Difference between revisions of "Death Squad"

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|guides = No external guides.
|guides = No external guides.
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When the station is utterly screwed and not even the [[Emergency Response Team]]s cannot do their task, these Response Team Officers are next in line to retake the Cyberiad, but they're not willing to help. They are Reapers willing '''to eliminate anyone and EVERYONE in the station'''.


=Welcome to The Team=
=Welcome to The Team=
The '''Deathsquad''' (Or '''Death Squad''' or singular: '''Death Commando''') is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.
The '''Deathsquad''' (Or '''Death Squad''' or singular: '''Death Commando''' or '''Deathsquad Officer''') is a squad of commandos under the employ of NT Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. In a random selection of [[Ghost]]s in the current round, you will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.


===Equipment===
===Equipment===
As a member of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.
As a officer of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.


====Weapons====
====Weapons====
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=Your Mission=
=Your Mission=
Your mission will be supplied to you either as you spawn or by a Special Operations Officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.
Your mission will be supplied to you either as you spawn or by a [[Nanotrasen Navy Officer#Example CentCom Jobs|Special Operations Officer]] briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.


The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.
The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. Above the Special Operations shuttle, there will be the Exosuit Armory, containing the heavily armoured Marauder and Seraph combat mechs. However, they're only needed when the threat is too dangerous enough for your fellow officers to go on foot. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.


At this point all you need do is follow your orders and stick to your training, and remember: '''No witnesses.'''
At this point all you need do is follow your orders and stick to your training, and remember: '''No witnesses.'''

Revision as of 11:03, 13 December 2017

Template:OutOfDate

ELITE

[[File:]]
Death Commando

Superiors: Central Command
Difficulty: Hard
Guides: No external guides.
Access: Everywhere
Duties: Exterminate the threat, as well as terminate anyone else on the station.


When the station is utterly screwed and not even the Emergency Response Teams cannot do their task, these Response Team Officers are next in line to retake the Cyberiad, but they're not willing to help. They are Reapers willing to eliminate anyone and EVERYONE in the station.

Welcome to The Team

The Deathsquad (Or Death Squad or singular: Death Commando or Deathsquad Officer) is a squad of commandos under the employ of NT Central Command's Special Ops division. Unlike the Emergency Response Team they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. In a random selection of Ghosts in the current round, you will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.

Equipment

As a officer of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.

Weapons

Item Damage Type Damage Purpose
Pulse Rifle
Pulse rifle.gif
Stamina/Burn 36 Stamina/20 Burn (Kill)/50 Burn (DESTROY) A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Disable, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects.
Mateba Autorevolver
File:Mateba.gif
Brute 60 Brute A military-grade sidearm for some CentCom officers, this fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo.
Energy Sword
Sword.gif
Brute 30 Brute A special Energy Sword given to Deathsquad operatives. The sword needs to be turned on before it can be used. It also has a chance of deflecting projectiles.

Armor

Item Coverage Brute Bullet Laser Energy Bomb Bio Rad Description
Deathsquad Suit
Generic deathsquad.png
Body + Limbs 80 80 50 50 100 100 100 A heavily armed, blood-red and black armor issued only for Deathsquad personnel.
Energy Shield
Eshield.png
Energy Block (50%) N/A N/A N/A N/A N/A N/A N/A A compact and easily transported personal shield projector capable of deflecting energy projectiles.

Utility

Item Purpose Description
Plastic Explosives
C4.gif
Breaching from one wall to the other. This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds (10 seconds minimum). It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer.
Combat Stimulant Injector
Combathypo.gif
Fast healing of wounds before, during or after the firefight. This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs. Apply the hypospray generously when you get injured to heal.
Advanced Magboots
Advancedmags.gif
Easy travel and mobility during Zero-G combat. A pair of advanced magboots that do not slow you down when active.
Marauder Exosuit
Mecha marauder.png Used for: The ultimate apparatus for making holes in things.
Strategy: Keep the energy relay enabled, launch missiles at anything the pulse cannon can't take care of.
Description

A highly armored exosuit with an energy relay and assorted weapons of mass destruction.

Your Mission

Your mission will be supplied to you either as you spawn or by a Special Operations Officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.

The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. Above the Special Operations shuttle, there will be the Exosuit Armory, containing the heavily armoured Marauder and Seraph combat mechs. However, they're only needed when the threat is too dangerous enough for your fellow officers to go on foot. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.

At this point all you need do is follow your orders and stick to your training, and remember: No witnesses.

CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
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