Command]]
|
* Bluespace Storage
* EMP Shield
* Status Readout
* Kinesis Plus
|-
! Debug and Administrative MODsuits <br> [[File:Mod Debug.png]]
| N/A
|
* Bluespace Storage
* Welding Protection
* Flashlight
* Radiation Detection
* Bike Horn
* Injector
|}
==Plating Types==
'''NOTE''': The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
{|class="wikitable mw-collapsible sortable" width="100%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:10%;                          | Item
! style='background-color:#A06DA0' width:5%;                            | Complexity
! style='background-color:#A06DA0';                                    | Melee
! style='background-color:#A06DA0';                                    | Bullet
! style='background-color:#A06DA0';                                    | Laser
! style='background-color:#A06DA0';                                    | Energy
! style='background-color:#A06DA0';                                    | Bomb
! style='background-color:#A06DA0';                                    | Rad
! style='background-color:#A06DA0';                                    | Fire
! style='background-color:#A06DA0' width:5%;                            | Cell Drain
! style='background-color:#A06DA0' width:5%;                            | Slowdown
! class="unsortable" style='background-color:#A06DA0' width:20%;        | Other Traits
! class="unsortable" style='background-color:#A06DA0' width:10%;        | In-Built Modules
! class="unsortable" style='background-color:#A06DA0' width:10%;        | Alternate Skins
|-
! Standard MODsuit <br> [[file:Mod Standard.png]] <br> [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}}
| 15
| 15 || 5 || 5 || 5 || 0 || 25 || 33
| 5
| 0.75
|
|
| civilian <br> [[file:Mod Civilian.png]] <br> [[File:Mod Skin Applier.png]]
|-
! Engineering MODsuit <br> [[File:Mod Engineering.png]] <br> [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}}
| 15
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE
| 5
| 0.75
| shock-proof and heat resistant
|
|
|-
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] <br> [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}}
| 12
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE
| 10
| 0.75
| extreme heat resistance
|
|
|-
! Advanced MODsuit <br> [[File:Mod Advanced.png]] <br> [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}}
| 12
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE
| 7.5
| 0.45
| Acid and Fire resistant, shock-proof
|
* [[#Advanced Magboots|Advanced Magnetic Stability]]
|
|-
! Loader MODsuit <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}}
| 10
| 20 || 5 || 5 || 5 || 10 || 0 || 25
| 5
| 0
|
|
* [[#Loader Clamp|Loader Clamp]]
* [[#Loader Arms|Loader Arms]]
* [[#Loader Magnet|Loader Magnet]]
|
|-
! Mining MODsuit <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}}
| 12
| 30 || 5 || 5 || 5 || 50 || 50 || 50
| 10
| 0.5
| ash-proof
|
* [[#Ash Armour|Ash Armour]]
* [[#Sphere Transform|Sphere Transform]]
| asteroid mining <br> [[File:Mod Asteroid.png]] <br> [[File:Mod Skin Applier.png]]
|-
! Medical MODsuit <br> [[File:Mod Medical.png]] <br> [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}}
| 15
| 10 || 5 || 5 || 5 || 10 || 0 || 75
| 10
| 0.45
|
|
| corpsman <br> [[File:Mod Corpsman.png]] <br> [[File:Mod Skin Applier.png]]
|-
! Rescue MODsuit <br> [[File:Mod Rescue.png]] <br> [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}}
| 15
| 20|| 20 || 5 || 5 || 10 || 50 || 150
| 7.5
| 0.25
|
|
|
|-
! Research MODsuit <br> [[File:Mod Research.png]] <br> [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}}
| 20
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75
| 5
| 1
|
|
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]]
|
|-
! Security MODsuit <br> [[File:Mod Security.png]] <br> [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}}
| 12
| 25 || 20 || 20 || 5 || 25 || 0 || 150
| 5
| 0.45
| shock-proof
|
|
|-
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] <br> [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}}
| 15
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE
| 5
| 0.25
| shock-proof
|
|
|-
! Magnate MODsuit <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}}
| 20
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE
| 5
| 0.25
| shock-proof
|
|
|-
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] <br> [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}}
| 15
| 5 || 5 || 5 || 5 || 5 || 0 || 75
| 1.25
| 1.25
|
|
|
|-
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}}
| 15
| 15 in EVA mode <br> 40 in combat mode || 20 in EVA mode <br> 50 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 35 || 50 || 50
| 5
| 0.5 in EVA mode <br> 0 in combat mode
|
|
* [[#Armour Booster|Armour Booster]]
|
|-
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}}
| 15
| 50 in EVA mode <br> 75 in combat mode || 45 in EVA mode <br> 75 in combat mode|| 35 in EVA mode <br> 50 in combat mode|| 10 in EVA mode <br> 25 in combat mode|| 60 || 150 || IMMUNE
