Difference between revisions of "Honk Squad"

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(Gave the page more substance. Their gear still needs to be properly listed for me to comfortably remove the WIP tag.)
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=Objectives=
=Objectives=


No clear objectives are given besides the natural Clowning urge to honk and spread joy to the crew in dire need. Objectives depends on how your superiors (a Central Command Official or Squad Leader) determine your approach, or admins assign your them for you.
No clear objectives are given besides the natural Clowning urge to honk and spread joy to the crew in dire need. Objectives depends on how your superiors (a Central Command Official or Squad Leader) determine your approach, or admins assign them for you.


=Tips=
=Tips=

Revision as of 00:25, 26 June 2017

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Cluwnage ELITE

[[File:]]
Honk Squad

Superiors: Central Command, The Honkmother
Difficulty: HONK
Guides: List of hilarious pranks here!
Access: However much your Special Operations Officer felt like giving.
Duties: Honkinate the threat, as well as anyone else on the station.


This is a serious Honk job! HonkHorn.png Honk! Honk!

The HONKsquad is a squad of Honkmmandos under the employ of Central Command's Special Honk division! Unlike the Call O' Duty Shooty Tooties the HONKers honk on the record at all times, and deals with the greatest possible known threat in the Cosmos, Boredom. The crew knows all about their HILARIOUS antics, and some would quite honestly prefer "The Alternative" to these highly trained professionals.

HonkHorn.png As a Member Of The Honk Squad

Your PRIME DUTY is to HONK any moving thing that you come across. You and other HONK Squadmates have the mission, the vocation, and the prerogative to preach the crew about your lord HONKMOTHER, or just mess things up. It all depends on your head for honking and robust prankfare. That or if you actually catch the slip on an actual threat with superior Honk Power.

Yes, the crew will attempt to murder you and/or torture you, because they've been affected by nefarious vile influence, or have just become annoying book worms with a penchant for self-harm which just makes you cringe. If you have been killed anyways 4noraisins despite fulfilling none of the above, please refer then to the provided pictures: Validsalad.png Clownstears.png This is why it is the duty of every HONK Squad member to help protect one another, especially those of higher ranks in the squad.

Starting Off

HONK MECH.png Gear

You start in arrivals shuttle with standard Entertainment Specialist equipment, a cool helmet, not enough bananas, and a Pop Gun. You may, however, talk to your Special Operations Officer (or other superior) for Honkperior "Tools".

Affiliations and Honkthority

You only take orders from Central Command or your Squad Leader, and of course The Honkmother herself. Your ID will state your rank among your fellow Clowns as well as your responsibility for their safety. Note, you DEFINITELY are still upon the same ranks and authority as The Untalented Troupe, and you are permitted to HONK anyone who says otherwise, despite all objections to the contrary! HOOONK!

Objectives

No clear objectives are given besides the natural Clowning urge to honk and spread joy to the crew in dire need. Objectives depends on how your superiors (a Central Command Official or Squad Leader) determine your approach, or admins assign them for you.

Tips

STAY TOGETHER!!! Your only advantage is numbers and HIGHLY LETHAL honks. Make sure to do whatever you're intended to do, and if you don't have anything to do, try not to die from a lynch.

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