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==Pre-Equipped MODsuits== | |||
{|class="wikitable sortable mw-collapsible" width="50%" style="text-align: center; background-color: #f0e8f0;" | |||
|-style="font-weight: bold; background-color: #A06DA0; color: white;" | |||
! style='background-color: #A06DA0' width: 20%; | Item | |||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | location | |||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | Default Modules | |||
|- | |||
! Standard MODsuit <br> [[File:Mod Standard.png]] | |||
| Can be built by robotics | |||
| N/A | |||
|- | |||
! Engineering MODsuit <br> [[File:Mod Engineering.png]] | |||
| Engineering Suit Storage, can be built by robotics | |||
| | |||
* Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* Magnetic Stability | |||
* Emergency Tether | |||
|- | |||
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] | |||
| Atmospherics Suit Storage, can be built by robotics | |||
| | |||
* Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* T-Ray | |||
|- | |||
! Advanced MODsuit <br> [[File:Mod Advanced.png]] | |||
| Chief Engineer's Office, can be bought from [[Sol Traders]] | |||
| | |||
* Advanced Magnetic Stability | |||
* Expanded Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* Advanced Ion Jetpack | |||
|- | |||
! Loader MODsuit <br> [[File:MOD Loader.png]] | |||
| [[Supply Crates|Can be ordered from cargo]] | |||
| | |||
* Loader Clamp | |||
* Loader Arms | |||
* Loader Magner | |||
* Expanded Storage | |||
* Flashlight | |||
* Stamper | |||
|- | |||
! Mining MODsuit <br> [[File:Mod Mining.png]] | |||
| [[Vendors#Supply|Mining Equipment Vendor]] | |||
| | |||
* Ash Armour | |||
* Sphere Transform | |||
* Storage | |||
* Internal GPS | |||
* Ore Bag | |||
* Hydraullic Clamp | |||
|- | |||
! Medical MODsuit <br> [[File:Mod Medical.png]] | |||
| Medbay Suit Storage, can be built by robotics | |||
| | |||
* Storage | |||
* Flashlight | |||
* Injector | |||
|- | |||
! Rescue MODsuit <br> [[File:Mod Rescue.png]] | |||
| Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders | |||
| | |||
* Expanded Storage | |||
* Flashlight | |||
* Injector | |||
* Defibrillator | |||
|- | |||
! Research MODsuit <br> [[File:Mod Research.png]] | |||
| Research Director's Office, can be bought from Sol Traders | |||
| | |||
* Reagent Scanner | |||
* Expanded Storage | |||
* Welding Protection | |||
* Flashlight | |||
* T-Ray | |||
|- | |||
! Security MODsuit <br> [[File:Mod Security.png]] | |||
| Armoury, can be built by robotics | |||
| | |||
* Storage | |||
* Flashlight | |||
* Mirage Grenade | |||
* Ion Jetpack | |||
|- | |||
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] | |||
| Head of Security's Office, can be bought from Sol Traders | |||
| | |||
* Expanded Storage | |||
* Flashlight | |||
* Mirage Grenade | |||
* Advanced Ion Jetpack | |||
* Holster | |||
|- | |||
! Magnate MODsuit <br> [[File:Mod Magnate.png]] | |||
| Captain's Office | |||
| | |||
* Expanded Storage | |||
* Advanced Ion Jetpack | |||
|- | |||
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] | |||
| Can be built by robotics | |||
| N/A | |||
|- | |||
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] | |||
| Syndicate Uplink, Nuclear Operative Uplink | |||
| | |||
* Armour Booster | |||
* Syndicate Storage | |||
* EMP Shield | |||
* Ion Jetpack for Traitors '''OR''' Advanced Ion Jetpack for Nuclear Operatives | |||
* Flashlight | |||
* No-Slip | |||
|- | |||
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] | |||
| Syndicate Uplink, Nuclear Operative Uplink | |||
| | |||
* Armour Booster | |||
* Syndicate Storage | |||
* EMP Shield | |||
* Status Readout | |||
* Advanced Ion Jetpack | |||
* Flashlight | |||
* No-Slip | |||
|- | |||
! Prototype MODsuit <br> [[File:Mod Prototype.png]] | |||
| Space Ruins | |||
| | |||
* Prototype Kinesis | |||
* Storage | |||
* Welding Protection | |||
* Radiation Detection | |||
* Flashlight | |||
* Emergency Tether | |||
|- | |||
! Responsory MODsuit <br> [[File:Mod Responsory.gif]] | |||
| [[Emergency Response Team]] | |||
| | |||
* Insignia | |||
* Syndicate Storage | |||
* Welding Protection | |||
* EMP Shield | |||
* Status Readout | |||
* Flashlight | |||
* Advanced Magnetic Stability | |||
* Advanced Ion Jetpack | |||
* '''Role-Specific Module:''' | |||
<span class="mw-collapsible mw-collapsed"> | |||
<br> Commander - Power Kick | |||
<br> Security - Mirage Grenade | |||
<br> Engineering - Kinesis | |||
<br> Medical - Defibrillator | |||
<br> Janitor - Hydraulic Clamp | |||
<br> Inquisitor - Power Kick | |||
|- | |||
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] | |||
| [[Death Squad]] | |||
| | |||
