Difference between revisions of "Paramedic"
Line 1: | Line 1: | ||
{{WIP | {{WIP}} {{JobPageHeader | ||
|headerbgcolor = #ddddff | |headerbgcolor = #ddddff | ||
|headerfontcolor = black | |headerfontcolor = black | ||
|stafftype = | |stafftype = MEDICAL | ||
|imagebgcolor = #eeeeff | |imagebgcolor = #eeeeff | ||
|img_generic = Paramedic.png | |img_generic = Paramedic.png | ||
Line 15: | Line 14: | ||
}} | }} | ||
The Paramedic is the first | The Paramedic is the first responder to medical emergencies outside the sanctity of the [[Medbay]]. With your ambulance and hardsuit, you can reach personnel in extremely hazardous conditions. If you pay attention to the tracking computer, a portable monitor, keep an eye on the radio, and otherwise be vigilant, you will be a lifesaver just as much, if not more so, than your doctorate wielding coworkers. | ||
Just as the [[Medical Doctor]], you should know what most chemicals do. They will be your arsenal for saving lives. Your job, more often than not, is bringing patients | Just as the [[Medical Doctor]], you should know what most chemicals do. They will be your arsenal for saving lives. Your job, more often than not, is bringing patients '''to''' the doctors so that they can treat the patient. Once you get the patient in the hands of a practitioner, you should be off to respond to the next call, and not hovering over cryogenics. | ||
== First Responder == | == First Responder == |
Revision as of 09:19, 29 March 2016
[[File:]]
Paramedic
Superiors: Chief Medical Officer
Difficulty: Easy to Medium
Guides: Guide to Medicine
Access: Medbay, Paramedic's Garage
Duties: Respond to medical emergencies, save lives.
The Paramedic is the first responder to medical emergencies outside the sanctity of the Medbay. With your ambulance and hardsuit, you can reach personnel in extremely hazardous conditions. If you pay attention to the tracking computer, a portable monitor, keep an eye on the radio, and otherwise be vigilant, you will be a lifesaver just as much, if not more so, than your doctorate wielding coworkers.
Just as the Medical Doctor, you should know what most chemicals do. They will be your arsenal for saving lives. Your job, more often than not, is bringing patients to the doctors so that they can treat the patient. Once you get the patient in the hands of a practitioner, you should be off to respond to the next call, and not hovering over cryogenics.
First Responder
You begin the round inside the Paramedic's Office. Its a cramped space that fits you, your vitals monitor, two closets of equipment, and your ambulance along with the table that holds its key. One closet houses your main equipment; Latex Gloves, your Paramedic Vest, and an Extended Emergency Oxygen Tank, which fits snugly on your vest's suit storage. The second closet holds your hardsuit, which should only be donned in cases where you will be heading into dangerous environments, or in cases where the station is on high alert. The hardsuit may also be used to help protect you from viruses if you aren't able to reach a biosuit. Your ambulance will allow you to get from Point A to B in a very timely manner, and the key should be held with you at all times to prevent theft. Additionally, you may pull a roller bed while driving the cart to give patients a very speedy ride to the Medbay.
Suiting Up
Once you get your equipment in order, you're not yet ready to sit back and stare at the vitals monitor until something goes wrong. The Medbay's emergency side entrance is just up from your office, so head inside and grab a few extra things. Preferably, you want to get a hold of a Health Scanner HUD, a Handheld Crew Monitor, and a Health Analyzer so you can easily identify crewmen who are injured as well as prioritize injuries. Secondly, stock up on medicine. In the most critical of patients, sometimes not even the speed of your ambulance won't be enough to get them into a cryogenics tube, or on the surgery table. You must be ready to deal with any medical situation that arises. Stock up on Kelotane or Dermaline for burns, Bicardine for brute damage, Dexalin for asphyxiation, and Anti-Toxin for poisonings. The medical supply machines scattered around Medbay will supply you with some of your needs, but otherwise you need to get your supply from the Chemist, for the default supply underneath chemistry will last for only so long.
Saving Lives
Your primary job is to get heal patients who are away from the Medbay, transporting patients in need of surgery, and stabilizing critically wounded crewmembers before transportation. In situations where there are several wounded patients, you need to practice triage. You must prioritize who is in most need of medical attention, stabilize who you can, and transport the worst of them to Medbay for immediate cryogenics or surgery. In fact, you might be inclined to order a surgery crate, empty out a first aid box, and fill it up with surgical tools. This way you can perform life-saving surgical procedures while in the field to those who otherwise would not survive a trip to the medical bay, such as those with internal bleeding. Keep in mind, however, that you may not have the chance to wash your hands as often as a proper surgeon, so in order to minimize the risk of infection, put on an unused pair of latex gloves before opening up your patients. Be sure to read up on surgery before attempting to do such risky procedures.
Remember, it's your job to get lives into the hands of doctors so that they may treat patients. It's not your obligation to play as an extra medical doctor. Try to minimize your time in Medbay unless your presence there is absolutely needed, such as if the facility is understaffed. Get your patients inside, ensure that they are properly handed off to a doctor or nurse and move to the next call. Do NOT leave patients dying in the medical bay lobby or the halls when there are no doctors around! It's imperative you know somebody is taking care of your patient before you pick up the next.
Traitoring
Being a traitor as a Paramedic doesn't give you a lot of tools, but it gives you a lot of freedom. You are never expected to be in one place, which gives you practically free reign over the station in areas where you have access. Your hardsuit will allow you to get out and perform nefarious actions in vacuum, and your ambulance can allow a quick get away if things go south. Being medical personnel can allow you to get a hold of sleep toxin and poisons, even more if you get a chemist on your side. Nobody will blink an eye if you grab an injured person and whisk them away with the intention of heading to the Medbay, only to take a turn into the maintenance tunnels or dorms to perform some back alley 'organ donations'.
However, you must keep up appearances. Do your job for the most part by saving lives and gaining people's trust. However if your target comes along, or somebody who's access is imperative to your success, it's time to act.