User:Imnotthesharpest

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Revision as of 04:58, 28 January 2024 by Imnotthesharpest (talk | contribs) (→‎Plating Types: rearrangement)
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Red crowbar.png This user is a Certified
Red Tool Collector
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HELLO WORLD!

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag Edit from a random vox: This flag is indeed funni

Bubble Wrap

here's some bubble wrap

O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =
O = O = O = O = O = O = O = O = O = O =

Wiki Pages I edited

The header says it all

I have totally redone four pages:

Pages I probably plan on working on:

Currently editing this page:


NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
Too much information and noise on page, kill the spreadsheet tables and focus on teaching players about modsuits, their uses, and various features. (This page is barely readable atm)


Modular Outerwear Devices, MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, and assemble them!

Using a MODsuit

Mod UI.png

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack if it's equipped with a Storage Module. Once on your back, deploy each part of the suit, and then activate it, which you can do by pressing the buttons on the top left.

Charging a MODsuit

If your MODsuit is operating on aMod Core.gif standard core, enter a cyborg charger Borgrecharge.png while wearing the suit to recharge it's cell. Eventually, you can also change it's cell.

If your MODsuit is operating on a Mod Plasma Core.gif plasma core, which is a standard for mining MODsuits, insert Plasma.png plasma sheets into the Mod Control.pngcontrol unit.

Exchanging the Power Cell

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Wrench.png Wrench.
  3. Re-insert the Mod Core.gif MODsuit core.
  4. Insert the Powercell.png Power Cell.
  5. Use Screwdriver tool.png Screwdriver.

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armour from the Exosuit Fabricator.
  2. Mod Core.gif Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Mod Shell.png Add core to shell.
  4. Screwdriver tool.png Screwdriver core to shell.
  5. Mod Helmet.png Add helmet to assembly.
  6. Mod Chestplate.png Add chestplate to assembly.
  7. Mod Gauntlets.png Add gauntlets to assembly.
  8. Mod Boots.png Add boots to assembly.
  9. Wrench.png Wrench assembly.
  10. Screwdriver tool.png Screwdriver assembly.
  11. Mod Standard Plating.png Add external plating to assembly.
  12. Screwdriver tool.png Open modsuit panel with screwdriver.
  13. Powercell.png Insert a power cell.
  14. Screwdriver tool.png Close modsuit panel with screwdriver.


Modsuit Maintenance

Fixing Wiring

MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:

  • Lack of response from the MODsuits functions.
  • The User Interface becoming Dysfunctional until fixed.

In order to fix the wiring:

  1. Use a Screwdriver tool.png Screwdriver to expose the wiring.
  2. Hack using a Multitool.png Multitool or Wirecutters.png Wirecutters.
  3. Use a Screwdriver tool.png Screwdriver to hide the wires again when done.
  • Do note the wire order in every single MODsuit is different.
Wire Effects Multitool.png Pulsing Wirecutters.png Cutting Wirecutters.png Mending
Shock / Electrify

(Orange Light)

Delivers an electrical shock to the person hacking the MODsuit. Toggles shock mode for up to 30 seconds. Toggles the Orange Light. Will shock anyone hacking the MODsuit until repaired. Returns normal operation.
Disable

(Red Light)

Malfunctions the MODsuit, making it sometimes unresponsive to button presses. Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light. Malfunctions the MODsuit until the wires mended. Returns the MODsuit to normal functionality.
ID Lock

(Green Light)

Toggles the ID Lock on a MODsuit. Toggles the ID Lock. Toggles the Green Light. None None
Interface Functionality

(Yellow Light)

Toggles the MODsuits User Interface functionality on a MODsuit. Toggles the User Interfaces Functionality. Toggles the Yellow Light. Breaks the User Interfaces Functionality until the wire is mended. Restores the User Interface Functionality.
Dud Wires The remaining two wires in the MODsuit are duds and have no effect. None None None

Upgrading the MODsuit

Module Addition:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver tool.png Screwdriver.

Module Removal:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Red crowbar.png Crowbar to take the modules out.
  3. Use Screwdriver tool.png Screwdriver.

Modules

Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3.

Module Description
Storage Module
Mod Storage.png

Cell Drain

None

Required Tech Levels

None
What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
Complexity: 3
Extended Storage Module
Mod Extended Storage.png

Cell Drain

None

Required Tech Levels

6 Materials
5 Power
6 Engineering
2 EM Spectrum
2 Illegal
Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.
Complexity: 3
Module Description
Medical Visor Module
Mod Medical Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

5 Materials
4 Biotech
4 Data Theory
A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
Complexity: 1
Diagnostic Visor Module
Mod Diagnostic Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

5 Materials
4 Engineering
4 Biotech
4 Data Theory
A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
Complexity: 1
Security Visor Module
Mod Security Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

5 Materials
4 Biotech
4 Data Theory
3 Combat
A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
Complexity: 1
Meson Visor Module
Mod Meson Visor.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

4 Materials
4 Biotech
4 Data Theory

Complexity: 1

A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
Complexity: 1
Welding Protection Module
Mod Welding Protection.png

Cell Drain

None

Required Tech Levels

4 Materials
5 Engineering
4 Biotech
4 Plasma
A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
Complexity: 1
Module Description
Radiation Protection Module
Mod Radiation Protection.png

Cell Drain

0.1 Passive Cell Drain

Required Tech Levels

4 Materials
4 EM Spectrum
5 Combat
Alan please add a description.
Complexity: 0
EMP Shield Module
Mod EMP Shield.png

Cell Drain

0.3 Passive Cell Drain

Required Tech Levels

6 EM Spectrum
7 Combat
3 Illegal
Alan please add a description.
Complexity: 1
Waddle Module
Mod Waddle.png

Cell Drain

0.2 Passive Cell Drain

Required Tech Levels

3 Materials
3 Data Theory
Alan please add a description.
Complexity: 1
Plasma Stabilizer Module
Mod Plasma Stabilizer.png

Cell Drain

0.3 Passive Cell Drain

Required Tech Levels

2 Materials
3 Engineering
2 Power
Alan please add a description.
Complexity: 1
Module Description
T-Ray Scanner Module
Mod T-Ray Scanner.png

Cell Drain

0.5 Active Cell Drain

Required Tech Levels

2 Materials
2 Engineering
Alan please add a description.
Complexity: 1
Cloak Module
Mod Cloak.png

Cell Drain

2 Active Cell Drain

Required Tech Levels

7 Combat
6 EM Spectrum
3 Illegal
Alan please add a description.
Complexity: 4
Ion Jetpack Module
Mod Ion Jetpack.png

Cell Drain

0.5 Active Cell Drain
1 On-Use Cell Drain

Required Tech Levels

7 Materials
7 Engineering
7 EM Spectrum
Alan please add a description.
Complexity: 3
Magnetic Stabilizator Module
Mod Magnetic Stability.png

Cell Drain

0.5 Active Cell Drain

Required Tech Levels

4 Materials
5 Engineering
4 EM Spectrum
Alan please add a description.
Complexity: 2
Flashlight Module
Mod Flashlight.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

2 Engineering
2 EM Spectrum
2 Plasma
Alan please add a description.
Complexity: 1
Reagent Scanner Module
Mod Reagent Scanner.png

Cell Drain

0.2 Active Cell Drain

Required Tech Levels

2 Engineering
2 EM Spectrum
2 Plasma
Alan please add a description.
Complexity: 1
Thermal Regulator Module
Mod Thermal Regulator.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

3 Materials
2 EM Spectrum
3 Plasma
Alan please add a description.
Complexity: 1
Injector Module
Mod Injector.png

Cell Drain

0.3 Active Cell Drain

Required Tech Levels

6 Materials
4 Biotech
5 EM Spectrum
Alan please add a description.
Complexity: 1
Module Description
Emergency Tether Module
Mod Emergency Tether.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

4 Materials
5 Engineering
4 EM Spectrum
Alan please add a description.
Complexity: 1
Internal GPS Module
Mod Internal GPS.png

Cell Drain

0.2 On-Use Cell Drain

Required Tech Levels

2 Materials
2 Bluespace
Alan please add a description.
Complexity: 1
Defibrillator Module
Mod Defibrillator.png

Cell Drain

200 On-Use Cell Drain

Required Tech Levels

7 Materials
7 Biotech
6 Power
Alan please add a description.
Complexity: 2
Bike Horn Module
Mod Bike Horn.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

3 Materials
3 Data Theory
Alan please add a description.
Complexity: 1
Crate Clamp Module
Mod Crate Clamp.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

