Difference between revisions of "Terror Spider"

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{{Slated for removal
 
|reason = Contains content for a system that was not added. The wiki is for current mechanics and lore, not potential.}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = green
|headerbgcolor = black
|headerfontcolor = red
|headerfontcolor = white
|stafftype = ENEMY
|stafftype = EXTRATERRESTRIAL MONSTER
|imagebgcolor = darkred
|imagebgcolor = #DDAADD
|img_generic = Terror black.png
|img_generic = Terror_red.png
|img =  
|img = Terror_red.png
|jobtitle = Terror Spider
|jobtitle = Terror Spider
|access = Wherever your brute force or vent crawling takes you
|access = Everywhere with an unwelded vent.
|difficulty = Very Hard
|difficulty = Varies depending on spider type, from hard, to very hard.
|superior = The Spider Queen
|superior = The Queen of Terror
|duties = Listen to the BROODMOTHER
|duties = Create a nest. Defend it from humans.
|guides = This is the guide
|guides = This page
}}
}}


The [[Syndicate|Syndicate]] combined [[Spider|giant space spider]] and [[Xenomorph|Xenomorph]] DNA, in the hopes of creating a bioweapon to use against NT.
Terror Spiders are the result of a [[Syndicate|Syndicate]] experiment that combined [[Spider|giant space spider]] and [[Xenomorph|Xenomorph]] DNA.
 
Like Xenomorphs, they are intelligent, and form a hive that acts aggressively against humanoids in the area. They also travel through vents.
 
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.
 
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.


The result was Terror Spiders, and they quickly breached containment.


== Terror Spider Types ==
== Terror Spider Types ==
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| ''Bloody Butcher spider''<br> ''Crimson Terror spider''
| ''Bloody Butcher spider''<br> ''Crimson Terror spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier Juggernaut / Assault]
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier Juggernaut / Assault]
| High health, high melee damage, but very slow speed.
| High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several greytiders at once.
|-
|-
! [[File:Terror_gray.png]]<br>Gray Terror
! [[File:Terror_gray.png]]<br>Gray Terror
| ''Invisible Stalker spider''
| ''Invisible Stalker spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/StealthExpert Ambusher]
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/StealthExpert Ambusher]
| Hides in vents, ambushing prey.
| Hides in vents, ambushing prey with webs. Its venom chokes its targets, preventing them from screaming for help as it murders them.
|-
! [[File:Terror_green.png]]<br>Green Terror
| ''Vicious Bloodsucking spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemySummoner Breeding]
| Lays eggs on the dead bodies of its victims.
|-
|-
!colspan=5|Tier 2: Specialists
!colspan=5|Tier 2: Specialists
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| ''Giant Black Widow spider''
| ''Giant Black Widow spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/GradualGrinder Poisoner]
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/GradualGrinder Poisoner]
| Uses hit-and-run attacks, and incredibly lethal venom.
| Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.
|-
![[File:Terror_white.png]]<br> White Terror
| ''Ghostly Nightmare spider'' <br> ''Corruption spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror Infector]
| Injects live spider eggs into your body. They feed on your blood, and grow.
|-
! [[File:Terror_purple.png]]<br>Purple Terror
| ''Praetorian Guard spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/PraetorianGuard Nest Guard]
| Uses vicious fangs and stunning attacks to guard Queen nests.
|-
|-
!colspan=5|Tier 3: Minibosses
!colspan=5|Tier 3: Minibosses
|-
|-
! [[File:Terror_gold.png]]<br>Prince of Terror  
! [[File:Terror_prince.png]]<br>Prince of Terror  
| ''War spider''
| ''Tank spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser Slaughter]
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser Slaughter]
| An organic tank: fast, well armored and capable of much damage.
| This beast has armor comparable to an organic tank. Fast, tough, and deadly, a well armed squad is required to fight it.
|-
! [[File:Terror_gold.png]]<br>Mother of Terror
| ''Giant WolfMother spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/MotherOfAThousandYoung Schmuck Bait]
| Carries hundreds of spiderlings on its back. '''Harmless if left alone. Terrifying if disturbed.'''
|-
|-
!colspan=5|Tier 4: Bosses
|-
! [[File:Terror_gold.png]]<br>Queen of Terror
| ''Brood Mother spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/HiveQueen Hive Queen]
| Builds nests. Lays eggs. Directs the brood. Spits mind-warping hallucinogenic toxins. Exterminates non-spider life.  
|-
!colspan=5|Tier 5: Lovecraftian Horrors
|-
|-
! Empress of Terror
| ''Lovecraft Spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchAbomination Bigger Bad]
| Experienced, battle-hardened Queens that rule the species.
|}
|}


