Difference between revisions of "User:Imnotthesharpest"
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</tab> | </tab> | ||
<tab name='Ability Modules' inline> | <tab name='Ability Modules' inline> | ||
{|class="wikitable" style=" | {| class="wikitable" style="width: 100%;" | ||
|-style=" | |- style="vertical-align: top;" | ||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Emergency Tether Module''' <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum | |||
| | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 1 On-Use | |||
''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Internal GPS Module''' <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 2 Materials <br> 2 Bluespace | |||
| | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.'' | |||
| | |||
' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 On-Use | |||
''' | |||
''' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Defibrillator Module''' <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 7 Materials <br> 7 Biotech <br> 6 Power | |||
| | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.'' | |||
| | |||
'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 200 On-Use | |||
| | |||
' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Bike Horn Module''' <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 3 Materials <br> 3 Data Theory | |||
| | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| ''A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.'' | |||
|} | |} | ||
|- | |- | ||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 1 On-Use | |||
' | |||
|} | |} | ||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Crate Clamp Module''' <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |- | ||
| 3 Materials <br> 3 Data Theory | |||
|} | |} | ||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 3 <br> '''Cell Drain:''' 1 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Drill Module''' <br> [[File:Mod Drill.png]] {{anchor|Drill}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 1 On-Use Cell Drain | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Ore Bag Module''' <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.2 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''DNA Lock Module''' <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 3 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Holster Module''' <br> [[File:Mod Holster.png]] {{anchor|Holster}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' None | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Active Sonar Module''' <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 4 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Pathfinder Module''' <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 2 <br> '''Cell Drain:''' 200 On-Use | |||
|} | |||
{| class="wikitable" style="width: 100%;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #f0e8f0; width: 20%; text-align: center;" | '''Status Readout Module''' <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}} | |||
| rowspan='2' style="width: 25%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Required Tech Levels:''' | |||
|- | |||
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal | |||
|} | |||
| rowspan='2' style="width: 55%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #A06DA0; text-align: center; color: white;" | '''Description''' | |||
|- | |||
| ''A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.'' | |||
|} | |||
|- | |||
| '''Complexity:''' 1 <br> '''Cell Drain:''' 0.1 On-Use | |||
|} | |||
</tab> | </tab> | ||
<tab name='Anomaly-Powered Modules' inline> | <tab name='Anomaly-Powered Modules' inline> |
Revision as of 09:16, 29 January 2024
HELLO WORLD!
The introductory paragraph went here
Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.
funny flag Edit from a random vox: This flag is indeed funni
Bubble Wrap
here's some bubble wrap
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = | O | = |
Wiki Pages I edited
The header says it all
I have totally redone four pages:
Pages I probably plan on working on:
Currently editing this page:
Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left. Charging a MODsuitIf your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell. If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit. Exchanging the Power Cell |
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Modsuit Maintenance
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Extended Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Medical Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Diagnostic Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Security Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Meson Visor Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Welding Protection Module |
|
| ||||
Complexity: 1 Cell Drain: None |
Radiation Protection Module |
|
| ||||
Complexity: 0 Cell Drain: 0.1 Passive |
EMP Shield Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive |
Waddle Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Passive |
Plasma Stabilizer Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Passive |
T-Ray Scanner Module |
|
| ||||
Complexity: 1 Cell Drain: 0.5 Active |
Cloak Module |
|
| ||||
Complexity: 4 Cell Drain: 2 Active |
Ion Jetpack Module |
|
| ||||
Complexity: 3 Cell Drain:
|
Magnetic Stabilizator Module |
|
| ||||
Complexity: 2 Cell Drain: 0.5 Active |
Flashlight Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Reagent Scanner Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 Active |
Thermal Regulator Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Injector Module |
|
| ||||
Complexity: 1 Cell Drain: 0.3 Active |
Emergency Tether Module |
|
| ||||
Complexity: 1 Cell Drain: 1 On-Use |
Internal GPS Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 On-Use |
Defibrillator Module |
|
| ||||
Complexity: 2 Cell Drain: 200 On-Use |
Bike Horn Module |
|
| ||||
Complexity: 1 Cell Drain: 1 On-Use |
Crate Clamp Module |
|
| ||||
Complexity: 3 Cell Drain: 1 On-Use |
Drill Module |
|
| ||||
Complexity: 2 Cell Drain: 1 On-Use Cell Drain |
Ore Bag Module |
|
| ||||
Complexity: 1 Cell Drain: 0.2 On-Use |
DNA Lock Module |
|
| ||||
Complexity: 2 Cell Drain: 3 On-Use |
Holster Module |
|
| ||||
Complexity: 2 Cell Drain: None |
Active Sonar Module |
|
| ||||
Complexity: 2 Cell Drain: 4 On-Use |
Pathfinder Module |
|
| ||||
Complexity: 2 Cell Drain: 200 On-Use |
Status Readout Module |
|
| ||||
Complexity: 1 Cell Drain: 0.1 On-Use |
Teleporter Module |
|
| ||||
Complexity: 3 Cell Drain: 5 On-Use |
Kinesis Module |
|
| ||||
Complexity: 3 Cell Drain: 3 On-Use |
Syndicate Storage Module |
|
| ||||
Complexity: 3 Cell Drain: None |
Plate Compression Module |
|
| ||||
Complexity: 2 Cell Drain: None |
Non-Printable Modules
Modules, that can be found in Maintenance.
