User:SimpleNerd
Introduction to Space Law
1. Space Law is defined as Nanotrasen's set corporate regulations that protect:
- registered crew members
- NT employees
- cataloged visitors.
1.1 All that fall under one of these three categories must abide by Space Law while contracted by Nanotrasen as dictated by the Nanotrasen Board of Directors(NBD).
1.2 Any subjects that do not fall under one of these categories are NOT considered crew, and therefore, not protected by Space Law.
1.3 Nanotrasen Central Command, in any case, is above Space Law and can demand situations be handled at their behest.
((((Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.))))
Interpretation of the Law
2. The roles on the station that heavily revolve around Space Law are roles like Security Officer, Detective, Internal Affairs Agent, Warden, Head of Security, and Magistrate. These are the protectors of the station that oversee that all departments are following Space Law, and in some cases Standard Operating Procedures. Roles like Warden, Head of Security, and Magistrate are key figures that are not only in charge of their department, but also ensuring the station is running smoothly and all procedures, laws, and crimes are being dealt with appropriately.
2.1 There are lots of factors to take into account when crimes are committed. One important one being intention. This can be the deciding factor between execution or perma, a prison sentence or a warning.
2.2 Space Law was established by the NTBD to help the crew, not hinder them.
2.2.a For example, if someone breaks into EVA while nuclear operatives are attacking the station, you shouldn't arrest them for Major Trespass.
2.3 It is important to know the difference between DETAINING a crew member and ARRESTING a crew member.
- You DETAIN someone when you want to search them or you are processing them or ask them questions. In this case, they do not have charges or have committed any crimes.
- You ARREST someone when they commit a crime or are charged with something. In this case, they have charges and/or have committed crimes.
2.3.a It is important you do these with haste and precision as not to waste anyone's time.
Multiple Charges
3. A suspect can only have one charge of any charge per offense.
3.a For example, stealing one item from one person and another item from another person is not two charges of Petty Theft, it is still One Charge of Petty Theft.
Crime Stacking
4. A suspect can not be charged with two crimes in the same horizontal row.
4.a For example, you can not charge a suspect for 100(Damage to Station Assets) and 200(Workplace Hazard) for one offense.
4.b Other crimes can be stacked like 102(Battery) and 105(Indecent Exposure), in this case their times are added together which would be a warning to ten minutes maximum.
4.c When you have two charges that apply to someone and both are similar, you give them the most serious crime. For example, if someone has a stechkin pistol, you would give them Possession of Contraband OR Possession of Restricted Weapon as they're both a Major Crime, but not BOTH.
Processing and Brigging
5. The procedure for processing and brigging people.
5.a After detaining a suspect whether they are in cuffs or without cuffs, you will bring them into processing and buckle them to a chair.
5.a.a Check their security records with a Sec-Hud Glasses or a Security Records Console if need be to see what they're wanted for.
5.b Start to take off their things one by one, checking each and every item for any contraband. You will want to look for the items that they could of possibly used to commit said crime.
5.b.a When a suspect is brought into processing, you have 10 minutes to figure out what they're there for. If they are in processing for more than 10 minutes with no charges, crimes, or evidence brought against them, they must be released.
5.c Take any contraband and/or items CONFIRMED to be used for the crime committed into the evidence locker in Evidence Storage. You do not return these.
5.d Bring the suspect into a cell and move them inside the open locker. You'll then want to strip them of all their items except their headset, jumpsuit, shoes, ID, and PDA.
5.d.a Perma prisoner procedure is different as a suspect loses all their items and are given a prisoner jumpsuit and shoes as well as a prisoner ID and no PDA.
5.e Close the locker and buckle them to the bed. You do not need to lock the locker, but you may.
5.f Move outside of the cell to the brig timer, input: the time for their charges, their name EXACTLY as it is shown, and the charges they've committed.
5.g Move back into the cell and uncuff them then leave. If they are hostile, you may want to use the mounted flash or stun baton them to retrieve your handcuffs. Another alternative is leaving them buckle-cuffed to the bed.
5.1 While in jail, prisoners may have their headsets revoked if they abuse it.
5.2 All Vox and Plasmamen prisoners must keep their internal tanks at all times. If you remove it, they will die. If you need to remove it, do so, and place it back with haste.
5.3 It is important to routinely check Permabrig, Solitary, and the Labor Camp areas if people have been sentenced there.
5.4 Security is required to bring perma prisoners to departures at shift end! You never know if there will be an escape attempt, so plan ahead.
