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|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]] | |style='background:#ffee99;' | [[#Kidnapping|Kidnapping]] | ||
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]] | |style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]] |
Revision as of 23:03, 25 September 2019
Introduction to Space Law
1. Space Law is defined as Nanotrasen's set corporate regulations that protect:
- registered crew members
- NT employees
- cataloged visitors.
1.1 All that fall under one of these three categories must abide by Space Law while contracted by Nanotrasen as dictated by the Nanotrasen Board of Directors(NBD).
1.2 Any subjects that do not fall under one of these categories are NOT considered crew, and therefore, not protected by Space Law.
1.3 Nanotrasen Central Command, in any case, is above Space Law and can demand situations be handled at their behest.
((((Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.))))
Interpretation of the Law
2. The roles on the station that heavily revolve around Space Law are roles like Security Officer, Detective, Internal Affairs Agent, Warden, Head of Security, and Magistrate. These are the protectors of the station that oversee that all departments are following Space Law, and in some cases Standard Operating Procedures. Roles like Warden, Head of Security, and Magistrate are key figures that are not only in charge of their department, but also ensuring the station is running smoothly and all procedures, laws, and crimes are being dealt with appropriately.
2.1 There are lots of factors to take into account when crimes are committed. One important one being intention. This can be the deciding factor between execution or perma, a prison sentence or a warning.
2.2 Space Law was established by the NTBD to help the crew, not hinder them.
2.2.a For example, if someone breaks into EVA while nuclear operatives are attacking the station, you shouldn't arrest them for Major Trespass.
2.3 It is important to know the difference between DETAINING a crew member and ARRESTING a crew member.
- You DETAIN someone when you want to search them or you are processing them or ask them questions. In this case, they do not have charges or have committed any crimes.
- You ARREST someone when they commit a crime or are charged with something. In this case, they have charges and/or have committed crimes.
Multiple Charges
3. A suspect can only have one charge of any charge per offense.
3.a For example, stealing one item from one person and another item from another person is not two charges of Petty Theft, it is still One Charge of Petty Theft.
Crime Stacking
4. A suspect can not be charged with two crimes in the same horizontal row.
4.a For example, you can not charge a suspect for 100(Damage to Station Assets) and 200(Workplace Hazard) for one offense.
4.a Other crimes can be stacked like 102(Battery) and 105(Indecent Exposure), in this case their times are added together which would be a warning to ten minutes maximum.
Processing and Brigging
5. The procedure for processing and brigging people.
5.a After detaining a suspect whether they are in cuffs or without cuffs, you will bring them into processing and buckle them to a chair.
5.a.a Check their security records with a Sec-Hud Glasses or a Security Records Console if need be to see what they're wanted for.
5.b Start to take off their things one by one, checking each and every item for any contraband. You will want to look for the items that they could of possibly used to commit said crime.
5.b.a When a suspect is brought into processing, you have 10 minutes to figure out what they're there for. If they are in processing for more than 10 minutes with no charges, crimes, or evidence brought against them, they must be released.
5.c Take any contraband and/or items CONFIRMED to be used for the crime committed into the evidence locker in Evidence Storage. You do not return these.
5.d Bring the suspect into a cell and move them inside the open locker. You'll then want to strip them of all their items except their headset, jumpsuit, shoes, ID, and PDA.
5.d.a Perma prisoner procedure is different as a suspect loses all their items and are given a prisoner jumpsuit and shoes as well as a prisoner ID and no PDA.
5.e Close the locker and buckle them to the bed. You do not need to lock the locker, but you may.
5.f Move outside of the cell to the brig timer, input: the time for their charges, their name EXACTLY as it is shown, and the charges they've committed.
5.g Move back into the cell and uncuff them then leave. If they are hostile, you may want to use the mounted flash or stun baton them to retrieve your handcuffs. Another alternative is leaving them buckle-cuffed to the bed.
5.1 While in jail, prisoners may have their headsets revoked if they abuse it.
5.2 All Vox and Plasmamen prisoners must keep their internal tanks at all times. If you remove it, they will die. If you need to remove it, do so, and place it back with haste.