Springlock Module |
| ||
Complexity: 3 Cell Drain: None |
Balloon Blower Module |
| ||
Complexity: 1 Cell Drain: 0.5 On-Use |
Stamper Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active |
Modules that can be obtained through Syndicate Uplink.
Thermal Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 15 |
Night Visor Module |
| ||
Complexity: 1 Cell Drain: 0.3 Active | |||
Telecrystal Cost: 5 |
Plate Compression Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 10 |
Anti-Slip Module |
| ||
Complexity: 1 Cell Drain: 0.1 Passive | |||
Telecrystal Cost: 10 |
Heavily Modified Springlock Module |
| ||
Complexity: 2 Cell Drain: None | |||
Telecrystal Cost: 5 |
Hidden Holster Module |
| ||
Complexity: 1 Cell Drain: None | |||
Telecrystal Cost: 5 |
Modules obtainable via other means, as well as ones you cannot obtain.
Prototype Kinesis Module |
| ||
Complexity: 0 Cell Drain: 5 On-Use |
Firefighting Tank Module |
| ||
Complexity: 2 Cell Drain: 3 Active |
Kinesis Module Plus |
| ||
Complexity: 0 Cell Drain: 3 On-Use |
Insignia Module |
| ||
Complexity: 0 Cell Drain: None |
Power Kick Module |
| ||
Complexity: 0 Cell Drain: None |
Advanced Cloaking Module |
| ||
Complexity: 4 Cell Drain: 5 On-Use |
Camera Module |
| ||
Complexity: 1 Cell Drain: None |
Advanced Magnetic Stability Module |
| ||
Complexity: 0 Cell Drain: 0.5 Active |
MOD Magnet Module |
| ||
Complexity: 0 Cell Drain: None |
Plating Types
Standard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Engineering MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Atmospheric MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Advanced MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Loader MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 10
|
Mining MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Medical MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Rescue MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Research MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Security MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 12
|
Safeguard MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Magnate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Cosmohonk MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Syndicate MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Syndicate Elite MODsuit |
In EVA Mode
In Combat Mode |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Complexity: 15
|
Prototype MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 20
|
Responsory MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Apocryphal MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 25
|
Corporate MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 15
|
Debug MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 50
|
Administrative MODsuit |
|
| ||||||||||||||||||||||||||
Complexity: 1000
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Pre-Equipped MODsuits
This is a glossary of the MODsuits, their locations, and their pre-equiped modules.
Modsuits | ||||||||||
Standard MODsuit |
Can be built by robotics | Engineering MODsuit |
In the Engineering Suit Storage. Can be built by robotics
Modules:
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Atmospheric MODsuit |
In the Atmospherics Suit Storage. Can be built by robotics
Modules:
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Advanced MODsuit |
In the Chief Engineer's Office. Can be bought from Sol Traders
Modules:
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Loader MODsuit |
Can be ordered from cargo
Modules:
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Mining MODsuit |
In the Mining Equipment Vendor
Modules:
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Medical MODsuit |
In the Medbay Suit Storage, can be built by robotics
Modules:
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Rescue MODsuit |
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders
Modules:
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Research MODsuit |
In the Research Director's Office. Can be bought from Sol Traders
Modules:
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Security MODsuit |
In the Armoury. Can be built by robotics
Modules:
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Safeguard MODsuit |
In the Head of Security's Office. Can be bought from Sol Traders
Modules:
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Magnate MODsuit |
In the Captain's Office
Modules:
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Cosmohonk MODsuit |
Can be built by robotics
Modules:
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Syndicate MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
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Syndicate Elite MODsuit |
In the Syndicate Uplink, and Nuclear Operative Uplink
Modules:
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Prototype MODsuit |
In Space Ruins
Modules:
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Responsory MODsuit |
On Emergency Response Team
Modules:
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Apocryphal MODsuit |
On Death Squad
Modules:
Apocryphal Officer MODsuit Only:
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Corporate MODsuit |
On Central Command Officers
Modules:
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Debug MODsuit |
Modules:
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Administrative MODsuit |
Modules:
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