| 5
| 0.5 in EVA mode <br> 0 in combat mode
|
|
* [[#Armour Booster|Armour Booster]]
|
|-
! Prototype MODsuit <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}}
| 20
| 20 || 5 || 10 || 10 || 50 || 50 || 150
| 10
| 0.95
|
|
* [[#Prototype Kinesis|Prototype Kinesis]]
|
|-
! Responsory MODsuit <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}}
| 15
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200
| 5
| 0
|
|
* [[#Insignia|Insignia Module]]
|
|-
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}}
| 25
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 5
| 0.75
|
|
|
|-
! Corporate MODsuit <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}}
| 15
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 5
| 0
|
|
|
|-
! Debug MODsuit <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}}
| 50
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 5
| 0
|
|
|
|-
! Administrative MODsuit <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}}
| 1000
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE
| 0
| 0
|
|
|
|}
==Modsuit Maintenance==
===Exchanging the Power Cell===
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Wrench.png|32px]] '''Wrench'''.
# Re-insert the [[File:Mod Core.gif|32px]] '''MODsuit core'''.
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
===Fixing Wiring===
MODsuits wiring can malfunction after MODsuit is damaged by ''EMPs''. <br>
'''Possible Malfunctions include:'''
* Lack of response from the MODsuits functions.
* The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
<!-- copied from hacking, basically template this could use -->
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring.
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''.
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done.
* Do note the wire order in every single MODsuit is different.
{| class="wikitable" width="65%" style="background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
! style='background-color: #A06DA0' width: 20%;                            | Wire
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | Effects
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Multitool.png|32px]] Pulsing
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Cutting
! class="unsortable" style='background-color: #A06DA0' width: 40%;        | [[File:Wirecutters.png|32px]] Mending
|-
| Shock / Electrify
'''(Orange Light)'''
| Delivers an electrical shock to the person hacking the MODsuit.
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light.
| Will shock anyone hacking the MODsuit until repaired.
| Returns normal operation.
|-
| Disable
'''(Red Light)'''
| Malfunctions the MODsuit, making it sometimes unresponsive to button presses.
| Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light.
| Malfunctions the MODsuit until the wires mended.
| Returns the MODsuit to normal functionality.
|-
| ID Lock
'''(Green Light)'''
| Toggles the ID Lock on a MODsuit.
| Toggles the ID Lock. Toggles the Green Light.
| None
| None
|-
| Interface Functionality
'''(Yellow Light)'''
| Toggles the MODsuits User Interface functionality on a MODsuit.
| Toggles the User Interfaces Functionality. Toggles the Yellow Light.
| Breaks the User Interfaces Functionality until the wire is mended.
| Restores the User Interface Functionality.
|-
| Dud Wires
| The remaining two wires in the MODsuit are duds and have no effect.
| None
| None
| None
|}
===Upgrading the MODsuit===
'''Module Addition:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
'''Module Removal:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
==Modules==
Module power drain is based on MODsuit's power drain. <br>
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>.
===Printable Modules===
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}}
| 3
| 0 || 0 || 0
| N/A
|
|-
! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}
| 3
| 0 || 0 || 0
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal
|
|-
! Medical Visor Module <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}
| 1
| 0 || 0.3 || 0
| 5 Materials <br> 4 Biotech <br> 4 Data Theory
|
|-
! Diagnostic Visor Module <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}
| 1
| 0 || 0.3 || 0
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory
|
|-
! Security Visor Module <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}}
| 1
| 0 || 0.3 || 0
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat
|
|-
! Meson Visor Module <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}
| 1
| 0 || 0.3 || 0
| 4 Materials <br> 4 Biotech <br> 4 Data Theory
|
|-
! Welding Protection Module <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}
| 1
| 0 || 0 || 0
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma
|
|-
! T-Ray Scanner Module <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}
| 1
| 0 || 0.5 || 0
| 2 Materials <br> 2 Engineering
|
|-
! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}}
| 4
