Difference between revisions of "User:SimpleNerd"

From Paradise Station Wiki
Jump to navigation Jump to search
Line 47: Line 47:


<b>4.a</b> Other crimes can be stacked like 102(Battery) and 105(Indecent Exposure), in this case their times are added together which would be a warning to ten minutes maximum.
<b>4.a</b> Other crimes can be stacked like 102(Battery) and 105(Indecent Exposure), in this case their times are added together which would be a warning to ten minutes maximum.
== Detention and Arrest ==
There are two types of approaches an officer may choose before an apprehension follows. These procedures should be followed and made understood to the subjects being handled by Security forces at all times, else this may cause confusion and unneeded uproar. Following are short explanations of the difference. '''Please make sure to clarify this to every crew member whether or not you are simply detaining, or arresting them. This is to avoid confusion.'''
=== Detention ===
When a member of the crew has been made subject to a search or questioning while handling a reported crime, Security Officers are allowed to '''detain''' individuals for officers safety. This means that the suspected deliquient/individual being frisked may be cuffed and held stationary at their given location while Security is searching their person and belongings. A detention '''may''' be followed by a subsequent arrest if the person of interest/deliquient has been searched and found guilty of a crime due to irrefutable evidence of a felony. Attempting to resist detention when Security has reasonable suspicion for their search may subject the individual for a charge of '''109; Resisting Arrest.'''
=== Arrest ===
An arrest is the elevated form of detention and means that you '''will''' be incarcerated for a crime which holds apodictic evidence against you. If an officer arrests a member of the crew as opposed to just detaining them, this should be '''clarified''' so that no misunderstandings can occur. An arrest means that Security will '''cuff''' and '''transport''' the person of interest/deliquient to the brig for Processing and following incarceration. Attempting to resist this when Security has reasonable cause for their arrest '''will''' subject the individual for a charge of '''109; Resisting Arrest.'''


== Processing and Brigging [[file:handcuffs.png|32px]]==
== Processing and Brigging [[file:handcuffs.png|32px]]==

Revision as of 01:39, 16 August 2019

Useful Resources

Introduction to Space Law

1. Space Law is defined as Nanotrasen's set corporate regulations that protect:

  • registered crew members
  • NT employees
  • cataloged visitors.

1.1 All that fall under one of these three categories must abide by Space Law while found on a Nanotrasen Space Station as dictated by the Nanotrasen Board of Directors(NBD).

1.2 Any subjects that do not fall under one of these categories are NOT considered crew, and therefore, not protected by Space Law.

1.3 Nanotrasen Central Command has the authority in any case to authorize pardons for crimes at their behest.

((((Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.))))

Interpretation of the Law Documents.png

2. The roles on the station that heavily revolve around Space Law are roles like Security Officer, Detective, Internal Affairs Agent, Warden, Head of Security, and Magistrate. These are the protectors of the station that oversee that all departments are following Space Law, and in some cases Standard Operating Procedures. Roles like Warden, Head of Security, and Magistrate are key figures that are not only in charge of their department, but also ensuring the station is running smoothly and all procedures, laws, and crimes are being dealt with appropriately.

2.1 There are lots of factors to take into account when crimes are committed. One important one being intention. This can be the deciding factor between execution or perma, a prison sentence or a warning.

2.1.a If you can not discern intent, you should default to the lesser crime.

2.2 Space Law was established by the NBD to help the crew, not hinder them.

2.2.a For example, if someone breaks into EVA while nuclear operatives are attacking the station, you would NOT arrest them for Major Trespass.

2.3 It is important to know the difference between DETAINING a crew member and ARRESTING a crew member.

  • You DETAIN someone when you want to search them or you are processing them or ask them questions. In this case, they do not have charges or have committed any crimes.
  • You ARREST someone when they commit a crime or are charged with something. In this case, they have charges and/or have committed crimes.

Multiple Charges

3. A suspect can only have one charge of any charge per offense.

3.a For example, stealing one item from one person and another item from another person is not two charges of Petty Theft, it is still One Charge of Petty Theft.

Crime Stacking

4. A suspect can not be charged with two crimes in the same horizontal row.

4.a For example, you can not charge a suspect for 100(Damage to Station Assets) and 200(Workplace Hazard) for one offense.

