Difference between revisions of "Death Squad"
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=Welcome to The Team= | =Welcome to The Team= | ||
The | The '''Deathsquad''' (Or '''Death Squad''') is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, the crew generally does not know about them. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your person. Take a moment to familiarize yourself with your weapons and equipment before heading out. | ||
===Equipment=== | ===Equipment=== | ||
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| usedfor = Leaving large holes in things. | | usedfor = Leaving large holes in things. | ||
| strategy = Engage in the ultimate point 'n click adventure. | | strategy = Engage in the ultimate point 'n click adventure. | ||
| description = A | | description = A eavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Stun, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects. | ||
}} | }} | ||
Revision as of 13:05, 14 August 2017
Welcome to The Team
The Deathsquad (Or Death Squad) is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the Emergency Response Team they operate off the record and, aside from vague rumors, the crew generally does not know about them. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your person. Take a moment to familiarize yourself with your weapons and equipment before heading out.
Equipment
Autorevolver | |
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File:Mateba.gif | Used for: A more traditional approach to leaving holes in things. Strategy: Useful as a backup incase someone manages to get ahold of your primary somehow. |
Description | |
A Mateba Autorevolver that fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo. |
Energy Shield | |
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File:Eshield.gif | Used for: Defending yourself while you use your other hand to put holes in things. Strategy: Preventing someone from disarming you, reflecting energy projectiles. |
Description | |
A energy shield that can be toggled on and off. In the on state it will prevent you from being disarmed, as well as having a chance to stop any bullet and melee attacks and reflecting any energy projectiles back at the shooter. However, it does not protect from melee weapons so be wary of people with stunbatons, lest they seize your gun and kill you. |
Your Mission
Your mission will be supplied to you either as you spawn or by a Central Command officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.
The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.
At this point all you need do is follow your orders and stick to your training, and remember: No witnesses.