5.5 Any suspect attempting to or escaping from perma may be executed at officer discretion.
5.6 If the cells become an unsafe environment for any reason you should let go Minor-Major prisoners in danger or, if able, move them to another cell until crew transfer or the damage is repaired.
5.6.a Exceptional Prisoners and above should be moved to another cell or kept in custody until the damage is repaired.
Legal Representation and Trials
6. Prisoners who are not charged with Capital Crimes or facing Permanent Imprisonment are not entitled to legal representation.
6.a Security is not required to provide or allow legal representation unless the Magistrate says otherwise. In their absence, IAA may so do.
6.1 The Legal Division, Internal Affairs Agents and Magistrate, are there to make sure civilians are properly sentenced and reasonable punishments are given for crimes.
6.1.a Internal Affairs Agents don't have any authority over the Brig, Security, Prisoners, or final sentencing. Attempting to do so will result in them being ignored or reported to their boss, the Magistrate.
6.2 If the IAA is asked to leave the brig by the Magistrate, Head of Security, Warden, or Captain due to being disruptive, they must do so until one of them allows them to return.
6.2.a Failing to follow this or continuing to be disruptive may result in the IAA's demotion. This can be done by asking permission from the Magistrate, if absent, then the Captain.
6.3 If multiple parties conflict in what sentence of a prisoner should be given, this chain of command should follow: Magistrate > Captain > Head of Security > Warden > Detective/Officer.
Use of Deadly Force File:Laser.png
7. As a part of the Security Team, you are one of the few onboard that are legally and officially allowed to be armed with weapons in order to protect the station and its crew from threats to Space Law. There will be many cases when one decision may be life or death. And then other situations where non-lethal weapons may be more effective in subduing the threat than lethal options. With this being the case, it is important to know what type of force you should use and when.
7.1 Use of Force is your friend as an officer. These are the things you should be thinking of when you go against a subject.
Threat | Best Response | Alternative Response | Notes / Example Threat |
Empty Hands | Disable | Stun | N/A |
Domestic Melee Weapon | Disable | Stun | Held Stool, Baseball Bat, Toolbox, etc |
Disabling Weapon, Firearm | Incapacitate | Stun, Disable | Taser Gun, Energy Gun |
Dangerous Melee Weapon | Lethal, Incapacitate | Stun, Disable | Cult Weapons, Energy Sword, Chainsaw, etc |
Dangerous Ranged Weapon | Lethal | Incapacitate, Stun, Disable | Stechkin, Mechanical Firearms, SAW, AEGs |
Non-Lethal Weapons Ineffective | Lethal | N/A | Xenomorphs, Morphs, Cyborgs, and Hulks |
Severe Personal Risk | Lethal | N/A | Changelings, Wizards, Areas with Multiple Hostiles, Criminals in Hostile Areas (Space, Fire, Plasma Leaks, etc), Criminals in Possession of Large Explosives |
Armed and Dangerous | Lethal | Incapacitate, if possible. | Those in possession of stun weapons with reasonable suspicion they will use them. Unauthorized personnel in the armory fall into this category by default. |
Uncontainable | Lethal | N/A | These are EoCs and must be killed in order to protect the crew. |
7.2 If lethal force is used against a target that is not an EoC, like a cultist, or thrall, you should revive and sentence/deconvert as soon as possible. Any petty criminals met with lethal force are to be given immediate medical attention when captured.
((((In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.))))
Probable Cause File:Question Mark.jpg
8. Probable cause is an important thing. It is defined as the reasonable suspicion that someone has committed a crime or will commit a crime. It is almost equivalent to a warrant in a way. Having probable cause means you have suspicion that someone might be up to no good. With that being said, if you have probable cause on someone, it means you can search them no matter the alert level.
8.1 Here are a few ways you may get probable cause:
- Having visible items on you that you wouldn't have normally without a valid explanation. (i.e. a civilian with an engineering headset)
- A mindshielded crew member and AI (not rogue) reporting someone having committed a crime.
- Being on alert level blue or higher.
8.2 Here are the two types of witnesses and why they're important.
- Eye Witness: A non-mind shielded reporting a crime. These reports may be true, or they may be false. You can't really know. These don't give you probable cause, but you may want to investigate these if your gut tells you they might be telling the truth or multiple people are saying the same thing.
- Direct Witness: A mind shielded crew member reporting a crime. These reports, SHOULD be true. Mindshielded personnel should not lie and are always looking to make sure space law is properly applied. These give you probable cause to search someone.
