Difference between revisions of "Mindflayer"
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| style="width: 50pt;" class="unsortable" | Swarm upgrade cost | | style="width: 50pt;" class="unsortable" | Swarm upgrade cost | ||
| style="width: 100pt;" class="unsortable" | Cooldown | | style="width: 100pt;" class="unsortable" | Cooldown | ||
| | | Description | ||
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!'''Swarmprod''' | !'''Swarmprod''' |
Revision as of 10:10, 23 September 2024
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
Mindflayers are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.
Powers
Mindflayer powers are divided into two base categories. Passive and active abilities. Passive abilities are all immediately available for purchase, but the active abilities require an ability of the previous stage to be purchased. Active abilities are divided into subclasses, where at the end there will be a strong ability for purchase. Subclasses can contain passive abilities.
Passives
Name | Unlock | Swarm upgrade cost | Description |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
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Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
Actives
Innate
Name | Stage | Unlock | Swarm upgrade cost | Cooldown | Description |
Swarmprod | Innate | Innate | 30 Seconds | 60 | Has 2 charges. Both charges are needed to stun fully.
Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge. |
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Quick Reboot | Innate | Innate | 30 Seconds | 120/180 | Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.
Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds |