Difference between revisions of "User:Imnotthesharpest"

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m (→‎Modules: active and ability changes)
m (→‎Modules: illegal and anomolies)
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<tab name='Passive Modules' inline> <!-- hello again-->
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|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
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! style="background-color:#A06DA0; width:20%;"      | Module
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<tab name='Active Modules' inline> <!-- day three of not exactly knowing what this does exactly -->
<tab name='Active Modules' inline> <!-- day three of not exactly knowing what this does exactly -->
{|class="wikitable" style="text-align: left; background-color: #f0e8f0;"
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
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! style="background-color:#A06DA0; width:20%;"      | Module
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<tab name='Ability Modules' inline> <!-- almost typed linein here heh-->
<tab name='Ability Modules' inline> <!-- almost typed linein here heh-->
{|class="wikitable" style="text-align: left; background-color: #f0e8f0;"
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
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<tab name='Anomaly-Powered Modules' width="80%">
<tab name='Anomaly-Powered Modules' inline> <!-- I think inline just makes the tabs contents think that the 'whole page' is the tab or something like that-->
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                         | Module
! style="background-color:#A06DA0; width:20%;"      | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style="background-color:#A06DA0; width:80%;"      | Description
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                   | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                         | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;     | Description
|-
|-
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
| 3
|
| 0 || 0 || 5
{| style="width:100%;"
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
| style="width:30%;" rowspan='2'|
| '''Requires <u>bluespace</u> anomaly core to function.''' <hr>
'''Cell Drain'''
 
<div style="padding-left:10px;">5 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div>
| style="width:70%;" | ''Alan please add a description.'' <br> <br> '''Requires <u>bluespace</u> anomaly core to function.'''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
|-
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
| 3
|
| 0 || 0 || 3
{| style="width:100%;"
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
| style="width:30%;" rowspan='2'|
| '''Requires <u>gravitational</u> anomaly core to function.''' <hr>
'''Cell Drain'''
<div style="padding-left:10px;">3 On-Use Cell Drain</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div>
| style="width:70%;" | ''Alan please add a description.'' <br> <br> '''Requires <u>gravitational</u> anomaly core to function.'''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
|-
|}
|}
</tab>
</tab>
<tab name='Illegal Modules' width="30%">  <!-- only for illegal modules that can be printed, should only contain links and levels required-->
<tab name='Illegal Modules' inline>  <!-- only for illegal modules that can be printed, should only contain links and levels required-->
{|class="wikitable sortable" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0';                         | Module
! style="background-color:#A06DA0; width:20%;"      | Module
! style='background-color:#A06DA0';                         | Required Tech Levels
! style="background-color:#A06DA0; width:80%;"      | Description
|-
|-
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]]
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]]
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 3
|}
|-
|-
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]]
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]]
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|
{| style="width:100%;"
| style="width:30%;" rowspan='2'|
'''Cell Drain'''
<div style="padding-left:10px;">None</div>
'''Required Tech Levels'''
<div style="padding-left:10px;">6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal</div>
| style="width:70%;" | ''Alan please add a description.''
|- style="vertical-align:bottom;"
| '''Complexity:''' 2
|}
|-
|}
|}
</tab>
</tab>

Revision as of 09:11, 9 January 2024

HELLO WORLD!

The introductory paragraph goes here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.

About he

This is the part where I talk about myself

I am a red tool collectorSyndicateToolbox.pngIndwelder.pngNuclear Screwdriver.pngRed crowbar.pngWirecutters.pngMiniFE.pngCableCoils.png
I play IPC IPC.png



funny flag Edit from a random vox: This flag is indeed funni

if there is a

Red crowbar.png
Red Crowbar

on a page then that means I have probably edited it.

Bubble Wrap

here's some bubble wrap

O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =

Wiki Pages I edited

The header says it all

I have totally redone four pages:

Pages I probably plan on working on:

Currently editing this page:


NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)


Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!

Using a MODsuit

Mod UI.png

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.