3 Materials
3 Data Theory
Alan please add a description.
Complexity: 3
Drill Module
Mod Drill.png

Cell Drain

1 On-Use Cell Drain

Required Tech Levels

6 Materials
5 Engineering
5 Power
Alan please add a description.
Complexity: 2
Ore Bag Module
Mod Ore Bag.png

Cell Drain

0.2 On-Use Cell Drain

Required Tech Levels

2 Materials
3 Engineering
2 Power
Alan please add a description.
Complexity: 1
DNA Lock Module
Mod DNA Lock.png

Cell Drain

3 On-Use Cell Drain

Required Tech Levels

6 Materials
6 Engineering
5 Power
2 Illegal
Alan please add a description.
Complexity: 2
Holster Module
Mod Holster.png

Cell Drain

None

Required Tech Levels

2 Materials
3 Engineering
2 Power
Alan please add a description.
Complexity: 2
Active Sonar Module
Mod Active Sonar.png

Cell Drain

4 On-Use Cell Drain

Required Tech Levels

6 Materials
5 Engineering
5 Power
Alan please add a description.
Complexity: 2
Pathfinder Module
Mod Pathfinder.png

Cell Drain

200 On-Use Cell Drain

Required Tech Levels

6 Materials
5 Engineering
5 Power
Alan please add a description.
Complexity: 2
Status Readout Module
Mod Status Readout.png

Cell Drain

0.1 On-Use Cell Drain

Required Tech Levels

5 Materials
6 Biotech
5 Power
2 Illegal
Alan please add a description.
Complexity: 1
Module Description
Teleporter Module
Mod Teleporter.png

Cell Drain

5 On-Use Cell Drain

Required Tech Levels

5 Engineering
6 Plasma
7 Bluespace
5 Combat
Alan please add a description.

Requires bluespace anomaly core to function.
Complexity: 3
Kinesis Module
Mod Kinesis.png

Cell Drain

3 On-Use Cell Drain

Required Tech Levels

5 Engineering
6 Plasma
7 Bluespace
5 Combat
Alan please add a description.

Requires gravitational anomaly core to function.
Complexity: 3
Module Description
Syndicate Storage Module
Mod Syndicate Storage.png

Cell Drain

None

Required Tech Levels

7 Materials
7 Power
7 Engineering
4 Illegal
Alan please add a description.
Complexity: 3
Plate Compression Module
Mod Plate Compression.png

Cell Drain

None

Required Tech Levels

6 Materials
6 Engineering
5 Power
2 Illegal
Alan please add a description.
Complexity: 2

Modules, that can be found in Maintenance.

Module Description
Springlock Module
Mod Springlock.png

Cell Drain

None
Complexity: 3
Alan please add a description.
Balloon Blower Module
Mod Balloon Blower.png

Cell Drain

0.5 On-Use Cell Drain
Complexity: 1
Alan please add a description.
Stamper Module
Mod Stamper.png

Cell Drain

0.3 Active Cell Drain
Complexity: 1
Alan please add a description.

Modules that can be obtained through Syndicate Uplink.

Module Description
Thermal Visor Module
Mod Thermal Visor.png

Cell Drain

0.3 Active Cell Drain
Lets you see living beings through walls. Also provides night vision.
Telecrystal Cost: 15 Complexity: 1
Night Visor Module
Mod Night Visor.png

Cell Drain

0.3 Active Cell Drain
Lets you see clearer in the dark.
Telecrystal Cost: 5 Complexity: 1
Plate Compression Module
Mod Plate Compression.png

Cell Drain

None
A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first.
Telecrystal Cost: 10 Complexity: 2
Anti-Slip Module
Mod Anti Slip.png

Cell Drain

0.1 Passive Cell Drain
A module preventing the user from slipping on water. Already installed in the uplink modsuits.
Telecrystal Cost: 10 Complexity: 1
Heavily Modified Springlock Module
Mod DNA Lock.png

Cell Drain

None
This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.
Telecrystal Cost: 5 Complexity: 2
Hidden Holster Module
Mod Emergency Tether.png

Cell Drain

None
A holster module disguised to look like a tether module. Gun not included.
Telecrystal Cost: 5 Complexity: 1

Modules obtainable via other means, as well as ones you cannot obtain.