| 0 || 2 || 10
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal
|
|-
! Ion Jetpack Module <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}
| 3
| 0 || 0.5 || 1
| 7 Materials <br> 7 Engineering <br> <br> 7 EM Spectrum
|
|-
! Magnetic Stabilizator Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}
| 2
| 0 || 0.5 || 0
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|
|-
! Radiation Protection Module <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}
| 0
| 0.1 || 0 || 0
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat
|
|-
! EMP Shield Module <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}
| 1
| 0.3 || 0 || 0
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal
|
|-
! Flashlight Module <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}}
| 1
| 0 || 0.3 || 0
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|
|-
! Emergency Tether Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}
| 1
| 0 || 0 || 1
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|
|-
! Reagent Scanner Module <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}
| 1
| 0 || 0.2 || 0
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|
|-
! Internal GPS Module <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}
| 1
| 0 || 0 || 0.2
| 2 Materials <br> 2 Bluespace
|
|-
! Thermal Regulator Module <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}
| 1
| 0 || 0.3 || 0
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma
|
|-
! Injector Module <br> [[File:Mod Injector.png]] {{anchor|Injector}}
| 1
| 0 || 0.3 || 0
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum
|
|-
! Defibrillator Module <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}
| 2
| 0 || 0 || 200
| 7 Materials <br> 7 Biotech <br> 6 Power
|
|-
! Bike Horn Module <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}
| 1
| 0 || 0 || 1
| 3 Materials <br> 3 Data Theory
|
|-
! Waddle Module <br> [[File:Mod Waddle.png]] {{anchor|Waddle}}
| 1
| 0.2 || 0 || 0
| 3 Materials <br> 3 Data Theory
|
|-
! Crate Clamp Module <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}
| 3
| 0 || 0 || 1
| 3 Materials <br> 3 Data Theory
|
|-
! Drill Module <br> [[File:Mod Drill.png]] {{anchor|Drill}}
| 2
| 0 || 0 || 1
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Ore Bag Module <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}
| 1
| 0 || 0 || 0.2
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! DNA Lock Module <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}
| 2
| 0 || 0 || 3
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|
|-
! Holster Module <br> [[File:Mod Holster.png]] {{anchor|Holster}}
| 2
| 0 || 0 || 0
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! Active Sonar Module <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}
| 2
| 0 || 0 || 4
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Pathfinder Module <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}
| 2
| 0 || 0 || 200
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Plasma Stabilizer Module <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}
| 1
| 0.3 || 0 || 0
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! Status Readout Module <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}}
| 1
| 0 || 0 || 0.1
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal
|
|-
|}
====Anomaly-Powered Modules====
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
| 3
| 0 || 0 || 5
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
| '''Requires <u>bluespace</u> anomaly core to function.''' <hr>
|-
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
| 3
| 0 || 0 || 3
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
| '''Requires <u>gravitational</u> anomaly core to function.''' <hr>
|-
|}
====Illegal Modules==== <!-- only for illegal modules that can be printed, should only contain links and levels required-->
{|class="wikitable mw-collapsible sortable" width="30%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0';                        | Module
! style='background-color:#A06DA0';                        | Required Tech Levels
|-
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]]
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal
|-
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]]
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|}
===Maintenance Modules===
Modules, that can be found in [[Maintenance]].
{|class="wikitable mw-collapsible sortable" width="70%" style="text-align: center; background-color: #E5E5E5;"
|-style="font-weight: bold;text-align: center;background-color: #777777; color: white;"
! style='background-color:#777777' width:15%;                        | Module
! style='background-color:#777777' width:5%;                          | Complexity
! style='background-color:#777777';                                  | Passive Cell Drain
! style='background-color:#777777';                                  | Active Cell Drain
