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ENEMY
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Guardian Spirit
Superiors: Your host
Difficulty: Hard
Guides: N/A
Access: Same access as your summoner
Duties: Protect your summoner and follow their commands
Guardians is an overarching term used to describe entities which attach themselves to a host and assist that host while drawing energy from them. The most commonly encountered form of guardian is the holoparasite, a creature designed by the Syndicate to assist their field operatives during missions. Guardians spirits are able to link themselves to nearly every known species, however they cannot attach themselves to a Changeling. Because guardians are reliant on the energy of their host to exist, most cannot travel more than a couple meters away from their host at any time.
Guardians and YOU!
Guardians will always be attached to a living person, and normally that person is also up to some traitorous activities. When a guardian is attacked, the damage it receives is transferred to its host. This means that if you spot someone standing off in a corner suspiciously taking damage while a nearby guardian is in combat, you have likely found the guardian's host. When a host is killed, the guardian drawing life force from him/her also dies.
Abilities
All guardian creatures have access to a similar set of abilities, with each different sub-type of guardian having some ability unique to them as well.
Action
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Description
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Communicate
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Telepathically communicate with a host. All hosts also have this ability.
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Manifest
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The guardian enters into a physical form, allowing it to attack and interact with its surroundings.
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Recall
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The guardian immediately returns to its host. A host can also force their guardian to return to them.
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Toggle Mode
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For guardian types who have a secondary form, swaps the abilities available to it.
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Toggle Light
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Generates a small amount of light originating from the guardian's core.
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Guardian Types
Guardians can be divided into 9 subtypes and can be summoned in one of three ways.
- Magical decks of tarot cards can be used summon a spirit from beyond the veil to aid you. These decks are most commonly found in the possession of members of the wizard federation.
- Holoparasite injectors created by the Syndicate and purchased with a traitor uplink can be used to manifest a nanomachine based creature.
- A Swarm of parasitic insects can take up residence within an individual forming a nest within them. Unhatched eggs of these insects are sometimes found around asteroids.
Standard
Description
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Abilities
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As a Standard type, you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.
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- Battlecry
- Choose what you shout as you punch
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Indicator
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Guardian Spirit
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..And draw the Assistant, faceless and generic, but never to be underestimated.
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Holoparasite
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Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm stirs to life, ready to tear apart your enemies.
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Assassin
Description
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Abilities
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As an Assassin type, you do medium damage and have no damage resistance, but can enter stealth, massively increasing the damage of your next attack and causing it to ignore armor. Stealth is broken when you attack or take damage.
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- Stealth
- Enter stealth mode to do increase damage
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Indicator
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Guardian Spirit
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..And draw the Space Ninja, a lethal, invisible assassin.
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Holoparasite
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Boot sequence complete. Assassin modules loaded. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, capable of sneaking and stealthy attacks.
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Chaos
Description
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Abilities
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As a Chaos type, you have only light damage resistance, but will ignite any enemy you bump into. In addition, your melee attacks will randomly teleport enemies.
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- Dispersion
- Teleport victims away from your master
- Deception
- Turn your victims against their allies
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Indicator
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Guardian Spirit
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..And draw the Wizard, bringer of endless chaos!
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Holoparasite
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Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, ready to sow havoc at random.
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Charger
Description
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Abilities
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As a Charger type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.
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- Disarm
- A chance of disarm your target while attacking
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Indicator
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Guardian Spirit
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..And draw the Hunter, an alien master of rapid assault.
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Holoparasite
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Boot sequence complete. Charge modules loaded. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, ready to deal damage.
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Explosive
Description
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Abilities
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As an Explosive type, you have only moderate close combat abilities, but are capable of converting any adjacent item into a disguised bomb via alt click.
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- IED
- Place bombs on objects to disguise them and denote
- Boobytrap
- Place bombs that triggers once someone or something steps on it
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Indicator
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Guardian Spirit
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..And draw the Scientist, master of explosive death.
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Holoparasite
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Boot sequence complete. Explosive modules active. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, capable of stealthily booby trapping items.
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Lightning
Description
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Abilities
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As a Lightning type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.
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- Lightning Chain
- Shock anyone that is near your summoner
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Indicator
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Guardian Spirit
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..And draw the Tesla, a shocking, lethal source of power.
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Holoparasite
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Boot sequence complete. Lightning modules active. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, ready to electrify your enemies.
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Protector
Description
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Abilities
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As a Protector type you cause your summoner to leash to you instead of you leashing to them and have two modes: Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower.
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- Shield
- Mitigates some of the damage that your summoner takes, while the guardian takes none if attacked
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Indicator
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Guardian Spirit
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..And draw the Guardian, a stalwart protector that never leaves the side of its charge.
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Holoparasite
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Boot sequence complete. Protector modules loaded. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, ready to defend you.
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Range
Description
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Abilities
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As a Ranged type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.
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- Scout
- Go partially invisible and lifts restrictions of the distance you can travel away from your summoner
- Snare
- Place invisible traps that will alert you and your summoner
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Indicator
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Guardian Spirit
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..And draw the Sentinel, an alien master of ranged combat.
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Holoparasite
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Boot sequence complete. Ranged combat modules active. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, capable of spraying shards of crystal.
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Support
Description
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Abilities
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As a Support type, you may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent mob will warp them to your bluespace beacon after a short delay.
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- Heal
- Restore health to your target
- Warp Beacon
- Place a beacon on the ground to teleport back to that location
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Indicator
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Guardian Spirit
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..And draw the CMO, a potent force of life...and death.
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Holoparasite
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Boot sequence complete. Medical modules active. Bluespace modules activated. Holoparasite swarm online.
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Scarab Swarm
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Your scarab swarm finishes mutating and stirs to life, capable of mending wounds and travelling via bluespace.
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