Module Description
Prototype Kinesis Module
Mod Kinesis.png

Cell Drain

5 On-Use Cell Drain
Pre-Equipped on Prototype MODsuit.
Complexity: 0
Kinesis Module Plus
Mod Kinesis.png

Cell Drain

3 On-Use Cell Drain
ADMIN SPAWN ONLY.
Complexity: 0
Insignia Module
Mod Insignia.gif

Cell Drain

None
Pre-Equipped on Responsory MODsuit.
Complexity: 0
Power Kick Module
Mod Power Kick.png

Cell Drain

None
Pre-Equipped on commander and inquisitory Responsory MODsuits. Pre-Equipped on Apocryphal MODsuit. Inside of Metroid Bundle. Can be bought from Sol Traders.
Complexity: 0
Advanced Cloaking Module
Mod Advanced Cloaking.png

Cell Drain

1 Active Cell Drain
5 On-Use Cell Drain
ADMIN SPAWN ONLY.
Complexity: 4
Camera Module
Mod Camera.gif

Cell Drain

None
Pre-Equipped on Responsory MODsuit.
Complexity: 1
Advanced Magnetic Stability Module
Mod Magnetic Stability.png

Cell Drain

0.5 Active Cell Drain
Pre-Equipped on Advanced, Responsory, Apocryphal, Corporate and Administrative MODsuits.
Complexity: 0
MOD Magnet Module
Mod Magnet.png

Cell Drain

None
Pre-Equipped on Loader MODsuit.
Complexity: 0

Plating Types

NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.

Standard MODsuit
Mod Standard.png Mod Standard Plating.png
Resistances
Melee Bullet Laser Fire
15 5 5 33
Bomb Stanima Radiation
0 5 25
Additional Information
Alan add additional information.

Complexity: 15
Cell drain: 5
Slowdown: 0.75

Engineering MODsuit
Mod Engineering.png Mod Engineering Plating.png
Resistances
Melee Bullet Laser Fire
20 5 5 IMMUNE
Bomb Stanima Radiation
30 5 150
Additional Information
Alan add additional information.
  • shock-proof
  • heat resistant

Complexity: 15
Cell drain: 5
Slowdown: 0.75

Atmospheric MODsuit
Mod Atmospheric.png Mod Atmospheric Plating.png
Resistances
Melee Bullet Laser Fire
20 5 5 IMMUNE
Bomb Stanima Radiation
15 5 15
Additional Information
Alan add additional information.
  • extreme heat resistance

Complexity: 12
Cell drain: 10
Slowdown: 0.75

Advanced MODsuit
Mod Advanced.png Mod Advanced Plating.png
Resistances
Melee Bullet Laser Fire
35 10 10 IMMUNE
Bomb Stanima Radiation
50 10 IMMUNE
Additional Information
Alan add additional information.
  • Acid and Fire resistant
  • shock-proof

Complexity: 12
Cell drain: 7.5
Slowdown: 0.45

Loader MODsuit
MOD Loader.png
Resistances
Melee Bullet Laser Fire
20 5 5 25
Bomb Stanima Radiation
10 5 0
Additional Information
Alan add additional information.

Complexity: 10
Cell drain: 5
Slowdown: 0

Mining MODsuit
Mod Mining.png
Resistances
Melee Bullet Laser Fire
30 5 5 50
Bomb Stanima Radiation
50 5 50
Additional Information
Alan add additional information.
  • ash-proof

Complexity: 12
Cell drain: 10
Slowdown: 0.5

Medical MODsuit
Mod Medical.png Mod Medical Plating.png
Resistances
Melee Bullet Laser Fire
10 5 5 75
Bomb Stanima Radiation
10 5 0
Additional Information
Alan add additional information.

Complexity: 15
Cell drain: 10
Slowdown: 0.45

Rescue MODsuit
Mod Rescue.png Mod Rescue Plating.png
Resistances
Melee Bullet Laser Fire
20 20 5 150
Bomb Stanima Radiation
10 5 50
Additional Information
Alan add additional information.

Complexity: 15
Cell drain: 7.5
Slowdown: 0.25

Research MODsuit
Mod Research.png Mod Research Plating.png
Resistances
Melee Bullet Laser Fire
30 30 5 75
Bomb Stanima Radiation
IMMUNE 5 75
Additional Information
Alan add additional information.

