Difference between revisions of "Mindflayer"
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[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!30 | !30 | ||
|60|| | |60|| Mute your footsteps. Upgrade gives noslip. | ||
|- | |- | ||
!''' | !'''Badassery''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!100 | !100 | ||
|N/A|| | |N/A|| Make yourself more badass, allowing you to dual wield guns with no penalty, alongside other benefits. | ||
|- | |- | ||
!'''Internal Faraday Cage''' | !'''Internal Faraday Cage''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!30 | !30 | ||
|60|| | |60|| Resist EMP effects. Upgrade makes you completely immune to EMPs. | ||
|- | |- | ||
!'''Insulated Chassis''' | !'''Insulated Chassis''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!30 | !30 | ||
|N/A|| | |N/A|| Become immune to basic shocks. | ||
|- | |- | ||
!'''Replicating Nanites''' | !'''Replicating Nanites''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!50 | !50 | ||
|100/150|| | |100/150|| Gain a passive repairing effect. Upgrade increases healing by 1 brute and burn per tick. | ||
|- | |- | ||
!''' | !'''Enhanced Optical Sensitivity''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!40 | !40 | ||
|80|| | |80|| Gives you nightvision. Upgrade gives you thermal vision | ||
|- | |- | ||
!''' | !'''Swarm Absorption Efficiency''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!75 | !75 | ||
|150/225|| | |150/225|| Increases amount of swarms drained per second by 100%. Upgrades increases draining rate by a further 100% | ||
|- | |- | ||
!''' | !'''Reinforced Joints''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!50 | !50 | ||
|N/A|| | |N/A|| Prevents your limbs from falling off due to damage. | ||
|- | |- | ||
!'''Telescopic Eyes''' | !'''Telescopic Eyes''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!50 | !50 | ||
|N/A|| | |N/A|| Allows you to use your eyes as a scope, increasing your viewing range. | ||
|- | |- | ||
!'''Perfect Symbiosis''' | !'''Perfect Symbiosis''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!400 | !400 | ||
|N/A|| | |N/A|| Increases amount of swarms drained per second tenfold. | ||
|- | |- | ||
!'''Torque Enhancer''' | !'''Torque Enhancer''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!75 | !75 | ||
|150/225|| | |150/225|| Increases the amount of damage you do with unarmed attacks. Upgrades further increase the damage done. | ||
|- | |- | ||
!'''Internal Nanite Application''' | !'''Internal Nanite Application''' | ||
[[File:VGlare.png]] | [[File:VGlare.png]] | ||
!50 | !50 | ||
|100|| | |100|| Slowly repair damage done to your organs. Upgrade increases the repair rate. | ||
|} | |} | ||
Revision as of 10:42, 23 September 2024
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
Mindflayers are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.
Powers
Mindflayer powers are divided into two base categories. Passive and active abilities. Passive abilities are all immediately available for purchase, but the active abilities require an ability of the previous stage to be purchased. Active abilities are divided into subclasses, where at the end there will be a strong ability for purchase. Subclasses can contain passive abilities.
Passives
Name | Unlock | Swarm upgrade cost | Description |
Armored Plating | 30 | 60/90 | Increases armor by 5. Upgrades increase armor by another 5. |
---|---|---|---|
Fluid Feet | 30 | 60 | Mute your footsteps. Upgrade gives noslip. |
Badassery | 100 | N/A | Make yourself more badass, allowing you to dual wield guns with no penalty, alongside other benefits. |
Internal Faraday Cage | 30 | 60 | Resist EMP effects. Upgrade makes you completely immune to EMPs. |
Insulated Chassis | 30 | N/A | Become immune to basic shocks. |
Replicating Nanites | 50 | 100/150 | Gain a passive repairing effect. Upgrade increases healing by 1 brute and burn per tick. |
Enhanced Optical Sensitivity | 40 | 80 | Gives you nightvision. Upgrade gives you thermal vision |
Swarm Absorption Efficiency | 75 | 150/225 | Increases amount of swarms drained per second by 100%. Upgrades increases draining rate by a further 100% |
Reinforced Joints | 50 | N/A | Prevents your limbs from falling off due to damage. |
Telescopic Eyes | 50 | N/A | Allows you to use your eyes as a scope, increasing your viewing range. |
Perfect Symbiosis | 400 | N/A | Increases amount of swarms drained per second tenfold. |
Torque Enhancer | 75 | 150/225 | Increases the amount of damage you do with unarmed attacks. Upgrades further increase the damage done. |
Internal Nanite Application | 50 | 100 | Slowly repair damage done to your organs. Upgrade increases the repair rate. |
Actives
Innate
Name | Stage | Unlock | Swarm upgrade cost | Cooldown | Description |
Swarmprod | Innate | Innate | 30 Seconds | 60 | Has 2 charges. Both charges are needed to stun fully.
Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge. |
---|---|---|---|---|---|
Quick Reboot | Innate | Innate | 30 Seconds | 120/180 | Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.
Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds |