Difference between revisions of "User:Imnotthesharpest"
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==Plating Types== | ==Plating Types== | ||
'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee. | '''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee. | ||
{| class="wikitable" style="width: 80%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #D0B1EC; width: 15%; text-align: center;" | '''Standard MODsuit''' <br> [[file:Mod Standard.png]] [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}} | |||
| style="width: 25%" | | |||
{| class="wikitable" style="width: 30%; margin: 0px;" | |||
| colspan='8' style="background-color: #B17FE0; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 20%" | Melee | |||
| style="width: 5%" |15 | |||
! style="width: 20%" |Bullet | |||
| style="width: 5%" |5 | |||
! style="width: 20%" |Laser | |||
| style="width: 5%" |5 | |||
! style="width: 20%" |Fire | |||
| style="width: 5%" |33 | |||
|- | |||
! Bomb | |||
| 0 | |||
! | |||
| | |||
! Stanima | |||
| 5 | |||
! Radiation | |||
| 25 | |||
|} | |||
| rowspan='2' style="width: 60%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #B17FE0; text-align: center; color: white;" | '''Additional Information''' | |||
|- | |||
| Alan add additional information. | |||
|} | |||
|- | |||
| colspan='2' | | |||
'''Complexity''': 15 | |||
<br>'''Cell drain''': 5 | |||
<br>'''Slowdown''': 0.75 | |||
|} | |||
{|class="wikitable sortable" width="100%" style="text-align: center; background-color: #f0e8f0; width:80%" | {|class="wikitable sortable" width="100%" style="text-align: center; background-color: #f0e8f0; width:80%" | ||
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | |-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | ||
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! class="unsortable" style='background-color:#A06DA0' width:10%; | In-Built Modules | ! class="unsortable" style='background-color:#A06DA0' width:10%; | In-Built Modules | ||
! class="unsortable" style='background-color:#A06DA0' width:10%; | Other Traits | ! class="unsortable" style='background-color:#A06DA0' width:10%; | Other Traits | ||
|- | |- | ||
! Engineering MODsuit <br> [[File:Mod Engineering.png]] [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}} | ! Engineering MODsuit <br> [[File:Mod Engineering.png]] [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}} |
Revision as of 09:59, 26 January 2024
HELLO WORLD!
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag Edit from a random vox: This flag is indeed funni
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Module | Description | |||
---|---|---|---|---|
Medical Visor Module |
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Diagnostic Visor Module |
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Security Visor Module |
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Meson Visor Module |
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Welding Protection Module |
|
Module | Description | |||
---|---|---|---|---|
Radiation Protection Module |
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EMP Shield Module |
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Waddle Module |
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Plasma Stabilizer Module |
|
Module | Description | |||
---|---|---|---|---|
T-Ray Scanner Module |
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Cloak Module |
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Ion Jetpack Module |
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Magnetic Stabilizator Module |
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Flashlight Module |
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Reagent Scanner Module |
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Thermal Regulator Module |
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Injector Module |
|
Module | Description | |||
---|---|---|---|---|
Emergency Tether Module |
| |||
Internal GPS Module |
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Defibrillator Module |
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Bike Horn Module |
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Crate Clamp Module |
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Drill Module |
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Ore Bag Module |
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DNA Lock Module |
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Holster Module |
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Active Sonar Module |
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Pathfinder Module |
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Status Readout Module |
|
Module | Description | |||
---|---|---|---|---|
Teleporter Module |
| |||
Kinesis Module |
|
Module | Description | |||
---|---|---|---|---|
Syndicate Storage Module |
| |||
Plate Compression Module |
|
Modules, that can be found in Maintenance.
Module | Description | |||
---|---|---|---|---|
Springlock Module |
| |||
Balloon Blower Module |
| |||
Stamper Module |
|
Modules that can be obtained through Syndicate Uplink.
