Difference between revisions of "User:Imnotthesharpest"
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Module power drain is based on MODsuit's power drain. <br> | Module power drain is based on MODsuit's power drain. <br> | ||
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>. | For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of <code>5•0.3</code>. | ||
===Printable Modules=== | |||
<tabs container="width:55%"> | <tabs container="width:55%"> | ||
<tab name='Storage Modules' inline> | <tab name='Storage Modules' inline> | ||
{| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Storage Module''' <br> [[File:Mod Storage.png]] {{anchor|Storage}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Storage Module''' <br> [[File:Mod Storage.png]] {{anchor|Storage}} | ||
Line 281: | Line 281: | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' None | | '''Complexity:''' 3 <br> '''Cell Drain:''' None | ||
|} | |} | ||
{| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Extended Storage Module''' <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Extended Storage Module''' <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | ||
Line 301: | Line 301: | ||
</tab> | </tab> | ||
<tab name='Visor Modules' inline> | <tab name='Visor Modules' inline> | ||
{| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Medical Visor Module''' <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Medical Visor Module''' <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}} | ||
Line 319: | Line 319: | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | ||
|} | |} | ||
{| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Diagnostic Visor Module''' <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Diagnostic Visor Module''' <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}} | ||
Line 337: | Line 337: | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | ||
|} | |} | ||
{| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Security Visor Module''' <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Security Visor Module''' <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}} | ||
Line 355: | Line 355: | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | ||
|} | |} | ||
{| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Meson Visor Module''' <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Meson Visor Module''' <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}} | ||
Line 373: | Line 373: | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active Cell Drain | ||
|} | |} | ||
{| | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Welding Protection Module''' <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}} | | style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Welding Protection Module''' <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}} | ||
Line 391: | Line 391: | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' None | | '''Complexity:''' 1 <br> '''Cell Drain:''' None | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name='Passive Modules' inline> < | <tab name='Passive Modules' inline> | ||
{|class="wikitable" style=" | {| class="wikitable" style="width: 100%;" | ||
| | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Radiation Protection Module''' <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 0.1 Passive Cell Drain | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''EMP Shield Module''' <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Passive Cell Drain | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Waddle Module''' <br> [[File:Mod Waddle.png]] {{anchor|Waddle}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 3 Materials <br> 3 Data Theory | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.'' | |||
| | |||
''' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 Passive Cell Drain | |||
' | |||
''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Plasma Stabilizer Module''' <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
| | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Passive Cell Drain | |||
|} | |} | ||
</tab> | </tab> | ||
Line 764: | Line 777: | ||
</tab> | </tab> | ||
<tab name='Illegal Modules' inline> <!-- only for illegal modules that can be printed, should only contain links and levels required--> | <tab name='Illegal Modules' inline> <!-- only for illegal modules that can be printed, should only contain links and levels required--> | ||
{|class="wikitable" style=" | {| class="wikitable" style="width: 100%; background-color: #ffdddd;" <!-- emphasizing illegality with use of shades of red --> | ||
|-style=" | |- style="vertical-align: top;" | ||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Syndicate Storage Module''' <br> [[File:Mod Syndicate Storage.png]] | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal | |||
| | |} | ||
| rowspan='2' style="width: 55%" | | |||
| style="width: | {| style="width:100%; margin: 0px;" | ||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |||
''' | | ''A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.'' | ||
|} | |||
|- style="background-color: #ffeeee;" | |||
|- style=" | | '''Complexity:''' 3 <br> '''Cell Drain:''' None | ||
| '''Complexity:''' 3 | |||
|} | |} | ||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Plate Compression Module''' <br> [[File:Mod Plate Compression.png]] | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|} | |} | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
===Non-Printable Modules=== | |||
<tabs container="width:55%"> | <tabs container="width:55%"> | ||
<tab name='Maintenance Modules' inline> | <tab name='Maintenance Modules' inline> |
Revision as of 07:18, 29 January 2024
HELLO WORLD!
