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{{Obsolete}}
{{JobPageHeader
{{JobPageHeader
|colour = 222222
|colour = 222222
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|img = Vampire.png
|img = Vampire.png
|jobtitle = Vampire
|jobtitle = Vampire
|access = Anywhere your powers can take you.
|access = Anywhere your mist form will take you.
|difficulty = Hard
|difficulty = Hard
|superior = ???
|superior = The Council of Space Vampires.
|duties = Complete your objectives, drink blood, become an unholy monster.
|duties = Complete your objectives, steal all the crew's blood.
|guides = This is the guide.
|guides = This is the guide.
}}
}}
{{JobAntag}}
{{JobAntag}}
Vampires are certain individuals who have been granted power by their inducting Lord. Said power always comes at a price, however, and lesser vampires are often given tasks to fulfill in exchange for it. These tasks can vary significantly, and their nature is often as unknowable as the true nature of the Lords and the mysterious cabals formed by some of them.


Vampires possess abilities to drain and manipulate life essence from the blood of sapient beings, shortening the lifespan of the victim by years while empowering themselves with newfound strength.
You are a Vampire! Usually the terror of dark, stormy nights, this time you're working for the Syndicate and tasked with terrorizing the NSS Cyberiad. Your objectives will mirror those of regular traitors, except for the task of obtaining a certain amount of blood from '''living''' crew. Avoid anything to do with the Chaplain, particularly holy water, and good luck!


This power is not without consequence; vampires acquire a vital weakness to areas, objects, and individuals of spiritual strength. Strong belief is poison to them - sanctified sites, holy water, fire, and starlight all spell doom for a vampire. Even a strong superstition can be harmful, as evidenced by their aversion towards garlic.  
== Starting Out ==
When you start out as a Vampire you have aboslutely zero usable blood and very few abilities. You are more or less on the same footing as any other crew member, as your starting abilities are very situational.
You start out with Rejuvenate, Glare, and Hypnotize.
 
* Hypnotize you won't be able to use until you've drained some blood, but it provides a short stun.
* Glare only works for a few seconds, however, long enough for you to tie an individual.
* Rejuvenate has a short cooldown, making it only useful for removing a single stun in most encounters.
 
In other words your abilities are good to escape from a situation and not much else. To actually acquire '''usable''' blood you will need to rely on your wits.
 
Exercise caution around the chapel and the chaplain, as the latter is immune to your powers, while the former will cause you to burst into flames if you remain within it for anything longer than a quick run through.
 
== Sucking Blood ==
* Make sure you're targeting the head.
* Make sure you're on harm intent, and attack with an empty hand.
* You will continue to suck blood until you move away from the victim, pick something up/swap hands, or until they run out of blood.
Sucking blood from a living person causes blood loss and oxygen deprivation. Sucking blood from a humanized monkey will fill your hunger, but not give you additional blood to use for your powers.  
 
'''NOTE:''' Slime people, Plasmamen, and IPCs cannot have blood stolen as they do not ''have'' blood, make sure to remember this so you don't end up risking your cover only to bite into nothing. However, they can still be vampires themselves(Except for IPCs who are antag-restricted)


Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen.
== Your First Victim ==
Acquiring your first victim is often very difficult. Here is a sample method:


* Make some cable cuffs/a stun prod.
* Glare your preferred target (or use a stunprod).
* Tie them up, and remove their headset.
* Drag them off and drain them of their blood!


== Starting Out ==
After that you can use some of your more advanced abilities to get more victims.
When you start out as a Vampire you have absolutely zero usable blood and will be unable to gain sustenance from anything other than blood. You'll start with two powers: ''Glare'' and ''Rejuvenate''.  Using ''Glare'' can stun and silence, with the effect varying depending on your orientation to the target, and ''Rejuvenate'' will clear all stuns.
However after drinking a total of 150 blood, you gain access to 3 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Drink 1,000u of blood from at least 8 different people and rise to your full power, gaining improved night vision, immunity to holy water, the chapel, nullification, and the chaplains holiness. Become a blood-fueled emissary of death and destruction!