! style='background-color:#777777';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:#777777' width:70%;      | Description
|-
! Springlock Module <br> [[File:Mod Springlock.png]] {{anchor|Springlock}}
| 3
| 0 || 0 || 0
|
|-
! Balloon Blower Module <br> [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}}
| 1
| 0 || 0 || 0.5
|
|-
! Stamper Module <br> [[File:Mod Stamper.png]] {{anchor|Stamper}}
| 1
| 0 || 0.3 || 0
|
|}
===Syndicate Modules===
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] -->
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:darkred' width:15%;                        | Module
! style='background-color:darkred' width:5%;                          | Complexity
! style='background-color:darkred';                                  | Passive Cell Drain
! style='background-color:darkred';                                  | Active Cell Drain
! style='background-color:darkred';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:darkred' width:70%;      | Description
|-
! Armour Booster Module <br> [[File:Mod Armor Booster.png]] {{anchor|Armour Booster}}
| 0
|  ||  ||
|
|-
|}
====Uplink Modules====
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]].
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] -->
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:darkred' width:15%;                        | Module
! style='background-color:darkred' width:5%;                          | Complexity
! style='background-color:darkred';                                  | Passive Cell Drain
! style='background-color:darkred';                                  | Active Cell Drain
! style='background-color:darkred';                                  | On-Use Cell Drain
! style='background-color:darkred' width:5%;                          | Telecrystal Cost
! class="unsortable" style='background-color:darkred' width:70%;      | Description
|-
! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}
| 1
| 0 || 0.3 || 0
| 15 TC
| Lets you see living beings through walls. Also provides night vision.
|-
! Night Visor Module <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}}
| 1
| 0 || 0.3 || 0
| 5 TC
| Lets you see clearer in the dark.
|-
! Plate Compression Module <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}
| 2
| 0 || 0 || 0
| 10 TC
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.
|-
! Anti-Slip Module <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}
| 1
| 0.1 || 0 || 0
| 5 TC
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.
|-
! Heavily Modified Springlock Module <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}
|
| 0 || 0 || 0
| 5 TC
| A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting  up, but was taken out of modern suits because of the springlock's tendency to ''"snap"'' back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? <br>
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.
|-
! Hidden Holster Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}
| 1
| 0 || 0 || 0
| 5 TC
| A holster module disguised to look like a tether module. Gun not included.
|}
===Other Modules===
Modules obtainable via other means, as well as ones you cannot obtain.
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #CED2DB;"
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;"
! style='background-color:#606D89' width:15%;                        | Module
! style='background-color:#606D89' width:5%;                          | Complexity
! style='background-color:#606D89';                                  | Passive Cell Drain
! style='background-color:#606D89';                                  | Active Cell Drain
! style='background-color:#606D89';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:#606D89' width:15%;      | Location
! class="unsortable" style='background-color:#606D89' width:70%;      | Description
|-
! Prototype Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}}
| 0
| 0 || 0 || 5
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]].
|
|-
! Kinesis Module Plus <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}}
| 0
| 0 || 0 || 3
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].
|
|-
! Insignia Module <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}}
| 0
| 0 || 0 || 0
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].
|
|-
! Power Kick Module <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}}
| 0
| 0 || 0 || 0
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].
|
|-
! Advanced Cloaking Module <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}}
| 4
| 0 || 1 || 5
| '''ADMIN SPAWN ONLY'''
|
|-
! Camera Module <br> [[File:Mod Camera.gif]] {{anchor|Camera}}
| 1
| 0 || 0 || 0
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].
|
|-
! Advanced Magnetic Stability Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}}
| 0
| 0 || 0.5 || 0
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.
|
|-
! MOD Magnet Module <br> [[File:Mod Magnet.png]]
| 0
| || ||
| Pre-Equipped on Loader MODsuit.
|
|-
|}
[[Category:Guides]]

