Shaft Miner
File:Miner.png
Shaft Miner
Superiors: Quartermaster and Head of Personnel
Difficulty: Medium
Guides: No external guide.
Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage
Duties: Mine ores and process them into useful materials. Kill hostile wildlife.
Welcome Miner, to the wonderful caverns of this Nanotrasen Claimed Asteroid. Here, you will break rocks, slay monsters, and die lost and alone in the depths of the caverns.
Workin' In The Coal Mine
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, as well as being able to accrue some decent personal rewards. Just follow a few guidelines here to keep yourself from becoming dead in the mines. ALSO, it is important to note that you are able to click more than ONE square of asteroid at a time when mining or digging for sand! As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done and save yourself some time!
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you.
Working With Your Boss
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply - But usually, you'll just be talking to the Quartermaster. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
The Ores
Wall | Raw Ore | Point Value | Processed Ore | Coin | Door | Name | Uses |
---|---|---|---|---|---|---|---|
File:Ironore.png | 1 | File:Door iron.gif | Iron | For just about everything. | |||
File:Ironore.pngFile:Plasmaore.png | N/A | Metal_r.png | Plasteel | An alloy of iron and plasma, for AI cores and reinforced walls. Can now be produced via the ore redemption machine. | |||
File:Sand.png | File:Sandore.png | 1 | Sand | For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants. | |||
File:Sandore.pngFile:Ironore.png | N/A | Reinforced Glass | For reinforced glass, which is tougher than normal glass. | ||||
File:Goldore.png | 20 | Gold | For making various electronics or pimping out Beepsky. | ||||
File:Silverore.png | 20 | Silver | Making dosh, mechs, and researching Bluespace. | ||||
File:Plasmaore.png | 40 | Plasma | Ship sheets back to CentComm for bonus supply points. | ||||
File:Uraniumore.png | 20 | Uranium | For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails. | ||||
File:Diamondore.png | 40 | Diamond | For making mech parts, among other industrial uses. | ||||
File:GibtoniteWall.gif | File:Gibtoniteore.png | N/A | Gibtonite | For How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure! | |||
File:Bananimumore.png | 30 | File:Coin bananium.png | Bananium | A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech. |
Additionally, bluespace crystals have started to form on mining. These crystals can be used in various ways. Give it to science to increase bluespace science, or hold onto it to use as a risk free jaunter, or throw it at people to make them teleport randomly (often into space.)
Who Needs What
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim fir.
- Scientists just want a little (10-15 of each is enough to last them the entire round) uranium, plasma, diamond and gold. In exchange, they may give you a bomb or more advanced mining tools like a Sonic Jackhammer or a Diamond Drill, both for even faster digging!
- Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only
goodmech for mining. - The Quartermaster may want plasma sheets to trade them in for bonus supply points.
- Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
- A Clown with Bananium is a grateful and dangerous ally.
- The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.
Secrets of the Asteroid
While on the asteroid, you may come upon small boxed structures, usually made of plasma or reinforced walls. Dig in through openings, or use the blue toolbox in the hardsuit room to break down that wall and discover your prize! They could have items ranging from magical artifacts to alien facehuggers. A plasma wall doesn't necessarily mean an alien, always check. If you are at all unsure, always let your mining buddies know using :u before you tear down that wall.
You may randomly find a facehugger in one of the treasure rooms. Do not infect yourself with the facehugger. This makes the admins very cross. If you are an antagonist, or a responsible parent with a xeno baby den set up somewhere full of monkeys, you should consider yourself as having more leeway. Do not try to pick the facehugger up. Construct a locker and put the hugger in the locker, dragging it back to the station. It'll leap at the vulnerable targets it sees once it's re-opened.
Some super useful Treasures you might find while mining include:
- A mysterious medibot. It is black , and heals significantly better than other types.
- A Grinder. The limits depend on your ability to use it yourself.
- Cultist Armor, Faster than the mining one but can't be upgraded. Also can get you arrested.
- Various spellbooks. Ranging smoke, knock and blind. In the hands of a good miner, can make a huge difference.
- An E-cutlass. Considered one of the rarest and most desired items from mining, An e-sword in all regards.
