Difference between revisions of "Super Heroes"
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== Super Heroes / Villains == | == Super Heroes / Villains == |
Revision as of 19:59, 16 December 2018
Super Heroes / Villains
Hero / Villains | Role | Difficulty |
Owlman |
You are Owlman, the oldest and some say greatest superhero this station has ever known. You have faced countless foes, and protected the station for years. Your tech gadgets make you a force to be reckoned with. You are the hero this station deserves. | Hard |
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The Griffin |
You are The Griffin, the ultimate supervillain. You thrive on chaos and have no respect for the supposed authority of the command staff of this station. Along with your gang of dim-witted yet trusty henchmen, you will be able to execute the most dastardly plans. | Hard |
LightnIan |
You are LightnIan, the lord of lightning! A freak electrical accident while working in the station's kennel has given you mastery over lightning and a peculiar desire to sniff butts. Although you are a recent addition to the station's hero roster, you intend to leave your mark. | Hard |
Electro-Negmatic |
You are Electro-Negmatic, the latest villain to enter the scene. You are much like LightnIan, though based off E-N and with a personality much like the Griffin. Perhaps begin an alliance with him, or go all out on the station as a solo villian. The world (station) is your oyster! | Hard |
Playing As A Super
When you get the chance to be a superhero (or villain), there's some key notes to follow.
- Don't Grief: Just because you CAN, doesn't mean you SHOULD. You get some extra neat stuff and general right of passage to fuck around, but that doesn't mean you can ignore the rules.
- Don't Antag: Superheroes/villains are a fluff role. When you get the chance to play it, RP. Do NOT antag. Just because you picked The Griffin, doesn't mean you can slaughter all of security, gib the captain, and then bomb the communications console. Instead, try petty crimes, or just causing disruption, like a glorified clown.
- Roleplay!: The intent of superheroes/villains are to spice up a round, to make it interesting. Running around and fucking peoples days up does not make a round interesting, it makes it incredibly tedious for them. Take on the role of your hero or villain, and then have fun with it. Asking for belly rubs as LightnIan, making a base in maintenance as the Owlman, or starting a peaceful rally as the Griffin, to name a few ideas. Get creative!
Owlman
[[File:{{{img}}}]]
Owlman
Superiors: None
Difficulty: Super_Heroes
Guides: N/A
Access: None
Duties: You are Owlman, the oldest and some say greatest superhero this station has ever known. You have faced countless foes, and protected the station for years. Your tech gadgets make you a force to be reckoned with. You are the hero this station deserves.
The Owlman's origin is unknown - some spread the rumor that he was birthed already wearing his staple bluespace belt. Armed with that, and his nightvision goggles, he's been battling to protect the station for years. With his wits and technical gadgets, he's the bane of syndies, traitors, vampires, and changeling scum everywhere. The maintenance shafts are his home, and some crewmen say they've even heard snoring emanating down those dark shafts. There are rumors if the Owlman is actually a sentient owl, or just a man in a suit. A few of the crew can attest to him being capable of spinning his head 360 degrees, and more them swear they've seen him be cloned without his suit on. Though, should you try to find out for yourself, be it the errant tug on his uniform, or beating him unconscious and trying to strip him - there's no doubt you'll catch a baton to the face, and likely more than that. His tendency to be rather ruthless irks the security force quite a bit - however, getting reminded of the fact that the three dead bodies are all syndicates tends to keep him out of the permabrig.
There's quite the abundance of legends circulating about the Owlman. He's the regaled guardian of the NSS Cyberiad, and he has been for years now - and the stories support that. There's that one time he massacred an entire force of syndicates, or the time he single-handedly captured three traitors in one shift - whatever the story, it's most likely true. He's the most robust motherfucker on the station, and don't you forget it. The next time you're sucking the blood out of the Chef in botany maintenance, you had better pray to whatever evil god you worship that the Owlman doesn't find you.
Gear
Owlman's utility belt -Contains three smoke grenades and two bolas.
The Griffin
File:Thegriffin.png 64px
The Griffin
Superiors: None
Difficulty: Super_Heroes
Guides: Not defined
Access: None
Duties: You are The Griffin, the ultimate supervillain. You thrive on chaos and have no respect for the supposed authority of the command staff of this station. Along with your gang of dim-witted yet trusty henchmen, you will be able to execute the most dastardly plans.
The Griffin. The Grey Tidecaller. King of Assistants. Lord of Toolboxes. All one and the same.
Some say he was a regular assistant at first - but he certainly isn't no longer. Capable of calling anyone to join the Grey Tide, he's worshiped by assistants and villains everywhere, as the almighty Griffin. His powerful leadership skills, combined with his blatant lack of respect for authority, makes him quite the lethal opponent for security and command staff alike. Assistants say their prayers to him, and the captain tells his secrets to him with the assistance of a toolbox.
Whether he's an assistant blessed with an unholy power, whether he simply has impeccable speaking skills and a griffon uniform, or whether he's actually a hell-sent griffon, noone knows. All that they know is that fearing his presence, and trying their damnedest to escape him, are the only ways to go a shift uninterrupted. But, of course, nowhere is safe - The Griffin has eyes and ears everywhere, in the form of grey-suited terrors known as 'assistants', or 'henchmen'. His robustness can vary greatly based off of his mood - some days he's only matched by the Owlman, and other days he can be stopped by just a lone security officer. If he's upset, and in a robust mood - you had better pray to the Gods that he takes mercy on your soul.
Powers
LightnIan
Superiors: None
Difficulty: Super_Heroes
Guides: Not defined
Access: None
Duties: You are LightnIan, the lord of lightning! A freak electrical accident while working in the station's kennel has given you mastery over lightning and a peculiar desire to sniff butts. Although you are a recent addition to the station's hero roster, you intend to leave your mark.
What do you get when you cross Ian, the adored, lovable Head of Personnel's corgi, a regular person, and an entirely charged SMES' worth of electricity all at once? Why, LightnIan of course. A sentient, equally-adorable corgi, now walking on two legs and geared with insulated gloves and opposable thumbs. LightnIan has the ability to charge up a bolt of lightning for a brief period of time, and release it, shocking his target. However, aside from that, he's simply a bipedal corgi with a love of belly rubs.
A truly neutral superhero, and rarely violent, LightnIan has the behavior and attitude of a dog, and genius-level intelligence, making him able to elicit a 'squee' from any crew member when he rolls over and demands his belly to be rubbed. His adorable nature is his true superpower, and the ability to shoot lightning from your fingertips pales seems worthless when you can just give them puppy dog eyes and get what you want anyway. However, despite his ridiculously high levels of cuteness, he can still be intimidating when he wants to (or at least, that's what he wants to believe). In general, though, the crew shouldn't feel LightnIan to be a threat - unless you do something to anger him, like giving him the wrong dog food, the worst thing you should expect from him is face licks.
Powers
The capability to charge, then shoot, lightning from his fingers towards the nearest person. If it's sweetspotted, the lightning can chain, however, for the most part, it will simply cause some light burn damage and a knockdown to the target.