Revision as of 20:25, 6 January 2024

HELLO WORLD!

The introductory paragraph goes here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.

About he

This is the part where I talk about myself

I am a red tool collectorSyndicateToolbox.pngIndwelder.pngNuclear Screwdriver.pngRed crowbar.pngWirecutters.pngMiniFE.pngCableCoils.png
I play IPC IPC.png



funny flag

if there is a

Red crowbar.png
Red Crowbar

on a page then that means I have probably edited it.

Bubble Wrap

here's some bubble wrap

O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =

Wiki Pages I edited

The header says it all

I have totally redone four pages:

Pages I probably plan on working on:

Currently editing this page:


NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)

Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!

Using a MODsuit

See also [[TG STATION WIKI]]

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.

Mod UI.png

Charging a MODsuit.

If your MODsuit is operating on aMod Core.gif standard core, enter a cyborg charger Borgrecharge.png while wearing the suit to recharge it's cell. Eventually, you can also change it's cell.

If your MODsuit is operating on a Mod Plasma Core.gif plasma core, which is a standard for mining MODsuits, insert Plasma.png plasma sheets into the Mod Control.pngcontrol unit.

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
  2. Mod Core.gif Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Mod Shell.png Add core to shell.
  4. Screwdriver tool.png Screwdriver core to shell.
  5. Mod Helmet.png Add helmet to assembly.
  6. Mod Chestplate.png Add chestplate to assembly.
  7. Mod Gauntlets.png Add gauntlets to assembly.
  8. Mod Boots.png Add boots to assembly.
  9. Wrench.png Wrench assembly.
  10. Screwdriver tool.png Screwdriver assembly.
  11. Mod Standard Plating.png Add external plating to assembly.
  12. Screwdriver tool.png Open modsuit panel with screwdriver.
  13. Powercell.png Insert a power cell.
  14. Screwdriver tool.png Close modsuit panel with screwdriver.

Pre-Equipped MODsuits

Item location Default Modules
Standard MODsuit
Mod Standard.png
Can be built by robotics N/A
Engineering MODsuit
Mod Engineering.png
Engineering Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
  • Emergency Tether
Atmospheric MODsuit
Mod Atmospheric.png
Atmospherics Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • T-Ray
Advanced MODsuit
Mod Advanced.png
Chief Engineer's Office, can be bought from Sol Traders
  • Advanced Magnetic Stability
  • Expanded Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Advanced Ion Jetpack
Loader MODsuit
MOD Loader.png
Can be ordered from cargo
  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper
Mining MODsuit
Mod Mining.png
Mining Equipment Vendor
  • Ash Armour
  • Sphere Transform
  • Storage
  • Internal GPS
  • Ore Bag
  • Hydraullic Clamp
Medical MODsuit
Mod Medical.png
Medbay Suit Storage, can be built by robotics
  • Storage
  • Flashlight
  • Injector
Rescue MODsuit
Mod Rescue.png
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders
  • Expanded Storage
  • Flashlight
  • Injector
  • Defibrillator
Research MODsuit
Mod Research.png
Research Director's Office, can be bought from Sol Traders
  • Reagent Scanner
  • Expanded Storage
  • Welding Protection
  • Flashlight
  • T-Ray
Security MODsuit
Mod Security.png
Armoury, can be built by robotics
  • Storage
  • Flashlight
  • Mirage Grenade
  • Ion Jetpack
Safeguard MODsuit
Mod Safeguard.png
Head of Security's Office, can be bought from Sol Traders
  • Expanded Storage
  • Flashlight
  • Mirage Grenade
  • Advanced Ion Jetpack
  • Holster
Magnate MODsuit
Mod Magnate.png
Captain's Office
  • Expanded Storage
  • Advanced Ion Jetpack
Cosmohonk MODsuit
Mod Cosmohonk.png
Can be built by robotics N/A
Syndicate MODsuit
Mod Syndicate.png
Syndicate Uplink, Nuclear Operative Uplink
  • Armour Booster
  • Syndicate Storage
  • EMP Shield
  • Ion Jetpack for Traitors OR Advanced Ion Jetpack for Nuclear Operatives
  • Flashlight
  • No-Slip
Syndicate Elite MODsuit
Mod Syndicate Elite.png
Syndicate Uplink, Nuclear Operative Uplink
  • Armour Booster
  • Syndicate Storage
  • EMP Shield
  • Status Readout
  • Advanced Ion Jetpack
  • Flashlight
  • No-Slip
Prototype MODsuit
Mod Prototype.png
Space Ruins
  • Prototype Kinesis
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Emergency Tether
Responsory MODsuit
Mod Responsory.gif
Emergency Response Team
  • Insignia
  • Syndicate Storage
  • Welding Protection
  • EMP Shield
  • Status Readout
  • Flashlight
  • Advanced Magnetic Stability
  • Advanced Ion Jetpack
  • Role-Specific Module:


Commander - Power Kick
Security - Mirage Grenade
Engineering - Kinesis
Medical - Defibrillator
Janitor - Hydraulic Clamp
Inquisitor - Power Kick

Apocryphal MODsuit
Mod Deathsquad.png
Death Squad
  • Bluespace Storage
  • Welding Protection
  • EMP Shield
  • Advanced Ion Jetpack
  • Status Readout

Apocryphal Officer MODsuit Only:

  • Power Kick
Corporate MODsuit
Mod Corporate.png
Central Command
  • Bluespace Storage
  • EMP Shield
  • Status Readout
  • Kinesis Plus
Debug and Administrative MODsuits
Mod Debug.png
N/A
  • Bluespace Storage
  • Welding Protection
  • Flashlight
  • Radiation Detection
  • Bike Horn
  • Injector

Plating Types

NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.