5.3 It is important to routinely check Permabrig, Solitary, and the Labor Camp areas if people have been sentenced there.
5.4 Security is required to bring perma prisoners to departures at shift end! You never know if there will be an escape attempt, so plan ahead.
5.5 Any suspect attempting to or escaping from perma may be executed at officer discretion.
5.6 If the cells become an unsafe environment for any reason you should let go Minor-Major prisoners in danger or, if able, move them to another cell until crew transfer or the damage is repaired.
5.6.a Exceptional Prisoners and above should be moved to another cell or kept in custody until the damage is repaired.
Legal Representation and Trials
6. Prisoners who are not charged with Capital Crimes or facing Permanent Imprisonment are not entitled to legal representation.
6.a Security is not required to provide or allow legal representation unless the Magistrate says otherwise. In their absence, IAA may so do.
6.1 The Legal Division, Internal Affairs Agents and Magistrate, are there to make sure civilians are properly sentenced and reasonable punishments are given for crimes.
6.1.a Internal Affairs Agents don't have any authority over the Brig, Security, Prisoners, or final sentencing. Attempting to do so will result in them being ignored or reported to their boss, the Magistrate.
6.2 If the IAA is asked to leave the brig by the Magistrate, Head of Security, Warden, or Captain due to being disruptive, they must do so until one of them allows them to return.
6.2.a Failing to follow this or continuing to be disruptive may result in the IAA's demotion. This can be done by asking permission from the Magistrate, if absent, then the Captain.
6.3 If multiple parties conflict in what sentence of a prisoner should be given, this chain of command should follow: Magistrate > Captain > Head of Security > Warden > Detective/Officer.
Use of Deadly Force File:Laser.png
7. As a part of the Security Team, you are one of the few onboard that are legally and officially allowed to be armed with weapons in order to protect the station and its crew from threats to Space Law. There will be many cases when one decision may be life or death. And then other situations where non-lethal weapons may be more effective in subduing the threat than lethal options. With this being the case, it is important to know what type of force you should use and when.
7.1 Use of Force is your friend as an officer. These are the things you should be thinking of when you go against a subject.
Threat | Best Response | Alternative Response | Notes / Example Threat |
Empty Hands | Disable | Stun | N/A |
Domestic Melee Weapon | Disable | Stun | Held Stool, Baseball Bat, Toolbox, etc |
Disabling Weapon, Firearm | Incapacitate | Stun, Disable | Taser Gun, Energy Gun |
Dangerous Melee Weapon | Lethal, Incapacitate | Stun, Disable | Cult Weapons, Energy Sword, Chainsaw, etc |
Dangerous Ranged Weapon | Lethal | Incapacitate, Stun, Disable | Stechkin, Mechanical Firearms, SAW, AEGs |
Non-Lethal Weapons Ineffective | Lethal | N/A | Xenomorphs, Morphs, Cyborgs, and Hulks |
Severe Personal Risk | Lethal | N/A | Changelings, Wizards, Areas with Multiple Hostiles, Criminals in Hostile Areas (Space, Fire, Plasma Leaks, etc), Criminals in Possession of Large Explosives |
Armed and Dangerous | Lethal | Incapacitate, if possible. | Those in possession of stun weapons with reasonable suspicion they will use them. Unauthorized personnel in the armory fall into this category by default. |
Uncontainable | Lethal | N/A | These are EoCs and must be killed in order to protect the crew. |
7.2 If lethal force is used against a target that is not an EoC, like a cultist, or thrall, you should revive and sentence/deconvert as soon as possible. Any petty criminals met with lethal force are to be given immediate medical attention when captured.
((((In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.))))
Probable Cause File:Question Mark.jpg
8. Probable cause is an important thing. It is defined as the reasonable suspicion that someone has committed a crime or will commit a crime. It is almost equivalent to a warrant in a way. Having probable cause means you have suspicion that someone might be up to no good. With that being said, if you have probable cause on someone, it means you can search them no matter the alert level.
8.1 Here are a few ways you may get probable cause:
- Having visible items on you that you wouldn't have normally without a valid explanation. (i.e. a civilian with an engineering headset)
- A mindshielded crew member and AI (not rogue) reporting someone having committed a crime.
