User:MattTheFicus
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.
Central Command can authorize pardons for crimes as they see fit.
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.
Interpretation of the Law
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.
For certain crimes, the intention of the accused is important. The difference between Murder and Manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.
Multiple Counts - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of Petty Theft.
Knowingly aiding a criminal is Aiding and Abetting. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.
Crime Stacking
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:
- Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.
- Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.
- Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.
- Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.
Brig Procedures
See Legal Standard Operating Procedure.
Special precautions are to be taken aside from Standard Brigging Procedures:
- Ask Vox or Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case where their clothes have to be changed, expedience is mandatory.
- All Contraband is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are not to be returned.
- Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.
Legal Representation and Trials
See Legal Standard Operating Procedure.
While prisoners are permitted to seek legal representation, Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have zero authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.
- Disruptive IAA - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.
- Sentencing Conflicts - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.
Use of Deadly Force
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation. In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.
There are however certain circumstances where deadly force is permissible:
Non-EOCs / Petty Criminals |
---|
Should lethal force be levied against a target that is not an EoC (such as a cultist), is not set to DNR, or is not set to Execute/Kill on Sight via lawful order the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured. |
Lethals Authorised - Post-Combat Treatment/Revival Required | ||||||
---|---|---|---|---|---|---|
Armed and Dangerous (Stun Weapons, Lethals, etc.) |
Multiple Assailants (Armed or Otherwise) |
Cultists (Flag Robes, Highly Armed, etc.) |
Possessing Explosives (Grenades, TTVs, etc.) |
Enhanced Individuals (Stimulants, Implants, Bio-Chips, etc.) | ||
Revolutionaries (Non-Heads) |
Armoury Trespassers (Armed or Otherwise) |
Thralls (Vampires or Otherwise) |
Hostile Environment (N2O, Fire, Space) |
|||
Lethals Recommended - Posthumous Revival Potentially Required | ||||||
Vampires (Shadowstep) |
Heavily Armed (.357, eSword, etc.) |
Cultists (Halos) |
Holoparasite Users (Irrespective of Type) |
Hostile Exosuits (Any Chassis) | ||
Non-Crew (Golems, Ash Walkers, etc.) |
Uncontainable Individuals (Bloodcrawl, Jaunt, etc.) |
|||||
Lethals Authorised - Kill on Sight | ||||||
Fully Powered Vampires (Irrespective of Hostilities) |
Nuclear Operatives (Including Infiltration Teams) |
Cultists (Summoning Deity) |
Perma Escapees (Outside Permabrig/Isolation) |
Exogenous Threats (Xenomorphs, Terror Spiders, Changelings, etc.) | ||
Abductors (Including Other Hostile Aliens) |
Cult Constructs (Irrespective of Type) |
Bluespace Entities (Demons, Wizards, Revenants) |
Revolutionary Heads (Non-Standard Revolutionaries) |
Abominations (cluwnes) |
Enemies of the Corporation
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.
- Execution/Imprisonment - If an Enemy of the Corporation has not committed any Capital Crimes they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
- Uncontainable EoCs - Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
- Changelings - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof they are a changeling. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
- Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.
- Parole for EoCs - See: Legal SOP, Parole Section
Escape, Escape Attempts & In-Cell Vandalism
- Temporary Prisoners who escape are to be re-brigged for the full timer they had before, plus an additional 10 minutes.
- Permanent & Exiled Prisoners who escape may be detained, executed or killed on sight at the discretion of security.
- *Execute* Status Prisoners who escape are to be killed on sight.
- Escape is defined as leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).
- Attempted Escape is defined as attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.
- Vandalizing their cell is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.
Additional Clarifications
Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See Legal Standard Operating Procedure for more information regarding executions.
- In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
- The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.
Space Law File:SpaceLaw.png
Crime Codes Quick Reference
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).
Code | 1XX - Minor (0–5 minutes) |
2XX - Medium (5–10 minutes) |
3XX - Major (10–15 minutes) |
4XX - Exceptional (Permabrig) |
5XX - Capital (Permabrig/Execution) |
---|---|---|---|---|---|
00 | Damage to Station Assets | Workplace Hazard | Sabotage | Grand Sabotage | |
01 | Kidnapping | Kidnapping of an Officer | Manslaughter | ||
02 | Battery | Assault | Aggravated Assault | Attempted Murder | Murder |
03 | Drug Possession | Narcotics Distribution | |||
04 | Possession of a Weapon | Possession of a Restricted Weapon | |||
05 | Indecent Exposure | Rioting | Inciting a Riot | Mutiny | |
06 | Abuse of Equipment | Abuse of Confiscated Equipment | Possession of Contraband | ||
07 | Petty Theft | Robbery | Theft | Grand Theft | |
08 | Trespass | Breaking and Entering | Major Trespass | ||
09 | Resisting Arrest | Assault of an Officer |
Modifiers Quick Reference
Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.
Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.
Situation | Modifier | Situation | Modifier |
Aiding and Abetting | Partner's sentence; minimum 5 | Medical Attention | Running Timer |
---|---|---|---|
Central Command Directive | Sentence Overridden | Parole | Parole Until Release |
Cooperation with Security | 50% reduction | Refusal to Cooperate | 50% addition |
Repeat Offender | +10 mins on 3rd same offense | Hostile Brainwashing | Deconversion & Release |
Self Defense | Immediate Release | Immediate Threat to Prisoner | Immediate Release/Relocation |
Surrender | 50% reduction |
Minor Crimes
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.
Code | Image | Crime | Description | Notes |
100 | Damage to Station Assets | To deliberately damage the station or station property to a minor degree with malicious intent. | Departmental Pets, Cyborgs, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage. | |
---|---|---|---|---|
102 | Battery | To use minor physical force against someone without intent to seriously injure them. | Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault. | |
103 | Drug Possession | To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel. | Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution. | |
105 | Indecent Exposure | To be intentionally and publicly unclothed. | Running around the station naked or otherwise unclothed. | |
106 | Abuse of Equipment | To utilize security/non-lethal equipment in an illegitimate fashion. | The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. | |
107 | Petty Theft | To take items from areas one lacks access to, or to take items belonging to others the station as a whole. The theft of up to 250 credits from Crewmember or Departmental Accounts without permission or access. |
Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery. | |
108 | Trespass | To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. | Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass. | |
109 | Resisting Arrest | To resist an officer who attempts a proper arrest or search. | Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer. |
Medium Crimes
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.
Aiding and Abetting |
---|
Partner's sentence; minimum 5 |
Medical Attention |
Running Timer |
Central Command Directive |
Sentence Overridden |
Cooperation with Security |
50% reduction (3-15 mins) |
Hostile Brainwashing |
Deconversion & Release |
Immediate Threat to Prisoner |
Immediate Release/Relocation |
Offense Against an Officer |
+5 minutes to sentence |
Parole |
Parole Until Release |
Refusal to Cooperate |
50% addition (3-15 mins) |
Repeat Offender |
+10 mins on 2nd same offense |
Self Defense |
Immediate Release |
Surrender |
50% reduction (3-15 mins) |
Code | Image | Crime | Description | Notes |
200 | Creating a Workplace Hazard | To endanger the crew or station through negligent but not deliberately malicious actions. | Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter. Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see Code Red SOP. | |
---|---|---|---|---|
201 | Kidnapping | To hold a crewmember under duress or against their will. | Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer. | |
202 | Assault | To use excessive physical force against someone without the apparent intent to kill them. | To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see Aggravated Assault. | |
203 | Narcotics Distribution | To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. | Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession. | |
204 | Possession of a Weapon | To be in possession of a dangerous item that is not part of one's job. | Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon. | |
205 | Rioting | To partake in an unauthorized and disruptive assembly of crewmen. | It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot. | |
206 | Abuse of Confiscated Equipment | To take and use equipment confiscated as evidence. | Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment. | |
207 | Robbery | To steal items from another's person. This includes any value of credits directly from one's person. | Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see Theft or Grand Theft. | |
208 | Breaking and Entering | Forced entry to areas where the subject does not have access to. This counts for general areas. | Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Major Trespass. |
Major Crimes
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.