Item Complexity Melee Bullet Laser Energy Bomb Rad Fire Cell Drain Slowdown Other Traits In-Built Modules Alternate Skins
Standard MODsuit
Mod Standard.png
Mod Standard Plating.png
15 15 5 5 5 0 25 33 5 0.75 civilian
Mod Civilian.png
Mod Skin Applier.png
Engineering MODsuit
Mod Engineering.png
Mod Engineering Plating.png
15 20 5 5 5 30 150 IMMUNE 5 0.75 shock-proof and heat resistant
Atmospheric MODsuit
Mod Atmospheric.png
Mod Atmospheric Plating.png
12 20 5 5 5 15 15 IMMUNE 10 0.75 extreme heat resistance
Advanced MODsuit
Mod Advanced.png
Mod Advanced Plating.png
12 35 10 10 10 50 IMMUNE IMMUNE 7.5 0.45 Acid and Fire resistant, shock-proof
Loader MODsuit
MOD Loader.png
10 20 5 5 5 10 0 25 5 0
Mining MODsuit
Mod Mining.png
12 30 5 5 5 50 50 50 10 0.5 ash-proof asteroid mining
Mod Asteroid.png
Mod Skin Applier.png
Medical MODsuit
Mod Medical.png
Mod Medical Plating.png
15 10 5 5 5 10 0 75 10 0.45 corpsman
Mod Corpsman.png
Mod Skin Applier.png
Rescue MODsuit
Mod Rescue.png
Mod Rescue Plating.png
15 20 20 5 5 10 50 150 7.5 0.25
Research MODsuit
Mod Research.png
Mod Research Plating.png
20 30 30 5 5 IMMUNE 75 75 5 1
Security MODsuit
Mod Security.png
Mod Security Plating.png
12 25 20 20 5 25 0 150 5 0.45 shock-proof
Safeguard MODsuit
Mod Safeguard.png
Mod Safeguard Plating.png
15 30 25 25 15 40 25 IMMUNE 5 0.25 shock-proof
Magnate MODsuit
Mod Magnate.png
20 50 50 50 15 15 50 IMMUNE 5 0.25 shock-proof
Cosmohonk MODsuit
Mod Cosmohonk.png
Mod Cosmohonk Plating.png
15 5 5 5 5 5 0 75 1.25 1.25
Syndicate MODsuit
Mod Syndicate.png
15 15 in EVA mode
40 in combat mode
20 in EVA mode
50 in combat mode
5 in EVA mode
20 in combat mode
5 in EVA mode
20 in combat mode
35 50 50 5 0.5 in EVA mode
0 in combat mode
Syndicate Elite MODsuit
Mod Syndicate Elite.png
15 50 in EVA mode
75 in combat mode
45 in EVA mode
75 in combat mode
35 in EVA mode
50 in combat mode
10 in EVA mode
25 in combat mode
60 150 IMMUNE 5 0.5 in EVA mode
0 in combat mode
Prototype MODsuit
Mod Prototype.png
20 20 5 10 10 50 50 150 10 0.95
Responsory MODsuit
Mod Responsory.gif
15 40 25 25 20 25 IMMUNE 200 5 0
Apocryphal MODsuit
Mod Deathsquad.png
25 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0.75
Corporate MODsuit
Mod Corporate.png
15 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0
Debug MODsuit
Mod Debug.png
50 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0
Administrative MODsuit
Mod Debug.png
1000 200 200 50 50 IMMUNE IMMUNE IMMUNE 0 0

Modsuit Maintenance

Exchanging the Power Cell

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Wrench.png Wrench.
  3. Re-insert the Mod Core.gif MODsuit core.
  4. Insert the Powercell.png Power Cell.
  5. Use Screwdriver tool.png Screwdriver.

Fixing Wiring

MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:

  • Lack of response from the MODsuits functions.
  • The User Interface becoming Dysfunctional until fixed.