== Vampiric Powers ==
== Vampiric Powers ==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #D4D4D4;"
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #D3C7DB;"
|- style="font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;"
|- style="font-weight: bold; text-align: center; background-color: #6a646e; color: white;"
| style="width: 150pt; center;"            | Name
| style="width: 150pt; center;"            | Name
| style="width: 50pt;" class="unsortable"  | Unlock
| style="width: 50pt;" class="unsortable"  | Unlock
Line 38: Line 59:
!0
!0
|20 Seconds||0||Removes any and all stuns.
|20 Seconds||0||Removes any and all stuns.
|-
!'''Rejuvenate II'''
[[File:Vamprejuv.png]]
!200
|20 seconds||0||Removes any and all stuns. Purges 10u of any harmful reagent. Heals 10 points each of brute, burn, toxin, and heals 50 points of oxyloss.
|-
|-
!'''Glare'''
!'''Glare'''
[[File:Vampglare.png]]
[[File:Vampglare.png]]
!0
!0
|30 Seconds||0||Causes targets within melee tiles to take stamina damage depending on your orientation to them:
|30 Seconds||0||You glare, causing targets within melee tiles to be immediately stunned for a short period of time. The stun only lasts 10 seconds. Will not stun other vampires.
Those in front of you take 100 stamina damage and are silenced for 4-6 seconds  
<br>Those to your sides are stunned, take moderate stamina damage, and are confused
<br>Those behind you take minor stamina damage and are confused.  
<br>If used while stunned, causes targets to trip
|-
|-
!'''Choose Specialization'''
!'''Hypnotize'''
[[File:Vampire spec.png]]
[[File:Vamphypno.png]]
!150
!0
|N/A||0||Allows you to choose from one of the 3 vampiric paths.
|3 Minutes||20||You stare deeply into a target's eyes, causing them to be hypnotized. Takes a couple of seconds and and stuns the individual for a little while; enough time to remove a headset and tie.
|-
|-
!'''Shadow Step'''
!'''Shapeshift'''
[[File:Vampstep.png]]
[[File:Vampshift.png]]
!250
!100
|5 Seconds||30||Teleports you to the nearest shadow. '''Will not work if there is no dark tile within 6 tiles'''
|3 Minutes||50||Randomizes your identity, much like a DNA scrambler.
|-
|-
|}
!'''Vampiric Vision'''
=== Gargantua Powers ===
[[File:Vampthermal.png]]
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #FFB399;"
!100
|- style="font-weight: bold; text-align: center; background-color: #FF4000; color: white;"
|N/A
| style="width: 150pt; center;"            | Name
|0
| style="width: 50pt;" class="unsortable"  | Unlock
|Provides permanent thermal vision.
| style="width: 100pt;" class="unsortable" | Cooldown
| style="width: 50pt;" class="unsortable"  | Blood Cost
| class="unsortable"                      | Description
|-
|-
!'''Gargantuan Vigor'''
!'''Diseased Touch'''
!0
[[File:Vampdisease.png]]
|Passive||N/A||Rejuvenate more health the more damage you've taken, to a maximum of 50 health at 100 damage.  
!150
|3 Minutes||100||Infects someone with Shutdown Syndrome, and mimics the "help" intent shake when used. Takes a '''very''' long time to kick in, don't plan on it as an instant stun.
|-
|-
!'''Blood Swell'''
!'''Cloak of Darkness'''
[[File:Vampire swell.png]]
[[File:Vampcloak.png]]
!150
!150
|40 seconds||30||For 30 seconds: Reduces incoming brute and stamina damage by 50%, burn damage by 20%, and halves all stun times. '''Guns are unusable for the duration.'''
|N/A
|0
|Automatically cloaks you in dark areas, making you very hard to see, can be toggled on/off.
|-
|-
!'''Blood Rush'''
!'''Rejuvenate+'''
[[File:Vampire rush.png]]
[[File:Vamprejuv.png]]
!250
!200
|30 seconds||30||For 10 seconds: Doubles movement speed.
|20 Seconds||0||Heals in addition to removing any and all stuns.
|-
|-
!'''Blood Swell II'''
!'''Summon Bats'''
[[File:Vampire swell.png]]
[[File:Vampbats.png]]
!400
!200
|40 seconds||30||For 30 seconds: Identical resistance buffs to ''Blood Swell I''. In addition increases the users melee damage by 10. '''Guns are unusable for the duration.'''  
|2 Minutes||75||Summons up to two groups of vampire bats which will attack '''everyone, including your thralls, except you.'''
|-
|-
!'''Overwhelming Force'''
!'''Chiroptean Screech'''
[[File:Vampire force.png]]
[[File:Vampscreech.png]]
!600
!200
|2 seconds||5 per door||When activated: automatically and instantly pry open doors you don't have access to. '''This will not work on bolted or welded doors'''. Also prevents you from being pushed or pulled.
|3 Minutes||30||Stuns all nearby humans, and shatters nearby glass objects. This will also stun your thralls but not other vampires.
|-
|-
!'''Charge'''
!'''Shadowstep'''
[[File:Vampire charge.png]]
[[File:Vampstep.png]]
!Full Power
|30 seconds||30||Click to charge towards a target. On contact:  destroy walls, stun, damage, and knock back mobs, deal 200 damage to mechs and knock them back. (not a fan of this explanation but dont know how to fix it)
|-
|}
 