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* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.
* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable. A biological demolecularizer (aka: "decloner") is ideal.
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable.
* If you can't get a gun, despite trying, carry the best melee weapon you can. You will still die if you try to fight most kinds of terror spider, but at least if you get ambushed by a Gray Terror you have a chance to defend yourself.
* Travel with friends.
* Don't travel into dark/webbed areas.
* Don't travel into dark/webbed areas.
* Don't walk into spider webs.  
* Don't walk into spider webs.  
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.
* If bitten by a Black Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.
* If you are cornered by a Black Widow, or White Death, and don't have a gun, then let it bite you once, and run to medbay immediately afterwards. Fighting back (or being near it when it is hit by any kind of projectile or explosive) will cause it to consider you an enemy, and it won't stop attacking until you are dead.
* Don't let them create a nest. The longer their nest exists, the more of them they can produce.
* Attack ASAP once you have that gun. The longer you wait, the more they breed.  
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.
* If you are science, make decloners. If you can't make those, make AEGs or lasercannons. Make sure security have them. Night vision HUDs help too. The absolute best weapon against Terror Spiders are mechs, especially mechs with lasercannons. You may not have the resources to construct those, however.
* If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.
* If you are medical, try to get a white terror victim into a sleeper, and use dialysis. There is an antidote to their venom, but you require the venom itself to make it. The antidote is something that should be issued to all crew who might encounter white terror spiders.
* If you are cargo, consider ordering eguns/laserguns.
* If you are cargo, consider ordering eguns/laserguns.
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.
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* Ventcrawl to find targets, and to escape groups of armed humans.
* Ventcrawl to find targets, and to escape groups of armed humans.
* Each spider type has its own strengths and weaknesses. Know them. Don't try to fight a mech with a black, a chemist with a white, or a sec officer with a gray.
* Each spider type has its own strengths and weaknesses. Know them. Don't try to fight a mech with a black, a chemist with a white, or a sec officer with a gray.
* Follow the orders of the Queen of Terror, if one exists. The queen has the right (and the brute strength!) to tear you in half if you don't.
* If you are injured, go after easy targets for awhile. You regenerate slowly over time.  
* If you are injured, go after easy targets for awhile. You regenerate slowly over time.  