Charging a MODsuit

If your MODsuit is operating on aMod Core.gif standard core, enter a cyborg charger Borgrecharge.png while wearing the suit to recharge it's cell. Eventually, you can also change it's cell.

If your MODsuit is operating on a Mod Plasma Core.gif plasma core, which is a standard for mining MODsuits, insert Plasma.png plasma sheets into the Mod Control.pngcontrol unit.

Exchanging the Power Cell

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Wrench.png Wrench.
  3. Re-insert the Mod Core.gif MODsuit core.
  4. Insert the Powercell.png Power Cell.
  5. Use Screwdriver tool.png Screwdriver.

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
  2. Mod Core.gif Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Mod Shell.png Add core to shell.
  4. Screwdriver tool.png Screwdriver core to shell.
  5. Mod Helmet.png Add helmet to assembly.
  6. Mod Chestplate.png Add chestplate to assembly.
  7. Mod Gauntlets.png Add gauntlets to assembly.
  8. Mod Boots.png Add boots to assembly.
  9. Wrench.png Wrench assembly.
  10. Screwdriver tool.png Screwdriver assembly.
  11. Mod Standard Plating.png Add external plating to assembly.
  12. Screwdriver tool.png Open modsuit panel with screwdriver.
  13. Powercell.png Insert a power cell.
  14. Screwdriver tool.png Close modsuit panel with screwdriver.


Modsuit Maintenance

Fixing Wiring

MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:

  • Lack of response from the MODsuits functions.
  • The User Interface becoming Dysfunctional until fixed.

In order to fix the wiring:

  1. Use a Screwdriver tool.png Screwdriver to expose the wiring.
  2. Hack using a Multitool.png Multitool or Wirecutters.png Wirecutters.
  3. Use a Screwdriver tool.png Screwdriver to hide the wires again when done.
  • Do note the wire order in every single MODsuit is different.
Wire Effects Multitool.png Pulsing Wirecutters.png Cutting Wirecutters.png Mending
Shock / Electrify

(Orange Light)

Delivers an electrical shock to the person hacking the MODsuit. Toggles shock mode for up to 30 seconds. Toggles the Orange Light. Will shock anyone hacking the MODsuit until repaired. Returns normal operation.
Disable

(Red Light)

Malfunctions the MODsuit, making it sometimes unresponsive to button presses. Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light. Malfunctions the MODsuit until the wires mended. Returns the MODsuit to normal functionality.
ID Lock

(Green Light)

Toggles the ID Lock on a MODsuit. Toggles the ID Lock. Toggles the Green Light. None None
Interface Functionality

(Yellow Light)

Toggles the MODsuits User Interface functionality on a MODsuit. Toggles the User Interfaces Functionality. Toggles the Yellow Light. Breaks the User Interfaces Functionality until the wire is mended. Restores the User Interface Functionality.
Dud Wires The remaining two wires in the MODsuit are duds and have no effect. None None None

Upgrading the MODsuit

Module Addition:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver tool.png Screwdriver.

Module Removal:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Red crowbar.png Crowbar to take the modules out.
  3. Use Screwdriver tool.png Screwdriver.

Modules

Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3.

Module Description
Storage Module
Mod Storage.png

Cell Drain

None

Required Tech Levels

None
What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
Complexity: 3
Extended Storage Module
Mod Extended Storage.png

Cell Drain

None

Required Tech Levels

6 Materials
5 Power
6 Engineering
2 EM Spectrum
2 Illegal
Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.
Complexity: 3
Module Description
Medical Visor Module
Mod Medical Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

5 Materials
4 Biotech
4 Data Theory
A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
Complexity: 1
Diagnostic Visor Module
Mod Diagnostic Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

5 Materials
4 Engineering
4 Biotech
4 Data Theory
A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
Complexity: 1
Security Visor Module
Mod Security Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

5 Materials
4 Biotech
4 Data Theory
3 Combat
A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
Complexity: 1
Meson Visor Module
Mod Meson Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