=== Haemomancer Powers ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #F39696;"
|- style="font-weight: bold; text-align: center; background-color: #c72a2a; color: white;"
| style="width: 150pt; center;"            | Name
| style="width: 50pt;" class="unsortable"  | Unlock
| style="width: 100pt;" class="unsortable" | Cooldown
| style="width: 50pt;" class="unsortable"  | Blood Cost
| class="unsortable"                      | Description
|-
!'''Vampiric Claws'''
[[File:Vampiric Claws.png]]
!150
|30 seconds||30||Create undropable claws of blood. Claws have a 50% chance of blocking melee attacks and removes bonus blood from the target on hit, a fraction of this is added to your blood total; increasing your blood total by 5 per swing. Has a durability of 20 swings, that decreases in total by 1 every 2 seconds. Use in hand to dispel.
|-
!'''Blood Tendril'''
[[File:Vampire tendril.png]]
!250
!250
|30 seconds||10||Manifest tentacles of blood in a 3x3 grid around a tile you click. After a short delay, these will latch onto anyone on their tile, slowing them massively for 4-6 seconds.
|5 Seconds||30||Teleports you to the nearest shadow. Warning! Will not teleport you if a dark tile is not in range.
|-
!'''Blood Pool'''
[[File:Vampire pool.png]]
!400
|30 seconds||50||Briefly transform into a sentient blood puddle, increasing movement speed and allowing you to move through anything except walls and space.
|-
|-
!'''Blood Eruption'''
!'''Mist Form'''
[[File:Vampire eruption.png]]
[[File:Vampmist.png]]
!600
!300
|200 seconds||100||Cause any blood within 4 tiles of you to erupt, dealing 50 brute damage to anyone standing on it.
|1 Minute||30||Similar to wizard's Ethereal Jaunt spell, turns you non-corporeal for a moment. Shifting through space for a moment will still give you space damage but will not set you on fire. NOTE: this doesn't unstun you like wizard jaunt.
|-
|-
!'''The Blood Bringer's Rite'''
!'''Enthrall'''
[[File:Vampire rite.png]]
[[File:Vampenthrall.png]]
!Full Power
!300
|10 seconds||10 every 2 seconds||When active: constantly leech blood from up to 10 people in view, healing you massively and removing incapacitating effects. The healing is per person in range, and is massively reduced for burn damage.
|3 Minutes||300||Turns a victim into your loyal slave. You and your victim must hold still or it will cancel the spell. Takes around ten seconds to complete and blood cost will not be refunded if the spell is disrupted. You cannot thrall mindshielded targets. '''Thralls can be dethralled by using holy water.'''
|-
|-
!'''Full Power'''
[[File:Vamppower.png]]
!500
|N/A
|0
|Chapel and holy water no longer causes you harm or blocks your abilities (Powers ignore the immunity of holy characters as well). Permanent X-Ray Vision.
|}
|}