- Being on alert level blue or higher.
8.2 Here are the two types of witnesses and why they're important.
- Eye Witness: A non-mind shielded reporting a crime. These reports may be true, or they may be false. You can't really know. These don't give you probable cause, but you may want to investigate these if your gut tells you they might be telling the truth or multiple people are saying the same thing.
- Direct Witness: A mind shielded crew member reporting a crime. These reports, SHOULD be true. Mindshielded personnel do not lie and are always looking to make sure space law is properly applied. These give you probable cause to search someone.
8.2.a It is important to note that personnel who provide false testimonies that lead to the death of a crew member (i.e. changeling) are to be charged with Murder or Attempted Murder depending on the state of the victim.
Enemies of the Corporation
9. There will be suspects that are found to be working for the enemy of Nanotrasen, like the syndicate, or just in general want to overthrow Nanotrasen and its many stations.
9.1 The current enemies of Nanotrasen are seen in this list:
Known Enemies of the Corporation | Verdict | Notes |
Syndicate Operative | Perma-Brig | Depending on the crimes they commit, they may be eligible for execution or parole. Still considered crew, they are usually blackmailed, forced, or do so of their own will. |
Syndicate Nuke Operative | Field Execution | They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station. |
Space Wizard Federation | Field Execution | They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station. |
Changelings | Field Execution | They are not considered crew. They have killed the person they are impersonating before the shift and have taken their identity. Can revive themselves. |
Shadowlings | Field Execution | They are not considered crew. They are disguised as crew. Can enthrall anyone, even those with mind shields. Surgery is the only way to de-thrall someone. |
Vampires | Perma-Brig/Field Execution | They are considered crew. You want to perma-brig them as fast as possible. Once they obtain an unknown amount of blood, likely around 2 full humans, they will be able to mist. Once this occurs, they are uncontainable and to be executed on sight. They can thrall people; to stop this, you need to feed the thrall (50u) holy water. To test for vampirism, give (5u) holy water. |
Xenos, Morphs, Demons, Revenants, Floor Cluwne, Cluwne, Abductors, Blob, Borers, Terror Spiders, Holo-Parasite, | Field Execution/Discretion | They are not crew. You want to kill these things on sight. The only exceptions are borers as some may be good, and you do not need to kill them. Cluwnes you kill to put them out of their misery. |
Cultist | Detain, Deconvert | They are crew. Just brainwashed to believe in an evil demon god. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You feed them (50u) holy water to deconvert. It is recommended confirmed cultist have their headset confiscated immediately upon detaining. |
Revolutionaries | Detain, Deconvert, Execute Head Revolutionaries | They are crew. Just brainwashed to want to kill all department heads. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You mindshield crew to deconvert them. If it doesn't seem to work, then you may execute them as they're a head revolutionary. |
9.2 For the EoCs that do not fall under execution, or in other words are containable, and have not committed any Capital Crimes, they are to be put in permanent imprisonment.
9.2.a These are the following choices for permanent imprisonment:
- Permabrig
- Solitary
- Labor Camp
- Exile
9.2.b For the EoCs that willing turn themselves into security of their own accord, they are still to be kept in permanent imprisonment as long as their aren't impossible to contain.
9.3 If an EoC meats the requires for execution, it may be permitted at the whim of the Magistrate. Following that there is not one able to authorize such, the Captain may authorize it in their absence.
9.4 Is it important to note, being a space-proof species does not constitute being impossible to contain. They are still to be treated as dangerous enemies, but are also to be protected from retribution and provided for.
9.5 Parole can be offered to EoCs at the discretion of the Magistrate or Captain. All paroled EoCs are to be stripped of all their items and given basic civilian access.
9.5.a These are a few of the many things you should think about before offering parole:
- Reoffending Chance
- How Cooperative They Were
- Did they turn themselves in?
- What are their objectives?
- Have they told you about any other EoCs?
Additional Clarifications
10. These are the only legal means by which execution can be done:
- Electric Chair
- Lethal Injection
- Asphyxiation
- Gas Inhalation
- Firing Squad
- Cyborgification (this be used as an execution method or after execution)
10.a Other means are illegal unless requested by the prisoner. See Legal Standard Operating Procedure for more information regarding executions.
