Difference between revisions of "Highlander / There Can Only Be One"

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(Rewrite, Updates.)
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|img_generic = Highlander.png
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|stafftype= Badass
|stafftype= Space Scotsman
|jobtitle = Highlander
|jobtitle = Highlander
|access = All
|access = All
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|guides = This is the guide
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This round type will be voted for at in the lobby. The vote will be called by an admin. Upon roundstart, you will have your all access ID, a kilt and a claymore. The objective is simple; Don't die. Very basic and self explanatory.
 
Available via Round Vote or Admin Secret, you become a one man army. Armed with a claymore, a kilt, and a fashionable beret, it is your duty to be the last man standing.


= Overview =
= Overview =


*This round type is pretty self explanatory. It's sort of like thunderdome, but without teams and on a far larger station-wide scale. You'll need to be pretty robust, and if you hit beepsky you're gonna get chased by him. Alliances are not reccomended, while typing they will stab you. Lots.
As an army of one, it is your duty to be the last man standing. Alliances are not suggested, as there can only be one in the end. Should you survive until the round ends, you are deemed the last man standing.
 
Additionally, you may be tasked with collecting the nuclear authentication disk. The pinpointer that spawns in your pocket is handy for doing so.
 
Unfortunately, when this secret is activated, all mobs are dressed up in a kilt, combat boots, a beret, a claymore, and a pinpointer. This means that any Vox will start to suffocate due to the loss of their mask and tank, while plasmamen will begin to burn and suffocate as well due to the loss of their environmental suit. An adminhelp to alert the admins of this may land you a new antagonist position, or a new body to start all over again.
 
= Strategies =
Trust no one. You've been given a claymore which has a fairly good chance at cutting off limbs and heads. Use this to your advantage. Should you down another Highlander, stealing their claymore is strongly suggested. The claymores have a 50% chance of blocking attacks, so use whatever semblance of luck you have to your advantage.


'''Strategies'''
Ranged weapons and/or stun weaponry is dishonourable, and will bring the wrath of the gods upon you.
*Pray nobody too robust comes near you.


'''Game Ending Conditions'''
= Game Ending Conditions =
*When one man is left standing, and only then, will the round end and the victor be declared.
Be the last man standing. Survive until the shuttle docks with Central Command.


{{JobsTable}}
{{JobsTable}}


[[Category: Jobs]]
[[Category: Jobs]]

Revision as of 03:10, 20 June 2017

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Space Scotsman

[[File:]]
Highlander

Superiors: Your trusty sword
Difficulty: Very Hard
Guides: This is the guide
Access: All
Duties: Fight


Available via Round Vote or Admin Secret, you become a one man army. Armed with a claymore, a kilt, and a fashionable beret, it is your duty to be the last man standing.

Overview

As an army of one, it is your duty to be the last man standing. Alliances are not suggested, as there can only be one in the end. Should you survive until the round ends, you are deemed the last man standing.

Additionally, you may be tasked with collecting the nuclear authentication disk. The pinpointer that spawns in your pocket is handy for doing so.

Unfortunately, when this secret is activated, all mobs are dressed up in a kilt, combat boots, a beret, a claymore, and a pinpointer. This means that any Vox will start to suffocate due to the loss of their mask and tank, while plasmamen will begin to burn and suffocate as well due to the loss of their environmental suit. An adminhelp to alert the admins of this may land you a new antagonist position, or a new body to start all over again.

Strategies

Trust no one. You've been given a claymore which has a fairly good chance at cutting off limbs and heads. Use this to your advantage. Should you down another Highlander, stealing their claymore is strongly suggested. The claymores have a 50% chance of blocking attacks, so use whatever semblance of luck you have to your advantage.

Ranged weapons and/or stun weaponry is dishonourable, and will bring the wrath of the gods upon you.

Game Ending Conditions

Be the last man standing. Survive until the shuttle docks with Central Command.

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