Difference between revisions of "User:Imnotthesharpest"
(→Printable Modules: Anomoly modules do- wait... isnt there more...) |
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<tab name='Maintenance Modules' inline> | <tab name='Maintenance Modules' inline> | ||
Modules, that can be found in [[Maintenance]]. | Modules, that can be found in [[Maintenance]]. | ||
{|class="wikitable" style=" | |||
|-style=" | {| class="wikitable" style="width: 100%;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Springlock Module''' <br> [[File:Mod Springlock.png]] {{anchor|Springlock}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to '''"snap"''' back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?'' | |||
''' | |||
|} | |} | ||
| | |- | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' None | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Balloon Blower Module''' <br> [[File:Mod Balloon Blower.png]] {{anchor|Balloon Blower}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A strange module invented years ago by some ingenious mimes. It blows balloons.'' | |||
'' | |||
|} | |} | ||
| | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.5 On-Use | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Stamper Module''' <br> [[File:Mod Stamper.png]] {{anchor|Stamper}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module installed into the wrist of the suit, this functions as a high-power stamp, able to switch between accept and deny modes.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |} | ||
</tab> | </tab> | ||
<tab name='Uplink Modules' inline> | <tab name='Uplink Modules' inline> | ||
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]]. | Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]]. | ||
{|class="wikitable" style=" | {| class="wikitable" style="width: 100%; background-color: #ffdddd;" | ||
|-style=" | |- style="vertical-align: top;" | ||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Thermal Visor Module''' <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Lets you see living beings through walls. Also provides night vision.'' | |||
| | |} | ||
|- style="background-color: #ffeeee;" | |||
| | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | ||
''' | |- style="background-color: #ffeeee;" | ||
< | |||
|- style=" | |||
| '''Telecrystal Cost:''' 15 | | '''Telecrystal Cost:''' 15 | ||
|} | |} | ||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Night Visor Module''' <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Lets you see clearer in the dark.'' | |||
| | |} | ||
|- style="background-color: #ffeeee;" | |||
| | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | ||
''' | |- style="background-color: #ffeeee;" | ||
< | |||
|- style=" | |||
| '''Telecrystal Cost:''' 5 | | '''Telecrystal Cost:''' 5 | ||
|} | |} | ||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Plate Compression Module''' <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|- style="background-color: #ffeeee;" | |||
|- style=" | |||
| '''Telecrystal Cost:''' 10 | | '''Telecrystal Cost:''' 10 | ||
|} | |} | ||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Anti-Slip Module''' <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module preventing the user from slipping on water. Already installed in the uplink modsuits.'' | |||
| | |} | ||
|- style="background-color: #ffeeee;" | |||
| | | '''Complexity:''' 1 <br> '''Cell Drain:''' 0.1 Passive | ||
''' | |- style="background-color: #ffeeee;" | ||
< | |||
|- style=" | |||
| '''Telecrystal Cost:''' 10 | | '''Telecrystal Cost:''' 10 | ||
|} | |} | ||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Heavily Modified Springlock Module''' <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.'' | |||
|} | |||
|- style="background-color: #ffeeee;" | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|- style="background-color: #ffeeee;" | |||
|- style=" | |||
| '''Telecrystal Cost:''' 5 | | '''Telecrystal Cost:''' 5 | ||
|} | |} | ||
{| class="wikitable" style="width: 100%; background-color: #ffdddd;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #ff9999; width: 20%; text-align: center;" | '''Hidden Holster Module''' <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}} | |||
| rowspan='3' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: darkred; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A holster module disguised to look like a tether module. Gun not included.'' | |||
| | |} | ||
|- style="background-color: #ffeeee;" | |||
| | | '''Complexity:''' 1 <br> '''Cell Drain:''' None | ||
''' | |- style="background-color: #ffeeee;" | ||
< | |||
|- style=" | |||
| '''Telecrystal Cost:''' 5 | | '''Telecrystal Cost:''' 5 | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name='Other Modules' inline> | <tab name='Other Modules' inline> | ||
Modules obtainable via other means, as well as ones you cannot obtain. | Modules obtainable via other means, as well as ones you cannot obtain. | ||
{|class="wikitable" style="text-align: | {| class="wikitable" style="width: 100%;" | ||
|-style=" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Prototype Kinesis Module''' <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]].'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 5 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Firefighting Tank Module''' <br> [[File:Mod Firefighter Tank.png]] {{anchor|Firefighter_tank}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on Atmospheric MODsuit'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Kinesis Module Plus''' <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| '''ADMIN SPAWN ONLY.''' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 3 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Insignia Module''' <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].'' | |||
|} | |||
|- | |||
| '''Complexity:''' 0 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Power Kick Module''' <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]].'' | |||
'' | |||
| | |||
| | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 0 <br> '''Cell Drain:''' None | |||
''' | |||
< | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Advanced Cloaking Module''' <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| '''ADMIN SPAWN ONLY.''' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 4 <br> '''Cell Drain:''' 5 On-Use | |||
''' | |||
< | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Camera Module''' <br> [[File:Mod Camera.gif]] {{anchor|Camera}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]].'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' None | |||
''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Advanced Magnetic Stability Module''' <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}} | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits.'' | |||
| | |||
| | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 0 <br> '''Cell Drain:''' 0.5 Active | |||
''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''MOD Magnet Module''' <br> [[File:Mod Magnet.png]] | |||
| rowspan='2' style="width: 80%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Pre-Equipped on Loader MODsuit.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 0 <br> '''Cell Drain:''' None | |||
|} | |} | ||
</tab></tabs> | </tab></tabs> |
Revision as of 08:25, 29 January 2024
HELLO WORLD!