In order to fix the wiring:

  1. Use a Screwdriver tool.png Screwdriver to expose the wiring.
  2. Hack using a Multitool.png Multitool or Wirecutters.png Wirecutters.
  3. Use a Screwdriver tool.png Screwdriver to hide the wires again when done.
  • Do note the wire order in every single MODsuit is different.
Wire Effects Multitool.png Pulsing Wirecutters.png Cutting Wirecutters.png Mending
Shock / Electrify

(Orange Light)

Delivers an electrical shock to the person hacking the MODsuit. Toggles shock mode for up to 30 seconds. Toggles the Orange Light. Will shock anyone hacking the MODsuit until repaired. Returns normal operation.
Disable

(Red Light)

Malfunctions the MODsuit, making it sometimes unresponsive to button presses. Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light. Malfunctions the MODsuit until the wires mended. Returns the MODsuit to normal functionality.
ID Lock

(Green Light)

Toggles the ID Lock on a MODsuit. Toggles the ID Lock. Toggles the Green Light. None None
Interface Functionality

(Yellow Light)

Toggles the MODsuits User Interface functionality on a MODsuit. Toggles the User Interfaces Functionality. Toggles the Yellow Light. Breaks the User Interfaces Functionality until the wire is mended. Restores the User Interface Functionality.
Dud Wires The remaining two wires in the MODsuit are duds and have no effect. None None None

Upgrading the MODsuit

Module Addition:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver tool.png Screwdriver.

Module Removal:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Crowbar.png Crowbar to take the modules out.
  3. Use Screwdriver tool.png Screwdriver.

Modules

Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3.

Printable Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Required Tech Levels Description
Storage Module
Mod Storage.png
3 0 0 0 N/A
Extended Storage Module
Mod Extended Storage.png
3 0 0 0 6 Materials
5 Power
6 Engineering
2 EM Spectrum
2 Illegal
Medical Visor Module
Mod Medical Visor.png
1 0 0.3 0 5 Materials
4 Biotech
4 Data Theory
Diagnostic Visor Module
Mod Diagnostic Visor.png
1 0 0.3 0 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Security Visor Module
Mod Security Visor.png
1 0 0.3 0 5 Materials
4 Biotech
4 Data Theory
3 Combat
Meson Visor Module
Mod Meson Visor.png
1 0 0.3 0 4 Materials
4 Biotech
4 Data Theory
Welding Protection Module
Mod Welding Protection.png
1 0 0 0 4 Materials
5 Engineering
4 Biotech
4 Plasma
T-Ray Scanner Module
Mod T-Ray Scanner.png
1 0 0.5 0 2 Materials
2 Engineering
Cloak Module
Mod Cloak.png
4 0 2 10 7 Combat
6 EM Spectrum
3 Illegal
Ion Jetpack Module
Mod Ion Jetpack.png
3 0 0.5 1 7 Materials
7 Engineering

7 EM Spectrum
Magnetic Stabilizator Module
Mod Magnetic Stability.png
2 0 0.5 0 4 Materials
5 Engineering
4 EM Spectrum
Radiation Protection Module
Mod Radiation Protection.png
0 0.1 0 0 4 Materials
4 EM Spectrum
5 Combat
EMP Shield Module
Mod EMP Shield.png
1 0.3 0 0 6 EM Spectrum
7 Combat
3 Illegal
Flashlight Module
Mod Flashlight.png
1 0 0.3 0 2 Engineering
2 EM Spectrum
2 Plasma
Emergency Tether Module
Mod Emergency Tether.png
1 0 0 1 4 Materials
5 Engineering
4 EM Spectrum
Reagent Scanner Module
Mod Reagent Scanner.png
1 0 0.2 0 2 Engineering
2 EM Spectrum
2 Plasma
Internal GPS Module
Mod Internal GPS.png
1 0 0 0.2 2 Materials
2 Bluespace
Thermal Regulator Module
Mod Thermal Regulator.png
1 0 0.3 0 3 Materials
2 EM Spectrum
3 Plasma
Injector Module
Mod Injector.png
1 0 0.3 0 6 Materials
4 Biotech
5 EM Spectrum
Defibrillator Module
Mod Defibrillator.png
2 0 0 200 7 Materials
7 Biotech
6 Power
Bike Horn Module
Mod Bike Horn.png
1 0 0 1 3 Materials
3 Data Theory
Waddle Module
Mod Waddle.png
1 0.2 0 0 3 Materials
3 Data Theory
Crate Clamp Module
Mod Crate Clamp.png
3 0 0 1 3 Materials
3 Data Theory
Drill Module
Mod Drill.png
2 0 0 1 6 Materials
5 Engineering
5 Power
Ore Bag Module
Mod Ore Bag.png
1 0 0 0.2 2 Materials
3 Engineering
2 Power
DNA Lock Module
Mod DNA Lock.png
2 0 0 3 6 Materials
6 Engineering
5 Power
2 Illegal
Holster Module
Mod Holster.png
2 0 0 0 2 Materials
3 Engineering
2 Power
Active Sonar Module
Mod Active Sonar.png
2 0 0 4 6 Materials
5 Engineering
5 Power
Pathfinder Module
Mod Pathfinder.png
2 0 0 200 6 Materials
5 Engineering
5 Power
Plasma Stabilizer Module
Mod Plasma Stabilizer.png
1 0.3 0 0 2 Materials
3 Engineering
2 Power
Status Readout Module
Mod Status Readout.png
1 0 0 0.1 5 Materials
6 Biotech
5 Power
2 Illegal

