Difference between revisions of "Death Squad"

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|difficulty = Hard
|difficulty = Hard
|superior = Central Command
|superior = Central Command
|duties = Exterminate [[Xenomorph|the]] [[Revolution|threat]], as well as [[Captain|anyone]] [[NanoTrasen Representative|else]] on the station.
|duties = Exterminate [[Xenomorph|the]] [[Blob|threat]], as well as terminate [[Captain|anyone]] [[NanoTrasen Representative|else]] on the station.
|guides = No external guides.
|guides = No external guides.
}}
}}


=Welcome to The Team=
=Welcome to The Team=
The '''Deathsquad''' (Or '''Death Squad''') is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.
The '''Deathsquad''' (Or '''Death Squad''' or singular: '''Death Commando''') is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.


===Equipment===
===Equipment===
As a member of the Deathsquad, Nanotransen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.
As a member of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.


{{Item
====Weapons====
| bgcolor1 = #D3D3D3
{| class="wikitable" width="80%" style="background-color: white;text-align: center;"
| bgcolor2 = gray
|- style="font-weight: bold; text-align: center; background-color: black; color: white;"
| name = Pulse Rifle
| style="width: 150pt; center;" | Item
| image = Pulse_rifle.gif
| style="width: 150pt; center;" | Damage Type
| usedfor = Leaving large holes in things.
| style="width: 150pt; center;" | Damage
| strategy = Engage in the ultimate point 'n click adventure.
| style="width: 450pt; center;" | Purpose
| description = A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Stun, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects.
|-
}}
! Pulse Rifle<br>[[File:Pulse_rifle.gif]]
| Stamina/Burn
{{Item
| 36 Stamina/20 Burn (Kill)/50 Burn (DESTROY)
| bgcolor1 = #D3D3D3
| A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Stun, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects.
| bgcolor2 = gray
|-
| name = Autorevolver
! Mateba Autorevolver<br>[[File:Mateba.gif]]
| image = Mateba.gif
| Brute
| usedfor = A more traditional approach to leaving holes in things.
| 60 Brute
| strategy = Useful as a backup incase [[Civilian|someone]] manages to get ahold of your primary somehow.
| A military-grade sidearm for some CentCom officers, this fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo.
| description = A Mateba Autorevolver that fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo.
|-
}}
! Energy Sword<br>[[File:Sword.gif]]
 
| Brute
{{Item
| 30 Brute
| bgcolor1 = #D3D3D3
| A special Energy Sword given to Deathsquad operatives. The sword needs to be turned on before it can be used. It also has a chance of deflecting projectiles.
| bgcolor2 = gray
|}
| name = Energy Sword
====Armor====
| image = Sword.gif
{| class="wikitable" width="80%" style="background-color: white;text-align: center;"
| foundin = Members of the Deathsquad, be aware that Nuclear Agents (Or rarely, Traitors) may also have this sword too.
|- style="font-weight: bold; text-align: center; background-color: black; color: white;"
| usedfor = An up-close and personal method of leaving holes in things, or simply being a Jedi Master.
| style="width: 150pt; center;" | Item  
| strategy = In a close-quarters environment a rifle may not be practical. That is where this comes in. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off.
| style="width: 50pt;" | Coverage
| description = This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. When on it does 30 brute damage. Click on it to switch between the two states.
| style="width: 30pt;" | Brute
}}
| style="width: 30pt;" | Bullet
 
| style="width: 30pt;" | Laser
{{Item
| style="width: 30pt;" | Energy
| bgcolor1 = #D3D3D3
| style="width: 30pt;" | Bomb
| bgcolor2 = gray
| style="width: 30pt;" | Bio
| name = Energy Shield
| style="width: 30pt;" | Rad
| image = Eshield.gif
| style="width: 450pt;" | Description
| foundin = Members of the Deathsquad, be aware that Nuclear Agents may also have this shield too.
|-
| usedfor = Blocking and defending attacks.
| Deathsquad Suit <br> [[File:generic_deathsquad.png]]
| strategy = The energy shield greatly increases one's ability to survive. The shield can be active in one hand while firing a weapon with the other. In addition this shield can reflect energy projectiles.
| Body + Limbs
| description = A personal shield projector that can be toggled on and off. In the on state it will prevent you from being disarmed, as well as having a chance to stop any bullet and melee shoves and reflecting any energy projectiles back at the shooter. However, it does not protect from melee weapons so be wary of people with stunbatons, lest they seize your gun and kill you.
| 80
}}
| 80
 