=== Umbrae Powers ===
== Notes ==  
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ECB3FF;"
* DON'T STEP FOOT ANYWHERE NEAR SPACE. Space operates much the same as the chapel, and will cause you to spontaneously combust and subsequently die even if you've reached final form.
|- style="font-weight: bold; text-align: center; background-color: #6F0094; color: white;"
* Drinking from dead bodies will only raise your total blood count and will not provide you with any usable blood, and drains at a rate of 5 units per cycle, rather than 10.
| style="width: 150pt; center;"            | Name
* Humanized monkeys are able to have their blood drained, regular or simple mobs (non-humanized monkeys, mice, etcetera) are unable to have their blood drained.
| style="width: 50pt;" class="unsortable"  | Unlock
* The max amount of blood you can obtain from some one, in one sucking, is 227.75 units of blood.
| style="width: 100pt;" class="unsortable" | Cooldown
* Blood from containers (glasses, etc) does not count towards either your blood count total, or your usable blood.
| style="width: 50pt;" class="unsortable"  | Blood Cost
* Once you enthrall someone, they are bound to your will, and can only be freed by being force-fed holy water. If they refuse to do anything you say, including charging to their death or otherwise obeying your EVERY command, ahelp it, because they're breaking the rules.
| class="unsortable"                      | Description
* It is possible to drink blood from blood-packs, assuming you put that blood into a viable target first.  Draining someone to near death then filling them with blood from an IV drip to drain even more is a viable strategy.
|-
* Using iron pills and emergency autoinjectors to sustain the lives of victims is also a popular method.
!'''Cloak of Darkness'''
* You are still crew! Keep this in mind for handling AI, cyborgs, and working around station protocol.
[[File:Vampire cloak.png]]
 
!150
== Lore ==
|Toggleable||0||When activated: slightly increases your speed and decreases your visibility by 15% in the dark. Increases burn damage taken by 30%. '''Completely disabled by fire.'''
 
|-
 
!'''Shadow Snare'''
An entity that lives in bluespace, and is known to take control of a body as it approaches death. The "soul" is replaced with this entity, who inherits the memories and personality of the body via it's brain.
[[File:Vampire snare.png]]
 
!250
Able to suck the life force on others, it gains power from this, allowing the entity greater influence over reality from bluespace.  
|20 seconds||20||Turn a tile into a trap, blinding those who spring it and deactivating any lights they have. Disarm the trap with prolonged exposure to light (about 8 seconds).  
 
|-
Such presence also gives it vulnerabilities to psychic phenomena, such as waters blessed by the faithful, or the light of stars.
!'''Dark Passage'''
 
[[File:Vampire passage.png]]
It is illegal to be a vampire, and they are subsequently treated the same as syndicate agents.
!400
 
|40 seconds||30|| Click on a turf to teleport to it. Works even when stunned.
== Vampire Traitor ==
|-
!'''Extinguish'''
[[File:Vampire extinguish.png]]
!600
|20 seconds||0||Turns off any light sources in view and destroys glowshrooms. Has no effect on fire or flares. 
|-
!'''Eternal Darkness'''
[[File:Vampire darkness.png]]
!Full Power
|10 seconds||5 every 2 seconds||Summons a wave of shadow over a massive area around the vampire. Anyone in these shadows gets their body temperature slowly reduced. Does not affect the caster.
|-
!'''Umbral Sight'''
!Full Power
|Passive||N/A||Gain X-ray vision.  
|-
|}