Module | Description | ||||
---|---|---|---|---|---|
Thermal Visor Module |
| ||||
Night Visor Module |
| ||||
Plate Compression Module |
| ||||
Anti-Slip Module |
| ||||
Heavily Modified Springlock Module |
| ||||
Hidden Holster Module |
|
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Description | ||||
---|---|---|---|---|---|
Prototype Kinesis Module |
| ||||
Kinesis Module Plus |
| ||||
Insignia Module |
| ||||
Power Kick Module |
| ||||
Advanced Cloaking Module |
| ||||
Camera Module |
| ||||
Advanced Magnetic Stability Module |
| ||||
MOD Magnet Module |
|
Pre-Equipped MODsuits
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
|
Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
| |||||
---|---|---|---|---|---|---|---|---|---|---|
Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Sol Traders
Modules:
|
Loader MODsuit |
Can be ordered from cargo
Modules:
|
Mining MODsuit |
In the Mining Equipment Vendor
Modules:
| |||||
Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
|
Rescue MODsuit |
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
Modules:
|
Research MODsuit |
In the Research Director's Office. Can be bought from Sol Traders
Modules:
| |||||
Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
|
Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Sol Traders
Modules:
|
Magnate MODsuit |
In the Captain's Office
Modules:
| |||||
Cosmohonk MODsuit |
Can be built by robotics | Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
|
Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
| |||||
Prototype MODsuit |
In Space Ruins
Modules:
|
Responsory MODsuit |
On Emergency Response Team
Modules:
|
Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
| |||||
Corporate MODsuit |
On Central Command Officers
Modules:
|
Debug MODsuit |
Modules:
|
Administrative MODsuit |
Modules:
|
Plating Types
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Item | Complexity | Melee | Bullet | Laser | Energy | Bomb | Rad | Fire | Cell Drain | Slowdown | In-Built Modules | Other Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Engineering MODsuit |
15 | 20 | 5 | 5 | 5 | 30 | 150 | IMMUNE | 5 | 0.75 | shock-proof and heat resistant | |
Atmospheric MODsuit |
12 | 20 | 5 | 5 | 5 | 15 | 15 | IMMUNE | 10 | 0.75 | extreme heat resistance | |
Advanced MODsuit |
12 | 35 | 10 | 10 | 10 | 50 | IMMUNE | IMMUNE | 7.5 | 0.45 | Acid and Fire resistant, shock-proof | |
Loader MODsuit |
10 | 20 | 5 | 5 | 5 | 10 | 0 | 25 | 5 | 0 | ||
Mining MODsuit |
12 | 30 | 5 | 5 | 5 | 50 | 50 | 50 | 10 | 0.5 | ash-proof | |
Medical MODsuit |
15 | 10 | 5 | 5 | 5 | 10 | 0 | 75 | 10 | 0.45 | ||
Rescue MODsuit |
15 | 20 | 20 | 5 | 5 | 10 | 50 | 150 | 7.5 | 0.25 | ||
Research MODsuit |
20 | 30 | 30 | 5 | 5 | IMMUNE | 75 | 75 | 5 | 1 | ||
Security MODsuit |
12 | 25 | 20 | 20 | 5 | 25 | 0 | 150 | 5 | 0.45 | shock-proof | |
Safeguard MODsuit |
15 | 30 | 25 | 25 | 15 | 40 | 25 | IMMUNE | 5 | 0.25 | shock-proof | |
Magnate MODsuit |
20 | 50 | 50 | 50 | 15 | 15 | 50 | IMMUNE | 5 | 0.25 | shock-proof | |
Cosmohonk MODsuit |
15 | 5 | 5 | 5 | 5 | 5 | 0 | 75 | 1.25 | 1.25 | ||
Syndicate MODsuit |
15 | 15 (EVA) 40 (combat) |
20 (EVA) 50 (combat) |
5 (EVA) 20 (combat) |
5 (EVA) 20 (combat) |
35 | 50 | 50 | 5 | 0.5 (EVA) 0 (combat) |
||
Syndicate Elite MODsuit |
15 | 50 (EVA) 75 (combat) |
45 (EVA) 75 (combat) |
35 (EVA) 50 (combat) |
10 (EVA) 25 (combat) |
60 | 150 | IMMUNE | 5 | 0.5 (EVA) 0 (combat) |
||
Prototype MODsuit |
20 | 20 | 5 | 10 | 10 | 50 | 50 | 150 | 10 | 0.95 | ||
Responsory MODsuit |
15 | 40 | 25 | 25 | 20 | 25 | IMMUNE | 200 | 5 | 0 | ||
Apocryphal MODsuit |
25 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0.75 | ||
Corporate MODsuit |
15 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | ||
Debug MODsuit |
50 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | ||
Administrative MODsuit |
1000 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 0 | 0 |