Complexity: 20
Cell drain: 5
Slowdown: 1

Security MODsuit
Mod Security.png Mod Security Plating.png
Resistances
Melee Bullet Laser Fire
25 20 20 150
Bomb Stanima Radiation
25 5 0
Additional Information
Alan add additional information.
  • shock-proof

Complexity: 12
Cell drain: 5
Slowdown: 0.45

Safeguard MODsuit
Mod Safeguard.png Mod Safeguard Plating.png
Resistances
Melee Bullet Laser Fire
30 25 25 IMMUNE
Bomb Stanima Radiation
40 15 25
Additional Information
Alan add additional information.
  • shock-proof

Complexity: 15
Cell drain: 5
Slowdown: 0.25

Magnate MODsuit
Mod Magnate.png
Resistances
Melee Bullet Laser Fire
50 50 50 IMMUNE
Bomb Stanima Radiation
15 15 50
Additional Information
Alan add additional information.
  • shock-proof

Complexity: 20
Cell drain: 5
Slowdown: 0.25

Cosmohonk MODsuit
Mod Cosmohonk.png Mod Cosmohonk Plating.png
Resistances
Melee Bullet Laser Fire
5 5 5 75
Bomb Stanima Radiation
5 5 0
Additional Information
Alan add additional information.

Complexity: 15
Cell drain: 1.25
Slowdown: 1.25

Syndicate MODsuit
Mod Syndicate.png
Resistances
Melee Bullet Laser Fire
15 20 5 50
Bomb Stanima Radiation
35 5 50

In EVA Mode

Resistances
Melee Bullet Laser Fire
40 50 20 50
Bomb Stanima Radiation
35 20 50

In Combat Mode

Additional Information
Alan add additional information.
  • Click here to toggle
    The Armour Booster

Complexity: 15
Cell drain: 5
Slowdown: 0.5 Slowdown: 0

Syndicate Elite MODsuit
Mod Syndicate Elite.png
Resistances
Melee Bullet Laser Fire
50 45 35 IMMUNE
Bomb Stanima Radiation
60 10 150

In EVA Mode

Resistances
Melee Bullet Laser Fire
75 75 50 IMMUNE
Bomb Stanima Radiation
60 25 150

In Combat Mode

Additional Information
Alan add additional information.
  • Click here to toggle
    The Armour Booster

Complexity: 15
Cell drain: 5
Slowdown: 0.5 Slowdown: 0

Prototype MODsuit
Mod Prototype.png
Resistances
Melee Bullet Laser Fire
20 5 10 150
Bomb Stanima Radiation
50 10 50
Additional Information
Alan add additional information.

Complexity: 20
Cell drain: 10
Slowdown: 0.95

Responsory MODsuit
Mod Responsory.gif
Resistances
Melee Bullet Laser Fire
40 25 25 200
Bomb Stanima Radiation
25 20 IMMUNE
Additional Information
Alan add additional information.

Complexity: 15
Cell drain: 5
Slowdown: 0

Apocryphal MODsuit
Mod Deathsquad.png
Resistances
Melee Bullet Laser Fire
200 200 50 IMMUNE
Bomb Stanima Radiation
IMMUNE 50 IMMUNE
Additional Information
Alan add additional information.

Complexity: 25
Cell drain: 5
Slowdown: 0.75

Corporate MODsuit
Mod Corporate.png
Resistances
Melee Bullet Laser Fire
200 200 50 IMMUNE
Bomb Stanima Radiation
IMMUNE 50 IMMUNE
Additional Information
Alan add additional information.

Complexity: 15
Cell drain: 5
Slowdown: 0

Debug MODsuit
Mod Debug.png
Resistances
Melee Bullet Laser Fire
200 200 50 IMMUNE
Bomb Stanima Radiation
IMMUNE 50 IMMUNE
Additional Information
Alan add additional information.

Complexity: 50
Cell drain: 5
Slowdown: 0

Administrative MODsuit
Mod Debug.png
Resistances
Melee Bullet Laser Fire
200 200 50 IMMUNE
Bomb Stanima Radiation
IMMUNE 50 IMMUNE
Additional Information
Alan add additional information.

