Difference between revisions of "User:Threes"
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Vampires are certain individuals who have been granted power by their inducting Lord. Said power always comes at a price, however, and lesser vampires are often given tasks to fulfill in exchange for it. These tasks can vary significantly, and their nature is often as unknowable as the true nature of the Lords and the mysterious cabals formed by some of them. | |||
Vampires possess abilities to drain and manipulate life essence from the blood of sapient beings, shortening the lifespan of the victim by years while empowering themselves with newfound strength. | |||
This power is not without consequence; vampires acquire a vital weakness to areas, objects, and individuals of spiritual strength. Strong belief is poison to them - sanctified sites, holy water, fire, and starlight all spell doom for a vampire. Even a strong superstition can be harmful, as evidenced by their aversion towards garlic. | |||
Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen. | |||
== Starting Out == | == Starting Out == | ||
When you start out as a Vampire you have absolutely zero usable blood and two abilities. Using Glare will stun and silence in a cone radiating from your eyes, and Rejuvenate will clear all status conditions and heal small amounts of all forms of damage. | When you start out as a Vampire you have absolutely zero usable blood and two abilities. Using Glare will stun and silence in a cone radiating from your eyes, and Rejuvenate will clear all status conditions and heal small amounts of all forms of damage. | ||
However after drinking a total of 150 blood, you gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Eventually, drink 1,000u of blood and rise to your full power. Become a blood-fueled emissary of death and destruction! | However after drinking a total of 150 blood, you gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Eventually, drink 1,000u of blood and rise to your full power. Become a blood-fueled emissary of death and destruction! | ||
= Vampiric Powers = | |||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #A6A6A6;" | |||
|- style="font-weight: bold; text-align: center; background-color: #A6A6A6; color: white;" | |||
| style="width: 150pt; center;" | Name | |||
| style="width: 50pt;" class="unsortable" | Unlock | |||
| style="width: 100pt;" class="unsortable" | Cooldown | |||
| style="width: 50pt;" class="unsortable" | Blood Cost | |||
| class="unsortable" | Description | |||
|- | |||
!'''Rejuvenate''' | |||
[[File:Vamprejuv.png]] | |||
!0 | |||
|20 Seconds||0||Removes any and all stuns. | |||
|- | |||
!'''Rejuvenate II''' | |||
[[File:Vamprejuv.png]] | |||
!200 | |||
|20 seconds||0||Removes any and all stuns. Purges harmful reagents. Heals 10 points each of brute, burn, toxin, and heals 50 points oxyloss. | |||
|- | |||
!'''Glare''' | |||
[[File:Vampglare.png]] | |||
!0 | |||
|30 Seconds||0||You glare, causing targets within melee tiles to be immediately stunned for a short period of time. The stun only lasts 10 seconds. Will not stun other vampires. | |||
|} | |||
=== Gargantua Powers === | |||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #FF906B;" | |||
|- style="font-weight: bold; text-align: center; background-color: #FF4000; color: white;" | |||
| style="width: 150pt; center;" | Name | |||
| style="width: 50pt;" class="unsortable" | Unlock | |||
| style="width: 100pt;" class="unsortable" | Cooldown | |||
| style="width: 50pt;" class="unsortable" | Blood Cost | |||
| class="unsortable" | Description | |||
|- | |||
!'''Blood Swell''' | |||
[[File:Burger.png]] | |||
!150 | |||
|40 seconds||30||Reduces incoming brute and stamina damage by 50%, reduces incoming burn damage by 20%, and halves all stun times, for 30 seconds | |||
|- | |||
!'''Blood Rush''' | |||
[[File:Burger.png]] | |||
!250 | |||
|30 seconds||30||Doubles movement speed for 10 seconds. | |||
|} | |||
=== Haemomancer Powers === | |||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #EB7F7F;" | |||
|- style="font-weight: bold; text-align: center; background-color: #c72a2a; color: white;" | |||
| style="width: 150pt; center;" | Name | |||
| style="width: 50pt;" class="unsortable" | Unlock | |||
| style="width: 100pt;" class="unsortable" | Cooldown | |||
| style="width: 50pt;" class="unsortable" | Blood Cost | |||
| class="unsortable" | Description | |||
|- | |||
!'''Vampiric Claws''' | |||
!150 | |||
|30 seconds||30||Summons a weapon to your hands. Deals 8 brute damage per swing and has a 50% chance to block melee attacks. Damage dealt is added as blood to your total. Has a durability of 20 swings, that decreases in total by 1 every 2 seconds. |
Revision as of 18:37, 31 August 2021
Doing vamp shit now IDK
Departmental Head
Unknown
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Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
Vampires are certain individuals who have been granted power by their inducting Lord. Said power always comes at a price, however, and lesser vampires are often given tasks to fulfill in exchange for it. These tasks can vary significantly, and their nature is often as unknowable as the true nature of the Lords and the mysterious cabals formed by some of them.
Vampires possess abilities to drain and manipulate life essence from the blood of sapient beings, shortening the lifespan of the victim by years while empowering themselves with newfound strength.
This power is not without consequence; vampires acquire a vital weakness to areas, objects, and individuals of spiritual strength. Strong belief is poison to them - sanctified sites, holy water, fire, and starlight all spell doom for a vampire. Even a strong superstition can be harmful, as evidenced by their aversion towards garlic.
Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen.
Starting Out
When you start out as a Vampire you have absolutely zero usable blood and two abilities. Using Glare will stun and silence in a cone radiating from your eyes, and Rejuvenate will clear all status conditions and heal small amounts of all forms of damage. However after drinking a total of 150 blood, you gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Eventually, drink 1,000u of blood and rise to your full power. Become a blood-fueled emissary of death and destruction!
Vampiric Powers
Name | Unlock | Cooldown | Blood Cost | Description |
Rejuvenate | 0 | 20 Seconds | 0 | Removes any and all stuns. |
---|---|---|---|---|
Rejuvenate II | 200 | 20 seconds | 0 | Removes any and all stuns. Purges harmful reagents. Heals 10 points each of brute, burn, toxin, and heals 50 points oxyloss. |
Glare | 0 | 30 Seconds | 0 | You glare, causing targets within melee tiles to be immediately stunned for a short period of time. The stun only lasts 10 seconds. Will not stun other vampires. |
Gargantua Powers
Name | Unlock | Cooldown | Blood Cost | Description |
Blood Swell | 150 | 40 seconds | 30 | Reduces incoming brute and stamina damage by 50%, reduces incoming burn damage by 20%, and halves all stun times, for 30 seconds |
---|---|---|---|---|
Blood Rush | 250 | 30 seconds | 30 | Doubles movement speed for 10 seconds. |
Haemomancer Powers
Name | Unlock | Cooldown | Blood Cost | Description |
Vampiric Claws | 150 | 30 seconds | 30 | Summons a weapon to your hands. Deals 8 brute damage per swing and has a 50% chance to block melee attacks. Damage dealt is added as blood to your total. Has a durability of 20 swings, that decreases in total by 1 every 2 seconds. |
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