10.1 When the final sentence of someone due to combined charges exceed 60 minutes, their sentence is to be changed to permanent imprisonment.
10.2 As stated in Section 2.2, the point of Space Law is to protect the station and the crew, not hinder them.
Space Law File:SpaceLaw.png
Crime Codes Quick Reference
11. This chart you can quickly use to find the Crime Code Numbers you are looking for.
11.a Crime Code Numbers are organized by their Category Code (Side) which are the non-stackable crimes in a row, followed by the Severity Number (Top).
Category Code | 1XX - Minor (0-5 minutes) |
2XX - Medium (5-10 minutes) |
3XX - Major (10-15 minutes) |
4XX - Exceptional (Permabrig) |
5XX - Capital (Permabrig/Execution) |
---|---|---|---|---|---|
00 | Damage to Station Assets | Workplace Hazard | Sabotage | Grand Sabotage | |
01 | Resisting | Kidnapping | Kidnapping of an Officer | Manslaughter | |
02 | Battery | Assault | Aggravated Assault | Attempted Murder | Murder |
03 | Drug Possession | Narcotics Distribution | |||
04 | Possession of a Weapon | Possession of a Restricted Weapon | |||
05 | Indecent Exposure | Rioting | Inciting a Riot | Mutiny | |
06 | Abuse of Equipment | Abuse of Confiscated Equipment | Possession of Contraband | ||
07 | Minor Theft | Robbery | Theft | Grand Theft | |
08 | Minor Trespass | Breaking and Entering | Grand Trespass |
Modifiers Quick Reference
Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.
Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.
Situation | Modifier | Situation | Modifier |
Aiding and Abetting | Partner's sentence; minimum 5 | Medical Attention | Running Timer |
---|---|---|---|
Central Command Directive | Sentence Overridden | Parole | Parole Until Release |
Cooperation with Security | 50% reduction | Refusal to Cooperate | 50% addition |
Escape from Brig | Reset Timer or +5 mins | Repeat Offender | +5 mins on 3rd same offense |
Hostile Brainwashing | Deconversion & Release | Self Defense | Immediate Release |
Immediate Threat to Prisoner | Immediate Release/Relocation | Surrender | 50% reduction |
Minor Crimes
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.
Code | Crime | Applied | ||
100 | Damage to Station Assets |
Deliberately damaging or killing with malicious intent:
| ||
---|---|---|---|---|
102 | Battery |
Doing one or more of the following, without intent to seriously injure:
| ||
103 | Narcotics Possession |
To possess without authorization:
| ||
104 | Indecent Exposure |
To be publically unclothed without the intent of redressing. | ||
106 | Abuse of Equipment |
To use the following items in an illegitimate fashion:
| ||
107 | Petty Theft |
To steal minor items from an area someone doesn't have access to or that belongs to the station as a whole. These are a few examples:
| ||
108 | Trespass | To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. | Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Grand Trespass. | |
109 | Resisting Arrest | To resist an officer who attempts a proper arrest. | Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer. This also applies to individuals attempting to actively dodge or avoid detention in order to cover up a crime or hide potential evidence. |
Medium Crimes
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.
Aiding and Abetting |
---|
Partner's sentence; minimum 5 |
Medical Attention |
Running Timer |
Central Command Directive |
Sentence Overridden |
Cooperation with Security |
50% reduction (3-15 mins) |
Hostile Brainwashing |
Deconversion & Release |
Immediate Threat to Prisoner |
Immediate Release/Relocation |
Offense Against an Officer |
+5 minutes to sentence |
Parole |
Parole Until Release |
Refusal to Cooperate |
50% addition (3-15 mins) |
Repeat Offender |
+10 mins on 2nd same offense |
Self Defense |
Immediate Release |
Surrender |
50% reduction (3-15 mins) |
Code | Image | Crime | Description | Notes |
200 | Creating a Workplace Hazard | To endanger the crew or station through negligent but not deliberately malicious actions. | Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter. | |
---|---|---|---|---|
201 | Kidnapping | To hold a crewmember under duress or against their will. | Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer. | |
202 | Assault | To use excessive physical force against someone without the apparent intent to kill them. | To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see Aggravated Assault. | |
203 | Narcotics Distribution | To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. | Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession. | |
204 | Possession of a Weapon | To be in possession of a dangerous item that is not part of one's job. | Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon. | |
205 | Rioting | To partake in an unauthorized and disruptive assembly of crewmen. | It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot. | |
206 | Abuse of Confiscated Equipment | To take and use equipment confiscated as evidence. | Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment. | |
207 | Robbery | To steal items from another's person. | Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see Theft or Grand Theft. | |
208 | Breaking and Entering | Forced entry to areas where the subject does not have access to. This counts for general areas. | Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Grand Trespass. |
Major Crimes
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.