Complexity: 1000
Cell drain: 0
Slowdown: 0

Pre-Equipped MODsuits

Modsuits
Standard MODsuit
Mod Standard.png
Can be built by robotics Engineering MODsuit
Mod Engineering.png
In the Engineering Suit Storage. Can be built by robotics

Modules:

  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
  • Emergency Tether
Atmospheric MODsuit
Mod Atmospheric.png
In the Atmospherics Suit Storage. Can be built by robotics

Modules:

  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • T-Ray
Advanced MODsuit
Mod Advanced.png
In the Chief Engineer's Office. Can be bought from Sol Traders

Modules:

  • Advanced Magnetic Stability
  • Expanded Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Advanced Ion Jetpack
Loader MODsuit
MOD Loader.png
Can be ordered from cargo

Modules:

  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper
Mining MODsuit
Mod Mining.png
In the Mining Equipment Vendor

Modules:

  • Ash Armour
  • Sphere Transform
  • Storage
  • Internal GPS
  • Ore Bag
  • Hydraullic Clamp
Medical MODsuit
Mod Medical.png
In the Medbay Suit Storage, can be built by robotics

Modules:

  • Storage
  • Flashlight
  • Injector
Rescue MODsuit
Mod Rescue.png
In the Paramedic's office, or Chief Medical Officer's Office. Can be bought from Sol Traders

Modules:

  • Expanded Storage
  • Flashlight
  • Injector
  • Defibrillator
Research MODsuit
Mod Research.png
In the Research Director's Office. Can be bought from Sol Traders

Modules:

  • Reagent Scanner
  • Expanded Storage
  • Welding Protection
  • Flashlight
  • T-Ray
Security MODsuit
Mod Security.png
In the Armoury. Can be built by robotics

Modules:

  • Storage
  • Flashlight
  • Mirage Grenade
  • Ion Jetpack
Safeguard MODsuit
Mod Safeguard.png
In the Head of Security's Office. Can be bought from Sol Traders

Modules:

  • Expanded Storage
  • Flashlight
  • Mirage Grenade
  • Advanced Ion Jetpack
  • Holster
Magnate MODsuit
Mod Magnate.png
In the Captain's Office

Modules:

  • Expanded Storage
  • Advanced Ion Jetpack
Cosmohonk MODsuit
Mod Cosmohonk.png
Can be built by robotics Syndicate MODsuit
Mod Syndicate.png
In the Syndicate Uplink, and Nuclear Operative Uplink

Modules:

  • Armour Booster
  • Syndicate Storage
  • EMP Shield
  • Ion Jetpack for Traitors
    • OR Advanced Ion Jetpack for Nuclear Operatives
  • Flashlight
  • No-Slip
Syndicate Elite MODsuit
Mod Syndicate Elite.png
In the Syndicate Uplink, and Nuclear Operative Uplink

Modules:

  • Armour Booster
  • Syndicate Storage
  • EMP Shield
  • Status Readout
  • Advanced Ion Jetpack
  • Flashlight
  • No-Slip
Prototype MODsuit
Mod Prototype.png
In Space Ruins

Modules:

  • Prototype Kinesis
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Emergency Tether
Responsory MODsuit
Mod Responsory.gif
On Emergency Response Team

Modules:

Role-Specific Modules:
  • Commander - Power Kick
  • Security - Mirage Grenade
  • Engineering - Kinesis
  • Medical - Defibrillator
  • Janitor - Hydraulic Clamp
  • Inquisitor - Power Kick
  • Insignia
  • Syndicate Storage
  • Welding Protection
  • EMP Shield
  • Status Readout
  • Flashlight
  • Advanced Magnetic Stability
  • Advanced Ion Jetpack
Apocryphal MODsuit
Mod Deathsquad.png
On Death Squad

Modules:

  • Bluespace Storage
  • Welding Protection
  • EMP Shield
  • Advanced Ion Jetpack
  • Status Readout

Apocryphal Officer MODsuit Only:

  • Power Kick
Corporate MODsuit
Mod Corporate.png
On Central Command Officers

Modules:

  • Bluespace Storage
  • EMP Shield
  • Status Readout
  • Kinesis Plus
Debug MODsuit
Mod Debug.png

Modules:

  • Bluespace Storage
  • Welding Protection
  • Flashlight
  • Radiation Detection
  • Bike Horn
  • Injector
Administrative MODsuit
Mod Debug.png

Modules:

  • Bluespace Storage
  • Welding Protection
  • Flashlight
  • Radiation Detection
  • Bike Horn
  • Injector