Terror Spider
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EXTRATERRESTRIAL MONSTER
Terror Spiders are the result of a Syndicate experiment that combined giant space spider and Xenomorph DNA.
Like Xenomorphs, they are intelligent, and form a hive that acts aggressively against humanoids in the area. They also travel through vents.
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.
Terror Spider Types
Type | AKA | Role | Notes | |
Tier 1: Soldiers | ||||
---|---|---|---|---|
Red Terror |
Bloody Butcher spider Crimson Terror spider |
Juggernaut / Assault | High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several greytiders at once. | |
Gray Terror |
Invisible Stalker spider | Ambusher | Hides in vents, ambushing prey with webs. Its venom chokes its targets, preventing them from screaming for help as it murders them. | |
Tier 2: Specialists | ||||
Black Terror |
Giant Black Widow spider | Poisoner | Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die. | |
Tier 3: Minibosses | ||||
Prince of Terror |
Tank spider | Slaughter | This beast has armor comparable to an organic tank. Fast, tough, and deadly, a well armed squad is required to fight it. |
Fighting Them
- Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They will run around murdering the whole crew if you fail to weld the vents.
- Carry a gun. Melee weapons are not good enough to fight the vast majority of terror spiders. Laser weapons are preferable.
- Travel with friends.
- Don't travel into dark/webbed areas.
- Don't walk into spider webs.
- If bitten by a Black Terror, seek immediate medical help. You will be dead (or worse) within minutes if you don't do this.
- Don't let them create a nest. The longer their nest exists, the more of them they can produce.
- If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is safer than having a serious terror spider infestation.
- If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.
- If you are cargo, consider ordering eguns/laserguns.
- If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are serious business, and hunting them with a toolbox is suicide.
Playing Them
- Destroy lights. You can smell blood, and see in the dark. Crew can't.
- Destroy cameras. They emit light, and let the AI see you.
- Incapacitate crew. Once incapacitated, drag them to a green, who will web them and drink their blood.
- Spin webs. They stop crew in their tracks, and even block shots to a limited extent. They have no effect on you, or any other terror spiders.
- Ventcrawl to find targets, and to escape groups of armed humans.
- Each spider type has its own strengths and weaknesses. Know them. Don't try to fight a mech with a black, a chemist with a white, or a sec officer with a gray.
- If you are injured, go after easy targets for awhile. You regenerate slowly over time.
Terror Spider Abilities
Name | Restrictions | Description |
---|---|---|
Passive Abilities | ||
Regenerate | speed varies | Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate. |
Hivemind | N/A | Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9"). |
Sense of Death | N/A | Through the hivemind, the death of any one terror spider is immediately known to all of the others. |
Active Abilities | ||
Web | 15 second cooldown | Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds. |
Ventcrawl | takes 10 seconds | Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. |
Wrap | once per corpse | Wraps up a corpse, and drains it of blood. All spiders get bonus health regeneration for doing this. Green spiders also get the ability to lay eggs this way. |
Objects & Drops
- Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
- Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human.
Questions
- Do terror spiders need oxygen? No.
- Are they affected by space/pressure? No.
- Can I kill them with fire? Yes, but it is very hard.
- Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents).
- How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.
- Can adult terror spiders travel through vents? Yes.
Guide For Xenobio
- Can I spawn these as hostile mobs with a gold slime core? No.
- Can I spawn these as tame mobs with a gold slime core? No.
- Can I use a sentience potion to make one loyal to me? No.
- Will I get brutally murdered if I try interacting with a wild one? Yes!