| 50
{{Item
| 50
| bgcolor1 = #D3D3D3
| 100
| bgcolor2 = gray
| 100
| name = Plastic Explosives
| 100
| image = C4.gif
| A heavily armed, blood-red and black armor issued only for Deathsquad personnel.
| usedfor = Creating holes explosively.
|-
| strategy = Anything your pulse rifle's destroy setting won't get through this will.
| Energy Shield <br> [[File:Eshield.png]]
| description = This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds. It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer.
| Energy Block (50%)
}}
| N/A
 
| N/A
{{Item
| N/A
| bgcolor1 = #D3D3D3
| N/A
| bgcolor2 = gray
| N/A
| name = Combat Stimulant Injector
| N/A
| image = Combathypo.gif
| N/A
| usedfor = Healing any holes made in you.
| A compact and easily transported personal shield projector capable of deflecting energy projectiles.
| strategy = Apply the hypospray generously when you get injured to heal.
|-
| description = This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs.
|}
}}
====Utility====
 
{| class="wikitable" width="80%" style="background-color: white;text-align: center;"
{{Item
|- style="font-weight: bold; text-align: center; background-color: black; color: white;"
| bgcolor1 = #D3D3D3
| style="width: 150pt; center;" | Item
| bgcolor2 = gray
| style="width: 200pt; center;" | Purpose
| name = Advanced Magboots
| style="width: 450pt; center;" | Description
| image = Advancedmags.gif
|-
| usedfor = Holding yourself still while you make holes in things.
! Plastic Explosives<br>[[File:C4.gif]]
| strategy = Keep these on at all times -- They don't slow you down at all!
| Breaching from one wall to the other.
| description = A pair of advanced magboots that do not slow you down when active.
| This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds (10 seconds minimum). It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer.
}}
|-
! Combat Stimulant Injector<br>[[File:Combathypo.gif]]
| Fast healing of wounds before, during or after the firefight.
| This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs. Apply the hypospray generously when you get injured to heal.
|-
! Advanced Magboots<br>[[File:Advancedmags.gif]]
| Easy travel and mobility during Zero-G combat.
| A pair of advanced magboots that do not slow you down when active.
|-
|}


{{Item
{{Item

Revision as of 07:14, 30 November 2017

Template:OutOfDate

ELITE

[[File:]]
Death Commando

Superiors: Central Command
Difficulty: Hard
Guides: No external guides.
Access: Everywhere
Duties: Exterminate the threat, as well as terminate anyone else on the station.


Welcome to The Team

The Deathsquad (Or Death Squad or singular: Death Commando) is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the Emergency Response Team they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.

Equipment

As a member of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.

Weapons

Item Damage Type Damage Purpose
Pulse Rifle
Pulse rifle.gif
Stamina/Burn 36 Stamina/20 Burn (Kill)/50 Burn (DESTROY) A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Stun, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects.
Mateba Autorevolver
File:Mateba.gif
Brute 60 Brute A military-grade sidearm for some CentCom officers, this fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo.
Energy Sword
Sword.gif
Brute 30 Brute A special Energy Sword given to Deathsquad operatives. The sword needs to be turned on before it can be used. It also has a chance of deflecting projectiles.

Armor

Item Coverage Brute Bullet Laser Energy Bomb Bio Rad Description
Deathsquad Suit
Generic deathsquad.png
Body + Limbs 80 80 50 50 100 100 100 A heavily armed, blood-red and black armor issued only for Deathsquad personnel.
Energy Shield
Eshield.png
Energy Block (50%) N/A N/A N/A N/A N/A N/A N/A A compact and easily transported personal shield projector capable of deflecting energy projectiles.

Utility

Item Purpose Description
Plastic Explosives
C4.gif
Breaching from one wall to the other. This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds (10 seconds minimum). It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer.
Combat Stimulant Injector
Combathypo.gif
Fast healing of wounds before, during or after the firefight. This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs. Apply the hypospray generously when you get injured to heal.
Advanced Magboots
Advancedmags.gif
Easy travel and mobility during Zero-G combat. A pair of advanced magboots that do not slow you down when active.
Marauder Exosuit
Mecha marauder.png Used for: The ultimate apparatus for making holes in things.
Strategy: Keep the energy relay enabled, launch missiles at anything the pulse cannon can't take care of.
Description

A highly armored exosuit with an energy relay and assorted weapons of mass destruction.

Your Mission

Your mission will be supplied to you either as you spawn or by a Special Operations Officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.

The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.

At this point all you need do is follow your orders and stick to your training, and remember: No witnesses.

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