== Terror Spider Abilities ==


== Terror Spider Abilities ==


{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"
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! style='background-color:#DDAADD;' width='200px'|Description
! style='background-color:#DDAADD;' width='200px'|Description
|-
|-
!colspan=3|Passive Abilities (all spiders)
!colspan=3|Passive Abilities
|-
|-
!Regenerate
!Regenerate
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!Sense of Death
!Sense of Death
|N/A
|N/A
|Through the psychic link, the death of any one terror spider is immediately known to all of the others.
|Through the hivemind, the death of any one terror spider is immediately known to all of the others.
|-
!colspan=3|Active Abilities (all spiders, shown as verbs in the 'Spider' tab of your menu)
|-
|-
!Show Guide
!colspan=3|Active Abilities
|N/A
|Shows a guide on how to play as a terror spider. This guide is customized for the current type you are playing.
|-
|-
!Web
!Web
|15 second cooldown
|15 second cooldown
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.
|-
!Nibble
|requires corpse
|Takes a bite out of a dead or unconscious foe. They must be adjacent to you. Boosts your health regeneration for a few minutes.
|-
!Suicide
|single use
|Removes you from the round. Use this instead of ghosting if you have to leave the round while playing as a terror spider.
|-
|-
!Ventcrawl
!Ventcrawl
|takes 10 seconds
|takes 10 seconds
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach.
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach.
|-
!colspan=3| Green Terrors can also:
|-
|-
!Wrap
!Wrap
|once per corpse
|once per corpse
|Wraps up a corpse, and drains it of blood. Doing this enables a green spider to lay eggs.
|Wraps up a corpse, and drains it of blood. All spiders get bonus health regeneration for doing this. Green spiders also get the ability to lay eggs this way.
|-
!Lay Green Eggs
|Wrap a corpse first
|Lay eggs which can hatch into red, gray, or green terror spiders. Requires using Wrap on a corpse first.
|-
!colspan=3| Queens of Terror can also:
|-
!HiveSense
|N/A
|Reach out to your brood telepathically, sensing their locations, types, moods, and status.
|-
!HiveCommand
|N/A
|Issue orders telepathically to your spiders. These orders govern how aggressive they are, how mobile they are, etc.
|-
!Kill Spider
|N/A
|Instantly kills an adjacent terror spider who has displeased you. Intended for use on insubordinate spiders who are ruining your plans.
|-
!Lay Queen Eggs
|long cooldown
|Lay eggs which can hatch into red, gray, green, white, black, or purple terror spiders. Unlike with the green-level ability, Queens do not need to feed before doing this.
|-
!Wrap
|once per object
|Wraps up a corpse, and drains it of blood. Unlike the green-type version, this is not required for the queen to lay eggs, and can also wrap other small objects. Generally, Queens will breed a green to take care of web construction for them.
|-
!Hallucinate
|limited uses
|Causes a random person on the station to develop terrifying hallucinations.
|-
!Screech
|single use
|Blows out 25% of lights over a wide area.
|-
!Fake Spiderlings
|limited uses
|Creates a few immature spiderlings, broken and defective. They will never grow up, but they will scare the crew as they move quickly and spread widely.
|-
!
|
|
|-
!colspan=3| Empresses of Terror can also:
|-
!Lay Empress Eggs
|None
|As Queen ability, but able to lay eggs for every type of spider, including Queens and Mothers.
|-
!Empress EMP
|None
|Emits a massive EMP, frying every electrical device in a vast area.
|-
!Empress Screech
|None
|As Queen ability, but 100% effective, and also breaks some other devices, such as cameras.
|-
!Mass Hallucinate
|None
|As Queen ability, but affects everyone on the station at once. Horrific.
|-
!Erase Spider
|None
|Targets a specific terror spider (located anywhere!) and makes it explode by dumping enormous amounts of telepathic energy into its brain.
|-
!Erase Brood
|???
|Declares a brood unfit for the swarm of terror, causing every spider in that brood to degenerate and die.
|-
!Spiderling Flood
|???
|Forces eggs in her egg sac to hatch early, producing potentially dozens of spiderlings at a time. All will grow up with murderous intent.
|}
|}




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* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human.  
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human.  
* Spider Carapace Armor: Plates from a terror spider's hide, fashioned into a crude suit of armor. Provides protection similar to a suit of security armor.




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* Do terror spiders need oxygen? No.  
* Do terror spiders need oxygen? No.  
* Are they affected by space/pressure? No.
* Are they affected by space/pressure? No.
* Can I kill them with fire? Yes.
* Can I kill them with fire? Yes, but it is very hard.
* Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents).
* Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents).
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.
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* Can I spawn these as tame mobs with a gold slime core? No.
* Can I spawn these as tame mobs with a gold slime core? No.
* Can I use a sentience potion to make one loyal to me? No.
* Can I use a sentience potion to make one loyal to me? No.
* Can I use a transference potion to jump into one? No.
* Will I get brutally murdered if I try interacting with a wild one? Yes!
* Will I get brutally murdered if I try interacting with a wild one? Yes.


