Difference between revisions of "Emergency Shuttle"

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{{Location
{{stub}}
|headerbgcolor=green
<div style="float: right;">
|headerfontcolor = white
{{JobCivilian}}
|name=Escape Shuttle
{{JobSupply}}
|image=NewShuttle.png
{{JobCommand}}
|department=General
</div>
|exits=West to the [[Escape Shuttle Hallway]]
|purpose=Transporting the station crew back to [[Central Command]]
|access=Public access to the main seating and medical areas, security access to the shuttle brig, command access to the shuttle bridge
|contents=Two [[Guide_to_Medicine#Sleeper|sleepers]], emergency and medical supplies
|clearance=Everyone
|description= The escape shuttle: the savior and bane of many players.
|sec_level=Medium
|style=Shuttle
}}


On one hand, it is with this that many players are allowed to [[Backstory#Central Command|supposedly]] continue life after departing Space Station 13. On the other, many players may die waiting for the shuttle to leave, due to either a shuttle brawl or a traitor who happens to want no company with him on his return voyage. The escape shuttle is also the cause of many arguments as to whether or not the situation on the station warrants an evacuation. <strike>(The correct answer is, if anyone is working in toxins, you should call the shuttle, just to be safe).</strike>
The '''Emergency Shuttle''' (also known as '''Escape Shuttle''', or simply '''Shuttle''') is a ship utilized by [[Nanotrasen]] to quickly and securely bring the crew onboard one of their stations to [[Nanotrasen#Trurl|NAS Trurl]], the command centre of [[Nanotrasen Central Command]]. It may only be called once the shift ends or [[Antagonist Portal|hell]] is let loose on station with no [[Emergency Response Team|other]] [[Death Squad|way]] to remedy the situation. It is every crew member's duty to board the shuttle once it docks to the station, as there won't be any pity in leaving them stranded alone in an empty vessel. [[Traitor|Syndicate Agents]] called "Hijackers" are known to have an objective to hijack it while leaving no loyal Nanotrasen employees onboard, often slaughtering everyone inside and causing massive amounts of damage.


===Calling the Shuttle===
==Bringing the Shuttle to You==
The shuttle can be called from a Communcations Console by any Heads of Staff, the [[AI]] and its [[Cyborg]]s, or anyone with [[Bridge]] access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called. During [[Revolution|Revolution]], [[Game_Modes#AI_Malfunction|Malfunction]] and [[Game_Modes#Blob|Blob]] game modes, the shuttle can be called but it will never arrive.
For the first 23 minutes of the shift, the Emergency Shuttle is undergoing refueling and is unable to be called by any means aside from direct Central Command intervention. After that time has passed, the Emergency Shuttle may be called by the onboard [[AI]] or through a Communications Console by anyone with [[Command]] level access, including [[Cyborg|Cyborgs]]. Communications Consoles may be found in the center of the bridge and in the Captain's Office. If all Communications Consoles are broken and the station lacks an AI, the Emergency Shuttle will automatically be called and come in 25 minutes. The Emergency Shuttle is also automatically called after the shift ends, which is two hours after it starts. In the event of biohazards such as [[Xenomorphs]], [[Blob|Blobs]] or [[Terror Spiders]] being onboard the station, Central Command '''MUST''' be notified before calling the shuttle.  


Once called, the shuttle takes ten minutes for Central Command to power, program, and supply before arriving at the station, waiting for three minutes (if the Heads or a [[traitor]] with an [[Syndicate_Items#Cryptographic_Sequencer|emag]] don't get too jumpy first), and then leaves the station, taking two minutes to travel in hyperspace. Presumably the supplies are in case in the shuttle ''really fouls up this hyperspace process.''
The time before the Emergency Shuttle docks with the station is dependent on the alert level of the station when it had been called. On Green and Blue alerts it docks after 10 minutes, but on Red alert and above it's 5 only minutes. After docking, everyone will have 3 minutes to board the shuttle before it leaves and enters Central Command in 2 minutes of transit. [[Cryptographic Sequencer|EMAGing]] the shuttle console forces it to leave the station after 10 seconds.