* Bluespace Storage | |||
* Welding Protection | |||
* EMP Shield | |||
* Advanced Ion Jetpack | |||
* Status Readout | |||
'''Apocryphal Officer MODsuit Only:''' | |||
* Power Kick | |||
|- | |||
! Corporate MODsuit <br> [[File:Mod Corporate.png]] | |||
| [[Nanotrasen Central Command|Central Command]] | |||
| | |||
* Bluespace Storage | |||
* EMP Shield | |||
* Status Readout | |||
* Kinesis Plus | |||
|- | |||
! Debug and Administrative MODsuits <br> [[File:Mod Debug.png]] | |||
| N/A | |||
| | |||
* Bluespace Storage | |||
* Welding Protection | |||
* Flashlight | |||
* Radiation Detection | |||
* Bike Horn | |||
* Injector | |||
|} | |||
==Plating Types== | |||
'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee. | |||
{|class="wikitable mw-collapsible sortable" width="100%" style="text-align: center; background-color: #f0e8f0;" | |||
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | |||
! style='background-color:#A06DA0' width:10%; | Item | |||
! style='background-color:#A06DA0' width:5%; | Complexity | |||
! style='background-color:#A06DA0'; | Melee | |||
! style='background-color:#A06DA0'; | Bullet | |||
! style='background-color:#A06DA0'; | Laser | |||
! style='background-color:#A06DA0'; | Energy | |||
! style='background-color:#A06DA0'; | Bomb | |||
! style='background-color:#A06DA0'; | Rad | |||
! style='background-color:#A06DA0'; | Fire | |||
! style='background-color:#A06DA0' width:5%; | Cell Drain | |||
! style='background-color:#A06DA0' width:5%; | Slowdown | |||
! class="unsortable" style='background-color:#A06DA0' width:20%; | Other Traits | |||
! class="unsortable" style='background-color:#A06DA0' width:10%; | In-Built Modules | |||
! class="unsortable" style='background-color:#A06DA0' width:10%; | Alternate Skins | |||
|- | |||
! Standard MODsuit <br> [[file:Mod Standard.png]] <br> [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}} | |||
| 15 | |||
| 15 || 5 || 5 || 5 || 0 || 25 || 33 | |||
| 5 | |||
| 0.75 | |||
| | |||
| | |||
| civilian <br> [[file:Mod Civilian.png]] <br> [[File:Mod Skin Applier.png]] | |||
|- | |||
! Engineering MODsuit <br> [[File:Mod Engineering.png]] <br> [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}} | |||
| 15 | |||
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE | |||
| 5 | |||
| 0.75 | |||
| shock-proof and heat resistant | |||
| | |||
| | |||
|- | |||
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] <br> [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}} | |||
| 12 | |||
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE | |||
| 10 | |||
| 0.75 | |||
| extreme heat resistance | |||
| | |||
| | |||
|- | |||
! Advanced MODsuit <br> [[File:Mod Advanced.png]] <br> [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}} | |||
| 12 | |||
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE | |||
| 7.5 | |||
| 0.45 | |||
| Acid and Fire resistant, shock-proof | |||
| | |||
* [[#Advanced Magboots|Advanced Magnetic Stability]] | |||
| | |||
|- | |||
! Loader MODsuit <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}} | |||
| 10 | |||
| 20 || 5 || 5 || 5 || 10 || 0 || 25 | |||
| 5 | |||
| 0 | |||
| | |||
| | |||
* [[#Loader Clamp|Loader Clamp]] | |||
* [[#Loader Arms|Loader Arms]] | |||
* [[#Loader Magnet|Loader Magnet]] | |||
| | |||
|- | |||
! Mining MODsuit <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}} | |||
| 12 | |||
| 30 || 5 || 5 || 5 || 50 || 50 || 50 | |||
| 10 | |||
| 0.5 | |||
| ash-proof | |||
| | |||
* [[#Ash Armour|Ash Armour]] | |||
* [[#Sphere Transform|Sphere Transform]] | |||
| asteroid mining <br> [[File:Mod Asteroid.png]] <br> [[File:Mod Skin Applier.png]] | |||
|- | |||
! Medical MODsuit <br> [[File:Mod Medical.png]] <br> [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}} | |||
| 15 | |||
| 10 || 5 || 5 || 5 || 10 || 0 || 75 | |||
| 10 | |||
| 0.45 | |||
| | |||
| | |||
| corpsman <br> [[File:Mod Corpsman.png]] <br> [[File:Mod Skin Applier.png]] | |||
|- | |||
! Rescue MODsuit <br> [[File:Mod Rescue.png]] <br> [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}} | |||
| 15 | |||
| 20|| 20 || 5 || 5 || 10 || 50 || 150 | |||
| 7.5 | |||
| 0.25 | |||
| | |||
| | |||
| | |||
|- | |||
! Research MODsuit <br> [[File:Mod Research.png]] <br> [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}} | |||
| 20 | |||
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75 | |||
| 5 | |||
| 1 | |||
| | |||
| | |||
* [[#Advanced Reagent Scanner|Advanced Reagent Scanner]] | |||
| | |||
|- | |||
! Security MODsuit <br> [[File:Mod Security.png]] <br> [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}} | |||
| 12 | |||
| 25 || 20 || 20 || 5 || 25 || 0 || 150 | |||
| 5 | |||
| 0.45 | |||
| shock-proof | |||