4 Materials
4 Biotech
4 Data Theory

Complexity: 1

A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
Complexity: 1
Welding Protection Module
Mod Welding Protection.png

Cell Drain

None

Required Tech Levels

4 Materials
5 Engineering
4 Biotech
4 Plasma
A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
Complexity: 1
Module Description
Radiation Protection Module
Mod Radiation Protection.png

Cell Drain

0.1 Passive Cell Drain

Required Tech Levels

4 Materials
4 EM Spectrum
5 Combat
Alan please add a description.
Complexity: 0
EMP Shield Module
Mod EMP Shield.png

Cell Drain

0.3 Passive Cell Drain

Required Tech Levels

6 EM Spectrum
7 Combat
3 Illegal
Alan please add a description.
Complexity: 1
Waddle Module
Mod Waddle.png

Cell Drain

0.2 Passive Cell Drain

Required Tech Levels

3 Materials
3 Data Theory
Alan please add a description.
Complexity: 1
Plasma Stabilizer Module
Mod Plasma Stabilizer.png

Cell Drain

0.3 Passive Cell Drain

Required Tech Levels

2 Materials
3 Engineering
2 Power
Alan please add a description.
Complexity: 1
Module Description
T-Ray Scanner Module
Mod T-Ray Scanner.png

Cell Drain

0.5 Active Cell Drain

Required Tech Levels

2 Materials
2 Engineering
Alan please add a description.
Complexity: 1
Cloak Module
Mod Cloak.png

Cell Drain

2 Active Cell Drain

Required Tech Levels

7 Combat
6 EM Spectrum
3 Illegal
Alan please add a description.
Complexity: 4
Ion Jetpack Module
Mod Ion Jetpack.png

Cell Drain

0.5 Active Cell Drain
1 On-Use Cell Drain

Required Tech Levels

7 Materials
7 Engineering
7 EM Spectrum
Alan please add a description.
Complexity: 3
Magnetic Stabilizator Module
Mod Magnetic Stability.png

Cell Drain

0.5 Active Cell Drain

Required Tech Levels

4 Materials
5 Engineering
4 EM Spectrum
Alan please add a description.
Complexity: 2
Flashlight Module
Mod Flashlight.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

2 Engineering
2 EM Spectrum
2 Plasma
Alan please add a description.
Complexity: 1
Reagent Scanner Module
Mod Reagent Scanner.png

Cell Drain

0.2 Active Cell Drain

Required Tech Levels

2 Engineering
2 EM Spectrum
2 Plasma
Alan please add a description.
Complexity: 1
Thermal Regulator Module
Mod Thermal Regulator.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

3 Materials
2 EM Spectrum
3 Plasma
Alan please add a description.
Complexity: 1
Injector Module
Mod Injector.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

6 Materials
4 Biotech
5 EM Spectrum
Alan please add a description.
Complexity: 1
Module Description
Emergency Tether Module
Mod Emergency Tether.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

4 Materials
5 Engineering
4 EM Spectrum
Alan please add a description.
Complexity: 1
Internal GPS Module
Mod Internal GPS.png

Cell Drain

0.2 On-Use Cell Drain

Required Tech Levels

2 Materials
2 Bluespace
Alan please add a description.
Complexity: 1
Defibrillator Module
Mod Defibrillator.png

Cell Drain

200 On-Use Cell Drain

Required Tech Levels

7 Materials
7 Biotech
6 Power
Alan please add a description.
Complexity: 2
Bike Horn Module
Mod Bike Horn.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

3 Materials
3 Data Theory
Alan please add a description.
Complexity: 1
Crate Clamp Module
Mod Crate Clamp.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

3 Materials
3 Data Theory
Alan please add a description.
Complexity: 3
Drill Module
Mod Drill.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

6 Materials
5 Engineering
5 Power
Alan please add a description.
Complexity: 2
Ore Bag Module
Mod Ore Bag.png

Cell Drain

0.2 On-Use Cell Drain

Required Tech Levels

2 Materials
3 Engineering
2 Power
Alan please add a description.
Complexity: 1
DNA Lock Module
Mod DNA Lock.png

Cell Drain

3 On-Use Cell Drain

Required Tech Levels

6 Materials
6 Engineering
5 Power
2 Illegal
Alan please add a description.
Complexity: 2
Holster Module
Mod Holster.png

Cell Drain

None

Required Tech Levels

2 Materials
3 Engineering
2 Power
Alan please add a description.
Complexity: 2
Active Sonar Module
Mod Active Sonar.png

Cell Drain

4 On-Use Cell Drain

Required Tech Levels

6 Materials
5 Engineering
5 Power
Alan please add a description.
Complexity: 2
Pathfinder Module
Mod Pathfinder.png

Cell Drain

200 On-Use Cell Drain

Required Tech Levels

6 Materials
5 Engineering
5 Power
Alan please add a description.
Complexity: 2
Status Readout Module
Mod Status Readout.png

Cell Drain

0.1 On-Use Cell Drain

Required Tech Levels

5 Materials
6 Biotech
5 Power
2 Illegal
Alan please add a description.
Complexity: 1
Module Description
Teleporter Module
Mod Teleporter.png

Cell Drain

5 On-Use Cell Drain

Required Tech Levels

5 Engineering
6 Plasma
7 Bluespace
5 Combat
Alan please add a description.

Requires bluespace anomaly core to function.
Complexity: 3
Kinesis Module
Mod Kinesis.png

Cell Drain

3 On-Use Cell Drain

Required Tech Levels

5 Engineering
6 Plasma
7 Bluespace
5 Combat
Alan please add a description.

Requires gravitational anomaly core to function.
Complexity: 3
Module Description
Syndicate Storage Module
Mod Syndicate Storage.png

Cell Drain

None

Required Tech Levels

7 Materials
7 Power
7 Engineering
4 Illegal
Alan please add a description.
Complexity: 3
Plate Compression Module
Mod Plate Compression.png

Cell Drain

None

Required Tech Levels

6 Materials
6 Engineering
5 Power
2 Illegal
Alan please add a description.
Complexity: 2

Modules, that can be found in Maintenance.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
Springlock Module
Mod Springlock.png
3 0 0 0
Balloon Blower Module
Mod Balloon Blower.png
1 0 0 0.5
Stamper Module
Mod Stamper.png
1 0 0.3 0
Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
Armour Booster Module
Mod Armor Booster.png
0

Modules that can be obtained through Syndicate Uplink.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Telecrystal Cost Description
Thermal Visor Module
Mod Thermal Visor.png
1 0 0.3 0 15 TC Lets you see living beings through walls. Also provides night vision.
Night Visor Module
Mod Night Visor.png
1 0 0.3 0 5 TC Lets you see clearer in the dark.
Plate Compression Module
Mod Plate Compression.png
2 0 0 0 10 TC A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first.
Anti-Slip Module
Mod Anti Slip.png
1 0.1 0 0 5 TC A module preventing the user from slipping on water. Already installed in the uplink modsuits.
Heavily Modified Springlock Module
Mod DNA Lock.png
0 0 0 5 TC A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?

This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.

Hidden Holster Module
Mod Emergency Tether.png
1 0 0 0 5 TC A holster module disguised to look like a tether module. Gun not included.

Modules obtainable via other means, as well as ones you cannot obtain.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Location Description
Prototype Kinesis Module
Mod Kinesis.png
0 0 0 5 Can be found on the Prototype MODsuit.
Kinesis Module Plus
Mod Kinesis.png
0 0 0 3 Pre-Equipped on Prototype MODsuit.
Insignia Module
Mod Insignia.gif
0 0 0 0 Pre-Equipped on Responsory MODsuit.
Power Kick Module
Mod Power Kick.png
0 0 0 0 Pre-Equipped on commander and inquisitory Responsory MODsuits. Pre-Equipped on Apocryphal MODsuit. Inside of Metroid Bundle. Can be bought from Sol Traders.
Advanced Cloaking Module
Mod Advanced Cloaking.png
4 0 1 5 ADMIN SPAWN ONLY
Camera Module
Mod Camera.gif
1 0 0 0 Pre-Equipped on Responsory MODsuit.
Advanced Magnetic Stability Module
Mod Magnetic Stability.png
0 0 0.5 0 Pre-Equipped on Advanced, Responsory, Apocryphal, Corporate and Administrative MODsuits.
MOD Magnet Module
Mod Magnet.png
0 Pre-Equipped on Loader MODsuit.

Pre-Equipped MODsuits

Item location Default Modules
Standard MODsuit
Mod Standard.png
Can be built by robotics N/A
Engineering MODsuit
Mod Engineering.png
Engineering Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
  • Emergency Tether
Atmospheric MODsuit
Mod Atmospheric.png
Atmospherics Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • T-Ray
Advanced MODsuit
Mod Advanced.png
Chief Engineer's Office, can be bought from Sol Traders
  • Advanced Magnetic Stability
  • Expanded Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Advanced Ion Jetpack
Loader MODsuit
MOD Loader.png
Can be ordered from cargo
  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper
Mining MODsuit
Mod Mining.png
Mining Equipment Vendor
  • Ash Armour
  • Sphere Transform
  • Storage
  • Internal GPS
  • Ore Bag
  • Hydraullic Clamp
Medical MODsuit
Mod Medical.png
Medbay Suit Storage, can be built by robotics
  • Storage
  • Flashlight
  • Injector
Rescue MODsuit
Mod Rescue.png
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders
  • Expanded Storage
  • Flashlight
  • Injector
  • Defibrillator
Research MODsuit
Mod Research.png
Research Director's Office, can be bought from Sol Traders
  • Reagent Scanner
  • Expanded Storage
  • Welding Protection
  • Flashlight
  • T-Ray
Security MODsuit
Mod Security.png
Armoury, can be built by robotics
  • Storage
  • Flashlight
  • Mirage Grenade
  • Ion Jetpack
Safeguard MODsuit
Mod Safeguard.png
Head of Security's Office, can be bought from Sol Traders
  • Expanded Storage
  • Flashlight
  • Mirage Grenade
  • Advanced Ion Jetpack
  • Holster
Magnate MODsuit
Mod Magnate.png
Captain's Office
  • Expanded Storage
  • Advanced Ion Jetpack
Cosmohonk MODsuit
Mod Cosmohonk.png
Can be built by robotics N/A
Syndicate MODsuit
Mod Syndicate.png
Syndicate Uplink, Nuclear Operative Uplink
  • Armour Booster
  • Syndicate Storage
  • EMP Shield
  • Ion Jetpack for Traitors OR Advanced Ion Jetpack for Nuclear Operatives
  • Flashlight
  • No-Slip
Syndicate Elite MODsuit
Mod Syndicate Elite.png
Syndicate Uplink, Nuclear Operative Uplink
  • Armour Booster
  • Syndicate Storage
  • EMP Shield
  • Status Readout
  • Advanced Ion Jetpack
  • Flashlight
  • No-Slip
Prototype MODsuit
Mod Prototype.png
Space Ruins
  • Prototype Kinesis
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Emergency Tether
Responsory MODsuit
Mod Responsory.gif
Emergency Response Team
  • Insignia
  • Syndicate Storage
  • Welding Protection
  • EMP Shield
  • Status Readout
  • Flashlight
  • Advanced Magnetic Stability
  • Advanced Ion Jetpack
  • Role-Specific Module:


Commander - Power Kick
Security - Mirage Grenade
Engineering - Kinesis
Medical - Defibrillator
Janitor - Hydraulic Clamp
Inquisitor - Power Kick

Apocryphal MODsuit
Mod Deathsquad.png
Death Squad
  • Bluespace Storage
  • Welding Protection
  • EMP Shield
  • Advanced Ion Jetpack
  • Status Readout

Apocryphal Officer MODsuit Only:

  • Power Kick
Corporate MODsuit
Mod Corporate.png
Central Command
  • Bluespace Storage
  • EMP Shield
  • Status Readout
  • Kinesis Plus
Debug and Administrative MODsuits
Mod Debug.png
N/A
  • Bluespace Storage
  • Welding Protection
  • Flashlight
  • Radiation Detection
  • Bike Horn
  • Injector

Plating Types

NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.

Item Complexity Melee Bullet Laser Energy Bomb Rad Fire Cell Drain Slowdown Other Traits In-Built Modules Alternate Skins
Standard MODsuit
Mod Standard.png
Mod Standard Plating.png
15 15 5 5 5 0 25 33 5 0.75 civilian
Mod Civilian.png
Mod Skin Applier.png
Engineering MODsuit
Mod Engineering.png
Mod Engineering Plating.png
15 20 5 5 5 30 150 IMMUNE 5 0.75 shock-proof and heat resistant
Atmospheric MODsuit
Mod Atmospheric.png
Mod Atmospheric Plating.png
12 20 5 5 5 15 15 IMMUNE 10 0.75 extreme heat resistance
Advanced MODsuit
Mod Advanced.png
Mod Advanced Plating.png
12 35 10 10 10 50 IMMUNE IMMUNE 7.5 0.45 Acid and Fire resistant, shock-proof
Loader MODsuit
MOD Loader.png
10 20 5 5 5 10 0 25 5 0
Mining MODsuit
Mod Mining.png
12 30 5 5 5 50 50 50 10 0.5 ash-proof asteroid mining
Mod Asteroid.png
Mod Skin Applier.png
Medical MODsuit
Mod Medical.png
Mod Medical Plating.png
15 10 5 5 5 10 0 75 10 0.45 corpsman
Mod Corpsman.png
Mod Skin Applier.png
Rescue MODsuit
Mod Rescue.png
Mod Rescue Plating.png
15 20 20 5 5 10 50 150 7.5 0.25
Research MODsuit
Mod Research.png
Mod Research Plating.png
20 30 30 5 5 IMMUNE 75 75 5 1
Security MODsuit
Mod Security.png
Mod Security Plating.png
12 25 20 20 5 25 0 150 5 0.45 shock-proof
Safeguard MODsuit
Mod Safeguard.png
Mod Safeguard Plating.png
15 30 25 25 15 40 25 IMMUNE 5 0.25 shock-proof
Magnate MODsuit
Mod Magnate.png
20 50 50 50 15 15 50 IMMUNE 5 0.25 shock-proof
Cosmohonk MODsuit
Mod Cosmohonk.png
Mod Cosmohonk Plating.png
15 5 5 5 5 5 0 75 1.25 1.25
Syndicate MODsuit
Mod Syndicate.png
15 15 in EVA mode
40 in combat mode
20 in EVA mode
50 in combat mode
5 in EVA mode
20 in combat mode
5 in EVA mode
20 in combat mode
35 50 50 5 0.5 in EVA mode
0 in combat mode
Syndicate Elite MODsuit
Mod Syndicate Elite.png
15 50 in EVA mode
75 in combat mode
45 in EVA mode
75 in combat mode
35 in EVA mode
50 in combat mode
10 in EVA mode
25 in combat mode
60 150 IMMUNE 5 0.5 in EVA mode
0 in combat mode
Prototype MODsuit
Mod Prototype.png
20 20 5 10 10 50 50 150 10 0.95
Responsory MODsuit
Mod Responsory.gif
15 40 25 25 20 25 IMMUNE 200 5 0
Apocryphal MODsuit
Mod Deathsquad.png
25 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0.75
Corporate MODsuit
Mod Corporate.png
15 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0
Debug MODsuit
Mod Debug.png
50 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0
Administrative MODsuit
Mod Debug.png
1000 200 200 50 50 IMMUNE IMMUNE IMMUNE 0 0