4.a Other crimes can be stacked like 102(Battery) and 105(Indecent Exposure), in this case their times are added together which would be a warning to ten minutes maximum.

Processing and Brigging Handcuffs.png

5 The procedure for processing and brigging people.

 5.a After detaining a suspect whether they are in cuffs or without cuffs, you will bring them into processing and buckle them to a chair.
 5.a.a Check their security records with a Sec-Hud Glasses or a Security Records Console if need be to see what they're wanted for.
 5.b Start to take off their things one by one, checking each and every item for any contraband. You will want to look for the items that they could of possibly used to commit said crime.
 5.b.a When a suspect is brought into processing, you have 10 minutes to figure out what they're there for. If they are in processing for more than 10 minutes with no charges, crimes, or evidence brought against them, they must be released.
 5.c Take any contraband and/or items CONFIRMED to be used for the crime committed into the evidence locker in Evidence Storage. You do not return these.
 5.d Bring the suspect into a cell and move them inside the open locker. You'll then want to strip them of all their items except their headset, jumpsuit, shoes, ID, and PDA.
 5.d.a Perma prisoner procedure is different as a suspect loses all their items and are given a prisoner jumpsuit and shoes as well as a prisoner ID and no PDA.
 5.e Close the locker and buckle them to the bed. You do not need to lock the locker, but you may.
 5.f Move outside of the cell to the brig timer, input: the time for their charges, their name EXACTLY as it is shown, and the charges they've committed.
 5.g Move back into the cell and uncuff them then leave. If they are hostile, you may want to use the mounted flash or stun baton them to retrieve your handcuffs. Another alternative is leaving them buckle-cuffed to the bed.

5.1 While in jail, prisoners may have their headsets revoked if they abuse it.

5.2 All Vox and Plasmamen prisoners must keep their internal tanks at all times. If you remove it, they will die. If you need to remove it, do so, and place it back with haste.

5.3 It is important to routinely check Permabrig, Solitary, and the Labor Camp areas if people have been sentenced there.

5.4 Security is required to bring perma prisoners to departures at shift end! You never know if there will be an escape attempt, so plan ahead.

5.5 Any suspect attempting to or escaping from perma may be executed at officer discretion.

Legal Representation and Trials Gavel.png

6. Prisoners are allowed, but NOT obligated, to seek legal representation.

6.a Security is not required to provide or allow legal representation unless the Magistrate says otherwise.

6.1 The Legal Division, Internal Affairs Agents and Magistrate, are there to make sure civilians are properly sentenced and reasonable punishments are given for crimes.

6.1.a Internal Affairs Agents don't have any authority over the Brig, Security, Prisoners, or sentencing. Attempting to do so will result in them being ignored or reported to their boss, the Magistrate.

6.2 If the IAA is asked to leave the brig by the Magistrate, Head of Security, Warden, or Captain due to being disruptive, they must do so until one of them allows them to return.

6.2.a Failing to follow this or continuing to be disruptive may result in the IAA's demotion. This can be done by asking permission from the Magistrate, if absent, then the Captain.

6.3 If multiple parties conflict in what sentence of a prisoner should be given, this chain of command should follow: Magistrate > Captain > Head of Security > Warden > Detective > Officer

Use of Deadly Force File:Laser.png

7. As a part of the Security Team, you are one of the few onboard that are legally and officially allowed to be armed with weapons in order to protect the station and its crew from threats to Space Law. There will be many cases when one decision may be life or death. And then other situations where non-lethal weapons may be more effective in subduing the threat than lethal options. With this being the case, it is important to know what type of force you should use and when.

7.1 Use of Force is your friend as an officer. These are the things you should be thinking of when you go against a subject.

Threat Best Response Alternative Response Notes / Example Threat
Empty Hands Stun N/A N/A
Domestic Melee Weapon Stun, Disable N/A Held Stool, Baseball Bat, Toolbox, etc
Disabling Weapon, Firearm Incapacitate Stun, Disable Taser Gun, Energy Gun
Dangerous Melee Weapon Lethal, Incapacitate Stun, Disable Cult Weapons, Energy Sword, Chainsaw, etc
Dangerous Ranged Weapon Lethal Incapacitate, Stun, Disable Stechkin, Mechanical Firearms, SAW, AEGs
Non-Lethal Weapons Ineffective Lethal N/A Xenomorphs, Morphs, Cyborgs, and Hulks
Severe Personal Risk Lethal N/A Changelings, Wizards, Areas with Multiple Hostiles, Criminals in Hostile Areas (Space, Fire, Plasma Leaks, etc), Criminals in Possession of Large Explosives
Armed and Dangerous Lethal Incapacitate, if possible. Those in possession of stun weapons with reasonable suspicion they will use them. Unauthorized personnel in the armory fall into this category by default.
Uncontainable Lethal N/A These are EoCs and must be killed in order to protect the crew.