00 | Damage to Station Assets |
---|---|
02 | Battery |
03 | Drug Possession |
05 | Indecent Exposure |
06 | Abuse of Equipment |
07 | Petty Theft |
08 | Trespass |
09 | Resisting Arrest |
00 | Grand Sabotage |
---|---|
01 | Manslaughter |
02 | Attempted Murder |
07 | Grand Theft |
Code | Image | Crime | Description | Notes |
300 | Sabotage | To hinder the work of the crew or station through malicious actions. | Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage. | |
---|---|---|---|---|
301 | Kidnapping of an Officer | To hold a member of Command, Security, or any Central Command VIP under duress or against their will. | Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping. | |
302 | Aggravated Assault | To use excessive physical force resulting in severe or life-threatening harm. | Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder. | |
304 | Possession of a Restricted Weapon | To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc. | Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage. | |
305 | Inciting a Riot | To attempt to stir the crew into a riot. | The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see Mutiny. | |
306 | Possession of Contraband | To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. | For information on what items are contraband see Contraband. Contraband items from the Gateway are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law. | |
307 | Theft | To steal restricted or dangerous items from either an area or one's person. | Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see Petty Theft. | |
308 | File:SL Grand Trespass.png | Grand Trespass | Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. | To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass. |
309 | Assault of an Officer | To use excessive physical force against a member of Command or Security without the apparent intent to kill them. | To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge. |
Exceptional Crimes
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.
- Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
- If a prisoner requests an Execution or Cyborgization, they may be given one.
- Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
Code | Image | Crime | Description | Notes |
400 | Grand Sabotage | To engage in maliciously destructive actions which endanger the crew or station. | Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder. | |
---|---|---|---|---|
401 | Manslaughter | To cause death to a person via negligence or injury without apparent intent to kill. | Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder. | |
402 | Attempted Murder | To use excessive physical force with intention to cause death. | Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. | |
407 | Grand Theft | To steal items of high value or sensitive nature from either an area or one's person. | Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, and Mechs. For theft of less important property, see Theft or Petty Theft. |
Capital Crimes
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.
- Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
- Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
- If a prisoner requests an Execution or Cyborgization, they may be given one.
- Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
- Any prisoners that escape from an Execution sentence are to be killed on sight.
Code | Image | Crime | Description | Notes |
502 | Murder | To deliberately and maliciously cause the death of another crewmember via direct or indirect means. | Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter. | |
---|---|---|---|---|
505 | Mutiny | To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. | Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion. |
Modifiers & Special Situations
Situation | Description | Notes | Modifier |
Aiding and Abetting | To knowingly assist a criminal. | Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. | The original criminal's sentence; 5 minute minimum |
---|---|---|---|
Central Command Directive | To be issued a pardon/sentence modification by Central Command. | Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. | Immediate Release/Modification |
Cooperation with Security | Being helpful to the members of security, revealing things during questioning. | Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. | 50% reduction |
Escape from Brig | To flee successfully or unsuccessfully from a lawful sentence. | Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an immediate threat, reset the timer to the original sentence or add five minutes (whichever is greater). | Reset Timer or +5 minutes. |
Hostile Brainwashing | To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances. | Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. | Deconversion & Release |
Immediate Threat to Prisoner | A severe threat to a prisoner's person. | The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. | Immediate Release/Relocation |
Medical Attention | A sick or injured prisoner requires medical aid. | Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. | Running Timer |
Parole | To be released, under parole, before the allotted sentence for a crime is up. | For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see Enemy of the Corporation. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. | Parole Until Release |
Refusal to Cooperate | Non-cooperative behaviour/repeated attempts to escape. | While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. | 50% addition |
Repeat Offender | To be brigged for the same offense more than twice. | Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. | 5 minute cumulative addition on 3rd offense.