{{JobsTable}}
{{JobsTable}}

Revision as of 12:27, 1 January 2017

EXTRATERRESTRIAL MONSTER

Terror red.png
Terror Spider

Superiors: The Queen of Terror
Difficulty: Varies depending on spider type, from hard, to very hard.
Guides: This page
Access: Everywhere with an unwelded vent.
Duties: Create a nest. Defend it from humans.


Terror Spiders are the result of a Syndicate experiment that combined giant space spider and Xenomorph DNA.

Like Xenomorphs, they are intelligent, and form a hive that acts aggressively against humanoids in the area. They also travel through vents.

Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.

They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.


Terror Spider Types

Type AKA Role Notes
Tier 1: Soldiers
Terror red.png
Red Terror
Bloody Butcher spider
Crimson Terror spider
Juggernaut / Assault High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several greytiders at once.
Terror gray.png
Gray Terror
Invisible Stalker spider Ambusher Hides in vents, ambushing prey with webs. Its venom chokes its targets, preventing them from screaming for help as it murders them.
Tier 2: Specialists
Terror black.png
Black Terror
Giant Black Widow spider Poisoner Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.
Tier 3: Minibosses
Terror prince.png
Prince of Terror
Tank spider Slaughter This beast has armor comparable to an organic tank. Fast, tough, and deadly, a well armed squad is required to fight it.

Fighting Them

  • Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They will run around murdering the whole crew if you fail to weld the vents.
  • Carry a gun. Melee weapons are not good enough to fight the vast majority of terror spiders. Laser weapons are preferable.
  • Travel with friends.
  • Don't travel into dark/webbed areas.
  • Don't walk into spider webs.
  • If bitten by a Black Terror, seek immediate medical help. You will be dead (or worse) within minutes if you don't do this.
  • Don't let them create a nest. The longer their nest exists, the more of them they can produce.
  • If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is safer than having a serious terror spider infestation.
  • If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.
  • If you are cargo, consider ordering eguns/laserguns.
  • If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are serious business, and hunting them with a toolbox is suicide.

Playing Them

  • Destroy lights. You can smell blood, and see in the dark. Crew can't.
  • Destroy cameras. They emit light, and let the AI see you.
  • Incapacitate crew. Once incapacitated, drag them to a green, who will web them and drink their blood.
  • Spin webs. They stop crew in their tracks, and even block shots to a limited extent. They have no effect on you, or any other terror spiders.
  • Ventcrawl to find targets, and to escape groups of armed humans.
  • Each spider type has its own strengths and weaknesses. Know them. Don't try to fight a mech with a black, a chemist with a white, or a sec officer with a gray.
  • If you are injured, go after easy targets for awhile. You regenerate slowly over time.

Terror Spider Abilities

Name Restrictions Description
Passive Abilities
Regenerate speed varies Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.
Hivemind N/A Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9").
Sense of Death N/A Through the hivemind, the death of any one terror spider is immediately known to all of the others.
Active Abilities
Web 15 second cooldown Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.
Ventcrawl takes 10 seconds Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach.
Wrap once per corpse Wraps up a corpse, and drains it of blood. All spiders get bonus health regeneration for doing this. Green spiders also get the ability to lay eggs this way.


Objects & Drops

  • Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
  • Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human.


Questions

  • Do terror spiders need oxygen? No.
  • Are they affected by space/pressure? No.
  • Can I kill them with fire? Yes, but it is very hard.
  • Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents).
  • How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.
  • Can adult terror spiders travel through vents? Yes.


Guide For Xenobio

  • Can I spawn these as hostile mobs with a gold slime core? No.
  • Can I spawn these as tame mobs with a gold slime core? No.
  • Can I use a sentience potion to make one loyal to me? No.
  • Will I get brutally murdered if I try interacting with a wild one? Yes!
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