Difference between revisions of "Death Squad"
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When the station is utterly screwed and not even the [[Emergency Response Team]]s cannot do their task, these Response Team Officers are next in line to retake the Cyberiad, but they're not willing to help. They are Reapers willing '''to eliminate anyone and EVERYONE in the station'''. | |||
=Welcome to The Team= | =Welcome to The Team= | ||
The '''Deathsquad''' (Or '''Death Squad''' or singular: '''Death Commando''') is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. | The '''Deathsquad''' (Or '''Death Squad''' or singular: '''Death Commando''' or '''Deathsquad Officer''') is a squad of commandos under the employ of NT Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. In a random selection of [[Ghost]]s in the current round, you will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out. | ||
===Equipment=== | ===Equipment=== | ||
As a | As a officer of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done. | ||
====Weapons==== | ====Weapons==== | ||
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=Your Mission= | =Your Mission= | ||
Your mission will be supplied to you either as you spawn or by a Special Operations Officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes. | Your mission will be supplied to you either as you spawn or by a [[Nanotrasen Navy Officer#Example CentCom Jobs|Special Operations Officer]] briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes. | ||
The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence. | The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. Above the Special Operations shuttle, there will be the Exosuit Armory, containing the heavily armoured Marauder and Seraph combat mechs. However, they're only needed when the threat is too dangerous enough for your fellow officers to go on foot. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence. | ||
At this point all you need do is follow your orders and stick to your training, and remember: '''No witnesses.''' | At this point all you need do is follow your orders and stick to your training, and remember: '''No witnesses.''' |
Revision as of 11:03, 13 December 2017
When the station is utterly screwed and not even the Emergency Response Teams cannot do their task, these Response Team Officers are next in line to retake the Cyberiad, but they're not willing to help. They are Reapers willing to eliminate anyone and EVERYONE in the station.
Welcome to The Team
The Deathsquad (Or Death Squad or singular: Death Commando or Deathsquad Officer) is a squad of commandos under the employ of NT Central Command's Special Ops division. Unlike the Emergency Response Team they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. In a random selection of Ghosts in the current round, you will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.
Equipment
As a officer of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.
Weapons
Item | Damage Type | Damage | Purpose |
Pulse Rifle |
Stamina/Burn | 36 Stamina/20 Burn (Kill)/50 Burn (DESTROY) | A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Disable, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects. |
---|---|---|---|
Mateba Autorevolver File:Mateba.gif |
Brute | 60 Brute | A military-grade sidearm for some CentCom officers, this fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo. |
Energy Sword |
Brute | 30 Brute | A special Energy Sword given to Deathsquad operatives. The sword needs to be turned on before it can be used. It also has a chance of deflecting projectiles. |
Armor
Utility
Your Mission
Your mission will be supplied to you either as you spawn or by a Special Operations Officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.
The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. Above the Special Operations shuttle, there will be the Exosuit Armory, containing the heavily armoured Marauder and Seraph combat mechs. However, they're only needed when the threat is too dangerous enough for your fellow officers to go on foot. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.
At this point all you need do is follow your orders and stick to your training, and remember: No witnesses.