Permabrig on 5th offense. |
Self Defense | Acting to protect one's self, coworkers, or workplace. | Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. | Immediate Release |
Surrender | Willfully surrendering to Security. | Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. | 50% reduction |
Contraband
- It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
Code | Explanation | Description |
NC | Non-Contraband items. These items are not to be charged as Contraband. | The Contraband charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime. |
---|---|---|
C | Standard Contraband items. These items are chargeable as Contraband. | These items are to be confiscated and the owner is to be charged for Contraband. If used in committing a non-contraband related Major Crime, the owner is to be charged as an Enemy of the Corporation. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. |
S | Dangerous Contraband items. The owner is to be charged as an Enemy of the Corporation. | Any person caught with a S-Grade contraband item is to be immediately charged as an Enemy of the Corporation. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge. |
Non-Contraband Items (NC) | ||||||
---|---|---|---|---|---|---|
Briefcase Full of Cash |
Donk Pockets (Stimulants) |
No-Slip Shoes |
Sharpened Playing Cards |
Smuggler's Satchel |
Space Suit |
Surgery Duffelbag |
Suspicious Oxygen Tank |
Suspicious Toolbox |
Syndicate Balloon |
Syndicate Cigarettes |
Syndicate Mask |
Syndicate Soap |
|
Contraband Items (C) | ||||||
Adrenal Implant |
Adaptive Cardboard Cutout |
Advanced Pinpointer |
AI Detector |
Ambrosia Cruciatus |
Banana Grenade |
Binary Translator Key |
Boozy Shotgun Shells |
Chameleon Jumpsuit |
Camera Bug |
Chameleon Stamp |
Contortionist's Jumpsuit |
Dart Pistol |
DNA Scrambler |
EMP Flashlight |
Foam Force Riot Pistol |
Foam Force Riot Foam Dart |
Freedom Implant |
Military/Traitor Belt |
Pickpocket's Gloves |
Poison Bottle (Non-Lethal) |
Standard Ammunition |
Stimulants |
Storage Implants |
Syndicate Pistol |
Thermal Imaging Glasses |
Thermal Safe Drill |
Universal Supressor |
Voice Changer |
Voodoo Doll |
|||||
Dangerous Contraband Items (S) | ||||||
.357 Revolver |
Access Tuner |
File:Id card.png
Agent ID Card |
Artistic Toolbox |
Atmos Grenades |
Blood Red Hardsuit |
Box of Throwing Weapons |
Cane Shotgun |
Chameleon Flag |
Chameleon Projector |
Chameleon Security HUD |
Chef's Excellence Special Sauce |
Cryptographic Sequencer (Emag) |
Composition C4 |
CQC Manual |
Dehydrated Space Carp |
Detomatix Cartridge |
EMP Kit |
Energy Crossbow |
Energy Dagger |
Energy Sword |
E20 |
Feral Cat Grenade |
Fibre Wire Garrote |
F.R.A.M.E Cartridge |
Gloves of the North Star |
Hacked AI Upload Module |
Holoparasites |
Meat Cleaver |
Mind Batterer |
Mindslave Implant |
Missionary Starter Kit |
Mysterious Scroll (Sleeping Carp) |
Nanocalcium Injector |
Non-Standard Ammunition |
Pizza Bomb |
Poison Bottle (Lethal) |
Power Beacon |
Powerfist |
Power Gloves |
Powersink |
Proximity Mine |
Radiation Laser |
Radio Jammer |
Raw Telecrystal |
Safety Scissors |
Sleepy Pen |
Syndicate Bomb |
Syndicate Chainsaw |
Syndicate Documents |
Syndicate Encryption Key |
Syndicate Long Arms |
Syndicate Minibomb |
Syndicate MMI |
Syndicate Uplink |
Telegun |
Uplink Implant |
Viral Injector |