00 | Damage to Station Assets |
---|---|
02 | Battery |
03 | Drug Possession |
05 | Indecent Exposure |
06 | Abuse of Equipment |
07 | Petty Theft |
08 | Trespass |
09 | Resisting Arrest |
00 | Grand Sabotage |
---|---|
01 | Manslaughter |
02 | Attempted Murder |
07 | Grand Theft |
Code | Image | Crime | Description | Notes |
300 | Sabotage | To hinder the work of the crew or station through malicious actions. This includes the use of Departmental Funds in an incompetent way during a Station-wide emergency. | Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage. | |
---|---|---|---|---|
301 | Kidnapping of an Officer | To hold a member of Command, Security, or any Central Command VIP under duress or against their will. | Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping. | |
302 | Aggravated Assault | To use excessive physical force resulting in severe or life-threatening harm. | Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder. | |
304 | Possession of a Restricted Weapon | To be in unauthorized possession of restricted weapons such as: Guns, Batons, Harmful Chemicals, Non-Beneficial Explosives, Combat Implants (anti-drop, CNS rebooter), etc. | Any item carried by an unauthorized person, including chemicals, that can cause severe bodily harm. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage. | |
305 | Inciting a Riot | To attempt to stir the crew into a riot. | The offender should also have restrictions placed on their radio traffic and be given a tracking bio-chip. For second offenses or violent uprisings, see Mutiny. | |
306 | Possession of Contraband | To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. | For information on what items are contraband, see Contraband. Contraband obtained from non-Syndicate sources (Gateway, Lavaland, etc.) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law. For non-Syndicate derived poisons, see Possession of a Restricted Weapon. | |
307 | Theft | To steal restricted or dangerous items from either an area or one's person. The theft of between 251 and 1000 credits from Crewmember or Departmental Accounts without permission or access. |
Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see Petty Theft. | |
308 | Major Trespass | Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. | To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass. | |
309 | Assault of an Officer | To use excessive physical force against a member of Command or Security without the apparent intent to kill them. | To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge. |
Exceptional Crimes
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.
- Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
- If a prisoner requests an Execution or Cyborgization, they may be given one.
Code | Image | Crime | Description | Notes |
400 | Grand Sabotage | To engage in maliciously destructive actions which endanger the crew or station. | Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder. | |
---|---|---|---|---|
401 | Manslaughter | To cause death to a person via deliberate attack or excessive negligence, without any intent to kill. | Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder. | |
402 | Attempted Murder | To use excessive physical force with intention to cause death. | Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. | |
407 | Grand Theft | To steal items of high value or sensitive nature from either an area or one's person. The theft of more than 1000 credits from Crewmember or Departmental Accounts without permission or access. |
Theft of cutting-edge technology, documents, and research samples. Examples include the nuke, hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. Almost all High-Risk Items fall in this category. For theft of less important property, see Theft or Petty Theft. |
Capital Crimes
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.
- Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
- Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
- If a prisoner requests an Execution or Cyborgization, they may be given one.
Code | Image | Crime | Description | Notes |
502 | Murder | To deliberately and maliciously cause the death of another crewmember via direct or indirect means. | Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter. | |
---|---|---|---|---|
505 | Mutiny | To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. | Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion. |
Modifiers & Special Situations
Situation | Description | Notes | Modifier |
Aiding and Abetting | To knowingly assist a criminal. | Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. | The original criminal's sentence; 5 minute minimum |
---|---|---|---|
Central Command Directive | To be issued a pardon/sentence modification by Central Command. | Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. | Immediate Release/Modification |
Cooperation with Security | Being helpful to the members of security, revealing things during questioning. | Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. | 50% reduction |
Hostile Brainwashing | To be under the mind control of a Cult, Head Revolutionary, Vampire, or other mind-controlling circumstances. | Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. | Deconversion & Release |
Immediate Threat to Prisoner | A severe threat to a prisoner's person. | The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. | Immediate Release/Relocation |
Medical Attention | A sick or injured prisoner requires medical aid. | Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. | Running Timer |
Parole | To be released, under parole, before the allotted sentence for a crime is up. | Several requirements must be met in order for parole to be granted. See: Legal SOP, Parole Section | Parole Until Release |
Refusal to Cooperate | Non-cooperative behaviour | While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. | 50% addition |
Repeat Offender | To be brigged for the same offense more than twice. | Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. | 10 minute cumulative addition on 3rd offense.
Permabrig on 5th offense. |
Self Defence | Acting to protect one's self, coworkers, or workplace. | Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defence. Self-defence typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. | Immediate Release |
Surrender | Willfully surrendering to Security. | Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. | 50% reduction |
Contraband
- It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
- Conversely, personnel turning in contraband to Security of their own volition should not be charged.