8.2.a It is important to note that personnel who provide false testimonies that lead to the death of a crew member (i.e. changeling) are to be charged with Murder or Attempted Murder depending on the state of the victim.
Enemies of the Corporation
9. There will be suspects that are found to be working for the enemy of Nanotrasen, like the syndicate, or just in general want to overthrow Nanotrasen and its many stations.
9.1 The current enemies of Nanotrasen are seen in this list:
Known Enemies of the Corporation | Verdict | Notes |
Syndicate Operative | Perma-Brig | Depending on the crimes they commit, they may be eligible for execution or parole. Still considered crew, they are usually blackmailed, forced, or do so of their own will. |
Syndicate Nuke Operative | Field Execution | They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station. |
Space Wizard Federation | Field Execution | They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station. |
Changelings | Field Execution | They are not considered crew. They have killed the person they are impersonating before the shift and have taken their identity. Can revive themselves. |
Shadowlings | Field Execution | They are not considered crew. They are disguised as crew. Can enthrall anyone, even those with mind shields. Surgery is the only way to de-thrall someone. |
Vampires | Perma-Brig/Field Execution | They are considered crew. You want to perma-brig them as fast as possible. Once they obtain an unknown amount of blood, likely around 2 full humans, they will be able to mist. Once this occurs, they are uncontainable and to be executed on sight. They can thrall people; to stop this, you need to feed the thrall (40u) holy water (8 sips). To test for vampirism, give (5u) holy water. |
Xenos, Morphs, Demons, Revenants, Floor Cluwne, Cluwne, Abductors, Blob, Borers, Terror Spiders, Holo-Parasite, | Field Execution/Discretion | They are not crew. You want to kill these things on sight. The only exceptions are borers as some may be good, and you do not need to kill them. Cluwnes you kill to put them out of their misery. |
Cultist/Thrall | Detain, Deconvert | They are crew. Just brainwashed to believe in things that go against NT. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You feed them (40u) holy water (8 sips) to deconvert. It is recommended confirmed cultist have their headset confiscated immediately upon detaining. |
Revolutionaries | Detain, Deconvert, Execute Head Revolutionaries | They are crew. Just brainwashed to want to kill all department heads. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You mindshield crew to deconvert them. If it doesn't seem to work, then you may execute them as they're a head revolutionary. |
9.2 For the EoCs that do not fall under execution, or in other words are containable, and have not committed any Capital Crimes, they are to be put in permanent imprisonment.
9.2.a These are the following choices for permanent imprisonment:
- Permabrig
- Solitary
- Labor Camp
- Exile
9.2.b For the EoCs that willing turn themselves into security of their own accord, they are still to be kept in permanent imprisonment as long as their aren't impossible to contain.
9.3 If an EoC meats the requires for execution, it may be permitted at the whim of the Magistrate. Following that there is not one able to authorize such, the Captain may authorize it in their absence.
9.4 Is it important to note, being a space-proof species does not constitute being impossible to contain. They are still to be treated as dangerous enemies, but are also to be protected from retribution and provided for.
9.5 Parole can be offered to EoCs at the discretion of the Magistrate or Captain. All paroled EoCs are to be stripped of all their items and given basic civilian access.
9.5.a These are a few of the many things you should think about before offering parole:
- Reoffending Chance
- How Cooperative They Were
- Did they turn themselves in?
- What are their objectives?
- Have they told you about any other EoCs?
Additional Clarifications
10. These are the only legal means by which execution can be done:
- Electric Chair
- Lethal Injection
- Asphyxiation
- Gas Inhalation
- Firing Squad
- Cyborgification (this be used as an execution method or after execution)
10.a Other means are illegal unless requested by the prisoner. See Legal Standard Operating Procedure for more information regarding executions.
10.1 When the final sentence of someone due to combined charges exceed 60 minutes, their sentence is to be changed to permanent imprisonment.
10.2 As stated in Section 2.2, the point of Space Law is to protect the station and the crew, not hinder them.
Space Law File:SpaceLaw.png
Crime Codes Quick Reference
11. This chart you can quickly use to find the Crime Code Numbers you are looking for.
11.a Crime Code Numbers are organized by their Category Code (Side) which are the non-stackable crimes in a row, followed by the Severity Number (Top).
Category Code | 1XX - Minor (0-5 minutes) |
2XX - Medium (5-10 minutes) |
3XX - Major (10-15 minutes) |
4XX - Exceptional (Permabrig) |
5XX - Capital (Permabrig/Execution) |
6XX - Special Situations |
---|---|---|---|---|---|---|
00 | Damage to Station Assets | Workplace Hazard | Sabotage | Grand Sabotage | CC Directive | |
01 | Resisting | Kidnapping | Kidnapping of an Officer | Manslaughter | Aiding and Abetting | |
02 | Battery | Assault | Aggravated Assault | Attempted Murder | Murder | Prison Breakout |
03 | Narcotics Possession | Narcotics Distribution | (+/-) Cooperation | |||
04 | Possession of a Weapon | Possession of a Restricted Weapon | Hostile Brainwashing | |||
05 | Indecent Exposure | Rioting | Inciting a Riot | Conspiracy | Mutiny | Immediate Threat to Prisoner |
06 | Abuse of Equipment | Abuse of Confiscated Equipment | Possession of Contraband | Medical Attention | ||
07 | Minor Theft | Robbery | Theft | Grand Theft | Parole | |
08 | Minor Trespass | Breaking and Entering | Grand Trespass | Repeat Offender | ||
09 | Self Defense |
Modifiers Quick Reference
Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.
Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.
Situation | Modifier | Situation | Modifier |
Aiding and Abetting | Partner's sentence; minimum 5 | Medical Attention | Running Timer |
---|---|---|---|
Central Command Directive | Sentence Overridden | Parole | Parole Until Release |
Cooperation with Security | 50% reduction | Refusal to Cooperate | 50% addition |
Escape from Brig | Reset Timer or +5 mins | Repeat Offender | +5 mins on 3rd same offense |
Hostile Brainwashing | Deconversion & Release | Self Defense | Immediate Release |
Immediate Threat to Prisoner | Immediate Release/Relocation | Surrender | 50% reduction |
Minor Crimes
All of these crimes are punishable by ONE of the following:
- A Warning
- 1-5 Minute Brig Sentence
Code | Crime | Applied |
100 | Station Damage |
Deliberately damaging or killing with malicious intent:
|
---|---|---|
101 | Resisting |
In order to be charged with this, the person in question must have done one of the following:
|
102 | Battery |
Doing one or more of the following, without intent to seriously injure:
|
103 | Narcotics Possession |
To possess Narcotics or Lethal Toxins without authorization:
|
104 | Indecent Exposure |
To be publically unclothed without the intent of redressing. |
106 | Abuse of Equipment |
To use the following items in an illegitimate fashion:
|
107 | Minor Theft |
To steal minor items from an area someone doesn't have access to or that belongs to the station as a whole. These are a few examples:
|
108 | Minor Trespass |
To be charged with this, crew must meet ALL of the following requirements:
|
Medium Crimes
All of these crimes are punishable the following:
- 5-10 Minute Brig Sentence
Aiding and Abetting |
---|
Partner's sentence; minimum 5 |
Medical Attention |
Running Timer |
Central Command Directive |
Sentence Overridden |
Cooperation with Security |
50% reduction (3-15 mins) |
Hostile Brainwashing |
Deconversion & Release |
Immediate Threat to Prisoner |
Immediate Release/Relocation |
Offense Against an Officer |
+5 minutes to sentence |
Parole |
Parole Until Release |
Refusal to Cooperate |
50% addition (3-15 mins) |
Repeat Offender |
+10 mins on 2nd same offense |
Self Defense |
Immediate Release |
Surrender |
50% reduction (3-15 mins) |
Code | Crime | Applied |
200 | Station Hazard |
Someone that endangers the crew or station through non-malicious (negligent) actions fall into this category. A few examples are:
|
---|---|---|
201 | Kidnapping |
Someone that holds a crew member against their will falls into this category. These are a few examples:
|
202 | Assault |
Someone that uses unlawful excessive force against someone without the intent to kill falls into this category. (Serious, but non-critical harm) A few examples are:
|
203 | Narcotics Distribution |
Someone that distributes any of the chemicals listed in Narcotics Possession falls into this category.
|
204 | Weapon Possession |
Someone that is in possession of a dangerous item that is not part of their occupation when applicable. These are a few examples:
|
205 | Rioting |
Someone that is failing to disperse after given a warning from an authorized and disruptive assembly of crew members.
|
206 | Abuse of Contraband |
Someone that takes (C-Class or above) contraband/evidence and uses it. Anything that is used as a crime falls under evidence.