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag Edit from a random vox: This flag is indeed funni
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Extended Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Medical Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Diagnostic Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Security Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Meson Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active Cell Drain |
Welding Protection Module |
|
| ||||
Complexity: 1 Cell Drain: None |
Radiation Protection Module |
|
| ||||
Complexity: 0 Cell Drain: 0.1 Passive Cell Drain |
EMP Shield Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive Cell Drain |
Waddle Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Passive Cell Drain |
Plasma Stabilizer Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive Cell Drain |
Module | Description | |||
---|---|---|---|---|
T-Ray Scanner Module |
| |||
Cloak Module |
| |||
Ion Jetpack Module |
| |||
Magnetic Stabilizator Module |
| |||
Flashlight Module |
| |||
Reagent Scanner Module |
| |||
Thermal Regulator Module |
| |||
Injector Module |
|
Module | Description | |||
---|---|---|---|---|
Emergency Tether Module |
| |||
Internal GPS Module |
| |||
Defibrillator Module |
| |||
Bike Horn Module |
| |||
Crate Clamp Module |
| |||
Drill Module |
| |||
Ore Bag Module |
| |||
DNA Lock Module |
| |||
Holster Module |
| |||
Active Sonar Module |
| |||
Pathfinder Module |
| |||
Status Readout Module |
|
Teleporter Module |
|
| ||||
Complexity: 3 Cell Drain: 5 On-Use Cell Drain |
Kinesis Module |
|
| ||||
Complexity: 3 Cell Drain: 3 On-Use Cell Drain |
Syndicate Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Plate Compression Module |
|
| ||||
Complexity: 2 Cell Drain: None |
Non-Printable Modules
Modules, that can be found in Maintenance.
Springlock Module |
| ||
Complexity: 3 Cell Drain: None |
Balloon Blower Module |
| ||
Complexity: 1 Cell Drain: 0.5 On-Use |
Stamper Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active |
Modules that can be obtained through Syndicate Uplink.
Thermal Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 15 |
Night Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 5 |
Plate Compression Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 10 |
Anti-Slip Module |
| ||
Complexity: 1 Cell Drain: 0.1 Passive | |||
Telecrystal Cost: 10 |
Heavily Modified Springlock Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 5 |
Hidden Holster Module |
| ||
Complexity: 1 Cell Drain: None | |||
Telecrystal Cost: 5 |
Modules obtainable via other means, as well as ones you cannot obtain.
Prototype Kinesis Module |
| ||
Complexity: 0 Cell Drain: 5 On-Use |
Firefighting Tank Module |
| ||
Complexity: 2 Cell Drain: 3 Active |
Kinesis Module Plus |
| ||
Complexity: 0 Cell Drain: 3 On-Use |
Insignia Module |
| ||
Complexity: 0 Cell Drain: None |
Power Kick Module |
| ||
Complexity: 0 Cell Drain: None |
Advanced Cloaking Module |
| ||
Complexity: 4 Cell Drain: 5 On-Use |
Camera Module |
| ||
Complexity: 1 Cell Drain: None |
Advanced Magnetic Stability Module |
| ||
Complexity: 0 Cell Drain: 0.5 Active |
MOD Magnet Module |
| ||
Complexity: 0 Cell Drain: None |
Plating Types
Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Engineering MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Atmospheric MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Advanced MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Loader MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 10
|
Mining MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Medical MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Rescue MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Research MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Security MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Safeguard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Magnate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Cosmohonk MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Syndicate MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Prototype MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Responsory MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Apocryphal MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 25
|
Corporate MODsuit |
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Complexity: 15
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Debug MODsuit |
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Complexity: 50
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Administrative MODsuit |
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Complexity: 1000
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Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equiped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
|
Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
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Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Sol Traders
Modules:
|
Loader MODsuit |
Can be ordered from cargo
Modules:
|
Mining MODsuit |
In the Mining Equipment Vendor
Modules:
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Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
|
Rescue MODsuit |
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
Modules:
|
Research MODsuit |
In the Research Director's Office. Can be bought from Sol Traders
Modules:
| |||||
Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
|
Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Sol Traders
Modules:
|
Magnate MODsuit |
In the Captain's Office
Modules:
| |||||
Cosmohonk MODsuit |
Can be built by robotics
Modules:
|
Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
|
Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
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Prototype MODsuit |
In Space Ruins
Modules:
|
Responsory MODsuit |
On Emergency Response Team
Modules:
|
Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
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Corporate MODsuit |
On Central Command Officers
Modules:
|
Debug MODsuit |
Modules:
|
Administrative MODsuit |
Modules:
|