==Fighting Vampires==
It's possible with the Vampire/Traitor game mode that you might be both.  
While vampires are very powerful entities, they are not without weaknesses. The two most notable are Faith and Fire.
*Vampires are have a deadly weakness to fire, and being on fire will drain their strength over time.
*Vampiric abilities can be "nullified", which increases the blood cost of powers; Nullification scales all the way to 100 at which Vampires cannot use any abilities. A [[Chaplain]]'s Null Rod or holy water apply nullification.
*Ingesting holy water will cause vampires to vomit some of their stored blood, drain some of their stamina, and increase their total nullification.
*Vampires will burst into flames upon entering a chapel.
*Starlight is extraordinarily deadly to even full strength vampires, dealing serious genetic damage while the vampire is in space. Prolonged exposure will turn the vampire to dust.
*'''If a vampire attains full power:''' They gain full immunity to nullification, holy water, and can freely enter holy sites. Fire will no longer drain their blood supply, and their powers are no longer affected by holy individuals such as chaplains and inquisitors.
==Tips==
* Keeping track of what powers a vampire has and when they can use them is critical.
* Make sure a vampire has already used their rejuvenate before you cuff them or they'll quickly turn the tables.
* ''Glare'' has no effect if the vampire is blindfolded.
* Vampires can still glare you when they are stunned! Its will only last for 1 second, but it will prevent you from cuffing them.
* Vampire abilities don't affect other vampires or those that are holy (the chaplain and inquisitor ERTs).
* Fully powered vampires can overcome holy protection.


{{JobsTable}}
This will give you access to more powerful tools, such as the traitor uplink, but will also give you additional objectives to achieve, making the bar for success much higher. Keep in mind that as a Vampire you cannot use Holoparasites, [[Martial Arts#Way of the Sleeping Carp|Sleeping Carp]] or [[Martial Arts#CQC|CQC]].


{{Archive}}
[[Category:Game Modes]][[Category:Jobs]]
[[Category:Game Modes]][[Category:Jobs]]

Latest revision as of 02:42, 15 November 2021

This article features obsolete content.
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.
ANTAGONIST

Vampire.png
Vampire

Superiors: The Council of Space Vampires.
Difficulty: Hard
Guides: This is the guide.
Access: Anywhere your mist form will take you.
Duties: Complete your objectives, steal all the crew's blood.


Antagonist


You are a Vampire! Usually the terror of dark, stormy nights, this time you're working for the Syndicate and tasked with terrorizing the NSS Cyberiad. Your objectives will mirror those of regular traitors, except for the task of obtaining a certain amount of blood from living crew. Avoid anything to do with the Chaplain, particularly holy water, and good luck!

Starting Out

When you start out as a Vampire you have aboslutely zero usable blood and very few abilities. You are more or less on the same footing as any other crew member, as your starting abilities are very situational. You start out with Rejuvenate, Glare, and Hypnotize.

  • Hypnotize you won't be able to use until you've drained some blood, but it provides a short stun.
  • Glare only works for a few seconds, however, long enough for you to tie an individual.
  • Rejuvenate has a short cooldown, making it only useful for removing a single stun in most encounters.

In other words your abilities are good to escape from a situation and not much else. To actually acquire usable blood you will need to rely on your wits.

Exercise caution around the chapel and the chaplain, as the latter is immune to your powers, while the former will cause you to burst into flames if you remain within it for anything longer than a quick run through.

Sucking Blood

  • Make sure you're targeting the head.
  • Make sure you're on harm intent, and attack with an empty hand.
  • You will continue to suck blood until you move away from the victim, pick something up/swap hands, or until they run out of blood.

Sucking blood from a living person causes blood loss and oxygen deprivation. Sucking blood from a humanized monkey will fill your hunger, but not give you additional blood to use for your powers.

NOTE: Slime people, Plasmamen, and IPCs cannot have blood stolen as they do not have blood, make sure to remember this so you don't end up risking your cover only to bite into nothing. However, they can still be vampires themselves(Except for IPCs who are antag-restricted)

Your First Victim

Acquiring your first victim is often very difficult. Here is a sample method:

  • Make some cable cuffs/a stun prod.
  • Glare your preferred target (or use a stunprod).
  • Tie them up, and remove their headset.
  • Drag them off and drain them of their blood!

After that you can use some of your more advanced abilities to get more victims.