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag Edit from a random vox: This flag is indeed funni
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Extended Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Medical Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Diagnostic Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Security Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Meson Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Welding Protection Module |
|
| ||||
Complexity: 1 Cell Drain: None |
Radiation Protection Module |
|
| ||||
Complexity: 0 Cell Drain: 0.1 Passive Cell Drain |
EMP Shield Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive Cell Drain |
Waddle Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Passive Cell Drain |
Plasma Stabilizer Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive Cell Drain |
Module | Description | |||
---|---|---|---|---|
T-Ray Scanner Module |
| |||
Cloak Module |
| |||
Ion Jetpack Module |
| |||
Magnetic Stabilizator Module |
| |||
Flashlight Module |
| |||
Reagent Scanner Module |
| |||
Thermal Regulator Module |
| |||
Injector Module |
|
Module | Description | |||
---|---|---|---|---|
Emergency Tether Module |
| |||
Internal GPS Module |
| |||
Defibrillator Module |
| |||
Bike Horn Module |
| |||
Crate Clamp Module |
| |||
Drill Module |
| |||
Ore Bag Module |
| |||
DNA Lock Module |
| |||
Holster Module |
| |||
Active Sonar Module |
| |||
Pathfinder Module |
| |||
Status Readout Module |
|
Module | Description | |||
---|---|---|---|---|
Teleporter Module |
| |||
Kinesis Module |
|
Syndicate Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Plate Compression Module |
|
| ||||
Complexity: 2 Cell Drain: None |
Non-Printable Modules
Modules, that can be found in Maintenance.
Module | Description | |||
---|---|---|---|---|
Springlock Module |
| |||
Balloon Blower Module |
| |||
Stamper Module |
|
Modules that can be obtained through Syndicate Uplink.
Module | Description | ||||
---|---|---|---|---|---|
Thermal Visor Module |
| ||||
Night Visor Module |
| ||||
Plate Compression Module |
| ||||
Anti-Slip Module |
| ||||
Heavily Modified Springlock Module |
| ||||
Hidden Holster Module |
|
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Description | ||||
---|---|---|---|---|---|
Prototype Kinesis Module |
| ||||
Firefighting Tank Module |
| ||||
Kinesis Module Plus |
| ||||
Insignia Module |
| ||||
Power Kick Module |
| ||||
Advanced Cloaking Module |
| ||||
Camera Module |
| ||||
Advanced Magnetic Stability Module |
| ||||
MOD Magnet Module |
|
Plating Types
Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Engineering MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Atmospheric MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Advanced MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Loader MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 10
|
Mining MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Medical MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Rescue MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Research MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Security MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Safeguard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Magnate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Cosmohonk MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Syndicate MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Prototype MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Responsory MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Apocryphal MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 25
|
Corporate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Debug MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 50
|
Administrative MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 1000
|
Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equiped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
|
Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
| |||||
---|---|---|---|---|---|---|---|---|---|---|
Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Sol Traders
Modules:
|
Loader MODsuit |
Can be ordered from cargo
Modules:
|
Mining MODsuit |
In the Mining Equipment Vendor
Modules:
| |||||
Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
|
Rescue MODsuit |
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
Modules:
|
Research MODsuit |
In the Research Director's Office. Can be bought from Sol Traders
Modules:
| |||||
Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
|
Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Sol Traders
Modules:
|
Magnate MODsuit |
In the Captain's Office
Modules:
| |||||
Cosmohonk MODsuit |
Can be built by robotics
Modules:
|
Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
|
Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
| |||||
Prototype MODsuit |
In Space Ruins
Modules:
|
Responsory MODsuit |
On Emergency Response Team
Modules:
|
Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
| |||||
Corporate MODsuit |
On Central Command Officers
Modules:
|
Debug MODsuit |
Modules:
|
Administrative MODsuit |
Modules:
|