===Shuttle Bridge===
If you change your mind, you can recall the shuttle through a Communications Console, excluding Cyborgs and the AI. Be sure to hurry, as the shuttle can't be recalled if it's already halfway towards the station! Recalling the shuttle puts a cooldown on when it can be called again, equal to the length of time it already took to travel to the station.


The shuttle bridge at the fore section requires Bridge/Headquarters access and is reserved for the [[Chain of Command|Heads of Staff]], although the general crew gets a boner for occupying restricted areas and will try and slip in.  
==Shuttles==
Myriad shuttles are available for purchase through the [[Guide to Cargo#Using the Supply Shuttle_Console|Supply Shuttle Console]] found in [[Cargo]]. Each one of them costs a pretty penny, so it will take quite a bit of work to acquire enough cash for one. Unless you are a [[Clown|brave prankster]], make sure to pick a sensible shuttle or you may find yourself a victim to ridicule, demotion or even lynch mobbing!


The bridge contains many consoles, the most important one being the Shuttle Console. If at least three Heads of Staff swipe their IDs on it (or if a [[traitor]] emags it), the waiting time for the shuttle gets shortened to 10 seconds.
{|class="wikitable mw-collapsible sortable" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! class="unsortable" style="background-color: #777777" width="15%" | Name
! class="unsortable" style="background-color: #777777" width="25%" | Description
! style="background-color: #777777" width="15%" | Cost
! class="unsortable" style="background-color: #777777" width="30%" | Image
|-
| style="text-align: center;" | '''NTV Charon'''
| style="text-align: center;" | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it.
| style="text-align: center;" | Free
! [[File:Emergeny Shuttle.png]]
|-
| style="text-align: center;" | '''NSV Raven'''
| style="text-align: center;" | Former salvage vessel used to take spoils out of warzones rebranded into a highly secure shuttle providing turrets and meteor shields to protect against all possible vectors of attack. Be advised against taking animals onboard as that will activate the turret's defense mechanism!
| style="text-align: center;" | 4500
! [[File:CentCom Raven Cruiser.png]]
|-
| style="text-align: center;" | '''NTV Charon (Bar)'''
| style="text-align: center;" | A luxurious shuttle with it's own bar and gambling table inside. Just what's needed after a long, tiring shift. Perfect reward for a hardworking crew!
| style="text-align: center;" | 3250
! [[File:Emergency Shuttle Bar.png]]
|-
| style="text-align: center;" | '''NTV Charon (Department)'''
| style="text-align: center;" | Hate your coworkers from the department next to you? Good, then this shuttle is for you! Provides spacious separated rooms for the core departments, apart from [[Service]], and also has a small bar where everyone can choose to meet.
| style="text-align: center;" | 3000
! [[File:Emergency Shuttle Department.png]]
|-
| style="text-align: center;" | '''NTV Charon (Militarized)'''
| style="text-align: center;" | A shuttle meant primarily for military use with anti-personnel turrets for added protection during the cruise. Oorah!
| style="text-align: center;" | 3500
! [[File:Emergency Shuttle Military.png]]
|-
| style="text-align: center;" | '''Emergency Shuttle JUNG-13'''
| style="text-align: center;" | Fans of nature documentaries, rejoice! A complete simulation of a jungle habitat with all natural flora and fauna.<br>'''Available only through [[Cryptographic Sequencer|EMAGing]] the Supply Shuttle Console'''
| style="text-align: center;" | 4000
! [[File:Jungle Emergency Shuttle.png]]
|-
| style="text-align: center;" | '''Retired Station Shuttle'''
| style="text-align: center;" | The even older ol' reliable. Gives off a faint smell of collected dust and nostalgia.
| style="text-align: center;" | 2500
! [[File:Retired Emergency Shuttle.png]]
|-
| style="text-align: center;" | '''Secure Transport Vessel (STV5)'''
| style="text-align: center;" | A solo piloted rescue vessel transporting random equipment. Very cramped, so best get comfortable for the ride!
| style="text-align: center;" | 3750
! [[File:Secure Transport Vessel 5.png]]
|-
| style="text-align: center;" | '''Shuttle 667'''
| style="text-align: center;" | This shuttle was '''NOT''' taken over by any cults. We promise it's just decorations!<br>'''Available only through [[Cryptographic Sequencer|EMAGing]] the Supply Shuttle console.'''
| style="text-align: center;" | 3000
! [[File:Shuttle 667.png]]
|-
| style="text-align: center;" | '''NCV Snappop(TM)'''
| style="text-align: center;" | No more boring shuttle rides, it's time for Snappop(TM) to take the evacuation journey to the next level! Filled with fun toys and attractions for folks all shapes, sizes, ages, and species! It might be a little slower than usual, but that only allows for a longer fun time inside!<br>'''Available only through [[Jestographic Sequencer|CMAGing]] the Supply Shuttle console.'''
| style="text-align: center;" | 500
! [[File:Snappopp Shuttle.png]]
|-
| style="text-align: center;" | '''NAV Lance'''
| style="text-align: center;" | Called when the station needs it the most, this wonder of engineering is able to withstand slamming into the station to securely transport crew at high speeds. Simply put down the beacon at the wanted location and stand a safe distance away.<br>'''<span style="color: red;">WARNING:</span> This should only be called in extreme scenarios or if you are a hijacker. Adminhelp for permission if you aren't sure!'''
| style="text-align: center;" | 5000
! [[File:Lance Evacuation System.png]]
|-
| style="text-align: center;" | '''NRTV Shadow'''
| style="text-align: center;" | Powered with a custom plasma engine, this bad boy will get you out of the station before you can even blink an eye! Nanotrasen is not responsible for any plasma leaks that might happen during the ride.
| style="text-align: center;" | 3250
! [[File:NTSS Shadow.png]]
|-
|}


