Difference between revisions of "Ghost"
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These don't work in conjunction with the 'observe' command, as you'll only hear people near where you were before using the observe command. | These don't work in conjunction with the 'observe' command, as you'll only hear people near where you were before using the observe command. | ||
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Revision as of 18:55, 20 March 2016
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Ghost
Superiors: No one.
Difficulty: None
Guides: You're reading the guide right now. Why would you need a guide to being a ghost?
Access: Everything
Duties: Be dead, observe the round. Hope to become a pAI, Mouse or Emergency Response Team Member.
Paradise Lost
Previously, ghosts were able to do a few things like talk to the Chaplain, flicker lights, rotate chairs and unsecured windows, and play with the Chefs blender.
Ghosts have, quite literally, no real control over the station. You can observe the madness, but not be a part of it.
The only thing you can do is hope to become a pAI, Mouse or an Emergency Response Team member. Or be returned to your body via Cloning.
Cult
Ghosts can be relatively useful in Cult rounds, though you're still mostly restricted to being dead. You can act as the eyes and ears of the cult, should they choose to talk to you.
(NB: Whenever cultists talk with ghosts, it's generally accepted that the ghosts should talk IC for the duration of the cultist's stay.)
Ghost Viewing
Use the 'ghost ears' verb to only hear what the people in your view say, and 'ghost sight' to only see emotes in your view.
These don't work in conjunction with the 'observe' command, as you'll only hear people near where you were before using the observe command.