|
207 | Theft |
Someone that steals items from another person. A few examples:
|
208 | Trespass |
To be charged with this, crew must meet ALL of the following requirements:
|
Major Crimes
All of these crimes are punishable the following:
10-15 Minute Brig Sentence
00 | Damage to Station Assets |
---|---|
02 | Battery |
03 | Drug Possession |
05 | Indecent Exposure |
06 | Abuse of Equipment |
07 | Petty Theft |
08 | Trespass |
09 | Resisting Arrest |
00 | Grand Sabotage |
---|---|
01 | Manslaughter |
02 | Attempted Murder |
07 | Grand Theft |
Code | Crime | Applied |
300 | Station Sabotage |
Someone that hinders the work of the crew or station through malicious actions. A few examples are:
|
---|---|---|
301 | Kidnapping an Official |
Someone that holds a member of (security, command, or central command) against their will falls into this category. These are a few examples:
|
302 | Aggravated Assault |
Someone that uses unlawful excessive force against someone leading to severe or life-threatening harm falls into this category. A few examples are:
|
304 | Restricted Weapon Possession |
Someone that is in possession of a restricted weapon which can cause severe bodily harm without authorization. These are a few examples:
|
304 | Inciting a Riot |
Someone that attempts to stir the crew into a riot.
|
306 | Contraband Possession |
Someone that has C-Level Contraband on their person.
|
307 | Major Theft |
Someone that steals restricted or dangerous items from an area or person. A few examples are:
|
308 | Major Trespass |
To be charged with this, crew must meet ALL of the following requirements:
|
309 | Assault of an Official |
Someone that uses unlawful excessive force against a (security, command, or central command) member without the intent to kill falls into this category. (Serious, but non-critical harm) This also includes:
|
Exceptional Crimes
All of these crimes are punishable by one of the following:
- Permanent Prison Time - Authorized by: Magistrate, Captain, Head of Security, or Warden.
- Permanent Labor Camp Time - Authorized by: Magistrate, Captain, Head of Security, or Warden.
- Exile - Authorized by: Magistrate, Captain, Head of Security, or Warden.
- Cyborgification - Authorized by: Perma-Prisoner's Request.
- Execution - Authorized by: Perma-Prisoner's Request.
- Any prisoners that escape any of these punishments may be detained, executed, or killed on sight at the discretion of Security, regardless of detainibility.
Code | Crime | Applied |
400 | Station Grand Sabotage |
Someone that engages in maliciously destructive actions which endanger the crew or station. A few examples are:
|
---|---|---|
401 | Manslaughter |
Someone that has caused the death of a person (or gibbing) via negligence or injury without the intent to kill them. A few examples are:
|
402 | Attempted Murder |
Someone that has used excessive force with the intent to cause death.
|
405 | Conspiracy |
Someone that is plotting or planning a crime of Exceptional Level or above, with a group or alone. The most common example is:
|
407 | Grand Theft |
Someone that steals items of high value or sensitive nature from an area or a person. These are a few examples:
|
Capital Crimes
All of these crimes are punishable by one of the following:
- Permanent Prison Time - Authorized by: Magistrate, Captain, Head of Security, or Warden.
- Permanent Labor Camp Time - Authorized by: Magistrate, Captain, Head of Security, or Warden.
- Exile - Authorized by: Magistrate, Captain, Head of Security, or Warden.
- Cyborgification - Authorized by: Perma-Prisoner's Request.
- Forced Cyborgification - Authorized by: Magistrate or Captain.
- Execution - Authorized by: Magistrate, Captain, or Perma-Prisoner's Request.
- Any prisoners that escape any of these punishments may be detained, executed, or killed on sight at the discretion of Security, regardless of detainibility.
Code | Crime | Applied |
502 | Murder |
Someone that deliberately or maliciously causes the death of a crew member via indirect or direct means. A few less seen examples may be:
|
---|---|---|
505 | Mutiny |
Someone that acts alone or in a group to overthrow or subvert established Chain of Command without lawful or legitimate cause.
|
Special Situations
All of these can be added or applied to charges, but can not be applied alone.