===Shuttle Brig===
==Hijacking It [[File:Swordred.gif]]==
As a Traitor you may find yourself having a goal to hijack the escape shuttle. To hijack the shuttle, you must make your way to the Command deck and get to the shuttle console usually positioned right in the middle of it. Alt-Clicking the console will start a hack of the shuttle's navigation subroutines. After you hack it the fifth time, it will announce that in 10 seconds it will do a "bluespace exit" and dock at the Syndicate base. Make sure there aren't any non-syndicate crew onboard during the hijack, or you might fail on accident!


The shuttle brig (marked with red flooring) should be used to house criminals long enough to be transferred over to Centcom security for further investigation and possible incarceration. Traitors within the brig when the shuttle arrives at centcom will fail their escape objective. Requires Security access to enter.
[[Category:Guides]]
 
An alternative is to escape on an [[Escape Pods|escape pod]].
 
 
 
 
 
 
{{Locations}}

Latest revision as of 20:33, 29 October 2024

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Assistant/Misc.
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Departmental Head
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Civilian/Misc. Roles
Civilian/Misc. Guides




The Emergency Shuttle (also known as Escape Shuttle, or simply Shuttle) is a ship utilized by Nanotrasen to quickly and securely bring the crew onboard one of their stations to NAS Trurl, the command centre of Nanotrasen Central Command. It may only be called once the shift ends or hell is let loose on station with no other way to remedy the situation. It is every crew member's duty to board the shuttle once it docks to the station, as there won't be any pity in leaving them stranded alone in an empty vessel. Syndicate Agents called "Hijackers" are known to have an objective to hijack it while leaving no loyal Nanotrasen employees onboard, often slaughtering everyone inside and causing massive amounts of damage.

Bringing the Shuttle to You

For the first 23 minutes of the shift, the Emergency Shuttle is undergoing refueling and is unable to be called by any means aside from direct Central Command intervention. After that time has passed, the Emergency Shuttle may be called by the onboard AI or through a Communications Console by anyone with Command level access, including Cyborgs. Communications Consoles may be found in the center of the bridge and in the Captain's Office. If all Communications Consoles are broken and the station lacks an AI, the Emergency Shuttle will automatically be called and come in 25 minutes. The Emergency Shuttle is also automatically called after the shift ends, which is two hours after it starts. In the event of biohazards such as Xenomorphs, Blobs or Terror Spiders being onboard the station, Central Command MUST be notified before calling the shuttle.