7.2 If lethal force is used against a target that is not an EoC, like a cultist, or thrall, you should revive and sentence/deconvert as soon as possible. Any petty criminals met with lethal force are to be given immediate medical attention when captured.

((((In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.))))

Probable Cause File:Question Mark.jpg

8. Probable cause is an important thing. It is defined as the reasonable suspicion that someone has committed a crime or will commit a crime. It is almost equivalent to a warrant in a way. Having probable cause means you have suspicion that someone might be up to no good. With that being said, if you have probable cause on someone, it means you can search them no matter the alert level.

8.1 Here are a few ways you may get probable cause:

  • Having visible items on you that you wouldn't have normally without a valid explanation. (i.e. a civilian with an engineering headset)
  • A mindshielded officer, AI (not rogue), or a command member reporting someone having committed a crime.
  • Being on alert level blue or higher.

8.2 Here are the two types of witnesses and why they're important.

  • Eye Witness: A non-mind shielded or command member reporting a crime. These reports may be true, or they may be false. You can't really know. These don't give you probable cause, but you may want to investigate these if your gut tells you they might be telling the truth or multiple people are saying the same thing.
  • Direct Witness: A mind shielded or command member reporting a crime. These reports, SHOULD be true. Mindshielded personnel do not lie and are always looking to make sure space law is properly applied. These give you probable cause to search someone.

Enemies of the Corporation Emag.png

9. There will be suspects that are found to be working for the enemy of Nanotrasen, like the syndicate, or just in general want to overthrow Nanotrasen and its many stations.

9.1 The current enemies of Nanotrasen are seen in this list:

Known Enemies of the Corporation Verdict Notes
Syndicate Operative Perma-Brig Depending on the crimes they commit, they may be eligible for execution or parole. Still considered crew, they are usually blackmailed, forced, or do so of their own will.
Syndicate Nuke Operative Field Execution They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station.
Space Wizard Federation Field Execution They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station.
Changelings Field Execution They are not considered crew. They have killed the person they are impersonating before the shift and have taken their identity. Can revive themselves.
Shadowlings Field Execution They are not considered crew. They are disguised as crew. Can enthrall anyone, even those with mind shields. Surgery is the only way to de-thrall someone.
Vampires Perma-Brig/Field Execution They are considered crew. You want to perma-brig them as fast as possible. Once they obtain an unknown amount of blood, likely around 2 full humans, they will be able to mist. Once this occurs, they are uncontainable and to be executed on sight. They can thrall people; to stop this, you need to feed the thrall (50u) holy water. To test for vampirism, give (5u) holy water.
Xenos, Morphs, Demons, Revenants, Floor Cluwne, Cluwne, Abductors, Blob, Borers, Terror Spiders, Holo-Parasite, Field Execution/Discretion They are not crew. You want to kill these things on sight. The only exceptions are borers as some may be good, and you do not need to kill them. Cluwnes you kill to put them out of their misery.
Cultist Detain, Deconvert They are crew. Just brainwashed to believe in an evil demon god. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You feed them (50u) holy water to deconvert. It is recommended confirmed cultist have their headset confiscated immediately upon detaining.
Revolutionaries Detain, Deconvert, Execute Head Revolutionaries They are crew. Just brainwashed to want to kill all department heads. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You mindshield crew to deconvert them. If it doesn't seem to work, then you may execute them as they're a head revolutionary.
  • Execution/Imprisonment - If an Enemy of the Corporation has not committed any Capital Crimes they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
  • Uncontainable EoCs - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
  • Changelings/Testimony - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
  • Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.
  • Parole for EoCs - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.

Additional Clarifications Filingcabopen.png

Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See Legal Standard Operating Procedure for more information regarding executions.

  • In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
  • The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.

Space Law File:SpaceLaw.png

Crime Codes Quick Reference

An internal affairs agent argues for his client's acquital based on a technicality.

Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.

Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).

Code 1XX - Minor
(0-5 minutes)
2XX - Medium
(5-10 minutes)
3XX - Major
(10-15 minutes)
4XX - Exceptional
(Permabrig)
5XX - Capital
(Permabrig/Execution)
00 Damage to Station Assets Workplace Hazard Sabotage Grand Sabotage
01 Kidnapping Kidnapping of an Officer Manslaughter
02 Battery Assault Aggravated Assault Attempted Murder Murder
03 Drug Possession Narcotics Distribution
04 Possession of a Weapon Possession of a Restricted Weapon
05 Indecent Exposure Rioting Inciting a Riot Mutiny
06 Abuse of Equipment Abuse of Confiscated Equipment Possession of Contraband
07 Petty Theft Robbery Theft Grand Theft
08 Trespass Breaking and Entering Major Trespass
09 Resisting Arrest Assault of an Officer

Modifiers Quick Reference

Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.

Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.

Situation Modifier Situation Modifier
Aiding and Abetting Partner's sentence; minimum 5 Medical Attention Running Timer
Central Command Directive Sentence Overridden Parole Parole Until Release
Cooperation with Security 50% reduction Refusal to Cooperate 50% addition
Escape from Brig Reset Timer or +5 mins Repeat Offender +5 mins on 3rd same offense
Hostile Brainwashing Deconversion & Release Self Defense Immediate Release
Immediate Threat to Prisoner Immediate Release/Relocation Surrender 50% reduction

Minor Crimes


All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.

The detective files a report during his investigation on Punpun's murder.
Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.
Code Image Crime Description Notes
100 SL Damage to Station Assets.png Damage to Station Assets To deliberately damage the station or station property to a minor degree with malicious intent. Departmental Pets, Cyborgs, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage.
102 SL Battery.png Battery To use minor physical force against someone without intent to seriously injure them. Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.
103 SL Drug Posession.png Drug Possession To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel. Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.
105 SL Indecent Exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked or otherwise unclothed.
106 SL Abuse of Equipment.png Abuse of Equipment To utilize security/non-lethal equipment in an illegitimate fashion. The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
107 SL Petty Theft.png Petty Theft To take items from areas one lacks access to, or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery.
108 SL Trespass.png Trespass To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
109 SL Resisting Arrest.png Resisting Arrest To resist an officer who attempts a proper arrest. Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer. This also applies to individuals attempting to actively dodge or avoid detention in order to cover up a crime or hide potential evidence.

Medium Crimes


All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.

Security processing a suspected cultist.
Sentencing Modifiers
Aiding and Abetting
Partner's sentence; minimum 5
Medical Attention
Running Timer
Central Command Directive
Sentence Overridden
Cooperation with Security
50% reduction (3-15 mins)
Hostile Brainwashing
Deconversion & Release
Immediate Threat to Prisoner
Immediate Release/Relocation
Offense Against an Officer
+5 minutes to sentence
Parole
Parole Until Release
Refusal to Cooperate
50% addition (3-15 mins)
Repeat Offender
+10 mins on 2nd same offense
Self Defense
Immediate Release
Surrender
50% reduction (3-15 mins)
Code Image Crime Description Notes
200 SL Creating A Workplace Hazard.png Creating a Workplace Hazard To endanger the crew or station through negligent but not deliberately malicious actions. Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter.
201 SL Kidnapping.png Kidnapping To hold a crewmember under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer.
202 SL Assault.png Assault To use excessive physical force against someone without the apparent intent to kill them. To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see Aggravated Assault.
203 SL Narcotics Distribution.png Narcotics Distribution To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.
204 SL Weapon Posession.png Possession of a Weapon To be in possession of a dangerous item that is not part of one's job. Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon.
205 SL Rioting.png Rioting To partake in an unauthorized and disruptive assembly of crewmen. It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot.
206 SL Abuse of Confiscated Equipment.png Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
207 SL Robbery.png Robbery To steal items from another's person. Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see Theft or Grand Theft.
208 SL Breaking & Entering.png Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas. Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Major Trespass.

Major Crimes


All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.