Code | Crime | Applied |
600 | Central Command Directive |
Central Command may waiver sections of Space Law. What they say goes and their orders are to be followed immediately. |
---|---|---|
601 | Aiding and Abetting |
Someone that knowingly assists a criminal. The person in question gets the same sentence as the one they abetted. A few examples include:
|
602 | Prison Breakout |
Someone that successfully or unsuccessfully escapes from lawful prison sentence. This can not be applied if the suspect was attempting to escape from an immediate threat. The suspect can either have 5 minutes added to their timer or have it reset. An included example is:
|
603 | (+/-) Cooperation |
This depends on how the suspect acts during questioning. This may be added with an increase or decrease in brig time.:
|
604 | Hostile Brainwashing |
Someone that is under the mind control of a cult, shadowling, or another mind controlling method. Deconvert and release them.
|
605 | Immediate Threat to Prisoner |
A severe threat to a prisoner's life. Prisoners must be released to a safe location or be released. A few examples of this are:
|
606 | Medical Attention |
A sick or injured prisoner requires medical aid. Keep the brig timer running while treatment is being given.
|
607 | Parole |
Someone released, on parole, before the time for a sentence is up. The subject is to be paroled until their release time.
|
608 | Repeat Offender |
Someone that has committed the same crime more than once. Add five minutes more, for each repeat offense.
|
609 | Self Defense |
Someone that is protecting themselves, coworkers, or workplace. Subject should be released if given this.
|
Contraband
- It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
Code | Explanation | Description |
NC | Non-Contraband items. These items are not to be charged as Contraband. | The Contraband charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime. |
---|---|---|
C | Standard Contraband items. These items are chargeable as Contraband. | These items are to be confiscated and the owner is to be charged for Contraband. If used in committing a non-contraband related Major Crime, the owner is to be charged as an Enemy of the Corporation. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. |
S | Dangerous Contraband items. The owner is to be charged as an Enemy of the Corporation. | Any person caught with a S-Grade contraband item is to be immediately charged as an Enemy of the Corporation. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge. |
Non-Contraband Items (NC) | ||||||
---|---|---|---|---|---|---|
Briefcase Full of Cash |
Donk Pockets (Stimulants) |
No-Slip Shoes |
Sharpened Playing Cards |
Smuggler's Satchel |
Space Suit |
Surgery Duffelbag |
Suspicious Oxygen Tank |
Suspicious Toolbox |
Syndicate Balloon |
Syndicate Cigarettes |
Syndicate Mask |
Syndicate Soap |
|
Contraband Items (C) | ||||||
Adrenal Implant |
Adaptive Cardboard Cutout |
Advanced Pinpointer |
AI Detector |
Ambrosia Cruciatus |
Banana Grenade |
Binary Translator Key |
Boozy Shotgun Shells |
Chameleon Jumpsuit |
Camera Bug |
Chameleon Stamp |
Contortionist's Jumpsuit |
Dart Pistol |
DNA Scrambler |
EMP Flashlight |
Foam Force Riot Pistol |
Foam Force Riot Foam Dart |
Freedom Implant |
Military/Traitor Belt |
Pickpocket's Gloves |
Poison Bottle (Non-Lethal) |
Standard Ammunition |
Stimulants |
Storage Implants |
Syndicate Pistol |
Thermal Imaging Glasses |
Thermal Safe Drill |
Universal Supressor |
Voice Changer |
Voodoo Doll |
|||||
Dangerous Contraband Items (S) | ||||||
.357 Revolver |
Access Tuner |
File:Id card.png
Agent ID Card |
Artistic Toolbox |
Atmos Grenades |
Blood Red Hardsuit |
Box of Throwing Weapons |
Cane Shotgun |
Chameleon Flag |
Chameleon Projector |
Chameleon Security HUD |
Chef's Excellence Special Sauce |
Cryptographic Sequencer (Emag) |
Composition C4 |
CQC Manual |
Dehydrated Space Carp |
Detomatix Cartridge |
EMP Kit |
Energy Crossbow |
Energy Dagger |
Energy Sword |
E20 |
Feral Cat Grenade |
Fibre Wire Garrote |
F.R.A.M.E Cartridge |
Gloves of the North Star |
Hacked AI Upload Module |
Holoparasites |
Meat Cleaver |
Mind Batterer |
Mindslave Implant |
Missionary Starter Kit |
Mysterious Scroll (Sleeping Carp) |
Nanocalcium Injector |
Non-Standard Ammunition |
Pizza Bomb |
Poison Bottle (Lethal) |
Power Beacon |
Powerfist |
Power Gloves |
Powersink |
Proximity Mine |
Radiation Laser |
Radio Jammer |
Raw Telecrystal |
Safety Scissors |
Sleepy Pen |
Syndicate Bomb |
Syndicate Chainsaw |
Syndicate Documents |
Syndicate Encryption Key |
Syndicate Long Arms |
Syndicate Minibomb |
Syndicate MMI |
Syndicate Uplink |
Telegun |
Uplink Implant |
Viral Injector |