Difference between revisions of "Vampire/Old"

From Paradise Station Wiki
Jump to navigation Jump to search
(Update to enthrall, to clarify on the current bug plaguing the power.)
(Just adding some extra info.)
Line 86: Line 86:
*The max amount of blood you can obtain from some one, in one sucking, is 227.75 units of blood.
*The max amount of blood you can obtain from some one, in one sucking, is 227.75 units of blood.
* Blood from containers (glasses, etc) does not count towards either your blood count total, or your usable blood.
* Blood from containers (glasses, etc) does not count towards either your blood count total, or your usable blood.
* Once you enthrall someone, they are bound to your will. The only known method to remove enthrallment is through the consumption of large amounts of holy water.
* Once you enthrall someone, they are bound to your will. This is completely permanent and irreversible. If they refuse to do anything you say, including charging to their death or otherwise obeying your EVERY command, ahelp it, because they're breaking the rules.
* It is possible to drink blood from blood-packs, assuming you put that blood into a viable target first.  Draining someone to near death then filling them with blood from an IV drip to drain even more is a viable strategy.
* It is possible to drink blood from blood-packs, assuming you put that blood into a viable target first.  Draining someone to near death then filling them with blood from an IV drip to drain even more is a viable strategy.
*Using iron pills and emergency autoinjectors to sustain the lives of victims is also a popular method.


== Lore ==
== Lore ==

Revision as of 13:38, 13 November 2017

ENEMY

Vampire.png
Vampire

Superiors: The Council of Space Vampires.
Difficulty: Hard
Guides: This is the guide.
Access: Anywhere your mist form will take you.
Duties: Complete your objectives, steal all the crew's blood.


You are a Vampire! Usually the terror of dark, stormy nights, this time you're working for the Syndicate and tasked with terrorizing the NSS Cyberiad. Your objectives will mirror those of regular traitors, except for the task of obtaining a certain amount of blood from living crew. Avoid anything to do with the Chaplain, particularly holy water, and good luck!

Starting Out

When you start out as a Vampire you have aboslutely zero usable blood and very few abilities. You are more or less on the same footing as any other crew member, as your starting abilities are very situational. You start out with Rejuvenate, Glare, and Hypnotize.

  • Hypnotize you won't be able to use until you've drained some blood, but it provides a short stun.
  • Glare only works for a few seconds, however, long enough for you to tie an individual.
  • Rejuvenate has a short cooldown, making it only useful for removing a single stun in most encounters.

In other words your abilities are good to escape from a situation and not much else. To actually acquire usable blood you will need to rely on your wits.

Sucking Blood

  • Make sure you're targeting the head.
  • Make sure you're on harm intent, and attack with an empty hand.
  • You will continue to suck blood until you move away from the victim, pick something up/swap hands, or until they run out of blood.

Sucking blood from a living person causes blood loss and oxygen deprivation.

NOTE:Slime people, Dionae, Plasmamen, and IPCs cannot have blood stolen as they do not have blood, make sure to remember this so you don't end up risking your cover only to bite into nothing.

Your First Victim

Acquiring your first victim is often very difficult. Here is a sample method:

  • Make some cable cuffs/a stun prod.
  • Glare your preferred target (or use a stunprod).
  • Tie them up, and remove their headset.
  • Drag them off and drain them of their blood!


You could also try convincing the Geneticist to give you some humanized monkeys as they give just as much blood when sucked and won't scream, but if you do this you're a terrible person and deadchat will use their incredibly minor powers to annoy you for being an awful person.

After that you can use some of your more advanced abilities to get more victims.

Vampiric Powers

Unlock Name Cooldown Blood Cost Description
0 Rejuvenate 20 Seconds 0 Removes any and all stuns.
0 Glare 30 Seconds 0 You glare, causing any adjacent(Up to two tiles away.) targets to be immediately stunned for a short period of time. Long enough for you to slap on a pair of cuffs, but not enough to remove the headset before they're up and moving, or to hypnotize your target for a longer stun and knockout where they can't scream for help. Will not stun other vampires, good for finding out who is a Vampire.
0 Hypnotize 3 Minutes 20 You stare deeply into a target's eyes, causing them to be hypnotized. Takes a couple of seconds and knocks the individual unconscious for a little while; enough time to remove a headset and tie.
100 Shapeshift 3 Minutes 50 Randomizes your identity, much like a DNA scrambler.
100 Vampiric Vision NONE 0 Provides permanent thermal vision.
150 Diseased Touch 3 Minutes 100 Infects someone with Shutdown Syndrome, and mimics the "help" intent shake when used. Takes a very long time to kick in, don't plan on it as an instant stun.
150 Cloak of Darkness NONE 0 Automatically cloaks you in dark areas, can be toggled on/off.
200 Rejuvenate+ 20 Seconds 0 Heals in addition to removing any and all stuns.
200 Summon Bats 2 Minutes 75 Summons up to two groups of vampire bats which will attack everyone, including your thralls, except you.
200 Chiroptean Screech 3 Minutes 30 Stuns all nearby humans, and shatters nearby glass objects. This will also stun your thralls but not other vampires.
250 Shadowstep 5 Seconds 30 Teleports you to the nearest shadow. Warning! Will not teleport you if a dark tile is not in range.
300 Mist Form 1 Minute 30 Identical to wizard's Ethereal Jaunt spell, turns you non-corporeal for a moment. Shifting through space for a moment will still give you space damage but will not set you on fire.
300 Enthrall 3 Minutes 300 Turns a victim into your loyal mind slave. You and your victim must hold still or it will cancel the spell and you will still lose the blood. Takes around ten seconds to complete. This is permanent and completely irreversible.(Although if either the master or the thrall disconnect or otherwise vacate their body, the HUD is a bit screwy and disappears. You are still thralled/have a thrall.)
500 Full Power NONE 0 Chapel and holy water no longer causes you harm or blocks your abilities (but not the Chaplain himself, so be careful). Permanent X-Ray Vision.

Notes

  • DON'T STEP FOOT ANYWHERE NEAR SPACE. Space operates much the same as the chapel, and will cause you to spontaneously combust and subsequently die even if you've reached final form.
  • Drinking from dead bodies will only raise your total blood count and will not provide you with any usable blood, and drains at a rate of 5 units per cycle, rather than 10.
  • Humanized monkeys are able to have their blood drained, regular or simple mobs (non-humanized monkeys, mice, etcetera) are unable to have their blood drained.
  • The max amount of blood you can obtain from some one, in one sucking, is 227.75 units of blood.
  • Blood from containers (glasses, etc) does not count towards either your blood count total, or your usable blood.
  • Once you enthrall someone, they are bound to your will. This is completely permanent and irreversible. If they refuse to do anything you say, including charging to their death or otherwise obeying your EVERY command, ahelp it, because they're breaking the rules.
  • It is possible to drink blood from blood-packs, assuming you put that blood into a viable target first. Draining someone to near death then filling them with blood from an IV drip to drain even more is a viable strategy.
  • Using iron pills and emergency autoinjectors to sustain the lives of victims is also a popular method.

Lore

An entity that lives in bluespace, and is known to take control of a body as it approaches death. The "soul" is replaced with this entity, who inherits the memories and personality of the body via it's brain.

Able to suck the life force on others, it gains power from this, allowing the entity greater influence over reality from bluespace.

Such presence also gives it vulnerabilities to psychic phenomena, such as waters blessed by the faithful, or the light of stars.

It is illegal to be a vampire, and they are subsequently treated the same as changelings, or regular syndicate agents.

CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne