Difference between revisions of "User:Imnotthesharpest"
(→Pre-Equipped MODsuits: can come pre equiped, cannot confirm the existance of clown ERTs as much as i may try.) |
(→Modules: ALAN IS DONE!) |
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">6 EM Spectrum <br> 7 Combat <br> 3 Illegal</div> | <div style="padding-left:10px;">6 EM Spectrum <br> 7 Combat <br> 3 Illegal</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div> | <div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">2 Materials <br> 3 Engineering <br> 2 Power</div> | <div style="padding-left:10px;">2 Materials <br> 3 Engineering <br> 2 Power</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">7 Combat <br> 6 EM Spectrum <br> 3 Illegal</div> | <div style="padding-left:10px;">7 Combat <br> 6 EM Spectrum <br> 3 Illegal</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 4 | | '''Complexity:''' 4 | ||
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<div style="padding-left:10px;">0.5 Active Cell Drain <br> 1 On-Use Cell Drain</div> | <div style="padding-left:10px;">0.5 Active Cell Drain <br> 1 On-Use Cell Drain</div> | ||
'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">7 Materials <br> 7 Engineering <br> 7 EM Spectrum</div> | <div style="padding-left:10px;">7 Materials <br> 7 Engineering <br> 7 EM Spectrum</div> <!-- This is PROBABLY wrong --> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 3 | | '''Complexity:''' 3 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">2 Engineering <br> 2 EM Spectrum <br> 2 Plasma</div> | <div style="padding-left:10px;">2 Engineering <br> 2 EM Spectrum <br> 2 Plasma</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">2 Engineering <br> 2 EM Spectrum <br> 2 Plasma</div> | <div style="padding-left:10px;">2 Engineering <br> 2 EM Spectrum <br> 2 Plasma</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">3 Materials <br> 2 EM Spectrum <br> 3 Plasma</div> | <div style="padding-left:10px;">3 Materials <br> 2 EM Spectrum <br> 3 Plasma</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">6 Materials <br> 4 Biotech <br> 5 EM Spectrum</div> | <div style="padding-left:10px;">6 Materials <br> 4 Biotech <br> 5 EM Spectrum</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">2 Materials <br> 2 Bluespace</div> | <div style="padding-left:10px;">2 Materials <br> 2 Bluespace</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">7 Materials <br> 7 Biotech <br> 6 Power</div> | <div style="padding-left:10px;">7 Materials <br> 7 Biotech <br> 6 Power</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 2 | | '''Complexity:''' 2 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div> | <div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
Line 618: | Line 618: | ||
'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div> | <div style="padding-left:10px;">3 Materials <br> 3 Data Theory</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 3 | | '''Complexity:''' 3 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div> | <div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 2 | | '''Complexity:''' 2 | ||
Line 644: | Line 644: | ||
'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">2 Materials <br> 3 Engineering <br> 2 Power</div> | <div style="padding-left:10px;">2 Materials <br> 3 Engineering <br> 2 Power</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal</div> | <div style="padding-left:10px;">6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 2 | | '''Complexity:''' 2 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;"> 2 Materials <br> 3 Engineering <br> 2 Power</div> | <div style="padding-left:10px;"> 2 Materials <br> 3 Engineering <br> 2 Power</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 2 | | '''Complexity:''' 2 | ||
Line 683: | Line 683: | ||
'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div> | <div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 2 | | '''Complexity:''' 2 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div> | <div style="padding-left:10px;">6 Materials <br> 5 Engineering <br> 5 Power</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 2 | | '''Complexity:''' 2 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal</div> | <div style="padding-left:10px;">5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 1 | | '''Complexity:''' 1 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div> | <div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A module that uses a bluespace core to let the user transport their particles elsewhere.'' <br> <br> '''Requires <u>bluespace</u> anomaly core to function.''' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 3 | | '''Complexity:''' 3 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div> | <div style="padding-left:10px;">5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.'' <br> <br> '''Requires <u>gravitational</u> anomaly core to function.''' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 3 | | '''Complexity:''' 3 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal</div> | <div style="padding-left:10px;">7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 3 | | '''Complexity:''' 3 | ||
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'''Required Tech Levels''' | '''Required Tech Levels''' | ||
<div style="padding-left:10px;">6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal</div> | <div style="padding-left:10px;">6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal</div> | ||
| style="width:70%;" | '' | | style="width:70%;" | ''A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.'' | ||
|- style="vertical-align:bottom;" | |- style="vertical-align:bottom;" | ||
| '''Complexity:''' 2 | | '''Complexity:''' 2 | ||
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|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;" | |-style="font-weight: bold;text-align: center;background-color: #000000; color: white;" | ||
! style="background-color:darkred; width:20%;" | Module | ! style="background-color:darkred; width:20%;" | Module | ||
! style="background-color:darkred; width:80%;" | ! style="background-color:darkred; width:80%;" | Description | ||
|- | |- | ||
! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}} | ! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}} |
Revision as of 09:04, 28 January 2024
HELLO WORLD!
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag Edit from a random vox: This flag is indeed funni
Bubble Wrap
here's some bubble wrap
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O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Module | Description | |||
---|---|---|---|---|
Medical Visor Module |
| |||
Diagnostic Visor Module |
| |||
Security Visor Module |
| |||
Meson Visor Module |
| |||
Welding Protection Module |
|
Module | Description | |||
---|---|---|---|---|
Radiation Protection Module |
| |||
EMP Shield Module |
| |||
Waddle Module |
| |||
Plasma Stabilizer Module |
|
Module | Description | |||
---|---|---|---|---|
T-Ray Scanner Module |
| |||
Cloak Module |
| |||
Ion Jetpack Module |
| |||
Magnetic Stabilizator Module |
| |||
Flashlight Module |
| |||
Reagent Scanner Module |
| |||
Thermal Regulator Module |
| |||
Injector Module |
|
Module | Description | |||
---|---|---|---|---|
Emergency Tether Module |
| |||
Firefighting Tank Module |
| |||
Internal GPS Module |
| |||
Defibrillator Module |
| |||
Bike Horn Module |
| |||
Crate Clamp Module |
| |||
Drill Module |
| |||
Ore Bag Module |
| |||
DNA Lock Module |
| |||
Holster Module |
| |||
Active Sonar Module |
| |||
Pathfinder Module |
| |||
Status Readout Module |
|
Module | Description | |||
---|---|---|---|---|
Teleporter Module |
| |||
Kinesis Module |
|
Module | Description | |||
---|---|---|---|---|
Syndicate Storage Module |
| |||
Plate Compression Module |
|
Modules, that can be found in Maintenance.
Module | Description | |||
---|---|---|---|---|
Springlock Module |
| |||
Balloon Blower Module |
| |||
Stamper Module |
|
Modules that can be obtained through Syndicate Uplink.
Module | Description | ||||
---|---|---|---|---|---|
Thermal Visor Module |
| ||||
Night Visor Module |
| ||||
Plate Compression Module |
| ||||
Anti-Slip Module |
| ||||
Heavily Modified Springlock Module |
| ||||
Hidden Holster Module |
|
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Description | ||||
---|---|---|---|---|---|
Prototype Kinesis Module |
| ||||
Kinesis Module Plus |
| ||||
Insignia Module |
| ||||
Power Kick Module |
| ||||
Advanced Cloaking Module |
| ||||
Camera Module |
| ||||
Advanced Magnetic Stability Module |
| ||||
MOD Magnet Module |
|
Plating Types
Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Engineering MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 15
|
Atmospheric MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 12
|
Advanced MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 12
|
Loader MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 10
|
Mining MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 12
|
Medical MODsuit |
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Complexity: 15
|
Rescue MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Research MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Security MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 12
|
Safeguard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Magnate MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 20
|
Cosmohonk MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 15
|
Syndicate MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Prototype MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 20
|
Responsory MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Apocryphal MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 25
|
Corporate MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 15
|
Debug MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 50
|
Administrative MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 1000
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Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equiped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
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Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
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Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Sol Traders
Modules:
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Loader MODsuit |
Can be ordered from cargo
Modules:
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Mining MODsuit |
In the Mining Equipment Vendor
Modules:
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Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
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Rescue MODsuit |
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
Modules:
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Research MODsuit |
In the Research Director's Office. Can be bought from Sol Traders
Modules:
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Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
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Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Sol Traders
Modules:
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Magnate MODsuit |
In the Captain's Office
Modules:
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Cosmohonk MODsuit |
Can be built by robotics
Modules:
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Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
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Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
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Prototype MODsuit |
In Space Ruins
Modules:
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Responsory MODsuit |
On Emergency Response Team
Modules:
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Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
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Corporate MODsuit |
On Central Command Officers
Modules:
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Debug MODsuit |
Modules:
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Administrative MODsuit |
Modules:
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