Difference between revisions of "Honk Squad"
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You start in arrivals shuttle with standard [[Clown|''Entertainment Specialist'']] equipment, a cool helmet, not enough bananas, and a Pop Gun. You may, however, talk to your Special Operations Officer (or other superior) for [[Guide to Robotics#HONK MECH|Honkperior]] [[Guide to Chemistry#Space_Lube|"Tools"]]. | You start in arrivals shuttle with standard [[Clown|''Entertainment Specialist'']] equipment, a cool helmet, not enough bananas, and a Pop Gun. You may, however, talk to your Special Operations Officer (or other superior) for [[Guide to Robotics#HONK MECH|Honkperior]] [[Guide to Chemistry#Space_Lube|"Tools"]]. | ||
=== | ===Affiliations and ''Honkthority''=== | ||
You only take orders from Central Command or your Squad Leader, and of course The Honkmother herself. Your ID will state your rank among your fellow Clowns as well as your responsibility for their safety. Note, you '''DEFINITELY''' are still upon the same ranks and authority as [[Emergency Response Team|The Untalented Troupe]], and you are permitted to HONK anyone who says otherwise, [[Nanotrasen Representative|despite]] [[Magistrate|all]] [[Captain|objections]] to the contrary! HOOONK! | You only take orders from Central Command or your Squad Leader, and of course The Honkmother herself. Your ID will state your rank among your fellow Clowns as well as your responsibility for their safety. Note, you '''DEFINITELY''' are still upon the same ranks and authority as [[Emergency Response Team|The Untalented Troupe]], and you are permitted to HONK anyone who says otherwise, [[Nanotrasen Representative|despite]] [[Magistrate|all]] [[Captain|objections]] to the contrary! HOOONK! |
Revision as of 00:40, 26 June 2017
Assigned to:None
This is a serious Honk job! Honk! Honk!
The HONKsquad is a squad of Honkmmandos under the employ of Central Command's Special Honk division! Unlike the Call O' Duty Shooty Tooties the HONKers honk on the record at all times, and deals with the greatest possible known threat in the Cosmos, Boredom. The crew knows all about their HILARIOUS antics, and some would quite honestly prefer "The Alternative" to these highly trained professionals.
As a Member Of The Honk Squad
Your PRIME DUTY is to HONK any moving thing that you come across. You and other HONK Squadmates have the mission, the vocation, and the prerogative to preach to the crew about your lord HONKMOTHER, or just mess things up. It all depends on your head for honking and robust prankfare. That or if you actually catch the slip on an actual threat with superior Honk Power.
Yes, the crew will attempt to murder you and/or torture you, because they've been affected by nefarious vile influences, or have just become annoying book worms with a penchant for self-harm which just makes you cringe. If you have been killed anyways 4noraisins despite fulfilling none of the above, please refer then to these provided pictures:
This is why it is the duty of every HONK Squad member to help protect one another, especially those of higher ranks in the squad.
Starting Off
Gear
You start in arrivals shuttle with standard Entertainment Specialist equipment, a cool helmet, not enough bananas, and a Pop Gun. You may, however, talk to your Special Operations Officer (or other superior) for Honkperior "Tools".
Affiliations and Honkthority
You only take orders from Central Command or your Squad Leader, and of course The Honkmother herself. Your ID will state your rank among your fellow Clowns as well as your responsibility for their safety. Note, you DEFINITELY are still upon the same ranks and authority as The Untalented Troupe, and you are permitted to HONK anyone who says otherwise, despite all objections to the contrary! HOOONK!
Objectives
No clear objectives are given besides the natural Clowning urge to honk and spread joy to the crew in dire need. Objectives depends on how your superiors (a Central Command Official or Squad Leader) determine your approach, or admins assign them for you.
Tips
STAY TOGETHER!!! Your only advantage is numbers and HIGHLY LETHAL honks. Make sure to do whatever you're intended to do, and if you don't have anything to do, try not to die from a lynch.