Code Image Crime Description Notes
300 SL Sabotage.png Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage.
301 SL Kidnapping of an Officer.png Kidnapping of an Officer To hold a member of Command, Security, or any Central Command VIP under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping.
302 SL Aggravated Assault.png Aggravated Assault To use excessive physical force resulting in severe or life-threatening harm. Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder.
304 SL Posession of a Restricted Weapon.png Possession of a Restricted Weapon To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc. Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage.
305 SL Inciting a Riot.png Inciting a Riot To attempt to stir the crew into a riot. The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see Mutiny.
306 SL Posession of Contraband.png Possession of Contraband To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. For information on what items are contraband see Contraband. Contraband items from the Gateway are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
307 SL Theft.png Theft To steal restricted or dangerous items from either an area or one's person. Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks.
Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see Petty Theft.
308 SL Major Trespass.png Major Trespass Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass.
309 SL Assault of an Officer.png Assault of an Officer To use excessive physical force against a member of Command or Security without the apparent intent to kill them. To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.

Exceptional Crimes


All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.

The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.
  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
Code Image Crime Description Notes
400 Compromising Station Integrity.PNG Grand Sabotage To engage in maliciously destructive actions which endanger the crew or station. Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder.
401 SL Manslaughter.png Manslaughter To cause death to a person via negligence or injury without apparent intent to kill. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
402 Attempted Murder.PNG Attempted Murder To use excessive physical force with intention to cause death. Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter.
407 SL Grand Theft.png Grand Theft To steal items of high value or sensitive nature from either an area or one's person. Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, and Mechs. For theft of less important property, see Theft or Petty Theft.

Capital Crimes


All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
  • Any prisoners that escape from an Execution sentence are to be killed on sight.
Code Image Crime Description Notes
502 Murder.PNG Murder To deliberately and maliciously cause the death of another crewmember via direct or indirect means. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter.
505 SL Mutiny.png Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.

Modifiers & Special Situations


Situation Description Notes Modifier
Aiding and Abetting To knowingly assist a criminal. Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. The original criminal's sentence; 5 minute minimum
Central Command Directive To be issued a pardon/sentence modification by Central Command. Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. Immediate Release/Modification
Cooperation with Security Being helpful to the members of security, revealing things during questioning. Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. 50% reduction
Escape from Brig To flee successfully or unsuccessfully from a lawful sentence. Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an immediate threat, reset the timer to the original sentence or add five minutes (whichever is greater). Reset Timer or +5 minutes.
Hostile Brainwashing To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances. Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. Deconversion & Release
Immediate Threat to Prisoner A severe threat to a prisoner's person. The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. Immediate Release/Relocation
Medical Attention A sick or injured prisoner requires medical aid. Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. Running Timer
Parole To be released, under parole, before the allotted sentence for a crime is up. For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see Enemy of the Corporation. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. Parole Until Release
Refusal to Cooperate Non-cooperative behaviour/repeated attempts to escape. While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. 50% addition
Repeat Offender To be brigged for the same offense more than twice. Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. 5 minute cumulative addition on 3rd offense.

Permabrig on 5th offense.

Self Defense Acting to protect one's self, coworkers, or workplace. Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. Immediate Release
Surrender Willfully surrendering to Security. Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. 50% reduction

Contraband


  • It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
Code Explanation Description
NC Non-Contraband items. These items are not to be charged as Contraband. The Contraband charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.
C Standard Contraband items. These items are chargeable as Contraband. These items are to be confiscated and the owner is to be charged for Contraband. If used in committing a non-contraband related Major Crime, the owner is to be charged as an Enemy of the Corporation. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.
S Dangerous Contraband items. The owner is to be charged as an Enemy of the Corporation. Any person caught with a S-Grade contraband item is to be immediately charged as an Enemy of the Corporation. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge.
Non-Contraband Items (NC)
Securebriefcase.png

Briefcase Full of Cash

DonksBox.png

Donk Pockets (Stimulants)

