Mindflayer

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Revision as of 11:12, 23 September 2024 by DGamerL (talk | contribs) (Passives don't have stages, mb chap)
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ANTAGONIST


Mindflayer

Superiors: ???
Difficulty: Hard
Guides: No external guides.
Access: Anywhere your powers can take you.
Duties: Blood is fuel. Drain brains and complete your objectives.

Mindflayers are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.


Powers

Mindflayer powers are divided into two base categories. Passive and active abilities. Passive abilities are all immediately available for purchase, but the active abilities require an ability of the previous stage to be purchased. Active abilities are divided into subclasses, where at the end there will be a strong ability for purchase. Subclasses can contain passive abilities.

Passives

Name Unlock Swarm upgrade cost Description
Armored Plating

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Fluid Feet

30 60 Mute your footsteps. Upgrade gives noslip.
Badassery

100 N/A Make yourself more badass, allowing you to dual wield guns with no penalty, alongside other benefits.
Internal Faraday Cage

30 60 Resist EMP effects. Upgrade makes you completely immune to EMPs.
Insulated Chassis

30 N/A Become immune to basic shocks.
Replicating Nanites

50 100/150 Gain a passive repairing effect. Upgrade increases healing by 1 brute and burn per tick.
Enhanced Optical Sensitivity

40 80 Gives you nightvision. Upgrade gives you thermal vision
Swarm Absorption Efficiency

75 150/225 Increases amount of swarms drained per second by 100%. Upgrades increases draining rate by a further 100%
Reinforced Joints

0 50 N/A Prevents your limbs from falling off due to damage.
Telescopic Eyes

50 N/A Allows you to use your eyes as a scope, increasing your viewing range.
Perfect Symbiosis

400 N/A Increases amount of swarms drained per second tenfold.
Torque Enhancer

75 150/225 Increases the amount of damage you do with unarmed attacks. Upgrades further increase the damage done.
Internal Nanite Application

50 100 Slowly repair damage done to your organs. Upgrade doubles the repair rate.

Actives

Innate

Name Stage Unlock Swarm upgrade cost Cooldown Description
Swarmprod

Innate Innate 30 Seconds 60 Has 2 charges. Both charges are needed to stun fully.

Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.

Quick Reboot

Innate Innate 30 Seconds 120/180 Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.

Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds


Destroyer

Infiltrator

Name Unlock Swarm upgrade cost Description
Quicksilver Form

30 60/90 DESCRIPTION GOES HERE
Overclock

30 60/90 DESCRIPTION GOES HERE
Terminator Form

30 60/90 DESCRIPTION GOES HERE
Laser Augmentation

30 60/90 DESCRIPTION GOES HERE
Flak Gun Augmentation

30 60/90 DESCRIPTION GOES HERE
Surveillance Monitor

30 60/90 DESCRIPTION GOES HERE
Traceroute

30 60/90 DESCRIPTION GOES HERE
Voice Synthesizer

30 60/90 DESCRIPTION GOES HERE
Vent Smog

30 60/90 DESCRIPTION GOES HERE
Flesh Facsimile

30 60/90 DESCRIPTION GOES HERE
Override Key

30 60/90 DESCRIPTION GOES HERE
Grapple Arm

30 60/90 DESCRIPTION GOES HERE