- Creature : The creature comes from the Cultist room, if you are a traitor , emagging the laz injector gives you a potent ally that's fast and lethal.
- Soul Stone : Useful for slaving people as a traitor, less useful to non antags.
- Sonic Jackhammer : Breaks walls. ALL OF THEM. Requires power though.
Tips
- Always go with at least 2 other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
- If you have a pickaxe in your non-active hand you can walk into ores and walls to automine them. What's even better, if you are holding a mining satchel in your active hand clicking the ores you just mined will NOT disrupt any more mining you are doing, meaning you can walk in a wall, start mining automatically, and then keep walking and pick the ore up as you go, AND unloading into an ore box you may (should) be dragging. Heck, you don't even need to click on the ore sprite, you just need to click the tile! Mining borgs can choke on it!
- If you have access, there are two first-aid kits and a sleeper on the mining station.
- You can view the contents of a mining satchel as if it were a backpack.
- Durands only require uranium and silver, which are abundant. Gygaxes require diamond, which is very rare in most cases. So if you find just 5 diamond, to get yourself a diamond drill, and mine out shit tons of metal, uranium and silver, you can make it Durand station 13!
- Wish soup is made of 20 units of water and nothing else, but sometimes (~25% of the time) will actually be generated with nutriment you can actually get full on. Meaning it's one of the only things you can make with the non-kitchen microwaves once the donk pockets run out. It's also the only thing you can make on the DJ station at all without importing ingredients (provided you bring something to hold the water in).
- From the Questions thread: Ctrl-Z (with no hotkey-mode) or just Z (with hotkey-mode on) apparently cocks the combat/mining shotgun. No more clicking in between shots!
- When mining alone, it's better to take the resonator. The gun doesn't do as much damage, is harder to use, and requires that you be right next to your target constantly, increasing the risk that you'll be stunned, pulverized, and your body guarded so you won't get back into the game. With the resonator, you can stand four or five tiles away at all times, wait for the tentacle attack, dodge it, move in, place a field(or two, if you feel robust), and move back out with a low risk of harm, and no risk of being stunned.
- Minebots are great at distracting targets. You just walk near and bash them with your drill (targets, not bots). They can take quite a beating, but goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
- The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
- The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
- Hivelords drop remains which heals all damage and can be eaten without taking off your mask/helmet, but becomes useless fast and will remove stimulants from your body!
- Lazarus Injectors no longer make resurrected mobs hostile to other players, only other NPC mobs, and goliaths can't be dragged around once resurrected.
- The Head of Personnel will probably reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
- If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
- Taking stimulants before delivering materials to science will help keep you alive.
- The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
- There are microwaves and a box of donks in every mining station that you can use for healing.
- Life improving things:
- Mining rig upgrade : Goliath plates add +10% melee resist each time when applied to a rig, ideally if you're just mining you'd want to solely apply that to your chest piece. When maxed out you'll be able to fight a goliath without kiting and take minor damage. It is recommended to apply plates to the head instead if you plan to antag as players more often target your head. The plates will stack until they reach 80%. That makes your suit a space worthy riot suit.
- Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
- Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
- If these all 3 are combined you become close to immune to melee, only a ninja's energy blade is robust enough to even so much as scratch you, and blobs are utterly hopeless. However, guns are still a threat, and anybody can still surprise you with a stunprod and strip away your precious +4 rig. And be wary, the gods may not take kindly to your hubris.
- Proto Accelerators can be used as infinite tools to navigate space , since every time you fire, it'll throw you in the opposite direction.
Dead Space
A traitorous miner has a lot of advantages. You have a space suit for free right away, a pair of gloves and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy very dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!
Tips for Traitoring
- If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
- Grab a multitool, go to the mining communications room.
- Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
- Kill your target with their shouts for help unheard.
- You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on the asteroid.
- More than one uranium wall is hilariously deadly. IIRC they give off a "pulse"of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
- Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
- Ripley is now a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
- Space is your best ally. Your weapons are more lethal in space, and people who want to chase you are limited to 2 jetpacks, and more are limited to not having eva gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in stun and drag targets into space.
- Stim packs don't just increase your movement speed, they lower the duration of stuns, always have this running in your system to remain speedy, and more difficult to keep down.