Emergency Shuttle
Departmental Head
N/A
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Quartermaster
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Departmental Head
Captain
Captain • | Head of Personnel • | Head of Security • | Chief Engineer • | Research Director • | Chief Medical Officer • | Quartermaster |
Guide to Command • | Paperwork • | Faxes • | AI Modules • | Station Goals • | Purchasable Shuttles • | High-Risk Items • | Space Law • | Chain of Command • | Standard SOP • | Command SOP |
The Emergency Shuttle (also known as Escape Shuttle, or simply Shuttle) is a ship utilized by Nanotrasen to quickly and securely bring the crew onboard one of their stations to NAS Trurl, the command centre of Nanotrasen Central Command. It may only be called once the shift ends or hell is let loose on station with no other way to remedy the situation. It is every crew member's duty to board the shuttle once it docks to the station, as there won't be any pity in leaving them stranded alone in an empty vessel. Syndicate Agents called "Hijackers" are known to have an objective to hijack it while leaving no loyal Nanotrasen employees onboard, often slaughtering everyone inside and causing massive amounts of damage.
Bringing the Shuttle to You
For the first 23 minutes of the shift, the Emergency Shuttle is undergoing refueling and is unable to be called by any means aside from direct Central Command intervention. After that time has passed, the Emergency Shuttle may be called by the onboard AI or through a Communications Console by anyone with Command level access, including Cyborgs. Communications Consoles may be found in the center of the bridge and in the Captain's Office. If all Communications Consoles are broken and the station lacks an AI, the Emergency Shuttle will automatically be called and come in 25 minutes. The Emergency Shuttle is also automatically called after the shift ends, which is two hours after it starts.
The time before the Emergency Shuttle docks with the station is dependent on the alert level of the station when it had been called. On Green and Blue alerts it docks after 10 minutes, but on Red alert and above it's 5 only minutes. After docking, everyone will have 3 minutes to board the shuttle before it leaves and enters Central Command in 2 minutes of transit. EMAGing the shuttle console forces it to leave the station after 10 seconds.
If you change your mind, you can recall the shuttle through a Communications Console, excluding Cyborgs and the AI. Be sure to hurry, as the shuttle can't be recalled if it's already halfway towards the station! Recalling the shuttle puts a cooldown on when it can be called again, equal to the length of time it already took to travel to the station.
Shuttles
Myriad shuttles are available for purchase through the Supply Shuttle Console found in Cargo. Each one of them costs a pretty penny, so it will take quite a bit of work to acquire enough cash for one. Unless you are a brave prankster, make sure to pick a sensible shuttle or you may find yourself a victim to ridicule, demotion or even lynch mobbing!
Name | Description | Cost | Image |
---|---|---|---|
Emergency Shuttle | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | Free | |
CentCom Raven Cruiser | Former salvage vessel used to take spoils out of warzones rebranded into a highly secure shuttle providing turrets and meteor shields to protect against all possible vectors of attack. Be advised against taking | 4500 | |
Emergency Escape Bar | 3250 | ||
Emergency Shuttle (Department) | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 3000 | |
Emergency Shuttle (Military) | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 3500 | |
Emergency Shuttle JUNG-13 | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 4000 | File:Jungle Emergency Shuttle |
Retired Station Shuttle | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 2500 | |
Secure Transport Vessel (STV5) | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 3750 | |
Shuttle 667 | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 3000 | |
Snappop(TM) | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 500 | |
Lance Crew Evacuation System | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 5000 | |
NTSS Shadow | The ol' reliable. Default shuttle when none is bought, or if Central Command doesn't mess with it. | 3250 |