SyndicateShoes.png

No-Slip Shoes

Syndicate Playing Cards.png

Sharpened Playing Cards

Smuggler's Satchel.png

Smuggler's Satchel

SyndicateSuit.png

Space Suit

DuffleSyndiMed.png

Surgery Duffelbag

SyndieTank.png

Suspicious Oxygen Tank

SyndicateToolbox.png

Suspicious Toolbox

SyndicateBalloon.png

Syndicate Balloon

Syndicate Smoke.png

Syndicate Cigarettes

SWATmask.png

Syndicate Mask

SyndicateSoap.png

Syndicate Soap

Contraband Items (C)
Implant.png

Adrenal Implant

Cardboard Cutout.png

Adaptive Cardboard Cutout

Pinpointer.png

Advanced Pinpointer

Multitool.png

AI Detector

Ambrosiavulgarisseed.png

Ambrosia Cruciatus

Grenade.png

Banana Grenade

SyndiKey.png

Binary Translator Key

SyndicateBox.png

Boozy Shotgun Shells

Chameleon jumpsuit.gif

Chameleon Jumpsuit

Camera Bug.png

Camera Bug

Chameleon Stamp.png

Chameleon Stamp

Atmosjumpsuit.png

Contortionist's Jumpsuit

DartPistol.png

Dart Pistol

DNA Scrambler.png

DNA Scrambler

Flashlight.png

EMP Flashlight

FoamPistol.png

Foam Force Riot Pistol

RiotDart.png

Foam Force Riot Foam Dart

Implant.png

Freedom Implant

Traitorbelt.gif

Military/Traitor Belt

Black Gloves.png

Pickpocket's Gloves

Poison.png

Poison Bottle (Non-Lethal)

Ammo.gif

Standard Ammunition

Stimulants.png

Stimulants

Implant.png

Storage Implants

SyndiPistol.png

Syndicate Pistol

Sunglasses.png

Thermal Imaging Glasses

ThermalDrill.png

Thermal Safe Drill

UniversalSuppressor.png

Universal Supressor

Gas mask.png

Voice Changer

VoodooDoll.png

Voodoo Doll

Dangerous Contraband Items (S)
SyndiRevolver.png

.357 Revolver

AccessTuner.gif

Access Tuner

File:Id card.png

Agent ID Card

Artistic Toolbox.png

Artistic Toolbox

Clustergrenade.png

Atmos Grenades

Syndi Hardsuit.png

Blood Red Hardsuit

Ninjastar.png

Box of Throwing Weapons

Shotguncane.png

Cane Shotgun

Ntflag.png

Chameleon Flag

Chameleon projector.gif

Chameleon Projector

SecHud.png

Chameleon Security HUD

MiscCondiment.png

Chef's Excellence Special Sauce

Emag.png

Cryptographic Sequencer (Emag)

C4.gif

Composition C4

Cqcmanual.png

CQC Manual

PlushieCarp.png

Dehydrated Space Carp

Pda cartrige.png

Detomatix Cartridge

SyndicateBox.png

EMP Kit

Energy crossbow.png

Energy Crossbow

Edagger.gif

Energy Dagger

Sword.gif

Energy Sword

D20.png

E20

Grenade.png

Feral Cat Grenade

Garrote.png

Fibre Wire Garrote

Pda cartrige.png

F.R.A.M.E Cartridge

Fingerless.png

Gloves of the North Star

Uploadmodule.png

Hacked AI Upload Module

Combathypo.gif

Holoparasites

Meat Cleaver.png

Meat Cleaver

Mindbatterer.png

Mind Batterer

Implant.png

Mindslave Implant

Godstaff blue.png

Missionary Starter Kit

Scroll1.png

Mysterious Scroll (Sleeping Carp)

Nanocalciuminjector.png

Nanocalcium Injector

Ammo2.gif

Non-Standard Ammunition

PizzaBomb.gif

Pizza Bomb

Poison.png

Poison Bottle (Lethal)

SingularityBeacon.gif

Power Beacon

Powerfist.png

Powerfist

Yellowgloves.png

Power Gloves

Powersink.gif

Powersink

WetFloorSign.png

Proximity Mine

Healthanalyzer.png

Radiation Laser

Rjammer.png

Radio Jammer

Rawtelecrystal.png

Raw Telecrystal

Scissors.png

Safety Scissors

Pen.png

Sleepy Pen

Syndicate Bomb.png

Syndicate Bomb

Chainsaw.gif

Syndicate Chainsaw

Syndicatedocs.gif

Syndicate Documents

SyndiKey.png

Syndicate Encryption Key

GunContra.gif

Syndicate Long Arms

SyndiMinibomb.png

Syndicate Minibomb

MMI empty.png

Syndicate MMI

SyndiPDA.png

Syndicate Uplink

GunTele.png

Telegun

Implant.png

Uplink Implant

Pipette.png

Viral Injector

See Legal Standard Operating Procedure.