| | |||
| | |||
|- | |||
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] <br> [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}} | |||
| 15 | |||
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE | |||
| 5 | |||
| 0.25 | |||
| shock-proof | |||
| | |||
| | |||
|- | |||
! Magnate MODsuit <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}} | |||
| 20 | |||
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE | |||
| 5 | |||
| 0.25 | |||
| shock-proof | |||
| | |||
| | |||
|- | |||
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] <br> [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}} | |||
| 15 | |||
| 5 || 5 || 5 || 5 || 5 || 0 || 75 | |||
| 1.25 | |||
| 1.25 | |||
| | |||
| | |||
| | |||
|- | |||
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}} | |||
| 15 | |||
| 15 in EVA mode <br> 40 in combat mode || 20 in EVA mode <br> 50 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 35 || 50 || 50 | |||
| 5 | |||
| 0.5 in EVA mode <br> 0 in combat mode | |||
| | |||
| | |||
* [[#Armour Booster|Armour Booster]] | |||
| | |||
|- | |||
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}} | |||
| 15 | |||
| 50 in EVA mode <br> 75 in combat mode || 45 in EVA mode <br> 75 in combat mode|| 35 in EVA mode <br> 50 in combat mode|| 10 in EVA mode <br> 25 in combat mode|| 60 || 150 || IMMUNE | |||
| 5 | |||
| 0.5 in EVA mode <br> 0 in combat mode | |||
| | |||
| | |||
* [[#Armour Booster|Armour Booster]] | |||
| | |||
|- | |||
! Prototype MODsuit <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}} | |||
| 20 | |||
| 20 || 5 || 10 || 10 || 50 || 50 || 150 | |||
| 10 | |||
| 0.95 | |||
| | |||
| | |||
* [[#Prototype Kinesis|Prototype Kinesis]] | |||
| | |||
|- | |||
! Responsory MODsuit <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}} | |||
| 15 | |||
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200 | |||
| 5 | |||
| 0 | |||
| | |||
| | |||
* [[#Insignia|Insignia Module]] | |||
| | |||
|- | |||
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}} | |||
| 25 | |||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | |||
| 5 | |||
| 0.75 | |||
| | |||
| | |||
| | |||
|- | |||
! Corporate MODsuit <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}} | |||
| 15 | |||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | |||
| 5 | |||
| 0 | |||
| | |||
| | |||
| | |||
|- | |||
! Debug MODsuit <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}} | |||
| 50 | |||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | |||
| 5 | |||
| 0 | |||
| | |||
| | |||
| | |||
|- | |||
! Administrative MODsuit <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}} | |||
| 1000 | |||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | |||
| 0 | |||
| 0 | |||
| | |||
| | |||
| | |||
|} | |||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 09:51, 7 January 2024
HELLO WORLD!
The introductory paragraph goes here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
About he
This is the part where I talk about myself
I am a red tool collector
I play IPC
funny flag Edit from a random vox: This flag is indeed funni
if there is a
on a page then that means I have probably edited it.
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Departmental Head
Chief Engineer
Departmental Head
Research Director
R&D • | Adv. Construction • | Robotics • | MODsuits • | E.X.P.E.R.I-MENTOR • | Chemical Research • | Xenobiology • | Toxins • | Genetics • | Teleportation • | Research Items • | Autolathe • | Anomalies • | Science SOP |
Departmental Head
Quartermaster
Quartermaster • | Miner • | Explorer • | Cargo Tech |
Departmental Head
Chief Medical Officer
Chief Medical Officer • | Medical Doctor • | Paramedic • | Chemist • | Geneticist • | Virologist • | Psychologist • | Coroner |
Guide to Medical • | Cadavers • | Guide to Cloning • | Surgery • | Chemistry • | Virology • | Genetics • | MODsuits • | Medical Items • | Medical SOP |
Departmental Head
Head of Security
Guide to Security • | Combat • | Identifying Antagonists • | Riot Control • | MODsuits • | Security Items • | Space Law • | Standard SOP • | Legal SOP • | Security SOP |
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
|
Modules, that can be found in Maintenance.
Modules that can be obtained through Syndicate Uplink.
Modules obtainable via other means, as well as ones you cannot obtain.
|
Pre-Equipped MODsuits
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Engineer's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armoury, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
Responsory MODsuit |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Plating Types
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.