Vampiric Powers

Name Unlock Cooldown Blood Cost Description
Rejuvenate

Vamprejuv.png

0 20 Seconds 0 Removes any and all stuns.
Glare

Vampglare.png

0 30 Seconds 0 You glare, causing targets within melee tiles to be immediately stunned for a short period of time. The stun only lasts 10 seconds. Will not stun other vampires.
Hypnotize

Vamphypno.png

0 3 Minutes 20 You stare deeply into a target's eyes, causing them to be hypnotized. Takes a couple of seconds and and stuns the individual for a little while; enough time to remove a headset and tie.
Shapeshift

Vampshift.png

100 3 Minutes 50 Randomizes your identity, much like a DNA scrambler.
Vampiric Vision

Vampthermal.png

100 N/A 0 Provides permanent thermal vision.
Diseased Touch

Vampdisease.png

150 3 Minutes 100 Infects someone with Shutdown Syndrome, and mimics the "help" intent shake when used. Takes a very long time to kick in, don't plan on it as an instant stun.
Cloak of Darkness

Vampcloak.png

150 N/A 0 Automatically cloaks you in dark areas, making you very hard to see, can be toggled on/off.
Rejuvenate+

Vamprejuv.png

200 20 Seconds 0 Heals in addition to removing any and all stuns.
Summon Bats

Vampbats.png

200 2 Minutes 75 Summons up to two groups of vampire bats which will attack everyone, including your thralls, except you.
Chiroptean Screech

Vampscreech.png

200 3 Minutes 30 Stuns all nearby humans, and shatters nearby glass objects. This will also stun your thralls but not other vampires.
Shadowstep

Vampstep.png

250 5 Seconds 30 Teleports you to the nearest shadow. Warning! Will not teleport you if a dark tile is not in range.
Mist Form

Vampmist.png

300 1 Minute 30 Similar to wizard's Ethereal Jaunt spell, turns you non-corporeal for a moment. Shifting through space for a moment will still give you space damage but will not set you on fire. NOTE: this doesn't unstun you like wizard jaunt.
Enthrall

Vampenthrall.png

300 3 Minutes 300 Turns a victim into your loyal slave. You and your victim must hold still or it will cancel the spell. Takes around ten seconds to complete and blood cost will not be refunded if the spell is disrupted. You cannot thrall mindshielded targets. Thralls can be dethralled by using holy water.
Full Power

Vamppower.png

500 N/A 0 Chapel and holy water no longer causes you harm or blocks your abilities (Powers ignore the immunity of holy characters as well). Permanent X-Ray Vision.

Notes

  • DON'T STEP FOOT ANYWHERE NEAR SPACE. Space operates much the same as the chapel, and will cause you to spontaneously combust and subsequently die even if you've reached final form.
  • Drinking from dead bodies will only raise your total blood count and will not provide you with any usable blood, and drains at a rate of 5 units per cycle, rather than 10.
  • Humanized monkeys are able to have their blood drained, regular or simple mobs (non-humanized monkeys, mice, etcetera) are unable to have their blood drained.
  • The max amount of blood you can obtain from some one, in one sucking, is 227.75 units of blood.
  • Blood from containers (glasses, etc) does not count towards either your blood count total, or your usable blood.
  • Once you enthrall someone, they are bound to your will, and can only be freed by being force-fed holy water. If they refuse to do anything you say, including charging to their death or otherwise obeying your EVERY command, ahelp it, because they're breaking the rules.
  • It is possible to drink blood from blood-packs, assuming you put that blood into a viable target first. Draining someone to near death then filling them with blood from an IV drip to drain even more is a viable strategy.
  • Using iron pills and emergency autoinjectors to sustain the lives of victims is also a popular method.
  • You are still crew! Keep this in mind for handling AI, cyborgs, and working around station protocol.

Lore

An entity that lives in bluespace, and is known to take control of a body as it approaches death. The "soul" is replaced with this entity, who inherits the memories and personality of the body via it's brain.

Able to suck the life force on others, it gains power from this, allowing the entity greater influence over reality from bluespace.

Such presence also gives it vulnerabilities to psychic phenomena, such as waters blessed by the faithful, or the light of stars.

It is illegal to be a vampire, and they are subsequently treated the same as syndicate agents.

Vampire Traitor

It's possible with the Vampire/Traitor game mode that you might be both.

This will give you access to more powerful tools, such as the traitor uplink, but will also give you additional objectives to achieve, making the bar for success much higher. Keep in mind that as a Vampire you cannot use Holoparasites, Sleeping Carp or CQC.

Archived Obsolete Content