Difference between revisions of "User:Imnotthesharpest"
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|} | |} | ||
</tab> | </tab> | ||
<tab name='Active Modules' inline> < | <tab name='Active Modules' inline> | ||
{|class="wikitable" style="text-align: | {| class="wikitable" style="width: 100%;" | ||
|-style=" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''T-Ray Scanner Module''' <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 2 Engineering | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.5 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Cloak Module''' <br> [[File:Mod Cloak.png]] {{anchor|Cloak}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 4 <br> '''Cell Drain:''' 2 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Ion Jetpack Module''' <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 7 Materials <br> 7 Engineering <br> 7 EM Spectrum | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 3 <br> '''Cell Drain:''' | |||
*0.5 Active | |||
*1 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Magnetic Stabilizator Module''' <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 0.5 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Flashlight Module''' <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Reagent Scanner Module''' <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma | |||
| | |||
< | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 Active | |||
| | |||
''' | |||
''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Thermal Regulator Module''' <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.'' | |||
| | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
| | |||
' | |||
''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Injector Module''' <br> [[File:Mod Injector.png]] {{anchor|Injector}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.3 Active | |||
|} | |} | ||
</tab> | </tab> | ||
<tab name='Ability Modules' inline | <tab name='Ability Modules' inline> | ||
{|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;" | {|class="wikitable" style="text-align: left; background-color: #f0e8f0; width:100%;" | ||
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | |-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | ||
Line 759: | Line 795: | ||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' 5 On-Use | | '''Complexity:''' 3 <br> '''Cell Drain:''' 5 On-Use | ||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
Line 777: | Line 813: | ||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 3 <br> '''Cell Drain:''' 3 On-Use | | '''Complexity:''' 3 <br> '''Cell Drain:''' 3 On-Use | ||
|} | |} | ||
</tab> | </tab> |
Revision as of 08:48, 29 January 2024
HELLO WORLD!
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag Edit from a random vox: This flag is indeed funni
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Extended Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Medical Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Diagnostic Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Security Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Meson Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Welding Protection Module |
|
| ||||
Complexity: 1 Cell Drain: None |
Radiation Protection Module |
|
| ||||
Complexity: 0 Cell Drain: 0.1 Passive |
EMP Shield Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive |
Waddle Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Passive |
Plasma Stabilizer Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive |
T-Ray Scanner Module |
|
| ||||
Complexity: 1 Cell Drain: 0.5 Active |
Cloak Module |
|
| ||||
Complexity: 4 Cell Drain: 2 Active |
Ion Jetpack Module |
|
| ||||
Complexity: 3 Cell Drain:
|
Magnetic Stabilizator Module |
|
| ||||
Complexity: 2 Cell Drain: 0.5 Active |
Flashlight Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Reagent Scanner Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Active |
Thermal Regulator Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Injector Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Module | Description | |||
---|---|---|---|---|
Emergency Tether Module |
| |||
Internal GPS Module |
| |||
Defibrillator Module |
| |||
Bike Horn Module |
| |||
Crate Clamp Module |
| |||
Drill Module |
| |||
Ore Bag Module |
| |||
DNA Lock Module |
| |||
Holster Module |
| |||
Active Sonar Module |
| |||
Pathfinder Module |
| |||
Status Readout Module |
|
Teleporter Module |
|
| ||||
Complexity: 3 Cell Drain: 5 On-Use |
Kinesis Module |
|
| ||||
Complexity: 3 Cell Drain: 3 On-Use |
Syndicate Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Plate Compression Module |
|
| ||||
Complexity: 2 Cell Drain: None |
Non-Printable Modules
Modules, that can be found in Maintenance.
Springlock Module |
| ||
Complexity: 3 Cell Drain: None |
Balloon Blower Module |
| ||
Complexity: 1 Cell Drain: 0.5 On-Use |
Stamper Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active |
Modules that can be obtained through Syndicate Uplink.
Thermal Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 15 |
Night Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 5 |
Plate Compression Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 10 |
Anti-Slip Module |
| ||
Complexity: 1 Cell Drain: 0.1 Passive | |||
Telecrystal Cost: 10 |
Heavily Modified Springlock Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 5 |
Hidden Holster Module |
| ||
Complexity: 1 Cell Drain: None | |||
Telecrystal Cost: 5 |
Modules obtainable via other means, as well as ones you cannot obtain.
Prototype Kinesis Module |
| ||
Complexity: 0 Cell Drain: 5 On-Use |
Firefighting Tank Module |
| ||
Complexity: 2 Cell Drain: 3 Active |
Kinesis Module Plus |
| ||
Complexity: 0 Cell Drain: 3 On-Use |
Insignia Module |
| ||
Complexity: 0 Cell Drain: None |
Power Kick Module |
| ||
Complexity: 0 Cell Drain: None |
Advanced Cloaking Module |
| ||
Complexity: 4 Cell Drain: 5 On-Use |
Camera Module |
| ||
Complexity: 1 Cell Drain: None |
Advanced Magnetic Stability Module |
| ||
Complexity: 0 Cell Drain: 0.5 Active |
MOD Magnet Module |
| ||
Complexity: 0 Cell Drain: None |
Plating Types
Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Engineering MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Atmospheric MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Advanced MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Loader MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 10
|
Mining MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Medical MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Rescue MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Research MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Security MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Safeguard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Magnate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Cosmohonk MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Syndicate MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Prototype MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Responsory MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Apocryphal MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 25
|
Corporate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Debug MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 50
|
Administrative MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 1000
|
Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equiped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
|
Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
| |||||
---|---|---|---|---|---|---|---|---|---|---|
Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Sol Traders
Modules:
|
Loader MODsuit |
Can be ordered from cargo
Modules:
|
Mining MODsuit |
In the Mining Equipment Vendor
Modules:
| |||||
Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
|
Rescue MODsuit |
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
Modules:
|
Research MODsuit |
In the Research Director's Office. Can be bought from Sol Traders
Modules:
| |||||
Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
|
Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Sol Traders
Modules:
|
Magnate MODsuit |
In the Captain's Office
Modules:
| |||||
Cosmohonk MODsuit |
Can be built by robotics
Modules:
|
Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
|
Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
| |||||
Prototype MODsuit |
In Space Ruins
Modules:
|
Responsory MODsuit |
On Emergency Response Team
Modules:
|
Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
| |||||
Corporate MODsuit |
On Central Command Officers
Modules:
|
Debug MODsuit |
Modules:
|
Administrative MODsuit |
Modules:
|