Difference between revisions of "User:Imnotthesharpest"
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{|class="wikitable | {|class="wikitable" style="text-align: left; background-color: #f0e8f0; width="100%";" | ||
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | |-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | ||
! style='background-color:#A06DA0' width: | ! style='background-color:#A06DA0' width:30%; | Module | ||
! class="unsortable" style='background-color:#A06DA0' width:70%; | Description | ! class="unsortable" style='background-color:#A06DA0' width:70%; | Description | ||
|- | |- | ||
! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}} | ! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}} | ||
| | | | ||
| | '''Cell Drain''' | ||
| | {| style="padding-left:10px;" | ||
|None | |||
|} | |||
'''Required Tech Levels''' | |||
{| style="padding-left:10px;" | |||
|None | |||
|} | |||
'''Complexity:''' 3 | |||
|- | |- | ||
! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | ! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | ||
| | | | ||
| | '''Cell Drain''' | ||
{| style="padding-left:10px;" | |||
|None | |||
|} | |||
'''Required Tech Levels''' | |||
{| style="padding-left:10px;" | |||
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal | | 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal | ||
| | |} | ||
'''Complexity:''' 3 | |||
|- | |- | ||
|} | |} |
Revision as of 08:43, 7 January 2024
HELLO WORLD!
The introductory paragraph goes here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
About he
This is the part where I talk about myself
I am a red tool collector
I play IPC
funny flag Edit from a random vox: This flag is indeed funni
if there is a
on a page then that means I have probably edited it.
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Departmental Head
Chief Engineer
Departmental Head
Research Director
R&D • | Adv. Construction • | Robotics • | MODsuits • | E.X.P.E.R.I-MENTOR • | Chemical Research • | Xenobiology • | Toxins • | Genetics • | Teleportation • | Research Items • | Autolathe • | Anomalies • | Science SOP |
Departmental Head
Quartermaster
Quartermaster • | Miner • | Explorer • | Cargo Tech |
Departmental Head
Chief Medical Officer
Chief Medical Officer • | Medical Doctor • | Paramedic • | Chemist • | Geneticist • | Virologist • | Psychologist • | Coroner |
Guide to Medical • | Cadavers • | Guide to Cloning • | Surgery • | Chemistry • | Virology • | Genetics • | MODsuits • | Medical Items • | Medical SOP |
Departmental Head
Head of Security
Guide to Security • | Combat • | Identifying Antagonists • | Riot Control • | MODsuits • | Security Items • | Space Law • | Standard SOP • | Legal SOP • | Security SOP |
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Pre-Equipped MODsuits
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Engineer's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armoury, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
Responsory MODsuit |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Plating Types
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Required Tech Levels | Description |
---|---|---|---|---|---|---|
Medical Visor Module |
1 | 0 | 0.3 | 0 | 5 Materials 4 Biotech 4 Data Theory |
|
Diagnostic Visor Module |
1 | 0 | 0.3 | 0 | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
|
Security Visor Module |
1 | 0 | 0.3 | 0 | 5 Materials 4 Biotech 4 Data Theory 3 Combat |
|
Meson Visor Module |
1 | 0 | 0.3 | 0 | 4 Materials 4 Biotech 4 Data Theory |
|
Welding Protection Module |
1 | 0 | 0 | 0 | 4 Materials 5 Engineering 4 Biotech 4 Plasma |
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Required Tech Levels | Description |
---|---|---|---|---|---|---|
Radiation Protection Module |
0 | 0.1 | 0 | 0 | 4 Materials 4 EM Spectrum 5 Combat |
|
EMP Shield Module |
1 | 0.3 | 0 | 0 | 6 EM Spectrum 7 Combat 3 Illegal |
|
Waddle Module |
1 | 0.2 | 0 | 0 | 3 Materials 3 Data Theory |
|
Plasma Stabilizer Module |
1 | 0.3 | 0 | 0 | 2 Materials 3 Engineering 2 Power |
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Required Tech Levels | Description |
