Difference between revisions of "Mindflayer"

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[[File:VGlare.png]]
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!Innate
!Innate
|30 Seconds||60|| Has 2 charges. '''Both charges are needed to stun fully.'''
|Innate||30 Seconds||60|| Has 2 charges. '''Both charges are needed to stun fully.'''
Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.
Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.
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!Innate
!Innate
|30 Seconds||120/180||Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.  
|Innate||30 Seconds||120/180||Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.  
Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds
Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds
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Revision as of 10:06, 23 September 2024

ANTAGONIST

Vampire.png
Mindflayer

Superiors: ???
Difficulty: Hard
Guides: No external guides.
Access: Anywhere your powers can take you.
Duties: Blood is fuel. Drain brains and complete your objectives.

Mindflayers are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.


Powers

Mindflayer powers are divided into two base categories. Passive and active abilities. Passive abilities are all immediately available for purchase, but the active abilities require an ability of the previous stage to be purchased. Active abilities are divided into subclasses, where at the end there will be a strong ability for purchase. Subclasses can contain passive abilities.

Passives

Name Unlock Swarm upgrade cost Description
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.

Actives

Innate

Name Stage Unlock Swarm upgrade cost Cooldown class="unsortable"
Swarmprod

VGlare.png

Innate Innate 30 Seconds 60 Has 2 charges. Both charges are needed to stun fully.

Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.

Quick Reboot

Rejuvenate.png

Innate Innate 30 Seconds 120/180 Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.

Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds

Destroyer

Infiltrator