Code | Explanation | Standard Charges For Possession | Exceptions |
NC | Non-Contraband items. Having one of these is not a crime. | No charges, but can still be confiscated IF directly used in the commission of a crime. | None |
---|---|---|---|
C | Standard Contraband items. | Confiscate the item, AND charge the owner with 306. Possession of Contraband. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related Major Crime, the charge is automatically upgraded to Enemy of the Corporation. | Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime. |
S | Dangerous Contraband items. | Confiscate the item, AND charge the owner as Enemy of the Corporation. | Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command. |
Non-Contraband Items (NC) | ||||||
---|---|---|---|---|---|---|
Adaptive Cardboard Cutout |
Briefcase Full of Cash |
Chameleon Clothing (jumpsuit, hat, etc.) |
Contractor Balloon |
Contractor Zippo |
Donk Pockets (Stimulants) |
Foam Force Riot Pistol |
No-Slip Shoes |
Safe Cracking Kit |
Sharpened Playing Cards |
Smuggler's Satchel |
Space Suit |
Surgery Duffelbag |
Suspicious Oxygen Tank |
Suspicious Toolbox |
Syndicate Balloon |
Syndicate Cigarettes |
Syndicate Mask |
Syndicate Soap |
||
Contraband Items (C) | ||||||
Advanced Pinpointer |
AI Detector |
Banana Grenade |
Binary Translator Key |
Boozy Shotgun Shells |
Camera Bug |
Camera Flash |
Chameleon Flag |
Chameleon Stamp |
Clown Acrobatic Shoes |
Contractor Pinpointer |
Contortionist's Jumpsuit |
Dart Pistol |
DNA Scrambler |
EMP Flashlight |
False-Bottomed Briefcase |
Foam Force Riot Foam Dart Including Sniper Rounds |
File:BioChip Syndicate.png
Freedom Bio-Chip |
KA Pressure Mod |
Military/Traitor Belt |
Pickpocket's Gloves |
Poison Bottle (Non-Lethal) |
Standard Ammunition |
File:BioChip Syndicate.png
Storage Biochips |
Syndicate Pistol |
Thermal Imaging Glasses |
Thermal Safe Drill |
Trick Revolver |
Universal Suppressor |
Voice Changer |
Cultist Items (Non-Chaplain) |
Voice Modulator |
Jestographic Sequencer |
||
Dangerous Contraband Items (S) | ||||||
.357 Revolver |
Access Tuner |
File:BioChip Syndicate.png
Adrenal Bio-Chip |
Advanced Mimery |
Agent ID Card |
His Grace |
Atmos Grenades |
Blood Red Hardsuit |
Blood Red Magboots |
Box of Throwing Weapons |
Briefcase Full of Bees |
Cane Shotgun |
Chameleon Projector |
Chameleon Security HUD |
Chef's Excellence Special Sauce |
Cryptographic Sequencer (Emag) |
Composition C4 |
Composition X4 |
Contractor Baton |
Contractor Space Suit |
Contractor Uplink |
CQC Manual |
Dehydrated Space Carp |
Detomatix Cartridge |
Emergency Extraction Flare |
EMP Bomb |
EMP Kit |
Energized Fire Axe |
Mini Energy Crossbow |
Energy Dagger |
Energy Sword |
File:Desword.gif
Double Energy Sword |
E20 |
Feral Cat Grenade |
Fibre Wire Garrote |
F.R.A.M.E Cartridge |
Gloves of the North Star |
Hacked AI Upload Module |
Holoparasites |
Meat Cleaver |
File:BioChip Syndicate.png
Mindslave Bio-chip |
Experimental Krav Gloves |
Missionary Starter Kit |
Mysterious Scroll (Sleeping Carp) |
Nanocalcium Injector |
Non-Standard Ammunition |
Pizza Bomb |
Poison Bottle (Lethal) |
Poison Pen |
Power Beacon |
Powerfist |
Power Gloves |
Powersink |
Proximity Mine |
Radiation Laser |
Radio Jammer |
Raw Telecrystal |
Safety Scissors |
Sleepy Pen |
Stimulants |
Syndicate Bomb |
Syndicate Chainsaw |
Syndicate Documents |
Syndicate Encryption Key |
Syndicate Long Arms |
Syndicate Minibomb |
Syndicate MMI |
Syndicate Uplink |
Telegun |
File:BioChip Syndicate.png
Uplink Bio-Chip |
Viral Injector |
Syndicate Teleporter |
Nuclear Screwdriver |
Supermatter Extraction Tools |
Supermatter or Plutonium Container |