---|---|---|---|---|---|---|
T-Ray Scanner Module |
1 | 0 | 0.5 | 0 | 2 Materials 2 Engineering |
|
Cloak Module |
4 | 0 | 2 | 10 | 7 Combat 6 EM Spectrum 3 Illegal |
|
Ion Jetpack Module |
3 | 0 | 0.5 | 1 | 7 Materials 7 Engineering 7 EM Spectrum |
|
Magnetic Stabilizator Module |
2 | 0 | 0.5 | 0 | 4 Materials 5 Engineering 4 EM Spectrum |
|
Flashlight Module |
1 | 0 | 0.3 | 0 | 2 Engineering 2 EM Spectrum 2 Plasma |
|
Reagent Scanner Module |
1 | 0 | 0.2 | 0 | 2 Engineering 2 EM Spectrum 2 Plasma |
|
Thermal Regulator Module |
1 | 0 | 0.3 | 0 | 3 Materials 2 EM Spectrum 3 Plasma |
|
Injector Module |
1 | 0 | 0.3 | 0 | 6 Materials 4 Biotech 5 EM Spectrum |
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Required Tech Levels | Description |
---|---|---|---|---|---|---|
Emergency Tether Module |
1 | 0 | 0 | 1 | 4 Materials 5 Engineering 4 EM Spectrum |
|
Internal GPS Module |
1 | 0 | 0 | 0.2 | 2 Materials 2 Bluespace |
|
Defibrillator Module |
2 | 0 | 0 | 200 | 7 Materials 7 Biotech 6 Power |
|
Bike Horn Module |
1 | 0 | 0 | 1 | 3 Materials 3 Data Theory |
|
Crate Clamp Module |
3 | 0 | 0 | 1 | 3 Materials 3 Data Theory |
|
Drill Module |
2 | 0 | 0 | 1 | 6 Materials 5 Engineering 5 Power |
|
Ore Bag Module |
1 | 0 | 0 | 0.2 | 2 Materials 3 Engineering 2 Power |
|
DNA Lock Module |
2 | 0 | 0 | 3 | 6 Materials 6 Engineering 5 Power 2 Illegal |
|
Holster Module |
2 | 0 | 0 | 0 | 2 Materials 3 Engineering 2 Power |
|
Active Sonar Module |
2 | 0 | 0 | 4 | 6 Materials 5 Engineering 5 Power |
|
Pathfinder Module |
2 | 0 | 0 | 200 | 6 Materials 5 Engineering 5 Power |
|
Status Readout Module |
1 | 0 | 0 | 0.1 | 5 Materials 6 Biotech 5 Power 2 Illegal |
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Required Tech Levels | Description |
---|---|---|---|---|---|---|
Teleporter Module |
3 | 0 | 0 | 5 | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
Requires bluespace anomaly core to function. |
Kinesis Module |
3 | 0 | 0 | 3 | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
Requires gravitational anomaly core to function. |
Module | Required Tech Levels |
---|---|
Syndicate Storage Module |
7 Materials 7 Power 7 Engineering 4 Illegal |
Plate Compression Module |
6 Materials 6 Engineering 5 Power 2 Illegal |
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Springlock Module |
3 | 0 | 0 | 0 | |
Balloon Blower Module |
1 | 0 | 0 | 0.5 | |
Stamper Module |
1 | 0 | 0.3 | 0 |
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Armour Booster Module |
0 |
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | Description |
---|---|---|---|---|---|---|
Thermal Visor Module |
1 | 0 | 0.3 | 0 | 15 TC | Lets you see living beings through walls. Also provides night vision. |
Night Visor Module |
1 | 0 | 0.3 | 0 | 5 TC | Lets you see clearer in the dark. |
Plate Compression Module |
2 | 0 | 0 | 0 | 10 TC | A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first. |
Anti-Slip Module |
1 | 0.1 | 0 | 0 | 5 TC | A module preventing the user from slipping on water. Already installed in the uplink modsuits. |
Heavily Modified Springlock Module |
0 | 0 | 0 | 5 TC | A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that. | |
Hidden Holster Module |
1 | 0 | 0 | 0 | 5 TC | A holster module disguised to look like a tether module. Gun not included. |
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | Description |
---|---|---|---|---|---|---|
Prototype Kinesis Module |
0 | 0 | 0 | 5 | Can be found on the Prototype MODsuit. | |
Kinesis Module Plus |
0 | 0 | 0 | 3 | Pre-Equipped on Prototype MODsuit. | |
Insignia Module |
0 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Power Kick Module |
0 | 0 | 0 | 0 | Pre-Equipped on commander and inquisitory Responsory MODsuits. Pre-Equipped on Apocryphal MODsuit. Inside of Metroid Bundle. Can be bought from Sol Traders. | |
Advanced Cloaking Module |
4 | 0 | 1 | 5 | ADMIN SPAWN ONLY | |
Camera Module |
1 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Advanced Magnetic Stability Module |
0 | 0 | 0.5 | 0 | Pre-Equipped on Advanced, Responsory, Apocryphal, Corporate and Administrative MODsuits. | |
MOD Magnet Module |
0 | Pre-Equipped on Loader MODsuit. |