The time before the Emergency Shuttle docks with the station is dependent on the alert level of the station when it had been called. On Green and Blue alerts it docks after 10 minutes, but on Red alert and above it's 5 only minutes. After docking, everyone will have 3 minutes to board the shuttle before it leaves and enters Central Command in 2 minutes of transit. EMAGing the shuttle console forces it to leave the station after 10 seconds.

If you change your mind, you can recall the shuttle through a Communications Console, excluding Cyborgs and the AI. Be sure to hurry, as the shuttle can't be recalled if it's already halfway towards the station! Recalling the shuttle puts a cooldown on when it can be called again, equal to the length of time it already took to travel to the station.

Shuttles

Myriad shuttles are available for purchase through the Supply Shuttle Console found in Cargo. Each one of them costs a pretty penny, so it will take quite a bit of work to acquire enough cash for one. Unless you are a brave prankster, make sure to pick a sensible shuttle or you may find yourself a victim to ridicule, demotion or even lynch mobbing!

Name Description Cost Image
NTV Charon The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. Free Emergeny Shuttle.png
NSV Raven Former salvage vessel used to take spoils out of warzones rebranded into a highly secure shuttle providing turrets and meteor shields to protect against all possible vectors of attack. Be advised against taking animals onboard as that will activate the turret's defense mechanism! 4500 CentCom Raven Cruiser.png
NTV Charon (Bar) A luxurious shuttle with it's own bar and gambling table inside. Just what's needed after a long, tiring shift. Perfect reward for a hardworking crew! 3250 Emergency Shuttle Bar.png
NTV Charon (Department) Hate your coworkers from the department next to you? Good, then this shuttle is for you! Provides spacious separated rooms for the core departments, apart from Service, and also has a small bar where everyone can choose to meet. 3000 Emergency Shuttle Department.png
NTV Charon (Militarized) A shuttle meant primarily for military use with anti-personnel turrets for added protection during the cruise. Oorah! 3500 Emergency Shuttle Military.png
Emergency Shuttle JUNG-13 Fans of nature documentaries, rejoice! A complete simulation of a jungle habitat with all natural flora and fauna.
Available only through EMAGing the Supply Shuttle Console
4000 Jungle Emergency Shuttle.png
Retired Station Shuttle The even older ol' reliable. Gives off a faint smell of collected dust and nostalgia. 2500 Retired Emergency Shuttle.png
Secure Transport Vessel (STV5) A solo piloted rescue vessel transporting random equipment. Very cramped, so best get comfortable for the ride! 3750 Secure Transport Vessel 5.png
Shuttle 667 This shuttle was NOT taken over by any cults. We promise it's just decorations!
Available only through EMAGing the Supply Shuttle console.
3000 Shuttle 667.png
NCV Snappop(TM) No more boring shuttle rides, it's time for Snappop(TM) to take the evacuation journey to the next level! Filled with fun toys and attractions for folks all shapes, sizes, ages, and species! It might be a little slower than usual, but that only allows for a longer fun time inside!
Available only through CMAGing the Supply Shuttle console.
500 Snappopp Shuttle.png
NAV Lance Called when the station needs it the most, this wonder of engineering is able to withstand slamming into the station to securely transport crew at high speeds. Simply put down the beacon at the wanted location and stand a safe distance away.
WARNING: This should only be called in extreme scenarios or if you are a hijacker. Adminhelp for permission if you aren't sure!
5000 Lance Evacuation System.png
NRTV Shadow Powered with a custom plasma engine, this bad boy will get you out of the station before you can even blink an eye! Nanotrasen is not responsible for any plasma leaks that might happen during the ride. 3250 NTSS Shadow.png

Hijacking It Swordred.gif

As a Traitor you may find yourself having a goal to hijack the escape shuttle. To hijack the shuttle, you must make your way to the Command deck and get to the shuttle console usually positioned right in the middle of it. Alt-Clicking the console will start a hack of the shuttle's navigation subroutines. After you hack it the fifth time, it will announce that in 10 seconds it will do a "bluespace exit" and dock at the Syndicate base. Make sure there aren't any non-syndicate crew onboard during the hijack, or you might fail on accident!