Anomaly-Powered Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Required Tech Levels Description
Teleporter Module
Mod Teleporter.png
3 0 0 5 5 Engineering
6 Plasma
7 Bluespace
5 Combat
Requires bluespace anomaly core to function.
Kinesis Module
Mod Kinesis.png
3 0 0 3 5 Engineering
6 Plasma
7 Bluespace
5 Combat
Requires gravitational anomaly core to function.

Illegal Modules

Module Required Tech Levels
Syndicate Storage Module
Mod Syndicate Storage.png
7 Materials
7 Power
7 Engineering
4 Illegal
Plate Compression Module
Mod Plate Compression.png
6 Materials
6 Engineering
5 Power
2 Illegal

Maintenance Modules

Modules, that can be found in Maintenance.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
Springlock Module
Mod Springlock.png
3 0 0 0
Balloon Blower Module
Mod Balloon Blower.png
1 0 0 0.5
Stamper Module
Mod Stamper.png
1 0 0.3 0

Syndicate Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
Armour Booster Module
Mod Armor Booster.png
0

Uplink Modules

Modules that can be obtained through Syndicate Uplink.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Telecrystal Cost Description
Thermal Visor Module
Mod Thermal Visor.png
1 0 0.3 0 15 TC Lets you see living beings through walls. Also provides night vision.
Night Visor Module
Mod Night Visor.png
1 0 0.3 0 5 TC Lets you see clearer in the dark.
Plate Compression Module
Mod Plate Compression.png
2 0 0 0 10 TC A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first.
Anti-Slip Module
Mod Anti Slip.png
1 0.1 0 0 5 TC A module preventing the user from slipping on water. Already installed in the uplink modsuits.
Heavily Modified Springlock Module
Mod DNA Lock.png
0 0 0 5 TC A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?

This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.

Hidden Holster Module
Mod Emergency Tether.png
1 0 0 0 5 TC A holster module disguised to look like a tether module. Gun not included.

Other Modules

Modules obtainable via other means, as well as ones you cannot obtain.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Location Description
Prototype Kinesis Module
Mod Kinesis.png
0 0 0 5 Can be found on the Prototype MODsuit.
Kinesis Module Plus
Mod Kinesis.png
0 0 0 3 Pre-Equipped on Prototype MODsuit.
Insignia Module
Mod Insignia.gif
0 0 0 0 Pre-Equipped on Responsory MODsuit.
Power Kick Module
Mod Power Kick.png
0 0 0 0 Pre-Equipped on commander and inquisitory Responsory MODsuits. Pre-Equipped on Apocryphal MODsuit. Inside of Metroid Bundle. Can be bought from Sol Traders.
Advanced Cloaking Module
Mod Advanced Cloaking.png
4 0 1 5 ADMIN SPAWN ONLY
Camera Module
Mod Camera.gif
1 0 0 0 Pre-Equipped on Responsory MODsuit.
Advanced Magnetic Stability Module
Mod Magnetic Stability.png
0 0 0.5 0 Pre-Equipped on Advanced, Responsory, Apocryphal, Corporate and Administrative MODsuits.
MOD Magnet Module
Mod Magnet.png
0 Pre-Equipped on Loader MODsuit.