Difference between revisions of "User:Imnotthesharpest"
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For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>. | For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>. | ||
{| class="wikitable" style="width: | <tabs container="width:55%"> | ||
<tab name='Storage Modules' inline> | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Storage Module''' <br> [[File:Mod Storage.png]] {{anchor|Storage}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Storage Module''' <br> [[File:Mod Storage.png]] {{anchor|Storage}} | ||
Line 279: | Line 281: | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' None | | '''Complexity:''' 3 <br> '''Cell Drain:''' None | ||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
{| class="wikitable" style="width: | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Extended Storage Module''' <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Extended Storage Module''' <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | ||
Line 298: | Line 299: | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' None | | '''Complexity:''' 3 <br> '''Cell Drain:''' None | ||
|} | |} | ||
</tab> | |||
{| class="wikitable" style="width: | <tab name='Visor Modules' inline> | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Medical Visor Module''' <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Medical Visor Module''' <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}} | ||
Line 317: | Line 319: | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | ||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Diagnostic Visor Module''' <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}} | |||
{| | | rowspan='2' style="width: 25%" | | ||
| | {| style="width:100%; margin: 0px;" | ||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Security Visor Module''' <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat | |||
< | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
{|class="wikitable" style=" | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Meson Visor Module''' <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}} | ||
|-style=" | | rowspan='2' style="width: 25%" | | ||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 4 Materials <br> 4 Biotech <br> 4 Data Theory | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | |||
'''Cell Drain''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Welding Protection Module''' <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' None | |||
|} | |} | ||
</tab> | </tab> | ||
<tab name='Passive Modules' inline> <!-- hello again--> | <tab name='Passive Modules' inline> <!-- hello again--> |
Revision as of 06:40, 29 January 2024
HELLO WORLD!
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag Edit from a random vox: This flag is indeed funni
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Extended Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Medical Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Diagnostic Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Security Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Meson Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Welding Protection Module |
|
| ||||
Complexity: 1 Cell Drain: None |
Module | Description | |||
---|---|---|---|---|
Radiation Protection Module |
| |||
EMP Shield Module |
| |||
Waddle Module |
| |||
Plasma Stabilizer Module |
|
Module | Description | |||
---|---|---|---|---|
T-Ray Scanner Module |
| |||
Cloak Module |
| |||
Ion Jetpack Module |
| |||
Magnetic Stabilizator Module |
| |||
Flashlight Module |
| |||
Reagent Scanner Module |
| |||
Thermal Regulator Module |
| |||
Injector Module |
|
Module | Description | |||
---|---|---|---|---|
Emergency Tether Module |
| |||
Internal GPS Module |
| |||
Defibrillator Module |
| |||
Bike Horn Module |
| |||
Crate Clamp Module |
| |||
Drill Module |
| |||
Ore Bag Module |
| |||
DNA Lock Module |
| |||
Holster Module |
| |||
Active Sonar Module |
| |||
Pathfinder Module |
| |||
Status Readout Module |
|
Module | Description | |||
---|---|---|---|---|
Teleporter Module |
| |||
Kinesis Module |
|
Module | Description | |||
---|---|---|---|---|
Syndicate Storage Module |
| |||
Plate Compression Module |
|
Modules, that can be found in Maintenance.
Module | Description | |||
---|---|---|---|---|
Springlock Module |
| |||
Balloon Blower Module |
| |||
Stamper Module |
|
Modules that can be obtained through Syndicate Uplink.
Module | Description | ||||
---|---|---|---|---|---|
Thermal Visor Module |
| ||||
Night Visor Module |
| ||||
Plate Compression Module |
| ||||
Anti-Slip Module |
| ||||
Heavily Modified Springlock Module |
| ||||
Hidden Holster Module |
|
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Description | ||||
---|---|---|---|---|---|
Prototype Kinesis Module |
| ||||
Firefighting Tank Module |
| ||||
Kinesis Module Plus |
| ||||
Insignia Module |
| ||||
Power Kick Module |
| ||||
Advanced Cloaking Module |
| ||||
Camera Module |
| ||||
Advanced Magnetic Stability Module |
| ||||
MOD Magnet Module |
|
Plating Types
Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Engineering MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Atmospheric MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Advanced MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Loader MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 10
|
Mining MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Medical MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Rescue MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Research MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Security MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Safeguard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Magnate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Cosmohonk MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Syndicate MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Prototype MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Responsory MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Apocryphal MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 25
|
Corporate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Debug MODsuit |
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| ||||||||||||||||||||||||||
Complexity: 50
|
Administrative MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 1000
|
Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equiped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
|
Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
| |||||
---|---|---|---|---|---|---|---|---|---|---|
Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Sol Traders
Modules:
|
Loader MODsuit |
Can be ordered from cargo
Modules:
|
Mining MODsuit |
In the Mining Equipment Vendor
Modules:
| |||||
Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
|
Rescue MODsuit |
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
Modules:
|
Research MODsuit |
In the Research Director's Office. Can be bought from Sol Traders
Modules:
| |||||
Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
|
Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Sol Traders
Modules:
|
Magnate MODsuit |
In the Captain's Office
Modules:
| |||||
Cosmohonk MODsuit |
Can be built by robotics
Modules:
|
Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
|
Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
| |||||
Prototype MODsuit |
In Space Ruins
Modules:
|
Responsory MODsuit |
On Emergency Response Team
Modules:
|
Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
| |||||
Corporate MODsuit |
On Central Command Officers
Modules:
|
Debug MODsuit |
Modules:
|
Administrative MODsuit |
Modules:
|